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Contact Name
Ahmad Ashifuddin Aqham
Contact Email
ahmad.ashifuddin@gmail.com
Phone
+6285726460045
Journal Mail Official
suwandi@prin.or.id
Editorial Address
PUSAT RISET DAN INOVASI NASIONAL UNIVERSITAS SAINS DAN TEKNOLOGI KOMPUTER Alamat: Jl. Majapahit No.304, Palebon, Kec. Pedurungan, Kota Semarang, Jawa Tengah 50199
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Riset Rumpun Seni, Desain dan Media (JURRSENDEM)
ISSN : 28290283     EISSN : 28290186     DOI : 10.55606
Core Subject : Art,
Sub Rumpun ILMU SENI PERTUNJUKAN 1 Senitari 2 Seni Teater 3 Seni Pedalangan 4 Seni Musik 5 Seni Karawitan 6 Seni Pertunjukkan Lainnya yang Belum Disebut Sub Rumpun ILMU KESENIAN 1 Penciptaan Seni 2 Etnomusikologi 3 Antropologi Tari 4 Seni Rupa Murni (seni lukis) 5 Seni Patung 6 Seni Grafis 7 Seni Intermedia 8 Bidang Ilmu Kesenian Lain Yang Belum Tercantum Sub Rumpun ILMU SENI KRIYA 1 Kriya Patung 2 Kriya Kayu 3 Kriya Kulit 4 Kriya Keramik 5 Kriya Tekstil 6 Kriya Logam (dan Logam Mulia/Perhiasan) 7 Bidang Seni Kriya Lain Yang Belum Tercantum
Articles 52 Documents
Identitas Visual Padang Photo Sports Ahmad Triyanda; San Ahdi
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 1 (2023): April : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i1.1488

Abstract

Padang Photo Sports is a photography service business in the field of sports. All types of sports can be documented by Padang Photo Sports such as basketball, volleyball, badminton, table tennis, futsal, and soccer. The purpose of designing Padang Photo Sports Visual Identity is to inform the public, especially those who like to play sports, that in Padang there are the latest photography services in the field of sports. The method applied to the design of Padang Photo Sports Visual Identity uses the 4D design method which stands for Define, Design, Develop, Disseminate to develop the design and uses the SWOT Analysis method which stands for Strengths, Weaknesses, Opportunities, and Threats to make it easier to find the value of a business and service. The orientation of the development of this Visual Identity design idea includes supporting media Stationery, Social media and Gift/merchandise. It is hoped that the design of this Visual Identity can help create opportunities and public awareness of photography services in the field of sports so that the design results can be right on target, effective, and communicative.
Penerapan Permainan Tradisional Gobag Sodor Untuk Meningkatkan Kemampuan Motorik Kasar Anak Kelas III SDN 2 Tuguraja Tasikmalaya Nunung Nunung; Agus Ahmad Wakih; Deni Chandra
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1509

Abstract

Gross motor development is very important for children's growth and development. The purpose of this study was to describe the improvement of children's gross motor skills in PJOK learning in grade III SDN 2 Tuguraja through the application of traditional gobag sodor games. This research method is Classroom Action Research (PTK). Data collection techniques through observation, tests and documentation. The subjects of this study were grade III students of SDN 2 Tuguraja with a total of 26 students. The results showed that there was an increase in children's gross motor skills through the application of traditional gobag sodor games. The increase can be seen from the results of the study; pre-cycle with an average gain of 70.67, namely 11 students (42.30%) completed KKM and 15 students (57.70%) did not complete KKM, after the first cycle action, the average score was 78.36, namely 14 students (53.85%) completed KKM and 12 students (46.15%) did not complete KKM, then in cycle II saw a significant increase, the average score acquisition was 86.53 showing 22 students (84.62%) completed KKM and 4 students (15.38%) were incomplete KKM. Based on the results of research for 2 cycles, it can be concluded that through the application of traditional gobag sodor games can improve gross motor skills of grade III SDN 2 Tuguraja students, especially in balanced and agile movements.
Kampanye Sosial Pencegahan Fenomena Penipuan File.APK Ayu Ramadia Sali; Dwi Mutia Sari
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1549

Abstract

Technological developments are currently widely used by some people to commit cyber crimes, especially in this case using the .apk file. Android Package Kit / APK is an application format for Android-based smartphones. The number of victims arising from the phenomenon of file.apk fraud, so understandably there are still many who don't know about file.apk fraud. Therefore the designer makes a design for a media campaign as a means of preventing the phenomenon of file.apk fraud. The design method used is Design Thinking which is based on data obtained through questionnaires, documentation, and literature studies regarding the phenomenon of file.apk fraud. In the problem solving process, apply the 5W+1H analysis (what, who, when, why, where, and how). This design produces prevention media in the form of infographic posters.
Redesain Visual Identity Azyanu Batik Hidayatul Hasanah; Fauzan Aulia
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1553

Abstract

Azyanu Batik is an MSME engaged in the field of batik art based on local Minangkabau culture with "1000 Rumah Gadang" batik motifs which was founded by Zulmi Aryani since 2021, having its address at Muara Labuh, Solok Selatan Regency, West Sumatra Province. In this case, Azyanu Batik already has a visual identity but has not applied design principles and logo criteria to the fullest. The purpose of this design is to redesign Azyanu Batik's visual identity by applying design principles and good logo criteria as an effort to increase brand awareness and Azyanu Batik's image. The design method used is the 4D method, consisting of 4 stages, namely Define, Design, Develop, and Disseminate. While the design analysis used is through SWOT analysis. Azyanu Batik's visual identity redesign will be implemented into the main media and applicable media that can support the effectiveness of the visual identity created.
Company Profile Café Teras Muzaka Miranda Syafrina; Eko Purnomo
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1554

Abstract

Café Teras Muzaka established since 2020 is a contemporary café that stands in the center of Lubuk Basung sub-district, this café carries an elegant and minimalist concept. Café Teras Muzaka is always the first choice, a lot of people from various circles come to celebrate moments, meetings or just spend their free time. The findings of the problems of Café Teras Muzaka, namely in terms of publicity, have not used effective promotional media, resulting in a lack of Brand Awareness of consumers and potential consumers of Café Teras Muzaka. Therefore, this design aims to design a Company Profile video that can be a source of information for the public about Café Teras Muzaka. The design uses the 4D method (Define, Design, Develop, and Disseminate). Therefore, by using video company profile as the main media, it is possible to produce a company profile that can not only increase Brand Awareness, but also become an effective publicity media.
Analisis Semiotika Terhadap Fenomena Bullying Dalam Animasi “A Silent Voice” Halil Hidayatur Ramadhan; Jupriani Jupriani
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1568

Abstract

This research aimed to analyze bullying scenes in "A Silent Voice" animation from Kyoto Animation Studio directed by Naoko Yamada. In this study, the researcher used Roland Barthes Semiotics analysis research method consisted of three analysis meanings which are denotation, connotation, and myth utilized an analysis unit which are some scenes in "A Silent Voice" animation, and used information source in a form of documentation from "A Silent Voice" animation. The research result indicates that "A Silent Voice" movie has bullying scenes which can be categorized into three types namely physical bullying, verbal bullying, and relational bullying. Other than that, "A Silent Voice" animation illustrates that there are still many unjustice and bullying in school. This movie is useful so that people do not ignore bullying cases in school or other places
Analisis Bentuk Dan Makna Visual pada Film Animasi Pacu Baluluak (Tinjauan Semiotika) Diana Erwilla Rahmi; Jupriani Jupriani
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1569

Abstract

This research aimed to describe visual meaning in animation movie Pacu Baluluak. study used qualitative descriptive method. This research problem on visual analysis (colour, gesture, and character), with a little review about Pacu Baluluak animation. In order to analyze the data, the researcher used semiotics review by Roland Barthes to define three meaning levels (denotative, connotative, and myth) on some scenes and visual (colour, gesture, and character) in Pacu Baluluak animation documented by the researcher. From the research result, it can be concluded that Pacu Baluluak animation has a good visual communication strategy in creating character, in a form of gesture, colour, and character so that it illustrates a strong character. The moral value in this animation is arranged well with a simple illustration, so that we can easily follow and understand the storyline.
Pengaruh Sarana Dan Prasarana Terhadap Motivasi Siswa Belajar Seni Budaya (Seni Musik) Firman Hidayat; Ardipal Ardipal
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1588

Abstract

This study aims to determine and describe how the influence of facilities and infrastructure on student motivation in learning cultural arts in class X MAN 2 Padang Panjang. This type of research is quantitative research using descriptive methods. Data collection techniques are carried out through questionnaires, as well as documentation. Data management techniques are editing, coding, scoring, tabulating data. Data analysis techniques are instrument tests and prerequisite tests. The results showed that there was an influence of school facilities and infrastructure on the learning motivation of grade X MAN 2 Padang Panjang students, X Koto District, Tanah Datar Regency. It was found that the influence of Facilities and Infrastructure on Motivation (Y) obtained the value of the coefficient of determination written R Square of 0.392 can be explained that the proportion of influence of Facilities and Infrastructure is 41.5% while the remaining 39.2% is influenced by other factors from outside the variables used in this study.
Pelaksanaan Korps Musik (Korsik) Upacara Bendera Di SMA Tamansiswa Padang Bayu Dimas Saputra; Esy Maestro
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1593

Abstract

The purpose of this study was to describe the implementation of the Music Corps (Korsik) at the Flag Ceremony at Tamansiswa Padang High School. The type of research used is qualitative research with descriptive analysis methods. The types of data used to examine the object are primary data and secondary data. The techniques used in data collection are literature study, observation, interviews, and documentation. Data analysis techniques by identifying, clarifying, and concluding data. The results of the study showed that there were still obstacles and obstacles during the corps music practice and there were still students who were not present when the ceremony started, besides that the corps musical instruments at school were inadequate so that the training process and during the corps implementation were slightly hampered. The implementation of the flag ceremony music corps at Tamansiswa Padang High School was carried out through several stages during the training, namely the trainer prepared the material to be taught to students. The main purpose of holding a music corps at Tamansiswa High School is to accompany the music during the flag ceremony on the Tamansiswa campus. Tamansiswa Padang High School is entrusted with accompanying the music for the flag ceremony. The Principal of SMA Tamansiswa Padang provided music facilities for SMA Tamansiswa Padang students and an arts and culture teacher as well as a coach, immediately made a music corps training schedule with the aim of carrying out the performance of the Flag Ceremony Music Corps.
Aktivitas Elo Pukek Di Pesisir Selatan Dalam Seni Lukis Realis Yofri Hardiansah; Yasrul Sami
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1597

Abstract

The purpose of this final work is to visualize the elo pukek activity in South Pesisir in realist painting. This is a form of the author's anxiety towards fishermen who participate in elo pukek activities who have less income in proportion to the hard work and risks faced, such as erratic waves, changing weather and sea animals that suddenly attack. The method of creation in the final work is carried out in stages, namely the preparation stage by searching for information, elaboration by analyzing the problem, synthesis setting the idea, realization of the concept by making realist paintings and the completion stage by conducting an exhibition. Ten paintings with a size of 100 cm x 100 cm with acrylic media on canvas based on the theme of "social phenomena" in accordance with the predetermined idea of elo pukek activities by South Pesisir fishermen were developed through ten work titles namely "starting", "hope", "compactness", "spirit", "tough", "unwinding", "results", "buying", "carefree", "sweat".