cover
Contact Name
Dienny Redha Rahmani
Contact Email
dn.redha@gmail.com
Phone
-
Journal Mail Official
dn.redha@gmail.com
Editorial Address
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Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Comment: an International Journal of Community Development
Published by Green Visioneers
ISSN : 26548593     EISSN : -     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "Vol 1 No 2 (2019)" : 5 Documents clear
MARKETING MIX EXTENSION TO BOOST DISTRIBUTION PRODUCT OF CATFISH SHREDDED Ristina Siti Sundari; Dona Setia Umbara; Andri Kusmayadi; Adnan Arshad
Comment: an International Journal of Community Development Vol 1 No 2 (2019)
Publisher : Perkumpulan Peneliti Ilmu Lingkungan - Green Visioneers

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (583.414 KB)

Abstract

To success “Gemarikan” program such government’s design needed creativity along the process. One of creative process was shredded making. This way had a good prospect to be developed nevertheless the circulation of capital oftentimes stuck due to not sold completely but left in the market due to the consignation system ever. This community engagement aimed to increase Catfish shredded marketing to break capital and product circulation stuck dealing with ran well and sustainable business and also create new entrepreneur throughout Small and Middle Entrepreneurs in the county. The method used extension and implementation possible marketing mix. The result defined that producer was helped by these strategies for distributing, marketing catfish shredded faster than before deal with combining between direct selling, reselling and using market place of social media. In addition, the students begin to blaze the way to be an entrepreneur.
Workshop on Interactive Teaching for Young Learners Hafizhatu Nadia; Dina Rafidiyah; Yansyah Yansyah
Comment: an International Journal of Community Development Vol 1 No 2 (2019)
Publisher : Perkumpulan Peneliti Ilmu Lingkungan - Green Visioneers

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (324.864 KB)

Abstract

Introducing young learners to learn a foreign language need extra efforts. It is due to the unique characteristics of young learners which require the teacher to live up the classroom’s atmosphere to engage them during the lesson. The present article elaborates the interactive instructional strategies can be used by teachers for teaching them. Thirty-eight students in the “Sentosa” orphanage and five caregivers joined the workshop to experience the practice of interactive teaching. The interactive teaching worked out three games, including I See Something, Spelling Bee, and Board Race. Questionnaire was given after the workshop and observation was also conducted so the students’ responses toward the strategies can be recorded. The result indicated that most of the young learners love to learn through those games. The interaction among them were also intense so it fostered the process of acquiring the new vocabulary. The teachers also commented that this strategy was fun and interesting.
The Supervision of Built Environment and Green Space Data Collection for Village’s Profile in Semangat Bakti Village, Barito Kuala Hanny Maria Caesarina; Dienny Redha Rahmani
Comment: an International Journal of Community Development Vol 1 No 2 (2019)
Publisher : Perkumpulan Peneliti Ilmu Lingkungan - Green Visioneers

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Abstract

Land use in forms of built environment and green space is an essential element in urban and regional planning. This community service activity designed as a supervision for the people of Semangat Dalam Village to define built environment and green space area in the whole village. Participants were community and local people of Semangat Dalam Village. The tools and materials used in the supervision are a camera, a mini portable projector, laptop, and software: MS Office. The outcomes of this activity are the community can identify the positive and negative aspects of their village through data collection, therefore it can be used as a baseline to draw strategies for the future. A set of village profile was produced at the end of the supervision.
Workshop on Game Mediated Language Teaching for English Teachers of Senior High Schools in Amuntai, Hulu Sungai Utara Regency Ahmad Kailani; Dina Rafdiyah; Rezqan Noor Farid
Comment: an International Journal of Community Development Vol 1 No 2 (2019)
Publisher : Perkumpulan Peneliti Ilmu Lingkungan - Green Visioneers

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (416.215 KB)

Abstract

Learning English is indispensable from the use of games as one of the teaching media. Even, in traditional classes, where teachers are the center of information, games are sometimes introduced and played to make the classroom atmosphere more fun. Now, as the rapid growth of information technology. The forms and types of games have also evolved significantly. This is like two sides of the coin which has both positive and negative impacts on students’ learning motivation. However, this community service report just looks at the benefits of the game in the English classroom and its feasibility to be used as a catalyst to make students engaged in learning English grammar. This community service was conducted in SMAN 1 Amuntai as the host. Teachers of English from around Amuntai regency were invited to come and introduced to use Kahoot as a learning tool. They were taught how to design quizzes and exercises about grammar using this game application. The participants enjoyed it and would plan to use it as learning media for their English classes.
Hands-on Training: Improving Speaking Skills through Games for Students and Care Takers of Panti Asuhan Sentosa, Belitung Darat, Banjarmasin Tenny Murtiningsih; Ahmad Kailani; Rezqan Noor Farid
Comment: an International Journal of Community Development Vol 1 No 2 (2019)
Publisher : Perkumpulan Peneliti Ilmu Lingkungan - Green Visioneers

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.388 KB)

Abstract

Speaking is one of the four macro skills of English. It is also a productive skill that requires language learners to gain much exposure to use it. Accuracy and fluency are two elements to be used as parameters of speaking ability for foreign language learners. Apart from this, language learners still find it hard to express out their speaking ability in front of classroom as well as outside the class. Lack of self confidence, limited vocabulary acquisition, and English grammar have become obstacles for learners to develop their speaking ability. Through this hands-on workshop, we introduced three educational games, namely, hot seat, comic strip, and that’s an unusual view to students and teachers at panti Asuhan Sentosa Banjarmasin. These games are intended to make learning english more fun, to help students gain self confidence to use the language, and to boost cooperative work between students and teachers. The participants responded positively to the ideas and they would use those games as learning media.

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