e-Jurnal Inovasi Pembelajaran Sekolah Dasar
The e-Jurnal of Elementary School Learning Innovation (e-JIPSD) is a vehicle for scientific publications originating from research and conceptual studies of lecturers, experts, education practitioners, teachers, and students who have a deep concern for progress and development as well as learning innovations covering the field of Indonesian Language, Mathematics, Natural and Social Sciences, Citizenship Education, as well as art, culture, and crafts in elementary schools.
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Hubungan Motivasi Terhadap Hasil Belajar Pendidikan Pancasila Bagi Siswa Kelas V Sekolah Dasar Islam Terpadu Kota Padang
Aulia Rahmi;
Atri Waldi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD (IN PROGRESS)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/e-jipsd.v11i3.15259
This study aimed to identify the correlation between learning motivation and learning outcomes in Pancasila and Civic Education of fifth-grade students of SDIT Nurul Ikhlas Kota Padang. This study used a correlational study with a quantitative approach. The population of the study was all the fifth-grade students of SDIT Nurul Ikhlas Kota Padang academic year 2023/2024 which consisted of 43 students. The sampling technique applied in the study was total sampling, as a result, the number of samples was the same as the number of the population. The data were collected through the instrument in the form of a questionnaire about learning motivation and also the documentation of students’ daily test scores for Pancasila and Civic Education subjects. The computer program SPSS (Statistical Package for the Social Sciences) 25 version was used with the Pearson Correlation Product Moment as the technique to analyze the data. The result showed that there is a positive and significant correlation between learning motivation and learning outcomes in Pancasila Civic Education with rcount > rtable (0,0568 >0,301) in a significance level of 5%. Therefore, it can be concluded that the higher the level of learning motivation, the better the learning outcomes in Pancasila and Civic Education subject
Peningkatan Hasil Belajar Volume Bangun Ruang dengan Model Problem Based Learning di Kelas V Sekolah Dasar
Nadya Rahma Zafira;
Masniladevi Masniladevi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD (IN PROGRESS)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/e-jipsd.v11i3.14643
This research is motivated by the low results of studying the volume of geometric shapes and the relationship of cubes and cube roots. The purpose of this study was to describe the increase in spatial volume learning outcomes with the Problem Based Learning model in Class V SDN 12 Padang Besi, Padang City. This type of research is Classroom Action Research using qualitative and quantitative approaches. The research procedures are planning, implementing, observing, and reflecting. Data collection techniques in the form of observation, tests and non-tests. The research subjects were teachers as observers, researchers as practitioners, and 25 fifth-grade students. The results showed that the lesson plan for cycle I obtained an average of 86.46% (B), and an increase in cycle II of 93.75% (SB). Implementation of the first cycle of the teacher aspect obtained an average of 86.9% (B), increased in the second cycle by 96.42% (SB). Implementation of the first cycle aspects of students obtained an average of 83.33% (B), increased in the second cycle to 92.85% (SB). The learning outcomes of the first cycle obtained an average of 73.66 (C), increased in the second cycle to 86.01 (B). It was concluded that the use of the Problem-Based Learning model could improve the learning outcomes of geometric volumes and cube and cube roots in Class V SDN 12 Padang Besi
Penerapan Project-Based Learning Pada Pembelajaran Tematik Terpadu Untuk Meningkatkan Hasil Belajar Siswa Kelas V Sekolah Dasar
Cindy Hendrica Putri;
Farida S
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD (IN PROGRESS)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/e-jipsd.v11i3.15082
This research is motivated by the lack of application of new and creative ways of learning. Sometimes, when a group of people work together on this learning, they don’t work as well as they could. This study uses qualitative and quantitative research in the form of classroom action research (CAR). It was carried out in two cycles covering four stages, namely preparation, implementation, observation and reflection. Researchers as practitioners, class teachers as observers, and fifth-grade students at SDN 01 Pauh Padang City were the subjects of this study. The research findings revealed an increase: the observation of lesson plans in cycle I received a Good qualification (B) increased in cycle II to obtain a Very Good qualification (SB), the movement of educators in cycle I received a Enough qualification (C) increased in cycle II to obtain a Very Good qualification (SB), the actions of students in cycle I got the qualification Enough (C) increased in cycle II to get the qualification Very Good (SB), and student learning outcomes in cycle I got a score with the qualification Enough (C) increased in cycle II got an average score of Good ( B). Based on the research findings, it can be concluded that integrated thematic learning with the Project Based Learning model can improve the learning outcomes of fifth-grade elementary school students.
Pengembangan Multimedia Interaktif Berbantuan Aplikasi Articulate Storyline untuk Peserta Didik Kelas III Sekolah Dasar
Zahra Faradisa
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD (IN PROGRESS)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/e-jipsd.v11i3.15263
This research aims to discuss the development of learning media in the form of interactive multimedia assisted by articulate storyline applications for class III elementary school students. The development model in this research is the ADDIE model through the stages of analysis, design, development, implementation and evaluation. The data for this study were obtained from material expert validation sheets, linguist validation sheets and media expert validation sheets. The results of the material validity test in the development of interactive multimedia assisted by the articulate storyline application obtained a percentage of 84.21%, the language validity test results obtained a percentage of 87.5% and the media validity test results obtained a percentage of 85.71%. While the practicality test results obtained a percentage of 81.25% for the teacher response questionnaire and 95.8% for the student response questionnaire.
Hubungan Minat Terhadap Hasil Belajar Matematika Peserta Didik Kelas V Sekolah Dasar, Gugus III, Kec. Batang Kapas Kab. Pesisir Selatan
Vristi Trisia;
Syafri Ahmad
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD (IN PROGRESS)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/e-jipsd.v11i3.15256
This research is motivated by the low interest in learning mathematics and student learning outcomes. This study aims to determine whether there is a relationship between learning interest and learning outcomes of class V Cluster III students in Batang Kapas District. The method used is the correlational method. The sample study was all fifth-grade students at SD Negeri 03 Bukit Tambu Tulang, Batang Kapas District, Pesisir Selatan Regency, with a total of 30 students. Data collection techniques used are questionnaires, questions, observation, and documentation. Data analysis techniques using a manual formula with the help of Microsoft Excel, and the SPSS 16 computer program. From the data analysis performed, it was obtained a Pearson Correlation value of 0.415 and r-table with df = 81 at a 5% significance level of 0.361, which means that the count is greater than the r-table (0.415 > 0.361). The significance value of the linearity test obtained was 0.000, which was less than 0.05. This shows that there is a significant relationship between interest in learning and the learning outcomes of class V Cluster III students in Batang Kapas District.Keywords: Interest in Learning, Learning Outcomes, Mathematics
Pengembangan Media Audio Visual Berbasis Software Sparkol VideoScribe Pada Pembelajaran Tematik Terpadu di Sekolah Dasarematik Terpadu di Sekolah Dasar
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD (IN PROGRESS)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/e-jipsd.v11i2.14548
The purpose of the study is to determine the validity, practicality, and effectiveness of Sparkol VideoScribe software-based learning media in Theme 7 Thematic Learning at SDN 01 Koto Baru Simalanggang. This type of research is R&D (Research and Development) wearing the ADDIE model of analysis, design, development, implementation, and evaluation. The subjects of this study were 3 trial lecturers, 1 class III teacher and 30 class III students at SDN 01 Koto Baru Simalanggag. The results of the research show (1) audio-visual media based on Sparkol VideoScribe Software in integrated thematic learning in class III was stated to be very valid with the acquisition of media expert scores of 92.5%, material experts 88.2%, and language experts 98%, (2) teacher response The students' fan of the media trials achieved a very practical category with an average teacher response value of 92.5% and student responses of 95.83%, (3) the media was declared effective after the effectiveness test was carried out as seen from the N-Gain value, namely 0,74 with high category
Pengembangan Media Pembelajaran Berupa Comic Berbasis “RADEC” pada Pembelajaran Tematik Terpadu di Kelas IV Sekolah Dasar
Mega Putri Ningsih;
Risda Amini
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD (IN PROGRESS)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/e-jipsd.v11i3.15265
Penelitian ini dilatar belakangi oleh kurangnya penggunaan media pembelajaran yang menarik dan mudah untuk dipahami siswa.Untuk itu diperlukan media pembelajaran yang baru, yang disesuaikan dengan minat dan kesukaan siswa terutama siswa kelas tinggi. Salah satunya dengan mengembangkan media pembelajaran berupa Comic berbasis RADEC pada pembelajaran tematik terpadu kelas IV sekolah dasar. Penelitian pengembangan media pembelajaran Comic ini menggunakan model 4-D. Model ini mempunyai empat tahapan pengembangan yaitu Define, Design, Development, Disseminate. Penelitian ini dikerjakan sampai tahapan develop yakni uji validitas dan uji praktikalitas. Uji validitas ini diuji oleh validator sebanyak 3 orang dosen sedangkan uji praktikalitas dinilai oleh 1 orang guru dan 21 orang siswa kelas IV. Hasil dari penelitian diperoleh media pembelajaran yang valid dan praktis, dengan tingkat validitas sangat valid 72,5% ; 95% dan 87,5% untuk materi, media dan Bahasa. Serta tingkat praktikalitas guru dan siswa SDN 26 Air Tawar Timur sebesar 92,5% dan 92,1 % dengan kategori sangat praktis. Dari hasil penelitian ini dapat disimpulkan bahwa Comic Pembelajaran hasilnya valid dan sangat praktis sehingga media pembelajaran Comic dapat digunakan dalam proses belajar dan pembelajaran
Peningkatan Hasil Belajar Tematik Terpadu Peserta Didik Menggunakan Model Discovery Learning di Kelas V Sekolah Dasar
Mesi Suryani;
Ari Suriani
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD (IN PROGRESS)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/e-jipsd.v11i3.14608
This study aims to describe the use of the Discovery Learning model in Class VA. This type of research is Classroom Action Research with four stages: planning, implementing, observing and reflecting using qualitative and quantitative approaches. The subjects were teachers and VA class students, totalling 27 students, there were 17 female students and 10 male students. From the results of the RPP research in cycle I obtained qualifications (B) then in cycle II obtained qualifications (SB). In the first cycle, the assessment of teacher activity obtained qualifications (B) increased in cycle II (SB). In cycle I, the evaluation of student activity qualifications (B) increased in cycle II with qualifications (SB). assessment of student learning outcomes in cycle I obtained predicate (C) and cycle II obtained predicate (B). It can be concluded that the Discovery Learning model can improve student learning outcomes in integrated thematic learning in grade V Elementary School.
Pengembangan Multimedia Interaktif Menggunakan Aplikasi PowerPoint untuk Siswa Kelas V Sekolah Dasar
Fadli Musbar;
Yanti Fitria
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD (IN PROGRESS)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/e-jipsd.v11i3.15275
This study aims to determine the characteristics, and level of eligibility (validity), and to determine the level of practicality (practicality) of interactive multimedia developed using PowerPoint applications. The development model used is the Multimedia Development Life Cycle (MDLC). This model has six stages, namely Concept, Design, Material Collecting, Assembly, Testing, and Distribution. This research was carried out in three schools. Respondents from this study were three PGSD UNP lecturers as validators, three homeroom teachers for class V, and 71 students of class V elementary school. The instruments used are validity questionnaires and practicality questionnaires. The data were analyzed using qualitative and quantitative descriptive analysis techniques; validity analysis and practicality analysis. This research produces interactive multimedia that is interesting, interactive, valid, and practical. The validity of the developed interactive multimedia reached a very valid category with a percentage score of 90% media validity, 92.5% material validity, and 92.5% language validity. The practicality of the interactive multimedia being developed reaches the very practical category. The practicality of the teachers achieved an average percentage score of 92.5%. The students' practicality achieved an average percentage score of 92.88%. It can be concluded that the interactive multimedia developed is very feasible and very practical for use in elementary schools.
Pengembangan Media Pembelajaran Berbasis Articulate Storyline 3 Menggunakan Model Problem-Based Learning di Kelas IV Sekolah Dasar
Dimas Febrian Putra;
Melva Zainil
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD (IN PROGRESS)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/e-jipsd.v11i3.14726
Development research was carried out against the background of the unavailability of learning media for flat and wide roving material by utilizing the Storyline 3 articulate application which can help students understand the concept of perimeter and flat area effectively. The research aims to create reliable and useful media based on the ADDIE approach carried out in grade IV SDN 12 Bukit Cangang and SDN 01 Benteng Pasar Atas. Data collection was carried out through validity sheets and response questionnaire sheets consisting of teacher and student responses using Likert scales. The learning media developed obtained validity test results with very valid categories and practical test results with very practical categories. As a result, the Articulate Storyline 3 application-based learning media developed has been considered feasible and valid for educational purposes. Students are very enthusiastic about using digital learning media because they are curious and enjoy playing with learning media. Problem-based learning has an impact on students because they become active and self-directed in solving problems immediately. So it becomes a unique experience for students.