cover
Contact Name
Agariadne Dwinggo Samala
Contact Email
agariadne@ft.unp.ac.id
Phone
+6281352281993
Journal Mail Official
-
Editorial Address
Faculty of Engineering, Universitas Negeri Padang Jl. Prof. Dr. Hamka Air Tawar Padang, 25132
Location
Kota padang,
Sumatera barat
INDONESIA
Jurnal Teknologi Informasi dan Pendidikan
ISSN : 20864981     EISSN : 26206390     DOI : https://doi.org/10.24036/jtip
Jurnal Teknologi Informasi dan Pendidikan (JTIP) is a scientific journal managed by Universitas Negeri Padang and in collaboration with APTEKINDO, born from 2008. JTIP publishes scientific research articles that discuss all fields of computer science and all related to computers. JTIP is published twice a year. The editorial board comes from the lecturer board in the Department of Electronics.
Articles 16 Documents
Search results for , issue "Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan" : 16 Documents clear
Usability Test for User Centered Design-Based Industrial Internship Management System Ratih Hafsarah Maharrani; Abdul Rohman Supriyono; Lutfi Syafirullah; Riyadi Purwanto
Jurnal Teknologi Informasi dan Pendidikan Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v15i1.555

Abstract

Internship is one of the efforts to align the knowledge or competencies obtained during the lecture with the world of work directly. In this research will be built an industrial internship management system starting from industry submissions, internship guidance and assessment of industry seminars with User Centered Design. This UCD method focuses on designing user-oriented systems. The results of the study were conducted with a usability test with 20 items (items) and 19 respondents, it can be concluded that each component of usability gets a value of > 80% which means it has a very good predicate, while the overall usability test of 87.69% includes a very good predicate.
Pengembangan Buku Cerita Digital “Cinta Tanah Air” Untuk Anak Usai Dini Reny Harpiyani; Benny Hendriana; Amelia Vinayastri
Jurnal Teknologi Informasi dan Pendidikan Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v15i2.605

Abstract

The rapid development of the flow of globalization makes it easier for cultures from abroad to enter Indonesia and makes it possible for future generations to forget their own culture, including early childhood, which is the nation's next generation. Therefore, it is necessary to have a learning media for early childhood instilling the character of love for the homeland, namely through the medium of digital love story books for the homeland. The purpose of this development is to introduce ways to love the homeland and also to instill the character of love for the homeland in children from an early age. This research uses the R&D (Research and Development) method with the ADDIE development model. This digital storybook media was tested by material experts, media experts, teachers, and guardians of PAUD Nusa Indah students. The results of the assessment of media experts were: 90% (very valid), material experts 95% (very valid), teachers and parents 98% (very valid). Based on the results of the assessment, it shows that digital story books are very good as a medium for early childhood learning in instilling the character of love for the homeland.
3D Model Reconstruction Using Gan and 2.5D Sketches from 2D Image Quach Thi Bich Nhuong; Pham Dinh Sac; Nguyen Minh Nhut; Hien Thanh Le
Jurnal Teknologi Informasi dan Pendidikan Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v15i2.613

Abstract

In the current 4.0 era, many fields such as medicine, cinema, architecture, etc. often use 3D models to visualize objects. However, there is not always enough information or equipment to build a 3D model. Another approach is to take multiple 2D images and convert to 3D shapes. This method requires information on images taken of objects at different angles. To get around this, we use a 2.5D sketch as an intermediary when going from 2D to 3D. A 2D photo is easier to create a 2.5D sketch than to convert directly to a 3D shape. In this paper, we propose a model consisting of three modules: The first is converting from 2D image to 2.5D sketch. The second is to go from a 2.5D sketch to a 3D shape. Finally, refine the newly created 3D shape. Experiments on the ShapeNet Core55 dataset show that our model gives better results than traditional models
PERANCANGAN SISTEM E-CRM PROVIDER INTERNET PADA CV. AHYEIN PRATAMA MANDIRI AIR JOMAN Irfan Hakim Nasution; Fauriatun Helmiah; Sudarmin .
Jurnal Teknologi Informasi dan Pendidikan Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v15i1.617

Abstract

CV. Ahyein Pratama Mandiri Air Joman is a company engaged in the field of providing internet services (internet service provider), whose head office is on Jl. Binjai Serbangan Protocol, Air Joman District. A company that was founded in 2017. At this time CV. Ahyein Pratama Mandiri Air Joman does this by waiting for customers to come to the office or customers providing information about places, privileges and products to other potential customers. Inadequate reporting of customer complaints makes it difficult to know the level of customer satisfaction so that with marketing like this, the opportunity to get potential customers to the maximum is not fulfilled and this is very unfortunate given the increasing number of internet network products. Dissemination of information that is not neat makes it difficult for customers to know the latest information, thus influencing customers to switch to other providers. CV. Ahyein Pratama Mandiri Air Joman built a system using CRM (Customer Relationship Management), where this system is expected to facilitate CV. Ahyein Pratama Mandiri Air Joman in managing services for customer satisfaction. So that customers remain loyal and on the other hand also get new customers from time to time.
Analysis of User Acceptance Using UTAUT2 Model in KAI Access Application Dwi Rosa Indah; Arwin Permata Putra; Mgs Afriyan Firdaus
Jurnal Teknologi Informasi dan Pendidikan Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v15i2.553

Abstract

The convenience provided by mobile applications provides substantial opportunities for companies, especially those engaged in the service sector to improve performance and service to customers and get the best feedback as the value of the company's competitive advantage. This study aims to determine the factors that influence behavioral intention and use behavior in the KAI Access application using the UTAUT2 model for users of the KAI Access application. The variables used in this study are performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation, price value, habit, behavioral intention, and use behavior. The number of respondents who can be used for data analysis and processing in this study was 257 respondents, with details of 27 offline respondents and 230 online respondents. The data was obtained from the distribution of google forms through various social media and the distribution of questionnaires directly at the Kertapati Palembang train station. The research method uses quantitative methods and analytical techniques using validity and reliability tests with Rasch Modeling, Path Analysis, Classical Assumption Test, Anova Test, and Partial Test. The results of the study concluded that performance expectancy, facilitating conditions, hedonic motivation, price value, and habit affect the behavioral intention and use behavior of the KAI Access application. The most influential/significant variables are facilitating conditions, hedonic motivation, price value, and habit.
College Student's Perception toward " Peduli Lindungi" Application through the Usability Scale Method Auria F Yogananti; Dimas Irawan Ihya' Ulumuddin
Jurnal Teknologi Informasi dan Pendidikan Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v15i2.623

Abstract

The Covid-19 pandemic that occurred in Indonesia had an impact on various sectors such as education, health, and the economy. These impacts provide enormous losses for the community as well as the government. The government has issued many policy instruments to suppress the impact caused by the Covid-19 pandemic. One of the policies made by the government as a form of dealing with the Covid-19 pandemic is to create an application that functions as a tool for tracking people's movements. This government-made Application is called the Peduli Lindungi application [3]. The Ministry of Communication and Informatics develops the Peduli Lindungi application, the Ministry of Health, the Ministry of SOEs, and the National Disaster Management Agency (BNPB). At first, the Care for Protect application was named TraceTogether. The Peduli Lindungi application's primary function is to digitally detect and identify location data and community information in supervising the handling of Covid-19 [4]. This Peduli Lindungi application is used at almost all levels of Indonesian society, including students. Students who incidentally are the generation who are familiar with the Application are expected to be able to use the Care Protect application quickly. Still, it is necessary to measure the feasibility of the system to find out students' views on the feasibility of the existing system in the Care Protect application. This study uses quantitative methods with data analysis tools using the System Usability Scale (SUS) method. Of the 73 respondents who took part in the survey, all of whom are application users and students, it is known that the usability of the Peduli Lindungiapplication in the eyes of students is still not good.
Perbandingan Facebook dan Instagram untuk analisis efektivitas channels advertising dalam akuisisi pelanggan Husein Yusuf Al-aziz; Siti Monalisa
Jurnal Teknologi Informasi dan Pendidikan Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v15i2.677

Abstract

The use of social media as a means of marketing is certainly familiar, this happens because of the very competitive market situation, changing trends and increasingly complex customer demands. Facebook and Instagram are platforms that excel in the field of advertising and also interaction between users. However, with the existence of two superior social media, evaluation is certainly needed to find out which social media has a better level of engagement. The purpose of this study is to find out which social media platform is superior in engagement rate. This study used the T test model to compare the engagement rates of the two social media. Based on the results of the study, the use of paid advertising on Facebook social media for 23 days has a better engagement rate compared to Instagram. So it can be concluded that the use of Facebook is more effective in terms of engagement compared to Instagram.
Interactive Learning Media Development using Articulate Storyline in Fundamentals of Electric Power Engineering Abelriadne Gentarefori Samala; Taali Taali; Oriza Candra; Irma Husnaini
Jurnal Teknologi Informasi dan Pendidikan Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v15i2.695

Abstract

Interactive learning media is a teaching material that is needed as intermediary information that can directly interact with students so it can be easily learned independently. This research aims to produce a valid and practical interactive learning media on the subject of Basic Electrical Engineering using Articulate Storyline at SMK Negeri 2 Lubuk Basung. The type of research used is R&D (Research & Development) with a 4-D development model that goes through four main procedures: (1) Define, (2) Design, (3) Development, and (4) Disseminate. Media experts tested this learning media, subject matter experts, teachers, and students at SMK Negeri 2 Lubuk Basung. The results of the media expert assessment were 0.89 (valid), the subject matter expert 0.87 (valid), the practicality test by teachers 91% (very practical), and the practicality test by students of SMKN 2 Lubuk Basung obtained 91% (very practical). Based on the assessment results, it shows that the interactive learning media with a clear storyline on the basic electrical engineering topics is very good and practical to use in learning activities at SMK (Vocational High School).
Design and Build a Web-Based Public Service Administration System Using the CodeIgniter Framework Zul Fiyan; Rizkayeni Marta
Jurnal Teknologi Informasi dan Pendidikan Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v15i2.581

Abstract

Pemerintah desa memiliki peranan yang sangat penting dalam melakukan pengabdian kepada masyarakat. Salah satunya pelayanan administrasi yang melakukan banyak pelayanan administrasi dan pengelolaan data, sehingga sering terjadi ketidakefisienan waktu, tenaga dan biaya. Oleh karena itu dibutuhkan sebuah sistem informasi yang dapat membantu proses pelayanan administrasi agar dapat berjalan secara efektif dan efisien. Sistem ini menyediakan pelayanan administrasi masyarakat guna memudahkan masyarakat dalam pengurusannya. Metode pemrograman sistem menggunakan konsep Object Oriented Programming (OOP) dan pemodelan Uniffied Modeling Language (UML). Arsitektur yang digunakan pada sistem ini berbasis Model-View-Controller menggunakan framework Codeigniter dengan bahasa pemrograman PHP. Diharapkan sistem ini dapat mengurangi permasalahan yang terjadi dan meningkatkan proses pelayanan administrasi.
Penerapan CRM Untuk Mempertahankan dan Menarik Pelanggan Baru Pada Toko Pakaian Yusni Habibullah .; Herman Saputra; Wan Mariatul Kifti
Jurnal Teknologi Informasi dan Pendidikan Vol 15 No 2 (2022): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v15i2.616

Abstract

The rapid development of technology in today's world has had a major impact on store performance in all areas of business, both in trading and service companies. In maintaining more advanced competitiveness, stores must continue to develop technology, another thing that needs to be considered in making the company more advanced is the relationship with customers which is also an important thing to always maintain. To manage good relationships with prospective customers and customers, the company uses Customer Relationship Management (CRM). CRM is a service to customers that is personal, to provide a consistent experience, so that it can provide customer satisfaction, and also get good relationships in the long term. By implementing a good CRM, stores will be easier to interact with potential customers and customers and provide information according to their needs. Customers can also get the information they need more quickly and easily. The Customer Relationship Management (CRM) System for Web-Based Information Services at Yusni's Clothing Store can make it easier for consumers who are in the village of base lunang, sub-district of kualauh leidong, district of Labuhan Batu Utara.

Page 1 of 2 | Total Record : 16