cover
Contact Name
Adhie Thyo Priandika
Contact Email
cvkeranjangteknologimedia@gmail.com
Phone
+6288269134230
Journal Mail Official
jurnalmediaswarnadwipa@gmail.com
Editorial Address
Jalan Bakau Gang Cempaka Nomor 3, Desa/Kelurahan Tanjunggading, Kec. Kedamaian, Kota Bandar Lampung, Provinsi Lampung, Indonesia
Location
Kota bandar lampung,
Lampung
INDONESIA
Swarnadwipa
ISSN : -     EISSN : 30313139     DOI : https://doi.org/10.58602/mediaswarnadwipa
Swarnadwipa is a peer-review journal focusing on Information System and Data Science. Jurnal Media Swarnadwipa invites academics and researchers who do original research in Information System and Data Science. Swarnadwipa are published by CV. Keranjang Teknologi Media in November, March and July every year. Swarnadwipa accept articles in Bahasa Indonesia and English.
Articles 10 Documents
Sistem Informasi Pengelola Kuliner Ikan Laut dan Seafood di Sepanjang Pinggir Pantai Manado Aditya Lapu Kalua; William Hegel; Sri Yunda Giasi; Angel Makagingge
Swarnadwipa Vol. 1 No. 1 (2023): Volume 1 Number 1 November 2023
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediaswarnadwipa.v1i1.19

Abstract

Rumah makan seafood di pesisir pantai Manado memiliki peran penting dalam memperkenalkan kekayaan kuliner laut yang khas dari daerah tersebut. Untuk memaksimalkan potensi bisnis, penggunaan teknologi seperti Leaflet JS, HTML, PHP, dan website dapat menjadi solusi efektif dalam memperkenalkan dan mempromosikan rumah makan kepada wisatawan dan penduduk lokal. Melalui integrasi Leaflet JS, rumah makan seafood dapat menampilkan lokasi mereka secara visual di peta interaktif. Hal ini memudahkan pengguna untuk menemukan dan merencanakan kunjungan ke rumah makan tersebut. Selain itu, penggunaan teknologi tersebut juga dapat membantu rumah makan seafood dalam mengelola operasional mereka secara lebih efisien dan efektif. Misalnya, dengan menggunakan website, rumah makan seafood dapat menyediakan informasi lengkap tentang menu, harga, dan jam buka. Dengan menggunakan HTML, dapat membantu rumah makan seafood dimuat dalam tampilan website menjadi lebih menarik. Hal ini dapat meningkatkan daya tarik dan minat pelanggan terhadap rumah makan tersebut. Melalui penggunaan Leaflet JS, HTML, PHP, dan website. Diharapkan dengan penggunaan teknologi ini dapat menjadi alat yang berharga dalam membangun citra positif, membantu berbagai sektor, dan mempromosikan kekayaan kuliner laut Manado kepada dunia.
Sistem Pendukung Keputusan Pemilihan Karyawan Teladan Menggunakan Metode Simple Multi-Attribute Rating Technique M. Najib Dwi Satria; Very Hendra Saputra
Swarnadwipa Vol. 1 No. 1 (2023): Volume 1 Number 1 November 2023
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediaswarnadwipa.v1i1.24

Abstract

The selection of exemplary employees is a crucial stage in building a productive and high-performing team. The criteria for assigning exemplary employees involve a number of important factors, including dedication to the job, communication skills, integrity, and willingness to continue learning and improving. This study aims to recommend exemplary employees to companies by applying a decision support system model using the SMART method based on criteria namely experience, communication, length of work, responsibilities and abilities. The ranking results of exemplary employees using the SMART method recommend Rank 1 with a final value of 0.6729 obtained by Nurdin, Rank 1 with a final value of 0.636 obtained by Jonni, Rank 3 with a final value of 0.58802 obtained by Ahmad, Rank 4 with a final value of 0.2505 obtained by Galih, Rank 5 with a final value of 0.24636 obtained by Santoso.
Game Augmented Reality (AR) Untuk Pengenalan Rambu-Rambu Lalu Lintas Ahmad Rifki Irliando; Yuri Rahmanto; Ade Dwi Putra
Swarnadwipa Vol. 1 No. 1 (2023): Volume 1 Number 1 November 2023
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediaswarnadwipa.v1i1.25

Abstract

Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi sebuah game augmented reality (AR) yang bertujuan untuk membantu siswa SD Negeri 2 Gunung Terang dalam memahami rambu-rambu lalu lintas. Game AR dirancang sebagai alat pembelajaran interaktif yang memungkinkan siswa untuk mengenali dan memahami rambu-rambu lalu lintas secara menyenangkan dan efektif. Metode penelitian yang digunakan melibatkan analisis kebutuhan pendidikan di SD Negeri 2 Gunung Terang, pengembangan game AR, dan evaluasi hasil penggunaan game tersebut oleh siswa. Hasil penelitian menunjukkan bahwa game AR berhasil meningkatkan pemahaman siswa tentang rambu-rambu lalu lintas dengan tingkat partisipasi yang tinggi. Selain itu, game ini juga dianggap menyenangkan oleh siswa, yang membuat proses pembelajaran menjadi lebih menarik. Penelitian ini menyediakan kontribusi penting dalam pengembangan pendidikan di sekolah dasar dengan memanfaatkan teknologi AR sebagai alat pembelajaran inovatif. Diharapkan hasil penelitian ini dapat menjadi referensi bagi pihak-pihak yang tertarik dalam mengintegrasikan teknologi AR dalam pembelajaran rambu-rambu lalu lintas atau bidang pendidikan lainnya.
Aplikasi Pembelajaran Jus Amma Menggunakan Metode Addie Berbasis Android Fatimah Nur Aini; Yuri Rahmanto; Donaya Pasha
Swarnadwipa Vol. 1 No. 1 (2023): Volume 1 Number 1 November 2023
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediaswarnadwipa.v1i1.26

Abstract

Al-Quran adalah kitab suci dalam agama Islam yang dianggap sebagai pedoman utama dalam kehidupan umat Muslim. Salah satu bagian penting dari Al-Quran adalah Juz Amma yang berisi surat-surat pendek yang sering diajarkan kepada anak-anak Muslim sejak usia dini. Menghafal surat-surat Juz Amma bukan hanya merupakan kewajiban agama, tetapi juga merupakan salah satu cara untuk mendekatkan diri kepada Allah SWT dan memperkuat ikatan spiritual. Proses menghafal Juz Amma pada anak-anak dapat menjadi sebuah tantangan. Anak-anak seringkali memerlukan motivasi ekstra dan metode pembelajaran yang efektif agar mereka dapat menghafal dengan baik dan memahami makna surat-surat tersebut. Dalam era teknologi informasi saat ini, perangkat lunak dan game edukasi telah menjadi alat yang populer dalam mendukung pembelajaran, termasuk dalam konteks pembelajaran agama. Pada dasarnya konsep dari game edukasi adalah bermain sambil belajar agar pengguna tidak merasa bosan ketika melakukan proses pembelajaran Juz Amma. Pembuatan game edukasi ini menggunakan metode ADDIE dengan beberapa tahapan-tahapan yang dilalui oleh penulis dalam pengerjaannya. Basis pengetahuan dari pembuatan game edukasi ini melalui studi literatur dari jurnal yang sudah ada. Hasil dari penelitian ini adalah game edukasi pembelajaran Juz Amma
Aplikasi Pengelolaan Keuangan UMKM Toko Kripik Pisang Asa Cipto Roso Menggunakan Framework Laravel Dimas Rizki Mahendra; Rakhmat Dedi Gunawan; Fenty Ariany
Swarnadwipa Vol. 1 No. 1 (2023): Volume 1 Number 1 November 2023
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediaswarnadwipa.v1i1.27

Abstract

UMKM Toko Kripik Pisang Asa Cipto Roso adalah salah satu UMKM yang bergerak di bidang penjualan kripik pisang, proses pencatatan transaksi di UMKM ini mengharuskan melakukan pencatatan secara sederhana. Namun, seringkali terjadi penundaan dalam pencatatan tersebut karena berbagai faktor, sehingga menghasilkan laporan yang tidak terstruktur dengan baik. Tujuan penelitian ini adalah mengembangkan aplikasi berbasis website untuk pengelolaan transaksi pada UMKM toko kripik pisang Asa Cipto Roso dalam memanajemen pencatatan transaksi. Pengembangan aplikasi ini menggunakan metode Personal Extreme Programing dan serta di implementasikan dengan menggunakan framework laravel. Adapun fitur yang disediakan dalam aplikasi ini yaitu, manajemen pengguna, bahan baku, produk, stok, transaksi penjualan, penitipan produk, dan laporan. Pengujian menggunakan metode Black Box Testing menghasilkan semua fungsi telah berhasil diuji tanpa mengalami masalah apapun dan menggunakan User Acceptance Testing (UAT) mencapai keberhasilan 93% yaitu masuk kategori sangat baik. Penelitian ini berhasil mengembangkan sistem pengelolaan keuangan yang memudahkan penggunaan dan telah berhasil mengurangi tingkat kesalahan dalam pencatatan transaksi
Rekomendasi Penentuan Kelas Unggulan Menggunakan Metode Complex Proportional Assessment Dan Step-wise Weight Assessment Ratio Analysis A. Ferico Octaviansyah Pasaribu; Donaya Pasha
Swarnadwipa Vol. 1 No. 2 (2024): Volume 1 Number 2 March 2024
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediaswarnadwipa.v1i2.52

Abstract

Class of Excellence is an educational program designed to provide superior educational services and oriented towards academic achievement and overall development of student potential. Featured class determination recommendations is a process that considers a variety of factors to determine which students meet the criteria for admission into the program. The purpose of this study can provide a recommendation to the school in determining students who enter superior classes based on the criteria used by applying the Complex Proportional Assessment (COPRAS) method and the Step-wise Weight Assessment Ratio Analysis (SWARA) weighting method. The SWARA method is an analytical approach used in multi-criteria decision making to determine the relative weight of each criterion. The COPRAS method is an analytical approach used for multi-criteria decision making, especially in the context of complex evaluation of alternatives. The ranking results show a list of excellent class students as many as 21 students based on the highest scores from 1 to 21 students. This result becomes a recommendation to the school in determining excellent class students.
Rancang Bangun Sistem Informasi Layanan Pengajuan Surat Keterangan Berbasis Website Menggunakan Metode Extreme Programing Novia Agus Mila
Swarnadwipa Vol. 1 No. 2 (2024): Volume 1 Number 2 March 2024
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediaswarnadwipa.v1i2.53

Abstract

The Sinar Sekampung Village Office conducts conventional certificate submission activities, where people who want to submit a certificate must come directly to the village office and fill out the file completeness form, the village office officer will check the completeness of the file, and the village head will sign the letter, the archive data for the letter submission is stored in the file cabinet causing several obstacles, namely the accumulation of files, This greatly affects the performance of services at the village office to be less effective and efficient, for this reason, as an effort to overcome these problems, a website-based certificate service system will be built to help village office officers and also the community who will submit certificates. Information system development is carried out using the Extreme programming method by covering the stages of planning, design, coding and testing. The system is designed using UML (Unified Modelling Language) and built using a Mysql database with PHP programming language implementing the codeigniter framework. Testing on this system uses ISO 25010 testing in terms of functionality and usability, the results obtained are 98.25% so that this system is included in the Very Good criteria, based on these results, it can be concluded that this system has software feasibility quality that is comfortable to use by users and is able to improve certificate services at the Sinar Sekampung Village Office with a website-based.
Perancangan Sistem Persediaan Barang Menggunakan Metode Agile Nurwahyuni
Swarnadwipa Vol. 1 No. 2 (2024): Volume 1 Number 2 March 2024
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediaswarnadwipa.v1i2.54

Abstract

The inventory system is an important mechanism in managing the stock of goods of a company. This system aims to ensure the availability of goods in accordance with customer demand, while optimizing capital expenditure. The design of the inventory system is a crucial stage in optimizing the company's operations. This process involves identifying inventory needs, selecting appropriate inventory management methods, and implementing efficient systems. Designing an inventory system using an agile approach is an innovative step in ensuring the flexibility and responsiveness of the system to market changes and customer needs. The results of blackbox testing show that the inventory system has passed a series of functionality, performance, security, integration, and error tests with test results of 100% in accordance with the functions of the application that has been created. However, regular follow-up monitoring and testing is still required to ensure the system continues to function properly and meet user needs consistently.
Rancangan Bangun Sistem Informasi Pelayanan Pemesanan Dan Pembayaran Untuk Makan Ditempat Berbasis Digital Rahmat Dedi Gunawan; Widi Astuti
Swarnadwipa Vol. 1 No. 2 (2024): Volume 1 Number 2 March 2024
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediaswarnadwipa.v1i2.56

Abstract

Restaurants engaged in the sale of food and beverages such as geprek chicken, grilled chicken, Oat Chicken, Kremes chicken, pop ice, orange ice, teajuice, cappuccino and othersProblem At lunch and dinner hours customers are quite hemp because the number of employees in this restaurant is only 3 people who serve as waiters, chefs and cashiers and when paying waiters search for matching what menus are ordered verbally this results in The occurrence of crowded customers and will slow down performance because they have to search for orders in advance, the process of making reports is not yet appropriate. Therefore, the solution to the problem in this study will be built an information system that will help consumers order and pay for food when eating on the spot. The development of this system is built using the prototype method and will be implemented with the laravel framework and bootstrap with PHP programming language. The test results that have been carried out using aspects of ISO 25010 web testing, service information systems, ordering and payment get a 100% score on functional suitability testing, which means everything goes as expected. As for usability testing, it scored 91.4% of users from Very Good criteria. This web is run well with all devices both desktop and mobile using the internet.
Aplikasi E-Booking Hello Studio Foto Berbasis Android Wisnu Mukti Dwiyudho Putro; Ade Dwi Putra; Donaya Pasha
Swarnadwipa Vol. 1 No. 2 (2024): Volume 1 Number 2 March 2024
Publisher : CV. Keranjang Teknologi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/mediaswarnadwipa.v1i2.57

Abstract

E-Booking is an online-based ordering concept carried out via android. Today's very rapid technological advances have resulted in demands for an industry or organization to be able to manage data precisely, quickly and accurately. So that you can create the output or results you want to achieve with what is expected. This makes it easier for customers when making photo studio order transactions by doing it quickly and efficiently. Likewise, admins can easily manage package type data, customer data and data. order transactions. The method used in designing this system is the Extreme Programming method. The results of system testing using black box testing show that the system has run according to the expected results. Apart from black box testing, system testing using the ISO 25010 test, shows that the system obtained a total average of 87.75%.

Page 1 of 1 | Total Record : 10