cover
Contact Name
Irma Rochmawati
Contact Email
irma@email.unikom.ac.id
Phone
+6281294649662
Journal Mail Official
divagatra@email.unikom.ac.id
Editorial Address
Smart Building Lt.6 UNIKOM Jl. Dipatiukur No.112-116 Bandung 40132
Location
Kota bandung,
Jawa barat
INDONESIA
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain
ISSN : 2776656X     EISSN : 2776656X     DOI : https://doi.org/10.34010/divagatra.v1i1
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain is a regular journal published by the Fakultas Desain, Universitas Komputer Indonesia. DIVAGATRA is published twice a year in April and October. This scientific journal aims to disseminate the scientific works of Diploma (D3), Bachelor (S1) and Master Degree (S2) students in the fields of design, art and culture. The focus and scope of articles that can be published by this journal are in the fields of Interior Design, Visual Communication Design and Graphic Design as well as other design and culture fields.
Articles 10 Documents
Search results for , issue "Vol 2 No 1 (2022): DIVAGATRA " : 10 Documents clear
Desain Animasi Sejarah Kapel Santa Maria dari Betlehem (Gereja Karmel Lembang) Paskalis Daniel Tonalou; Deni Albar
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v2i1.6097

Abstract

There are many houses of worship built during the colonial period in Bandung and the buildings have a historical story behind it. Some of the history of worship houses are not published in public so many people do not know about it. One of them is the St. Maria from Bethlehem Chapel or known as the Lembang Carmel Church. Not many people, especially the people of this church, know about the history of the founding of this church, even though previously there were books that discussed it. This is because the book is exclusive and not everyone has it. With the people knowing the history of their church, it is hoped that the people will love their church, a sense of belonging will arise, and people know what spirit the pioneers brought to build churches. So, design was made to tell the history of the Chapel of St. Maria from Bethlehem (Lembang Carmel Church) by presenting a unique visual through Wayang Kulit, so the people are interested in knowing it. Video Animation is the main media in this design, animated video contains images and sounds that are mixed to make the main media more attractive. The main media is distributed through Youtube platform so it hoped the design will reach the audience easily.
Perancangan Media Promosi Wisata Taman Nasional Baluran Situbondo Fuzza Duwana Putra; Dewi Isma Aryani
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v2i1.6236

Abstract

Taman nasional merupakan sebuah kawasan yang diperuntukkan melestarikan alam dengan bentukan ekosistem asli menggunakan sistem zonasi. Selain memiliki fungsi untuk konservasi, taman nasional dapat dimanfaatkan untuk tujuan wisata. Taman Nasional Baluran merupakan salah satu taman nasional yang ada di Indonesia. Nama Baluran berasal dari Gunung Baluran yang berada di wilayah Situbondo dan Wongsorejo, Banyuwangi, Jawa Timur. Taman Nasional Baluran dianggap kurang populer para wisatawan karena lokasinya yang dekat dengan Pulau Bali dan Lombok sehingga kalah bersaing. Taman Nasional Baluran sangat berpotensi sebagai tempat wisata karena memiliki padang savana yang sangat luas dengan aneka satwa liar, serta lokasinya juga berdekatan dengan pantai. Oleh karena itu, perancangan media promosi diperlukan dengan tujuan memperkenalkan dan mampu meningkatkan minat masyarakat untuk berwisata ke Taman Nasional Baluran melalui media informasi yang tepat dan menarik. Metode penelitian dalam perancangan ini adalah kuantitatif disertai observasi dan studi literatur. Hasil penelitian ini diperoleh berupa solusi perancangan berupa desain video promosi serta media pendukung berupa desain iklan website, web banner, billboard, dan media sosial.
Desain Informasi Ikigai Sebagai Nilai Hidup Bangsa Jepang Melalui Media E-book Bela Bela; Satria Indra Praja Persada
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v2i1.6469

Abstract

Selain dikenal sebagai negara dengan penduduknya yang berdedikasi tinggi, Jepang juga diketahui memiliki harapan hidup yang tinggi karena memegang sebuah nilai hidup bernama ikigai. ikigai merupakan sebuah konsep dari pemikiran bangsa Jepang yang dapat menjelaskan mengenai kesenangan dan makna kehidupan melalui hal – hal kecil. Sebagian masyarakat perkotaan khususnya kota Bandung diketahui masih ada yang mengenal ikigai sebagai sebuah diagram hasil modifikasi barat yang bukan merupakan arti ikigai yang sebenarnya bagi bangsa Jepang karena bagi bangsa Jepang ikigai tidak harus selalu berhubungan dengan pekerjaan dan berpenghasilan, namun tidak sedikit juga yang tidak mengetahui ikigai sama sekali. Dengan adanya permasalahan tersebut maka diperlukan sebuah perancangan untuk menginformasikan arti ikigai yang sebenarnya bagi bangsa Jepang. Tujuan dari perancangan ini adalah untuk meluruskan kesalahpahaman terkait ikigai yang digambarkan sebagai sebuah diagram serta memberitahu arti ikigai yang sebenarnya bagi bangsa Jepang sebagai alternatif dan wawasan baru sehingga solusi perancangan tersebut yaitu membuat sebuah perancangan informasi melalui e-book. Dengan adanya e-book ini diharapkan mampu membuat khalayak dapat memperoleh informasi mengenai ikigai secara praktis dan mudah diakses dengan kesesuaian gaya hidup khalayak saat ini.
Desain Sendok Salad Kayu Menggunakan Metode ATUMICS Aksal Suryadiraji; Ari Plega Taruna
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v2i1.6561

Abstract

Sejarah perkembangan kehidupan manusia tidak lepas dari budaya dan karya sastra yang mengandung nilai kehidupan dan juga ilmu pengetahuan hingga saat ini. Salah satu hasil budaya tersebut adalah peralatan makan. Sebagai makhluk omnivora, manusia berinovasi dan beradaptasi dalam memenuhi kebutuhan hidupnya terutama menyangkut kebutuhan primer. Dalam kebutuhan primer untuk pangan, sendok merupakan piranti sehari-hari yang digunakan manusia. Dalam perkembangan sejarah peradaban manusia, sendok mengalami evolusi dan perkembangan variasi dari segi fungsi, salah satunya adalah sendok salad. Sendok salad adalah alat yang dibuat khusus dalam proses memindahkan dan atau mengkonsumsi salad, dan sangat populer di wilayah Skandinavia. Pemaparan tentang desain sendok salad ini bertujuan untuk mengetahui perkembangan desain sendok salad dari awal penemuannya hingga masa yang akan datang. Metode ATUMICS digunakan untuk menganalisis dan menggali informasi lebih detail mengenai sendok salad.
Tinjauan Desain Gapura Jalan di Kota Bandung Menggunakan Metode ATUMICS Rizqi Mohammad Paqih; Theasara Ragilia Hanifah
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v2i1.6569

Abstract

Bandung has many historical relics scattered throughout the city. These historical relics can be in the form of culture, traditions, buildings, and so on. It is undeniable that the gate is a form of sustainable cultural heritage to this day. The unique shape of the gate and its uses can be used as material for analyzing and improvising architectural references in the future. Analysis through the ATUMICS method makes the gate known in terms of its function, form, and aesthetic value. Through this research, things and aesthetic elements of the gate that adorn the main road in the city of Bandung will be explained because apart from being a road decoration, it also has meaning as a marker of a historic city or area. The existence of Jalan L.L.R.E. Martadinata in the city of Bandung has its own uniqueness, the existence of a city gate is an added value to the aesthetic element of the city. It is hoped that this research can provide information related to qualified materials, aesthetic designs, and historical values ​​about the existence of city gates on several streets of Bandung City.
Visual Poster Film Anime Akira Versi Tahun 2001 Dan Tahun 1989 Melalui Semiotika Mohammad Rezky Ramadhan; Yully Ambarsih Ekawardhani
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v2i1.6576

Abstract

Anime is a popular entertainment medium these days. Anime has several genres that describe the state of a particular society. One of them is the Anime film Akira which was released in 1988. This film has two variations of the poster which was released in 2001 and 1989. Both posters have different visuals. The difference lies in Kaneda's character which is shown differently from the angle of shooting, which in the 2001 poster Kaneda is shown from behind, while in the 1989 version it is shown from the front. Both Akira posters have elements related to the characteristics of Japanese society and culture, where there are several signs that are considered to have certain meanings. The selection of the method used in this study is the method of observation and descriptive explanation with semiotics from Roland Barthes, which is intended to find out the denotative and connotative meanings. Posters are studied by describing their visual elements, as well as being connected between meaning and related theories and presenting the results of the analysis of the explanation. the relationship between denotative and connotative meanings. This study was conducted to understand the representation of Japanese culture on Akira's posters.
Analisis Visual Pada Poster Promosi Film Trilogi Batman Aldy Muhamad Ashari; Irma Rochmawati
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v2i1.6584

Abstract

Poster merupakan suatu media penyampaian pesan dan informasi kepada masyarakat yang sudah digunakan sejak lama sesuai dengan kepentingannya tak terkecuali dalam promosi sebuah film. Dalam mempromosikan suatu film yang akan ditayangkan poster promosi film tentunya akan sangat membuat film yang akan ditayangkan tersebut jadi lebih dikenal dan sekaligus sebagai ‘wajah’ dari filmnya. Dalam penelitian ini mengkaji tanda dan unsur visual yang ditampilkan pada poster promosi film trilogi Batman karya Christopher Nolan yaitu The Dark Knight Trilogy yang dimana merupakan film batman yang paling sukses dalam segi pendapatan maupun penghargaan. Dalam poster promosi film ini terdapat kesan dan juga suatu makna yang memiliki relasi dengan filmnya dan tidak hanya sebagai keindahan estetika semata pada tampilan posternya. Semiologi Ferdinand De Saussure digunakan sebagai metode penelitian untuk membantu peneliti mengkaji tentang unsur visual dan tanda yang ada pada poster promosi ini. Semiologi adalah kajian mengenai suatu tanda, penanda, dan petanda dan relasi diantara tanda tersebut berdasarakan konvensi di masyarakat. Dalam hasil penelitian ini ditemukan tanda-tanda yang berhubungan dengan film serta visual posternya dibuat melebihi dari referensi adegan film.
Desain Komik Digital untuk Kepantasan Berbahasa Sunda pada Remaja Kota Bandung Fajar Sulistio; Yully Ambarsih Ekawardhani
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v2i1.6671

Abstract

This article highlights the visualization of characterizations that display the attributes of Sundanese culture, and communication using the Sundanese language. One of the regional languages ​​in Indonesia is Sundanese, which is found in the Sundanese tribe. Until now it is still one of the languages ​​that are often used in the life of the Sundanese people, such as the city of Bandung. aims to find out how the people of Bandung, especially teenagers, can understand the appropriateness of Sundanese language. This is shown in the text balloons that use everyday Sundanese. Qualitative and descriptive methods were used in this study by searching for data using observation techniques through interviews and questionnaires, while searching for data from books, papers, the internet and so on. Based on the results of the study, it was found that the influence of the environment and the low understanding of the appropriateness of the Sundanese language in the city of Bandung. The conclusion obtained is by making Sundanese information about the appropriateness of Sundanese language through digital comic media.
Buku Fotografi Tari Piring Maestro Syofyani Mega Jasmin; Ivan Kurniawan
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v2i1.6695

Abstract

Globalization is an acceleration that affects life. The current of globalization brings society to a universal culture. Universal culture is all cultural civilizations that exist on earth. The problem found is that universal culture can erode traditional culture as well as the lack of information on the theme of Tari Piring. The object of design in this final report is Tari Piring and teenager who are currently studying high school. The solution to solving this problem is to document local wisdom regarding the importance of undocumented intellectual work assets. You do this by using book media as a window to knowledge. Thus, teenager can get knowledge information about West Sumatra Plate Dance and can pass it on to the next generation of the nation.
Perancangan Informasi Melalui Media Collectible Cards Hewan Purba Zaman Mesozoikum Mochamad Gunawan Wiguna; Irwan Tarmawan
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v2i1.6700

Abstract

The Mesozoic era is one of the eras where the earth was occupied by various kinds of ancient animals. In the Mesozoic era there were three epochs, namely the Triassic, Jurassic, and closed with the Cretaceous period where ancient animals at this time began to become extinct. Currently, public knowledge about the Mesozoic era is still lacking and dominantly still identifying ancient animals in the Mesozoic era, only dinosaurs, especially T-Rex. In fact, there were many other types of animals living in this era including various types of dinosaurs, mammals, marine animals, or birds. The purpose of this design is to provide information and general knowledge that in the Mesozoic era there were various types of ancient animals that were diverse and unique which were the ancestors of most of today's animals that have evolved. The media used in this design is using different media than the general media currently used, namely by using collectible cards media which are presented with more specific information. The media in this design is also distributed through an official institution, namely the Bandung Geology museum so that the information presented can reach a wider audience and the public can more easily receive the information presented. This design is expected to provide a solution for people who have difficulty in identifying ancient animals in the Mesozoic era.

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