cover
Contact Name
Muhammad Affan Ramadhana
Contact Email
redaksi.jsgp@gmail.com
Phone
-
Journal Mail Official
redaksi.jsgp@gmail.com
Editorial Address
Fakultas Keguruan dan Ilmu Pendidikan Universitas Cokroaminoto Palopo Jalan Latammacelling No. 9 B Kota Palopo, Provinsi Sulawesi Selatan, 91921
Location
Kota palopo,
Sulawesi selatan
INDONESIA
Jurnal Studi Guru dan Pembelajaran
ISSN : -     EISSN : 26546477     DOI : https://doi.org/10.30605/jsgp
Core Subject : Education,
JSGP (Jurnal Studi Guru dan Pembelajaran, ISSN 2654-6477) is an academic publication media managed by the Faculty of Teacher Training and Education and published by Universitas Cokroaminoto Palopo (UNCP). Publishing research results and theoretical studies in the field of education, JSGP is a reference source as well as a means of publication for teachers, lecturers, students, school supervisors, policymakers, and education observers.
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Search results for , issue "Vol. 5 No. 3 (2022): September - Desember 2022" : 10 Documents clear
Pengembangan Modul Pembelajaran Berbasis Pendekatan Problem Based Learning Rahmawati Nasser; Aswin Abbas; Saddang Saputra
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1241

Abstract

The purpose of this research is to develop learning media in the form of a Statistics Module with a Problem Based Learning (PBL) approach. The Statistics module uses the PBL approach, which is an approach that provides support for developing students’ skills in solving problems in statistics courses due to create enjoyable learning and make students more active than lecturers in the class, not lecturer center anymore. The results of the research conducted in this study are PBL-based statistics course modules (mean, median, and mode) which in the future will be used by students of the Informatics Management Study Program – Academy of Computer Sciences Ternate. The advantage of the PBL-based Statistics module that is used as teaching material is that it makes it easier for students to solve problems in statistics courses and make them more interested in learning them. The PBL-based statistical learning module used as a learning medium can be declared feasible to use based on the results of expert validation and the results of small group module trials. Expert validation is carried out by 2 (two) experts with very appropriate, appropriate, adequate, or inadequate assessment categories. All experts (both) assess if 100% of the module is included in the very feasible category. Whereas for small-scale field trials, 75% of respondents stated that the module was in the very feasible category and 25% of respondents said the module was in the feasible category.
Implementasi Bentuk Kegiatan Pembelajaran Riset Irwan Ramli; Nurasia Nurasia; Khaerati Khaerati
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1265

Abstract

The purpose of this research is to find out about implementing the form of research learning activities at Cokroaminoto Palopo University. The type of research used is literature study research related to how research learning activities form concerning the implementation of Independent Learning Campus Merdeka (MBKM). The focus of this research consisted of two namely 1) The Design of MBKM in the biology education study program of the Teaching and Education Faculty of Cokroaminoto Palopo University and 2) MBKM Policy at College of Cokroaminoto Palopo University. The MBKM design based on scientific research in the Biology Education study program includes the following: 1) Determination of learning outcomes, 2) Learning activities, 3) Evaluation system and 4) Study load. Cokroaminoto Palopo University is contained in the Handbook for the implementation of MBKM within the scope of Cokroaminoto Palopo University. General policies regarding the implementation of MBKM include 1) Free Student Exchange (PMM), 2) Apprenticeship/work practice based on experiential learning, 3) Teaching assistance in educational units, 4) Humanitarian projects, 5) Entrepreneurial activities, 6) Independent Studies, 7) Thematic Field Work Lecture (KKN-Thematic) is an effort to build villages and 8) research. The resylts of the research is Cokroaminoto Palopo University has developed and implemented a curriculum oriented to the Indonesian National Qualifications Framework (KKNI) regulated in Permendikbud RI No. 73 of 2013 concerning the Application of the Indonesian National Qualifications Framework in the Field of Higher Education
Students’ Problem of using Youtube video as English Learning Media During Covid-19 Pandemic Anwar Jumma Khotibi; Muhamad Sofian Hadi
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1501

Abstract

This study aims to analyze the students’ problems in using Youtube videos as online English learning media during covid-19 pandemic at grade XI of SMK Al-Hasra. The research subject consists of 15 students of XI grade SMK Al-Hasra. The data are collected using qualitative research methods, namely the type of basic interpretive studies where the data are obtained by questionnaire to the student in the Google form. The result of data analysis showed that 73% of the student agree that the use of Youtube video as English Learning media has a problem that is need to fix in order to create the learning activity more excellent. Based on the research result of this study, the use of Youtube as online learning media need some enhancement in order to make online learning using Youtube even more effective.
Junior High School Students’ Perception of Using Mobile Application to Learn English Pronunciation Tasya Amanda Winzky; Aswir Aswir
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1514

Abstract

Technology into their teaching as well as how to assist students in making use of resources such as media and the internet to improve their learning of all four skills, particularly teaching and learning English pronunciation. Students are gradually motivated by their personal learning needs, including those that arise from greater mobility and traveling activities, during the initial period of mobile learning. Mobile learning, particularly Mobile Assisted Language Learning (MALL), has become essential tools in the teaching and learning process as a result of this process. The purpose of this research is to look into junior high school students' perceptions of using a mobile app to learn English pronunciation. This study is an action research project that was carried out in one of Indonesia's Islamic Junior High Schools with first-grade students as participants (a total of 65 students). Data were collected through questionnaires and interviews. The results revealed that students perceived the use of mobile application in learning pronunciation positive and it can enhanceding the participants’ English pronunciation skills. The data analysis is shown by their positive feedbacks during the action implementation. The findings of this study suggest that various teaching media and tools be used to improve the English language skills of Junior High School students in the future. In this era, teachers are required to understand how to incorporate.
The Effect of Training and Development, ICT Skills, and Additional Employee Allowances on Teacher Performance Ria Irawati; Ahmad Syarief Iskandar; St Marwiyah; Jalil Jalil
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1569

Abstract

This study highlights the effect of (1) training and development, (2) Information and Communication Technology (ICT) skills, and (3) additional employee allowances (Tambahan Perbaikan Penghasilan or TPP) on teacher performance at UPT SMA Negeri I Palopo. This is a quantitative study in an ex post facto correlational design. The population includes the 60 entire teachers at UPT SMA Negeri 1 in Palopo City, from which a sample size is calculated using Slovin’s formula at a 5% confidence level. Instrument of data collection fits in a 5-scale Thurstone questionnaire that measures four variables, i.e., training and development(X1), ICT skills (X2), additional employee allowances(X3), and teacher performance (Y). SPSS 23 is used to run multiple regression for data analysis. Findings indicate that the partialeffect of X variables on teacher performance at UPT SMA Negeri 1 Palopo is 25,7% (training and development-X1), 43,1% (ICT skills-X2), and38,2% (additional employee allowances-X3). In terms of simultaneity, the influence of X variables on teacher performance is 45%. These findings suggest that the constructs of training and development, ICT skills, and additional employee allowance, both partially and simultaneously, are helpful for aiding in the improvement model of teacher performance. UPT SMA Negeri 1 Palopo can use these findings to define performance quality plan for its entire teacher workforce.
Teachers' perspective of English learning models amidst pandemic: Online and offline learning Farida Hamid; Dhila Nurul Azmi; Muhammad Sabaniyah; Nida Husna; Dinnisa Haura Zhafira Hidayat
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1678

Abstract

The purpose of this study is to find out the teacher's perspective on online learning and offline learning. With the advancement of technology, a new trend in the classroom has developed primarily during the Pandemic. This qualitative descriptive study investigates teachers’ perspectives regarding online and offline learning; Two ninth-grade English teachers from SMPN 3 Cisauk, Banten, were involved in this study. The researchers used direct observation and interviews with two English teachers to obtain the data. The result showed that English teachers are more comfortable teaching students offline than online. Besides that, English teachers feel the maximum capacity to deliver the material chosen directly in the classroom. Meanwhile, in carrying out online learning, which is different from face-to-face learning, teachers must implement appropriate methods and media according to student needs. Finally, four recommendations are provided. Those are related to teachers’ efforts to improve the quality and suitability of the learning materials, institutional support (e.g., internet stipend), teachers’ readiness for Information and Technology, and attention to students’ difficulties in learning.
Pengembangan Spin Game Berbasis Power Point Sebagai Media Evaluasi Mata Pelajaran Praktikum Akuntansi Lembaga Alfi Hariati Puspitasari; Rochmawati Rochmawati
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1790

Abstract

This study aims to develop a powerpoint-based spin game as a medium for evaluating institutional accounting practicum subjects for class XI accounting. Research and Development (R&D) was conducted to determine the feasibility of the product developed using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study were students of class XI Accounting at SMK Negeri 6 Surabaya. Data were obtained from interviews, observations, and questionnaires in the form of material expert validation questionnaires, media experts and student responses. The results of the assessment with material validation obtained a percentage of 91.6% in the "very feasible" category, media expert validation obtained a percentage of 80% in the "enough" category, while student responses obtained a percentage of 89% in the "enough category".The assessment states that the power point-based spin game evaluation media is appropriate for use in institutional accounting practicum subjects for class XI accounting.
Peningkatan Kreativitas Anak Menggunakan Media Loose Parts Naomi Ifon Kafolamau; Maria Melita Rahardjo
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1880

Abstract

This study aims to determine how loose parts media supports early childhood creativity, so that children can explore their imaginations using loose parts media. The method used is a descriptive qualitative method. Data collection techniques were carried out by direct interviews, making anecdotal notes, in-depth documentation studies and direct observations. Data analysis was carried out by observing video observations before carrying out research and video observations after carrying out research and analyzing anecdotal notes made during conducting research. The subjects in this study were children aged 4-5 years who took the Baby's Gym Kids City Ada Baru Salatiga class. the findings in this study are Play activities using removable media or loose parts carried out by researchers to find out how loose parts media support early childhood creativity greatly influences children's creativity, seen from the children's responses when they have played using removable media consisting of stones, leaves, twigs wood and pinecone. However, there are things that need to be considered by teachers when using this removable media as a medium for teaching materials, namely the teacher is able to provide instructions or provocation questions that provoke the imagination of children and the teacher also provides a concept lighter using story books as one of the media, where this media is very useful. help the teacher, because the children are very interested in story books so that when the teacher tells the story the children are very enthusiastic about listening to the story and even the children share their experiences. The role of the teacher in this case is very important where every activity takes place.
Desain Media Pembelajaran Prakarya Berbasis Smart Apps Creator Nasir Nasir; Nurindah Nurindah; Alfira Rauf; Sadriana Ayu; Uyunnasirah Hambali
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1884

Abstract

The aims of this study is to produce learning media in Android-based craft subjects through valid and practical smart apps creator applications at SMPN 12 Bulukumba. The research method used is the Research and Development (R&D) method. The development model used refers to the 4D development model (Four D-Model) consisting of 4 stages, namely: define, design, development and dessimeninate. However, this research was only carried out at the development stage. Because this research is only limited to developing and producing Android-based learning media products through smart application maker applications. The research was conducted in class VII SMPN 12 Bulukumba with 30 students and 1 teacher. The research instruments used were media and material expert validation sheets, student and teacher response questionnaires. The data collection technique used was the validation test and student response questionnaires. The results of the development show that learning media based on smart apps creator based on the assessment aspect obtained an average value of 3.70 with a very valid category. Meanwhile, the assessment of material experts is also in a very valid category with an average value of 3.70. The results of the small group trial assessment obtained an average value of 3.27 in the good category. While the results of the small group test obtained an average of with practical criteria while in the limited field test an average score of = 3.44 with very practical features and for teacher responses obtained an average average =3.65 with very practical features. Based on the results of research conducted through the development process, the researchers concluded that the learning media developed were valid and practical to use
Augmented Reality Media in Teaching English for Young Learner Syamsinar Syamsinar
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.2030

Abstract

The development of technology is growing rapidly. This affects several sectors of life. One of them is in the education sector. Teachers are accustomed to use information and communication technology (ICT) tools such as computers and smartphones in learning. Especially in early childhood learning where the use of smartphones can motivate students in learning. Therefore, the researcher used smartphone in learning by using Augmented Reality as a Media. The Augmented reality media is in the form of books. The books are ABC fun with Mickey and 123 counting fun with Mickey. This research used qualitative research. The data were collected by using classroom observation and interview. The obtained data were analyzed in four major namely data collection, data display, data condensation and draw conclusion. Based on the result of observation, the students were active in learning English by using augmented reality media. They were very excited because it was a new experience for them in learning by using this media. Beside that, it was very helpful because the media was interactive and students were able to learn while playing which really supports student learning, especially for young learner. They highly recommend the use of this media because it is very interesting for students

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