cover
Contact Name
Aris Sudianto
Contact Email
infotek.fthamzanwadi@gmail.com
Phone
+6281997955328
Journal Mail Official
infotek.fthamzanwadi@gmail.com
Editorial Address
Kampus Fakultas Teknik Universitas Hamzanwadi Jalan Professor M Yamin No.35, Pancor, Selong, Kabupaten Lombok Timur, Nusa Tenggara Bar. 83611
Location
Kab. lombok timur,
Nusa tenggara barat
INDONESIA
Infotek : Jurnal Informatika dan Teknologi
Published by Universitas Hamzanwadi
ISSN : 26148773     EISSN : 26148773     DOI : -
INFOTEK Jurnal Informatika dan Teknologi Fakultas Teknik Universitas Hamzanwadi selanjutnya disebut Jurnal Infotek (e-ISSN: 2614-8773) merupakan Jurnal yang dikelola oleh Fakultas Teknik Universitas Hamzanwadi yang mempublikasikan artikel ilmiah hasil penelitian atau kajian teoritis (invited authors) dalam bidang (1) keilmuan informatika, (2) Rekayasa Perangkat Lunak, (3) Multimedia, (4) Jaringan Komputer, (5) Data Mining, (6) Image Processing, (7) Komputer Vision, (8) Mikrokontroller, (9) Robotik, (10) IOT yang belum pernah dipublikasikan. Jurnal Infotek diterbitkan oleh Fakultas Teknik Universitas Hamzanwadi dua kali setahun yaitu pada bulan Januari dan Juli. Jurnal Infotek Telah Terindeks pada Google Scholar.
Articles 21 Documents
Search results for , issue "Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi" : 21 Documents clear
Penerapan Sistem Absensi Siswa Menggunakan Teknologi Internet Of Things Baiq Andriska Candra Permana; Muhammad Djamaluddin; Suhro Wahyudi Saputra
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7511

Abstract

One important factor to determine the discipline of a student is to record the student's attendance. The attendance system that has been used so far is to call the student's name and then record their attendance on paper, this manual technique causes various problems,for example it takes a long time to record data,the attendance archive is damaged due to tearing and various other conditions. In addition,the attendance system that has been running so far has not been able to accurately record student attendance, such as student arrivals on time or not. Radio Frequency Identification (RFID) based on NodeMcu ESP8266 works with the internet network to overcome problems that have occurred so far. With this attendance system not only facilitates the attendance process but also assists teachers in recording student attendance. The system device works accurately with a maximum card scan distance of 4cm with a perfect accuracy level
Perancangan UI/UX E-Tracer Study UNIROW dengan Menggunakan Metode Doubel Diamond Mellynda Oktaviana; Alfian Nurlifa; Andik Adi Suryanto; Fitroh Amaluddin
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7397

Abstract

Currently, at PGRI Ronggolawe Tuban University, tracer studies are still using google forms which aim to collect alumni data. It is still not effective and has many shortcomings in order to solve the problem, a UI/UX e-tracer study design was made using the double diamond method. The double diamond method is used by researchers to conduct usability evaluation tests on old tracer studies using the System Usability Scale (SUS) and the User Experience Questionnaire (UEQ). The SUS results obtained from Google's old tracer study form are 49 (grade F) while the E-Tracer Study results are 82.6 (grade B) and the results from the UEQ show an attractiveness scale from 0.41 to 2.04, pepisicuity scale 0.21 to 2.28, efficiency scale 0.23 to 2.18, dependability scale 0.51 to 1.80, stimulation scale 0.54 to 2.13, and novelty scale -0.09 to 1.88. This proves that UI/UX design in E-Tracer Study resulted in an increase in usability
Sistem Informasi Berbasis Web Untuk Pemetaan Geografis Lahan Pertanian (Studi Kasus : Desa Darmasari Kecamatan Sikur Lombok Timur) Suhartini Suhartini; Hadian Mandala Putra; Muhammad Saipul; Lalu Kerta Wijaya
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7521

Abstract

The potential of agricultural land in Indonesia is still extensive, so the agricultural sector is still one of the incomes for most Indonesians. The agricultural land sector is widespread in various regions in Indonesia, one of which is in Darmasari Village, Sikur District. As an agricultural area, most of the population in Darmasari Village chooses livelihood as farmers. However, the distribution of agricultural land has not been mapped, which can provide information about the location of agricultural land, especially those in Darmasari Village. In this study, a web-based Agricultural Land Geographic Information System was constructed in Darmasari village. The geographic information system that is built can display information in the form of spatial and non-spatial data that describes an object based on the state of the earth. The method used in creating this system is to use the object-oriented method. With the construction of this Geographic Information System, it is hoped that it will be able to provide information for the community about the distribution of the location and area of agricultural land, especially in the Darmasari Village area
Game Mengenal Pahlawan Nasional Menggunakan Construct 2 Berbasis Android Untuk Sekolah Dasar Kelas IV Muhammad Irfan Annas; Jeki Kuswanto; arvin Claudy Frobenius; Wisnu Yudo Untoro
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7257

Abstract

Games are a popular entertainment medium for children in today's modern times. Several types of game genres can be found on a desktop or mobile basis. Game applications have a positive and a negative impact for users, especially on negative impacts for students, one of that is forgetting study time and many types of games function as entertainment media. Game media is not only an entertainment, but games can be used as learning media. Based on these factors, this research was conducted to determine the increase in the effectiveness of games as a media for learning the history of heroes for students. In this study, using construct 2 using HTML5 using a multimedia development life cycle (MDLC) method consisting of several sequences such as concept, design, material, manufacturing, testing to distribution. The output of the research is an Android mobile based game. The research resulted in an increase in the effectiveness of understanding the history of heroes for children by 17%, the factors assessed were in terms of appearance, in terms of menu completeness, in terms of content, and ease of use and benefits of the game
Implementasi Algoritma Naive Bayes Untuk Klasifikasi Penerima Beasiswa (Studi Kasus Universitas Hamzanwadi) Nur Ida Nurhidayati; Yahya Yahya Yahya; Fathurrahman Fathur Fathurrahman; L.M. Samsu Samsu L.M. Samsu; Wajizatul Amnia wajizatul Wajizatul Amnia
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7529

Abstract

Every year the University offers various types of scholarships to its students, including Hamzanwadi Selong University, East Lombok. One type of scholarship offered is the Bidikmisi scholarship (KIP/K) which is intended for students who have middle to lower economic levels but have good academic achievement or potential. Every year the number of applicants for this scholarship continues to increase, but the number received each year is limited. The large number of piles of files applying for scholarships and the manual selection process tends to be ineffective and efficient and the results of the selection are inaccurate, so a system is needed that is able to assist in the selection process quickly, easily and on target. The method used is CRIS-DM with the Naive Bayes Classifier algorithm modeling, this method is an approach that refers to the Bayes theorem which combines previous knowledge with new knowledge. The variables consist of 7 attributes, namely: Name, DTKS status, achievement, parents' occupation, total income of parents, home ownership, and number of family dependents[1]. Testing was carried out using k-fold cross validation, and the highest accuracy results were obtained from k-fold 4 of 91.43%, while the AUC was 0.996% with a very good diagnostic classification. Thus it can be interpreted that the Naive Bayes algorithm is very well used in the selection of scholarships for bidikmisi scholarships at Hamzanwadi University
Pengembangan Aplikasi E-learning dengan Metode Rapid Application Development Ahmad Fauzi; Ginabila Ginabila; Mochammad Abdul Azis
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7414

Abstract

The development of the E-learning application is part of the solution for convenience in carrying out teaching and learning activities, the process of receiving and sending a digital document in the form of learning videos and ebooks is the most important part so that information can be accessed quickly and easily. Special methods are needed to build e-learning applications more quickly and according to needs. Requirements Planning plays a very important role in the software development process, project management in software development and one of the processes is to estimate that the software produced is according to a predetermined schedule and cost. The Rapid Application Development Method is a life cycle strategy aimed at To provide development that is much faster and get results with better quality, UML (Unified Modeling Language) is a language that has become a decent standard in designing, visualizing and documenting software.
Implementasi Virtual Tour JTE UNRI Menggunakan Kombinasi Foto Panorama Dan Rekayasa 3D Edi Susilo; Rahmat Rizal Andhi; Febrizal Ujang; Anhar Anhar
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7456

Abstract

Media information has a very important role in efforts to attract prospective students to join. A website needs to be improved in the era of large technological developments. One of the new information media that utilizes the latest technology is a virtual tour. If you look at some of the previous ones, making a virtual tour can be made using panoramic photos made with image stitching techniques from many photos and can also use 3-dimensional engineering results. Both ways have their advantages and disadvantages. In this study, we will combine panoramic photos and 3D engineering to create a virtual tour of the Department of Electrical Engineering, Riau University. Virtual tour created using an equirectangular image base. There are 10 locations included in the virtual tour which four of them use panoramic photos and the remaining six places use 3D engineering. Four panoramic photos and six 3D-engineered equirectangular shapes are combined into one virtual tour. To validate the results of combining panoramic photos and 3D engineering into a virtual tour, user experience testing was conducted using a user experience questionnaire. User experience questionnaire was  distributed to 30 respondents. As a result, four scales are in the excellent category: attractiveness, dependability, stimulation, and novelty. Then two scales are included in the good category, namely perspicuity and efficiency, which get a value of 1.78. From the user experience perspective, virtual tours resulting from a combination of panoramic photos and 3D engineering in general can be considered very good. Then this combination of panoramic photos and 3D engineering can be used as a solution for virtual tour documentation if several locations are inadequate to document
Rancang Bangun Media Pembelajaran Teknologi WAN Berbasis Android Ulfa Isni Kurnia; Alfian Alfina; Fahlul Rizki
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7292

Abstract

The impact of the Covid-19 pandemic in the education sector is getting children used to using smartphones. Smartphones during a pandemic helped teachers deliver learning materials and became one of the learning media during the pandemic. Smartphones help teachers and students in the learning process during a pandemic. Learning media is a tool in the learning process. Learning helps teachers convey information  in more interesting way. Current technological developments really help many people at work. In the education sector, technology can help in making learning media more interesting, for example by using the PowerPoint application in learning. This learning is made with an Android-based platform. Android-based learning media is learning media in the form of applications that are installed on smartphones and can be accessed directly by students. This Android-based learning media was developed using a prototyping model approach with the Adobe CS6 application. one of the functions of smartphones for teachers and students is as a learning medium. The benefits of Android-based learning media are that students can access it anywhere and anytime and support self-taught learning.
Prototype Monitoring Kantung Cairan Infus Berbasis Internet Of Things (IoT) Mahpuz Mahpuz; Hariman Bahtiar; Muhamad Sadali; Feni Kurniawan
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7518

Abstract

Infusion or intravenous therapy is the introduction of a fluid or drug into the body through the intravenous route at a constant rate over a certain period of time and is carried out continuously as a treatment measure. The extensive hospital conditions, coupled with the condition of different patients, infusion changes are often a common problem, such as infusion fluids that have run out but have not been replaced, which is a problem when patients have to be hospitalized. To overcome this problem, the Internet of Things (IoT)-Based Infusion Bag Monitoring Prototype is a prototype to assist medical personnel in monitoring the volume of fluid in the infusion bag remotely so as not to constantly check the patient's infusion in each room. The purpose of this study is to create an infusion bag weight monitoring device to monitor the volume of infusion fluid for each inpatient based on the internet of things (IoT) by utilizing the workings of a load cell sensor that functions to read infusion weight. As a microcontroller unit, it uses ESP8266 as a data uploader to the internet so that medical personnel can monitor the condition of the infusion bag for each patient through hospital devices, both computers and smartphones with the Blynk application.
Deteksi Kecacatan Permukaan Rel Menggunakan Metode Deep Learning Neural Network Teguh Arifianto; Sunaryo Sunaryo; Sunardi Sunardi; Akhwan Akhwan
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7415

Abstract

Rail is a construction in one unit made of steel, concrete, and other construction materials above or below the ground depending on the direction and area. The condition of the rail surface must not have any defects so that train travel is safe and comfortable. This research method discusses the research design. There are four processes in this research design, namely the data acquisition process, the RGB image color conversion process to HSI, the filtering process using the gabor filter, and the classification process using deep learning neural networks. The purpose of this study is to build a system to visually detect defects in the surface of the railroad tracks, namely image processing techniques. This activity was carried out at the Madiun Indonesian Railways Polytechnic Station Laboratory. Based on the research that has been done, it can be concluded that an image with a size of 32x32 pixels produces the highest accuracy value at epoch 90 using the gabor filter image type. The more epochs used, the better the results will be and the better the model can be made. The accuracy results obtained were 0.8041 or 80.41% for training accuracy and testing accuracy of 0.79 or 79%

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