cover
Contact Name
Trio Ardhian
Contact Email
trio.ardhian@ustjogja.ac.id
Phone
+6289529116103
Journal Mail Official
piramidaijles@gmail.com
Editorial Address
Candi Dukuh I, Turen No. 157 RT 04 RW 02 Sardonoharjo Ngaglik Sleman Yogyakarta 55581
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Indonesian Journal of Learning and Educational Studies
Published by Piramida Akademi
ISSN : -     EISSN : 30218780     DOI : -
Core Subject : Education, Social,
Indonesian Journal of Learning and Educational Studies is a multi-disciplinary, peer-refereed, and academic journal creating a forum for the publication of critical research on learning and education studies. This journal is published by Piramida Akademi with the online ISSN 3021-8780. The journal provides a platform for the publication of the most advanced scientific research in the areas of Learning Methods, Technology in Learning, Curriculum and Development of Learning Materials, Measurement and Evaluation of Learning, Online and Distance Learning, Innovation in Learning, Teacher Professional Development, Continuing Education, educational thinking, educational philosophy, and Character Education. This journal is published two times a year (May and November).
Arjuna Subject : Umum - Umum
Articles 5 Documents
Search results for , issue "Vol. 1 No. 1 (2023): Indonesian Journal of Learning and Educational Studies" : 5 Documents clear
Pengembangan Alat Peraga Listrik Searah pada Miniatur Rumah Amin Al Akbar; Hanifah Ridho Syuwari; Nailul Muna; Vina Nur Cholimah; Adinda Haniatul Maghfiroh; Ika Kartika; Iva Nandya Atika; Muadi Muadi
Indonesian Journal of Learning and Educational Studies Vol. 1 No. 1 (2023): Indonesian Journal of Learning and Educational Studies
Publisher : Piramida Akademi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop a teaching aid in the form of miniature houses that explains the concept of series and parallel electrical circuits. This type of research is research and development research. Research and Development is a research method used to produce products, the product produced in this research is the manufacture of learning media. This research was said to be successful if the results obtained from the questionnaire were in the range of 3.26-4.00 and 2.56-3.25 or in very good and good criteria. In the material expert assessment, an average score of 3 was obtained in the good category, while in the media expert asessment, 2.22 was obtained in the poor category. So it can be concluded that conceptually the development of learning media in the form of a miniature house is able to explain series and parallel circuits in unidirectional electricity material. However, in the terms of feasibility and aesthetics, it is necessary to revise the appearance of the props.
Pengembangan Media Audio Visual pada Pembelajaran Tematik untuk Meningkatkan Hasil Belajar Siswa Wulan Rizqi Janati; Ayu Rahayu; Dwi Wijayanti
Indonesian Journal of Learning and Educational Studies Vol. 1 No. 1 (2023): Indonesian Journal of Learning and Educational Studies
Publisher : Piramida Akademi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilaksanakan di kelas V SD N Kedungbenda 01 Cilacap dengan jumlah siswa 10 untuk uji coba terbatas dan 11 siswa untuk uji coba lebih luas. Penelitian ini menggunakan jenis penelitian pengembangan atau Research and Development (R&D) kombinasi model Borg 7 Gall dan Sukmadinata. Menurut Sukmadinata dalam Nursiti (2015: 179) membagi penelitian R&D menjadi tiga tahap: (1) tahap pendahuluan, (2) tahap pengembangan, dan (3) tahap pengujian. Penelitian ini menggunakan teknik pengumpulan data berdasarkan observasi, angket, wawancara dan dokumentasi. Instrumen penelitian yang digunakan yaitu wawancara analisis kebutuhan guru, analisis kebutuhan peserta didik, angket validasi oleh expert dan stakeholder, dan dokumentasi. Teknik yang digunakan dalam penelitian ini adalah teknik analisis data kualitatif dan kuantitatif. Produk di validasi oleh expert dan stakeholder sebelum melaksanakan uji coba. Hasil penelitian menunjukan bahwa (1) hasil validasi media audio visual oleh expert yaitu dengan jumlah rerata 4,9, presentase 98 % dengan kategori sangat baik dan jumlah rerata 4,4, presentase 88 % dengan kategori sangat baik. Berdasarkan hasil validasi tersebut maka media audio visual dikatakan sangat layak digunakan Sedangkan hasil media audio visual oleh validasi stakeholder yaitu dengan jumlah rerata 4,9 dengan presentase 98 % dengan kategori sangat baik. Maka media audio visual tersebut sangat layak untuk digunakan (2) Penggunaan media audio visual Powtoon dalam pembelajaraan tematik siswa kelas V Tema 7 Peristiwa dalam Kehidupan Subtema 2 Pembelajaran 4 SD N Kedungbenda 01 Cilacap mengalami peningkatan. Hasil belajar siswa pada semester lalu memperoleh jumlah rata- rata nilai 59. Pada pada uji coba terbatas memperoleh rerata nilai 84 jumlah skor 41,5 dan rerata 4,15 dengan kategori baik. Pada uji coba lebih luas memperoleh rerata nilai 89, jumlah skor 49 dan rerata 4,45 dengan kategori baik. Kesimpulan dari penelitian ini menunjukan bahwa produk media audio visual Powtoon sangat layak untuk digunakan pada proses dan dapat meningkatkan hasil belajar siswa pada pembelajaran di kelas V SD N Kedungbenda 01 Cilacap.
Pengembangan Animasi Pembelajaran Berbasis Kinemaster untuk Meningkatkan Minat Belajar Siswa pada Materi IPA Tri Septi Agita Cahyanti; Retno Utaminingsih; Ayu Rahayu
Indonesian Journal of Learning and Educational Studies Vol. 1 No. 1 (2023): Indonesian Journal of Learning and Educational Studies
Publisher : Piramida Akademi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to; (1) describe the characteristics of learning animation video media in science learning on the material properties of objects and changes in the shape of objects in class V (2) determine the feasibility of animated video media for learning animation on material properties of objects and changes in the shape of objects in class V students (3 ) Knowing student responses to learning animation video media in science learning material properties of objects and changes in the shape of the object to increase student interest in learning in class V SDN Banteran 1. This type of research is development (Research and Development), there are 6 steps, namely potential problems, data collection, product design, design validation, design revision, and product testing. Data collection techniques were carried out by means of interviews and questionnaires. The data analysis technique in this research is using quantitative descriptive analysis. The results of this development research show the following results, (1) the characteristics of the learning video are made using the kinemaster application by taking class V material, namely the properties of objects and changes in the shape of objects which are then animated and put together to produce a kinemaster-based learning video. (2) the feasibility of the learning video media developed based on the results of the assessment, material experts obtained an average of 95.3 and obtained very good assessment criteria. The assessment from media experts obtained an average of 96 and obtained very good assessment criteria. The teacher's assessment was included in the "very good" category with a score of 94. (3) the response of the fifth grade students' interest in learning at SDN Banteran 1 was included in the "very good" category with a score of 85.2%.
Students' Attitudes Towards Learning Mathematics: "Too Soft Attitudes-Very Difficult-Boring-In A Good Way" Rani Darmayanti; Alfi Rachma Nisfi Laila; Shahid Khan; Imamah Dien Fitriyah; Umar Bausir; Agus Setio; Usmiyatun Usmiyatun
Indonesian Journal of Learning and Educational Studies Vol. 1 No. 1 (2023): Indonesian Journal of Learning and Educational Studies
Publisher : Piramida Akademi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Students' attitudes towards learning mathematics: "too soft attitudes-very difficult-bored-in a good way" is an expression that is described because of a problem. Difficulties in understanding mathematical concepts have an impact on poor problem-solving abilities, so it is important to know what causes students to make mistakes and difficulties in learning mathematics. The goal to be achieved through this research is to find learning problems, their causes, and how to overcome them in learning mathematics. The research method of this research is a qualitative research based on a phenomenological approach. This study was conducted at his MTs Darul Hikmah Kedungwaru in Tulungagung. The main data sources are students and teachers of mathematics. Sources of supporting data are the Head of MTs Darul Hikmah Kedungwaru and class teachers. Data collection techniques through observation and interviews. Data analysis techniques are data reduction, data presentation, and conclusion/validation. The results are as follows. (a) student problems: Lack of understanding of the material provided by the teacher, low student motivation to study, lazy to do homework regularly. (b) Educator's Problems: The teacher's inability to master the class, the teacher's inability to master the learning material. Efforts to overcome problems learning mathematics: (a) Efforts to Solve Student Problems: Strive to improve the learning environment Attempt to motivate students by providing suggestions to help them learn more actively Reward students with grades and praise for their learning Remind them to complete their homework (b) Efforts to solve educator problems, namely: Schools conduct assessments, summon teachers who are unable to attend class, and conduct teacher coaching and training, especially math teachers
Problem Solving Analysis Through Tests in View Of Student Learning Achievement Putri Adila Dwi Rizqi; Rani Darmayanti; Rahmad Sugianto; Choirudin Choirudin; Ilham Muhammad
Indonesian Journal of Learning and Educational Studies Vol. 1 No. 1 (2023): Indonesian Journal of Learning and Educational Studies
Publisher : Piramida Akademi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the importance of problem solving abilities for students. The importance of having problem solving skills is one of the main tasks in learning mathematics, moreover the process of solving mathematical problems is the essence of mathematics. The purpose of writing this paper is to find out how problem-solving abilities through test questions are assessed from student achievement. Data collection was carried out in the Lamongan area with the subjects being grade VI elementary school students who were selected based on the results of student achievement which were then grouped into 3 categories, low, medium and high. The method used is descriptive qualitative with data collection techniques carried out by administering tests. Based on the results of the field trials, it was found that the ability to solve mathematical problems using test questions for students who are classified as having high learning achievement fulfills 3-4 indicators of problem solving. Students who are classified as having moderate learning achievement fulfill 3-2 indicators of problem solving. Meanwhile, students who are classified as having low learning achievement are unable to meet the indicators of solving mathematical problems

Page 1 of 1 | Total Record : 5