cover
Contact Name
Hadi Kurnia Saputra
Contact Email
hadiksaputra@ft.unp.ac
Phone
+62751-444614
Journal Mail Official
voteteknika@ft.unp.ac.id
Editorial Address
Jurusan Teknik Elektronika Fakultas Teknik UNP Jalan Prof. Dr. Hamka Air Tawar Padang, Sumatera Barat
Location
Kota padang,
Sumatera barat
INDONESIA
Voteteknika (Vocational Teknik Elektronika dan Informatika)
ISSN : 23023295     EISSN : 27163989     DOI : -
Jurnal Vocational Teknik Elektronika dan Informatika (VoteTEKNIKA) is a peer-reviewed, scientifc journal published by Department of Electronics Engineering, Faculty of Engineering, Universitas Negeri Padang, Indonesia. The aim of this journal is to publish articles dedicated to all aspects of the latest outstanding developments in the fields of Vocational Education, Electronics Engineering and Informatics. Jurnal Vocational Elektronika dan Informatika (VoteTEKNIKA) is published twice in one year in March and September with the scopes and focus of the research, but it is not limited to : Vocational Education, Electronics, Telecommunication, Robotic Instrumentation, Control Systems, Artificial Intelligence , Internet of Things, Information Systems, Data Mining, Expert Systems, Mobile Technology & Applications, Web Technology, Computer Network, Network Management and Security, Computer & Embedded System, IT Governance, Enterprise Resource Planning, Software Testing, Modeling and Simulation
Articles 418 Documents
Perancangan dan Pembuatan Sistem Keamanan Rumah Berbasis Smartphone Ananda, Putri Rizki; Thamrin, Thamrin
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 4 (2021): Vol. 9, No 4, Desember 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i4.114647

Abstract

Perancangan perangkat ini bertujuan untuk membuat sistem keamanan rumah berbasis smartphone. Pembuatan sistem keamanan rumah ini menggunakan sensor PIR (Passive Infra Red), sensor magnet, laser, LDR (Light Dependent Resistor), modul ESP8266, arduino ATmega2560, buzzer, selenoid doorlock, relay dan smartphone. Sistem keamanan rumah ini menggunakan smartphone sebagai perangkat yang mengontrol dan memonitoring, kemudian buzzer sebagai indikator dan notifikasi tersampaikan ke smartphone pemilik rumah melalui aplikasi Blynk. Hasil pengujian menunjukkan bahwa sistem dapat bekerja dengan baik, seperti sensor PIR dapat mendeteksi pergerakan yang melewati sensor, buzzer berbunyi ketika ketiga laser terpicu, sensor magnet bekerja ketika pintu dan jendela terbuka, Apabila semua sensor sudah bekerja dengan baik sesuai dengan penulis inginkan, maka secara otomatis modul ESP8266 akan mengirimkan pemberitahuan berupa notifikasi ke smartphone pengguna rumah.Kata kunci: Keamanan Rumah, Smartphone, Mikrokontroler Atmega2560, Blynk. The design of this device aims to create a smartphone based home security system. The manufacture of this home security system use such as PIR (Passive Infra Red) sensors, magnetic sensors, lasers, LDR (Light Dependent Resistor), ESP8266 modules, Arduino ATmega2560, buzzers, solenoid doorlocks, relays and smartphones. This home security system uses smartphone to function as a device that controls and monitors, which is then a buzzer as an indicator then a notification will be sent to the homeowners smartphone via the blynk application. The test results show that the system can work well, such as the PIR sensor can detect movement that passes through the sensor, the buzzer sounds when the three lasers are triggered, the magnetic sensor works when the doors and windows are open. The ESP8266 module will automatically send a notification in the form of a notification to the home users smartphone.Keywords: Home Security, Smartphone, Mikrokontroler ATmega2560, Blynk.
Alat Keamanan Kotak Amal Untuk Mengatasi Pencurian Berbasis GSM Nugroho, Arip; Almasri, Almasri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 3 (2021): Vol. 9, No 3, September 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i3.113081

Abstract

Tujuan dari pembuatan alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm adalah dapat merancang dan membuatan hardware alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm memudahkan takmir masjid untuk mengatasi pencurian kotak amal, merancang dan membuatan program dengan praktis dan unjuk kerja alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm. Metode pada alat ini menggunakan Arduino UNO sebagai pengolahan data dari sensor dan NANO digunakan untuk pengolah data penerima dari NRF, menggunakan modul GSM sebagai penerima dan pengirim data ke Smartphone berupa telepon, Modul NRF24l01 sebagai pengirim dan penerima data perintah untuk mengaktifkan alarm. Menggunakan tigah buah sensor ultrasonik sebagai pendeteksi jarak, sensor MC 38 sebagai sensor buka tutup pada penutup kotak amal dan sensor Getar SW 420 berfungsi mendeteksi getaran pada kotak amal. Hasil dari unjuk kerja alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm sudah sesuai dengan yang diharapkan. Mampu mengirim perintah saat salah satu sensor aktif berupa telepon menggunakan GSM SIM800L dan mengirim perintah untuk mengaktifkan alarm menggunakan NRF24l01 namun sering terjadi gegagalan mengirim antara NRF24l01 pengirim dan NRF24l01 penerima di sebabkan Arduino terlalu panas.Kata kunci : Ultrasonik, Mc 38, Sw 420, Gsm sim800l, Arduino uno.  The purpose of making charity box security tools to overcome gsm based theft is to be able to design and manufacture charity box security hardware tools to overcome gsm based theft making it easier for mosque takmir to overcome charity box theft, design and create programs with practical and performance charity box security tools for overcome gsm based theft. The method in this tool uses Arduino UNO as data processing from sensors and NANO is used for processing receiver data from NRF, using GSM module as receiver and sender of data to Smartphone in the form of telephone, NRF24l01 module as sender and receiver of command data to activate alarm. Using three ultrasonic sensors as distance detectors, the MC 38 sensor as an open and close sensor on the cover of the charity box and the SW 420 Vibration sensor functions to detect vibrations in the charity box. The results of the performance of the charity box security tool to overcome gsm-based theft are as expected. Able to send commands when one of the sensors is active in the form of a telephone using a GSM SIM800L and send commands to activate an alarm using NRF24l01 but often there is a failure to send between the sending NRF24l01 and the receiver NRF24l01 because the Arduino is too hot.Keywords: Ultrasonic, Mc 38, Sw, 420, Gsm sim800l, Arduino uno.
Implementasi Blockchain dalam Aplikasi Pemilu Pratama, Yulfitno Wingga; Kurniadi, Denny
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 3 (2021): Vol. 9, No 3, September 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i3.113787

Abstract

Pemilu merupakan kegiatan demokrasi di Indonesia yang dilaksanakan setiap lima tahun sekali untuk memilih pemimpin, namun dalam proses perhitungan pemilu secara manual, hasilnya bocor dan dapat menimbulkan masalah keamanan data. Melalui penelitian ini, kami dapat memberikan solusi dengan mengimplementasikan teknologi blockchain pada aplikasi pemilu yang akan memberikan keamanan terhadap data hasil pemilu yang tersimpan di blockchain. Teknologi Blockchain adalah rantai blok data yang terhubung satu sama lain secara peer to peer. Aplikasi ini menggunakan bahasa pemrograman Solidity dan menggunakan database blockchain ethereum lokal (Ganache). Menggunakan metode dalam pembuatan aplikasi ini adalah metode waterfall dengan pemodelan Unified Modeling Language (UML) dimana metode visual modeling pada perancangan sistem berorientasi objek. Dari hasil pengujian berdasarkan aspek dasar blockchain hasil diperoleh aplikasi ini  bisa menyimpan data hasil pemilu yang akan tersimpan di  node pada setiap transaksinya.Kata kunci : Pemilu, Blockchain, Ganache (Local Blockchain Ethereum) Elections are a democratic activity in Indonesia which are carried out every five years to elect leaders, but in the process of manual election calculations, the results are leaked and can cause data security problems. Through this research, we can provide solutions by implementing blockchain technology in election applications that will provide security for election results data stored on the blockchain. Blockchain technology is a chain of data blocks that are connected to each other by peer to peer. This application uses the Solidity programming language and uses a local ethereum blockchain database (Ganache).Method used to build  this application is the waterfall method with Unified Modeling Language (UML) modeling where the visual modeling method is in object-oriented system design. From the test results based on the basic aspects of the blockchain, the results obtained that this application can store election results data that will be stored in nodes for each transaction.Keywords: Election, Blockchain, Ganache (Local Ethereum Blockchain).  
Penyiraman dan Pemupukan Tanaman Bawang Merah Secara Otomatis Pada Greenhouse Menggunakan Internet of Things (IoT) Azizah, Nur; Thamrin, Thamrin
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 4 (2021): Vol. 9, No 4, Desember 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i4.114655

Abstract

Pembuatan alat ini bertujuan untuk membuat sebuah alat penyiraman dan pemupukan tanaman bawang merah secara otomatis yang diterapkan langsung pada greenhouse berukuran 2x1 meter berbasis Internet of Things menggunakan Arduino Uno. Dalam pembuatan alat menggunakan beberapa komponen yaitu Soil Moisture Sensor (sensor kelembaban), Real Time Clock (RTC), Mikrokontroller ATMega328, NodeMCU ESP8266 ESP-01, dan smartphone. Cara kerja dari alat dapat melakukan penyiraman bawang merah berdasarkan kondisi tanah yang dibaca oleh kedua sensor sama-sama dalam kondisi kering, dan untuk pemupukan alat akan beroperasi secara otomatis setiap Senin pukul 10.00 WIB dan akan berlangsung selama 60 hari monitoring. Pemberitahuan berupa notifikasi akan muncul pada smartphone pengguna melalui aplikasi Blynk sebagai monitoring jarak jauh dari sistem dan Liquid Crystal Display (LCD) sebagai penampil data untuk monitoring jarak dekat. Hasil pengujian alat menunjukkan bahwa sistem sudah berjalan dan bekerja dengan sangat baik seperti yang diinginkan.Kata kunci: Internet of Things, Penyiraman dan Pemupukan, Mikrokontroller ATMega328, Blynk The purpose of making this tool is to make an automatic watering and fertilizing tool for shallot olants that is applied directly to a 2x1 meters greenhouse based on the Internet of Things using Arduino Uno. In making the tool, several components are used, namely Soil Moisture Sensore (humidity sensor), Real Time Clock (RTC), ATMega328 Microcontroller, NodeMCU ESP8266 ESP-01, and smartphone. The workings of the tool can be watering shallots based on soil conditions that are read by both sensors both in logic 1 or dry, and for fertilization the tool will operate automatically every Monday at 10.00 WIB and will last for 60 days of monitoring shallot plants. Notifications is the form of notifications will appear on the user’s smartphone through the blynk application as remote monitoring of the system and Liquid Crystal Display (LCD) as a data viewer for close monitoring. The test result of the tool show that the system is running and working very well as desired. Keywords: Internet of Things, Watering and Fertilization, ATMega328 Microcontroller, Blynk
Sistem Monitoring Suhu dan Kadaluwarsa Kantong Darah pada Pendingin Otomatis Berbasis Internet of Things Saputra, Sandi; Budayawan, Khairi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 3 (2021): Vol. 9, No 3, September 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i3.113232

Abstract

Teknologi di bidang kesehatan terbilang cukup maju, akan tetapi untuk cool box penyimpanan darah masih belum berkembang. Cool box yang biasa digunakan oleh.Unit.Transfusi Darah saat ini menggunakan yang manual, yakni dengan mengecek suhu pada Cool Box menggunakan termometer secara berkala oleh petugas Palang Merah Indonesia saat pendistribusian darah. Tujuan dari pembuatan penelitian ini adalah agar terciptanya Sistem.Monitoring.Suhu.dan.Kadaluwarsa.Kantong.Darah.pada Pendingin Otomatis Berbasis Internet Of Things guna menyimpan kantong darah saat pendistribusian agar kualitas kantong darah tetap terjaga. Alat ini diinstruksikan oleh NodeMCU sebagai mikrokontroler. Bentuk perancangan perangkat keras dari sistem yang akan penulis bangun adalah dengan komunikasi android dan ESP8266 digunakan sebagai alat untuk mengirimkan data yang telah diproses ke thingspeak. Sensor Suhu (DHT11) digunakan sebagai pengukur suhu darah pada sistem pendingin.Kata kunci : NodeMCU, DHT11, Kantong Darah, Pendingin Otomatis, Internet Of Things Technology in the field of health is quite advanced, but for cool boxes blood storage is still not developed. Cool box is commonly used by. Blood transfusion unit currently uses a manual, namely by checking the temperature in the Cool Box using a thermometer periodically by Indonesian Red Cross officers when distributing blood. The purpose of making this study is for the creation of System.Monitoring.Temperature.and.Expiry.Blood Bags.on Internet Of Things-Based Automatic Cooling to store blood bags when distributing so that the quality of blood bags is maintained. This tool is instructed by NodeMCU as a microcontroller. The form of hardware design of the system that the author will build is with android communication and ESP8266 is used as a tool to transmit data that has been processed to thingspeak. The Temperature Sensor (DHT11) is used as a blood temperature gauge in the cooling system.Keywords: NodeMCU, DHT11, Blood Bags, Automatic Cooling, Internet Of Things
Rancang Bangun Sistem Penyiram Tanaman Cabe Merah Menggunakan Perangkat Mobile Berbasis Internet of Things Mardalena, Jenny; Edidas, Edidas
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 3 (2021): Vol. 9, No 3, September 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i3.113548

Abstract

Proses penyiraman tanaman menjadi aspek penting dalam tumbuh kembang tanaman. Agar tumbuh kembang tanaman lebih baik perlu dilakukan monitoring dan pengontrolan menggunakan perangkat mobile. Monitoring dan pengontrolan dilakukan dalam proses penyiraman agar penyiraman berjalan dengan optimal. Untuk factor yang perlu diperhatikan dalam monitoring serta melakukan pengontrolan terhadap penyiraman tanaman, diantaranya adalah kelembaban tanah dan suhu udara.  Menggunakan media tanaman cabe merah, kelembaban tanah yang dibutuhkan adalah berkisar 60%-80% dan suhu udara 18ᵒ-30ᵒC untuk dapat tumbuh dengan optimal. Memanfaatkan perkembangan teknologi saat ini khususnya dibidang Internet of Things, maka dibuat suatu alat berupa teknologi dengan pemodelan sistem monitoring dan pengontrolan penyiram tanaman cabe merah berdasarkan kelembaban tanah yang dihasilkan dan suhu udara menggunakan perangkat mobile. Untuk nilai kelembaban dari pembacaan sensor dikirimkan melalui kepemilik tanaman melalui koneksi internet dengan menggunakan server Blynk sebagai media platform IoT.Kata kunci : Tanaman Cabe Merah, Soil Moisture, Blynk, Internet of Things Watering plants is one aspect that plays an important role for the growth and development of a plant, so it is necessary to do a system in the form of monitoring and controlling remotely using a mobile device to carry out the watering process and keep watering running efficiently. There are several factors that must be considered in monitoring and controlling the watering of plants, including soil moisture and air temperature. By using red pepper plant media, the required soil moisture is in the range of 60%-80% and an air temperature of 18°-30°C for optimal growth. By utilizing current technological developments, especially in the field of the Internet of Things, so that makes a tool in the form of technology by modeling a monitoring and controlling system for red chilli plant sprinklers based on the resulting soil moisture and air temperature using a mobile device. Monitoring soil moisture using Soil Moisture Sensor FC-28 for watering red chili plants. The moisture obtained will be sent to the plant owner via an internet connection using the Blynk server as the IoT platform media.Keywords: Red Chili Plant, Soil Moisture, Blynk, Internet of Things
Pengembangan Media Interaktif Pemeliharaan Perangkat Komputer Berbasis Android Arsyad, Muhammad; Hadi, Ahmaddul
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 4 (2021): Vol. 9, No 4, Desember 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i4.113988

Abstract

Kondisi penyebaran virus Covid 19 di Indonesia sangat berpengaruh di semua bidang, salah satunya di bidang pendidikan. Pembelajaran yang dilakukan berubah secara drastis, terutama pembelajaran secara luring dalam kelas diubah menjadi pembelajaran secara daring. Sehingga peserta didik harus menyesuaikan cara belajar dan media pembelajaran yang digunakan untuk pembelajaran secara daring ini. Dari masalah tersebut, maka dibuatlah sebuah media pembelajaran interaktif berbasis android yang bertujuan untuk menambah semangat belajar peserta didik saat daring di Prodi Pendidikan Teknik Informatika Universitas Negeri Padang  yang membuat kegiatan pembelajaran lebih menarik bagi peserta didik. Teknologi Android digunakan untuk menampilkan media yang lebih interaktif pada perangkat genggam yaitu Smartphone. Perancangan media ini menggunakan Mit Appinventor sebagai aplikasi perancanganya. Diharapkan pesserta didik dapat belajar dengan cepat mengenai jenis-jenis perangkat keras komputer kapanpun mereka ingin menggunakan media ini.Kata kunci: Media Interaktif, Smartphone, Mit Appinventor 2, Android The spreading case of Covid 19 in Indonesia is really affecting many fields, one of which is in the education. The learning system has changed drastically, especially the offline learning in the classroom is now changed to online learning. So due to that situation, students need to adjust and adapt to the way of learning in the current landscape and the learning media that is gonna be used for the online learning. Out of this situation, an Android-based interactive learning media was created which aims to increase the enthusiasm of students for the online learning session at the Informatics and Engineering Education Study Program, Padang State University, which makes the learning activities more interesting for students. Android technology is used to display more interactive media on handheld devices, such as smartphones. This media was designed using Mit Appinventor as the design application. It is expected that students can learn quickly about the types of computer hardware whenever they want to use thisKeywords: Interactive Media, Smartphone, Mit Appinventor 2, Android
SISTEM INFORMASI MANAJEMEN DESA (SIMANDE) BERBASIS WEB DI DESA TALAWI HILIE Ramadhan, Rizal Akhiar; Hadi, Ahmaddul
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i1.103867

Abstract

ABSTRACTThe Village Management Information System is a system that produces information to support the management operations function and determine actions in the Village Government organization and Government on it. This system is designed and built based on the web to make it easier for relevant parties to interact with the system. The purpose of the design and construction of this system is to be able to realize orderly village government administration so as to produce the right information so that Village Governments and Governments at the top level can make decisions or policies that are also appropriate and to be able to shorten the time of administration by the public. The method of building this system begins by analyzing the system that is running and analyzing the system to be built. After analyzing the system, then designing the system using the Unified Modeling Languege modeling, MySQL Database Management System and built using the CodeIgniter Framework. The Village Management Information System was built based on observations made in Talawi Hilie Village, Talawi District, Sawahlunto City. With the construction of this system the Village Government can eliminate problems in the process of village administration, the community can save time in conducting village administration administration, and the Village Government and other relevant agencies can improve productivity and quality of work. Keywords: Information System, UML, MySql, codeIgniter.
KONTRIBUSI MOTIVASI DAN LINGKUNGAN BELAJAR TERHADAP HASIL BELAJAR PADA MATA PELAJARAN TEKNIK ELEKTRONIKA DASAR SISWA KELAS X JURUSAN TEKNIK AUDIO VIDEO DI SMKN 2 SOLOK Jhoni, Deri Harsan; Hanesman, Hanesman; Almasri, Almasri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 5, No 1 (2017): Januari - Juni 2017
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v5i1.6528

Abstract

The purpose of this study is to reveal how much the presence Contributionsmotivation and learning environment on learning outcomes in basic electronicsengineering subjects in class X student engineering audio video Di SMKN 2 Solok.This research is a descriptive correlational. The type of data needed in the researchis the primary data and secondary data. The primary data is data obtained directly fromrespondents regarding Contributions motivation and learning environment, whilesecondary data is student learning outcomes obtained from subject teachers basicelectronics engineering. The population in this study is a Class XI student at SMKN 2Solok TAV as many as 56 students. While the sampling technique of this study is a random(Simple random sampling).Data were analyzed using Microsof Excel and SPSS (Statistical Product andService Solution) version 22.0. From the results, motivation and learning environmentjointly contribute significantly to student learning outcomes SMKN 2 Solok amounted to32.08%, (2) learning motivation contribution significantly to student learning outcomesSMKN 2 Solok amounted to 22.89%, (3) the learning environment contribute significant tostudent learning outcomes SMKN 2 Solok amounted to 23.40%. So it can be concluded thatthe Learning Motivation and Learning Environment Contribution To Student LearningOutcomes in SMKN 2 Solok, the better the motivation to learn and learning environment,the higher the learning outcomes.Keywords: Motivation, Learning Environment, Learning Outcomes.
Rancang Bangun Sistem Informasi Penerimaan Siswa Baru dan Rapor Kompetensi Berbasis Web Wahyuli, Nila Sri; Irfan, Dedy
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 4 (2021): Vol. 9, No 4, Desember 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i4.114591

Abstract

Penerimaan siswa baru adalah suatu proses administrasi yang terjadi setiap tahun pada setiap sekolah. Rapor kompetensi merupakan laporan nilai siswa berdasarkan matapelajaran kejuruan yang ada di SMK Negeri 1 Tanjung Baru. Proses pendaftaran siswa baru dan rekapitulasi nilai kompetensi siswa di SMKN 1 Tanjung Baru saat ini masih menggunakan cara manual dengan menggunakan media kertas yang akan rentan terjadi kerusakan dan kehilangan data, maka penulis berusaha membangun sistem Perancangan Aplikasi Pendaftaran Siswa Baru dan Rapor Kompetensi Berbasis Web menggunakan Php, Mysql dan framework CodeIgniter, untuk memudahkan user sehingga user dapat mengelola dan menyimpan data dan dokumen siswa baru yang mendaftar di SMK Negeri 1 Tanjung Baru dan juga user dapat mengelola data nilai tugas siswa pada matapelajaran kompetensi kejuruan. Penelitian ini bertujuan untuk membantu sekolah dalam proses penerimaan siswa baru dan pengelolaan data nilai siswa sehingga dokumen dan data tersebut dapat tersimpan secara efektif dan akurat serta dapat di back up secara mudah oleh user melalui aplikasi. Perancangan sistem ini menggunakan metode waterfall, dimana proses awal yang akan dilakukan sebelum aplikasi dibuat adalah melakukan analisis sistem kemudian desain sistem, implementai sistem, pengujian dan pemeliharaan terhadap sistem yang sudah dibuat, sehingga perancangan suatu aplikasi dapat dilakukan secara sistemtis. Selain itu tampilan yang interaktifnya memudahkan user untuk melakukan pendataan siswa. Dari segi bahasa pemrograman PHP, Mysql merupakan bahasa dan database yang sinkron saling dan umum digunakan pada pembuatan aplikasi berbasis web, sehingga dapat disimpulkan bahwa sistem ini layak jika aplikasi pendaftaran siswa baru dan rapor kompetensi ini layak di terapkan di SMKN 1 Tanjung BaruKata kunci : Perancangan,  Pendaftaran, Rapor Kompetensi, Berbasis Web Admission of new students is an administrative process that occurs every year in every school. The competency report card is a student score report based on the vocational subjects at SMK Negeri 1 Tanjung Baru. The process of registering new students and recapitulating the value of student competencies at SMKN 1 Tanjung Baru is currently still using the manual method using paper media which will be prone to damage and data loss, so the author tries to build a system for Designing New Student Registration Applications and Web-Based Competency Reports using Php , Mysql and CodeIgniter framework, to make it easier for users so that users can manage and store data and documents for new students who register at SMK Negeri 1 Tanjung Baru and also users can manage data on student assignments in vocational competency subjects. This study aims to assist schools in the process of accepting new students and managing student grade data so that these documents and data can be stored effectively and accurately and can be backed up easily by the user through the application. The design of this system uses the waterfall method, where the initial process to be carried out before the application is made is to perform system analysis then system design, system implementation, testing and maintenance of the system that has been made, so that the design of an application can be done systematically. In addition, the interactive display makes it easier for users to collect student data. In terms of the PHP programming language, Mysql is a language and database that is synchronized with each other and is commonly used in making web-based applications, so it can be concluded that this system is feasible if the application for new student registration and competency reports is feasible to be applied at SMKN 1 Tanjung Baru.Keywords: Design, Registration, Competency Report, Web-Based

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