cover
Contact Name
Lingga Nico Pradana
Contact Email
nicopgsd@unipma.ac.id
Phone
-
Journal Mail Official
jpe@unipma.ac.id
Editorial Address
Kampus 2 Universitas PGRI Madiun, Jalan Auri No.06 Madiun, Jawa Timur, Indonesia 63117
Location
Kota madiun,
Jawa timur
INDONESIA
Premiere Educandum: Jurnal Pendidikan Dasar dan Pembelajaran
ISSN : 20885350     EISSN : 25285173     DOI : -
Core Subject : Education,
PREMIERE EDUCANDUM: Jurnal Pendidikan Dasar dan Pembelajaran is a scientific journal that aims to communicate research results of professors, teachers, practitioners, and scientists in the field of basic education covering the fields of basic teaching in elementary, Applied science and analytical-critical studies in the field of basic education. Target readers of the journal are professors, students, teachers and practitioners of basic science education. Premiere Educandum: Jurnal Pendidikan Dasar dan Pembelajaran has ISSN: 2088-5350 (Print) & ISSN: 2528-5173 (Online) and accredited 'S3' Grade by RISTEKDIKTI (Ministry of Research, Technology and Higher Education, Republic of Indonesia).
Arjuna Subject : -
Articles 6 Documents
Search results for , issue "Vol 13, No 1 (2023)" : 6 Documents clear
Model of traditional game-based extracurricular activities for strengthening character education Suprayitno Suprayitno; Wiryanto Wiryanto; Budiyono Budiyono; M. Gita Primaniarta
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 13, No 1 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v13i1.15683

Abstract

School programs with extracurricular development based on traditional games are prepared to change students' habits in their motor skills. Traditional games are fun activities to form children's motor skills and also help improve children's intelligence. The purpose of this study is to explain the model of traditional game extracurricular activities that can improve students' character in terms of their talents and interests. The research method used is thematic qualitative research to thoroughly investigate a program using the Nvivo12 Software. The subjects of this research were the headmaster of the low grade coordinator, the high grade coordinator and the sports subject teacher. The resulting data processing results started from two questions about traditional games and character education to answer 2 themes and 8 sub-themes. The results of the study show that the Sekolahe Arek Suroboyo program based on traditional extracurricular games is implemented to create a safe, recreational, educative and cooperative school environment. Traditional game-based extracurriculars taught to students include egrang, gobak sodor and terompah. The game was chosen because it is a source of developing students' talents that are local wisdom by using basic body movements in children. The extracurricular activity model accommodates all students who choose traditional games from grades 1-6 by arranging a schedule after school hours are finished. The Sekolahe Arek Suroboyo program by implementing traditional games has a nationalist character, cooperation and independence.
Measuring early reading skills using valid and reliable instrument Fatkhur Rizki Raharjo; Fery Muhamad Firdaus; Rahmat Fadhli
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 13, No 1 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v13i1.16812

Abstract

Reading is an important language skill and plays a role in students' learning success. Reading success is driven by adequate early reading skills. To measure early reading skills, valid and reliable measurement tools were needed. The purpose of this study was to assess the construct validity and construct reliability of a newly designed early reading instrument. Using quantitative methods, 320 respondents from 17 randomly selected elementary schools were involved in the study. Using the Lisrel 8.80 program, the obtained data was analyzed using second-order confirmatory factor analysis. The findings revealed that the early reading skills instrument was valid in terms of loading factor, convergent validity, and discriminant validity, as well as meeting the construct reliability requirements, so that the developed early reading skills instrument was feasible to use.
Virtue-book: Digital fairytale book for the teaching of integrity and learning recovery after the covid-19 pandemic Hermanto Hermanto; Nanda Veruna Enun Kharisma
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 13, No 1 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v13i1.15621

Abstract

Integrity and learning loss are two problems in Indonesian education due to the Covid-19 pandemic. After schools reopen in the post-pandemic period, improving integrity and learning recovery are two priorities. This study aims to develop VIRTUE-BOOK as a learning media to increase integrity and decrease learning loss for learning recovery for 3rd-grade elementary school students. This research used research and development (R&D) with the ADDIE model. There were two experts, three teachers, and 32 students as the subjects. A purposive sampling technique established the subjects. The data collection technique used scales and questionnaires. The data analysis used descriptive statistics. The results show that: 1) at the design stage, the preliminary product of VIRTUE-BOOK has been produced; 2) at the end of the development stage, several assessments were carried out through expert validation scales, and they were found that the VIRTUE-BOOK is very feasible for teaching 3rd-graders about integrity and moral value of a fairytale; while the practicality response questionnaires of teachers and students show that VIRTUE-BOOK is very practical to use.
The effectiveness of animated video on social science learning outcomes and activeness in elementary school students Luhur Wicaksono; Dafid Ginting; Muhammad Rijal Fadli; Jems Sopacua; Iwan Ramadhan; Mega Cantik Putri Aditya
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 13, No 1 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v13i1.16291

Abstract

Animated video learning media is a tool that can be used in various learning models to improve the quality of learning. However, there are still many social studies teachers who have not utilized animated videos in social studies learning to increase student activity and learning outcomes. The purpose of this research is to analyze the effectiveness of animated videos on the activity and social studies learning outcomes of elementary school students. The method used is a descriptive quantitative approach with an experimental design. The sampling technique used purposive sampling with a sample of 42 students and 1 teacher. Data collection techniques through questionnaires in the form of pre-test and post-test statements with a Likert scale of 5 to assess student activity and learning outcomes. Data analysis used a paired sample t-test to determine whether there was an influence between the two variables assisted by the SPSS Version 26 program. The results showed that the use of animated videos in social studies learning was stated to be effective so that learning activities took place optimally and were able to improve activeness and student learning outcomes.
Development of the I Take Care of Myself educational game application to enhance early childhood sex education knowledge Ulfa Khaira; Indryani Indryani; Akhmad Fikri Rosyadi
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 13, No 1 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v13i1.14762

Abstract

Sexual crimes against children continue to be rampant, and this is due to the fact that children lack the sexual understanding and vocabulary necessary to tell what has happened to them to adults. This study aims to investigate the effectiveness of the android-based educational game application I take Care of Myself on the sexual education of young children. Research and Development (R&D) development research is the methodology employed. This development research technique pertains to the 4-D model (define, design, develop and distribute) (define, design, develop and disseminate). Four experts (material experts, media experts, linguists, and teachers) tested the feasibility of this educational game as a learning medium. Test the hypothesis using the Paired Sample T-test to assess the effectiveness of this educational game. Following the findings of four experts, it was determined that the educational game I take Care of Myself belonged in the very practicable category and should be implemented. The results of the two-tailed significance test indicate that the educational game I take Care of Myself can increase early childhood sexual education knowledge.
Contribution of digital books to online learning in lecturers and student perceptions Cerianing Putri Pratiwi; Alfiati Alfiati
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 13, No 1 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v13i1.14934

Abstract

: A digital book is a book that is compiled, converted and published into a digital format. The purpose of this study is to describe lecturer and students' views on the contribution of digital books to learning. This research was included in the survey research, by conducting a survey of lecturer and students in Madiun City, with a sample of 7 lecturer and 102 students. Data collection techniques using closed questionnaires with indicators are a) Readiness of lecturers and students to use digital books, b) ease of use of digital books, c) the benefits of digital books in the learning process. The results of the analysis show that as many as lecturers and students are more likely to agree that digital books have a contribution to online learning. Lecturers and students stated that they were ready for online learning using digital books. Many lecturers and students operate digital books easily. Lecturer and students also stated that digital books have benefits, namely being more practical, easy to obtain, saving costs, increasing learning motivation, making it easier to learn independently, being able to provide new experiences in learning, making it easier for students to understand the material, having attractive features and appearance, making student achievement increase, being able to evaluate the learning process, learning with digital books can assess themselves.

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