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EKSPERIMENTASI MODEL PEMBELAJARAN DISCOVERY LEARNING, PROBLEM BASED LEARNING, DAN THINK PAIR SHARE DENGAN PENDEKATAN SAINTIFIK TERHADAP KOMPETENSI PENGETAHUAN DAN SIKAP SOSIAL DITINJAU DARI GAYA BELAJAR SISWA Pinahayu, EK Ajeng Rahmi; Mardiyana, Mardiyana; Slamet, Isnandar
Jurnal Pembelajaran Matematika Vol 3, No 7 (2015): Pembelajaran Matematika
Publisher : Jurnal Pembelajaran Matematika

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Abstract

Abstract: The aim of this research was to find out the different effects of Discovery Learning (DL), Problem Based Learning (PBL), and Think Pair Share (TPS) models with scientific approach towards students knowledge and social attitude competency viewed from the students learning styles. This study was a quasi-experimental research. The population of research was all of the 8th grade of the State Junior High School in Puworejo Regency on the second semester of 2014/2015 academic year. The hypothesis testing of research were conducted using a two-ways multivariate analysis of variance with different cells. The conclusions of this research were as follows. (1) DL provided better knowledge competency than PBL and TPS, while PBL and TPS was same. (2) DL and TPS provided same social attitude competency, and both provided better social attitude competency than PBL. (3) The knowledge competency of visual students was better than auditory and kinesthetic, and the knowledge competency of students in those types was same. (4) The social attitude competency of visual and auditory students was same, the social attitude competency of visual students was better than kinesthetic, the social attitude competency of auditory and kinesthetic students was same. (5) In DL, the knowledge competency of visual students was better than auditory, the knowledge competency of visual students was better than kinesthetic, the knowledge competency of auditory and kinesthetic students was same. In PBL and TPS, the knowledge competency of visual, auditory, and kinesthetic students was same. (6) In DL and TPS, the social attitude competency of those three types was same. In PBL, the social attitude competency of visual students was better than auditory, the social attitude competency of visual and kinesthetic students was same, the social attitude competency of auditory and kinesthetic students was same. (7) In visual, DL provided better knowledge competency than PBL and TPS, PBL and TPS  provided same knowledge competency. In auditory and kinesthetic, DL, PBL, and TPS provided same knowledge competency. (8) In visual and kinesthetic, DL, PBL, and TPS provided same social attitude competency. In auditory, DL and PBL provided same social attitude competency, DL and TPS was same, and TPS provided better social attitude competency than PBL.Keywords: Discovery Learning, Problem Based Learning, Think Pair Share, Scientific Approach, Knowledge Competency, Social Attitude Competency, Learning Styles.
EKSPERIMENTASI MODEL PEMBELAJARAN DISCOVERY LEARNING, PROBLEM BASED LEARNING, DAN THINK PAIR SHARE DENGAN PENDEKATAN SAINTIFIK TERHADAP KOMPETENSI PENGETAHUAN DAN SIKAP SOSIAL DITINJAU DARI GAYA BELAJAR SISWA Pinahayu, EK Ajeng Rahmi; Mardiyana, Mardiyana; Slamet, Isnandar
Jurnal Pembelajaran Matematika Vol 3, No 7 (2015): Pembelajaran Matematika
Publisher : Jurnal Pembelajaran Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: The aim of this research was to find out the different effects of Discovery Learning (DL), Problem Based Learning (PBL), and Think Pair Share (TPS) models with scientific approach towards students knowledge and social attitude competency viewed from the students learning styles. This study was a quasi-experimental research. The population of research was all of the 8th grade of the State Junior High School in Puworejo Regency on the second semester of 2014/2015 academic year. The hypothesis testing of research were conducted using a two-ways multivariate analysis of variance with different cells. The conclusions of this research were as follows. (1) DL provided better knowledge competency than PBL and TPS, while PBL and TPS was same. (2) DL and TPS provided same social attitude competency, and both provided better social attitude competency than PBL. (3) The knowledge competency of visual students was better than auditory and kinesthetic, and the knowledge competency of students in those types was same. (4) The social attitude competency of visual and auditory students was same, the social attitude competency of visual students was better than kinesthetic, the social attitude competency of auditory and kinesthetic students was same. (5) In DL, the knowledge competency of visual students was better than auditory, the knowledge competency of visual students was better than kinesthetic, the knowledge competency of auditory and kinesthetic students was same. In PBL and TPS, the knowledge competency of visual, auditory, and kinesthetic students was same. (6) In DL and TPS, the social attitude competency of those three types was same. In PBL, the social attitude competency of visual students was better than auditory, the social attitude competency of visual and kinesthetic students was same, the social attitude competency of auditory and kinesthetic students was same. (7) In visual, DL provided better knowledge competency than PBL and TPS, PBL and TPS  provided same knowledge competency. In auditory and kinesthetic, DL, PBL, and TPS provided same knowledge competency. (8) In visual and kinesthetic, DL, PBL, and TPS provided same social attitude competency. In auditory, DL and PBL provided same social attitude competency, DL and TPS was same, and TPS provided better social attitude competency than PBL.Keywords: Discovery Learning, Problem Based Learning, Think Pair Share, Scientific Approach, Knowledge Competency, Social Attitude Competency, Learning Styles.
Development of Creative-Thinking Instrument in Mathematics Problem Solving Based on Logical Mathematics Intelligence Adnyani, Luh Putu Widya; Kurniawan, Indra; Pinahayu, Ek Ajeng Rahmi
JRAMathEdu (Journal of Research and Advances in Mathematics Education) Vol. 3, No. 1, January 2018
Publisher : Department of Mathematics Education, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/jramathedu.v3i1.5201

Abstract

The aim of this research is knowing whether research instrument is feasible or no to get data of research. The instrument of this research is logical mathematics quotient test with 25 problems in multiple choice and mathematics problem solving test with 4 questions in essay.  Testing the appropriateness of instrument of logical mathematics intelligence consist of content validity, level of problem difficulties, power differentiator, and reliability. Meanwhile, testing the appropriateness of instrument of mathematics problem solving use content validity. The validator for both of logical mathematics intelligence test and mathematics problem solving test is expert judgement. There are 39 students of Senior High School as respondent who are joining instrument try out. The results of appropriateness of instrument show: 1) there are 25 questions of logical mathematics quotient instrument which are feasible to take research data, and 2) instrument of mathematics problem solving in linier equation system material is feasible to use with some revisions from expert judgment.
EFEKTIVITAS METODE TIME TOKEN AND GAMES DENGAN MEDIA PAPAN BERPAKU DITINJAU DARI AKTIVITAS BELAJAR Heru Kurniawan, EK Ajeng Rahmi Pinahayu, Bambang Priyo Darminto,
EKUIVALEN - Pendidikan Matematika Vol 7, No 1 (2014): EKUIVALEN
Publisher : Universitas Muhammadiyah Purworejo

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Abstract

Abstrak Tujuan penelitian adalah untuk mengetahui apakah: (1) prestasi belajar matematika siswa pada materi himpunan dengan menggunakan metode Time Token and Games dengan media papan berpaku lebih baik daripada metode ekspositori; (2) prestasi belajar siswa dengan aktivitas belajar tinggi lebih baik daripada sedang atau rendah. Prestasi belajar siswa dengan aktivitas belajar sedang lebih baik daripada rendah; (3) terdapat interaksi antara metode dan aktivitas belajar terhadap prestasi belajar; (4) rata-rata prestasi belajar matematika siswa dengan menggunakan metode Time Token and Games dengan media papan berpaku dan metode ekspositori mencapai ketuntasan belajar; Metode penelitian yang digunakan adalah quasi experimental research. Dengan , hasil penelitian menunjukkan bahwa: (1) terdapat perbedaan prestasi belajar matematika kedua kelompok metode pembelajaran; (2) terdapat perbedaan prestasi belajar ditinjau dari aktivitas belajar; (3) terdapat interaksi antara metode dan aktivitas belajar terhadap prestasi belajar; (4) rata-rata prestasi belajar siswa dengan menggunakan metode Time Token and Games dan metode ekspositori mencapai ketuntasan belajar.   Kata kunci: Time Token and Games, papan berpaku, aktivitas belajar
PROBLEMATIKA PENERAPAN MODEL PEMBELAJARAN PROBLEM SOLVING PADA PELAJARAN MATEMATIKA SMP DI BREBES Pinahayu, Ek Ajeng Rahmi
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA Vol 1, No 1 (2017): JURNAL PENELITIAN PENDIDIKAN MATEMATIKA
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/jp2m.v1i1.686

Abstract

Tujuan penelitian ini untuk mengetahui permasalahan apa saja yang ditemukan pada penerapan pembelajaran problem solving dan bagaimana solusi yang ditawarkan terkait permasalahan pada penerapan pembelajaran problem solving. Penelitian ini dilaksanakan di SMPN 1 Brebes. Metode yang digunakan di dalam penelitian ini adalah metode analisis kritis dan metode kepustakaan. Pembelajaran problem solving pada pelajaran matematika dengan menghasilkan hasil belajar yang lebih baik adalah dengan memodifikasi pada tahap pertama dalam proses pembelajaran, yaitu dengan memaksimalkan peran guru, yaitu dari menjelaskan materi menjadi menyampaikan indikator pencapaian kompetensi dasar dan memberikan motivasi kepada siswa untuk terlibat aktif dalam pembelajaran, ditambahkannya langkah siswa menuliskan masalah dengan kata-kata sendiri dan membuat tabel, diagram, gambar, atau visualisasi lainnya agar siswa lebih memahami masalah, proses pembelajaran hendaknya dengan berdiskusi, guru seharusnya sudah membaca dan memahami langkah-langkah dalam model pembelajaran problem solving, dan assessment system harus berbentuk soal uraian
PERANCANGAN APLIKASI PELAYANAN JASA PHOTOGRAPHY PADA STREAM DOCUMENTATION BEKASI BERBASIS JAVA Hafizillah Hafizillah; Nofita Rismawati; Ek Ajeng Rahmi Pinahayu
Journal of Information System, Informatics and Computing Vol 4 No 2 (2020): JISICOM : Volume 4, Nomor 2, December 2020
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v4i2.317

Abstract

Penelitian ini bertujuan untuk merancang sistem aplikasi pelayanan jasa fotografi yang dapat membantu dalam proses kerja dan mengurangi kesalahan kerja. Metode penelitian yang digunakan yaitu dengan metode penelitian kualitatif dengan sistem pengolahan data yaitu teknik pengumpulan data seperti wawancara, observasi yang dilakukan di Stream Documentation Bekasi. Berdasarkan hasil penelitian yang dilakukan, penulis dapat menyimpulkan bahwa sistem yang yang ada di perusahaan masih menggunakan buku besar sehingga rentan sekali terhadap kehilangan data, maka dengan adanya aplikasi pelayanan jasa fotografi berbasis java yang telah dirancang oleh penulis maka setiap pengolahan data akan terkomputerisasi dan memudahkan dalam setiap pencarian data yang dicari. Kata kunci: Aplikasi; Pelayanan Jasa Fotografi; Java Abstract: This study aims to design a photography service application system that can assist in the work process and reduce work errors. The research method used is qualitative research methods with data processing systems, namely data collection techniques such as interviews, observations made in Stream Documentation Bekasi. Based on the results of the research conducted, the author can conclude that the existing system in the company still uses ledgers so that it is very vulnerable to data loss, so with the Java-based photography service application that has been designed by the author, each data processing will be computerized and make it easier to use. any data search sought. Keywords: Applications, Photography Services, Java
PENDAFTARAN PASIEN RAWAT JALAN DI KLINIK UTAMA DR. YATI ZARNUDJI BERBASIS ANDROID Farhan Rahmadani; Nofita Rismawati; EK Ajeng Rahmi Pinahayu
Journal of Information System, Applied, Management, Accounting and Research Vol 4 No 4 (2020): JISAMAR: Volume 4, Nomor 4, November 2020
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

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Abstract

Abstrak Tujuan penelitian adalah untuk membuat sistem pendaftaran pasien rawat jalan berbasis android yang dapat meningkatkan layanan pendaftaran pasien rawat jalan di klinik utama dr. Yati Zarnudji menjadi lebih efektif dan efisien. Metode penelitian yang digunakan untuk memperoleh, mengumpulkan dan mencari data menggunakan metode penelitian kualitatif dengan teknik pengumpulan data seperti wawancara, observasi, dan dokumentasi yang dilakukan di klinik utama dr. Yati Zarnudji. Dari hasil penelitian dapat disimpulkan bahwa sistem pendaftaran yang digunakan di klinik utama dr. Yati Zarnudji masih berjalan secara manual, maka dibuatlah sistem pendaftaran berbasis android yang lebih efektif dan efisien digunakan oleh pasien, juga memudahkan admin dalam pembuatan laporan pendaftaran yang dibutuhkan. Kata Kunci: Sistem Pendaftaran, Pasien Rawat Jalan, Klinik, Android.
SISTEM INFORMASI PENGELOLAAN DATA BARANG DAN PENJUALAN PADA TOKO GARUDA MOBILITY BEKASI BERBASIS JAVA NETBEANS Irwan Febriyanto; Nofita Rismawati; EK Ajeng Rahmi Pinahayu
Journal of Information System, Applied, Management, Accounting and Research Vol 4 No 4 (2020): JISAMAR: Volume 4, Nomor 4, November 2020
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

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Abstract

Abstrak Penelitian ini bertujuan untuk mendesain dan merancang sistem yang akan digunakan serta dapat bermanfaat bagi Toko Garuda Mobility, merancang sistem informasi data barang dan penjualan secara terkomputerisasi menggunakan Java dan MySQL agar dapat meningkatkan kinerja perusahaan, merancang sistem pelaporan data barang dan penjualan agar menghasilkan data yang akurat, menerapkan aplikasi yang telah dirancang sehingga membuat efesien. Metode penelitian yang digunakan dalam pengumpulan data ialah observasi, wawancara, dan studi pustaka. Penulis dapat membuat simpulan bahwa dengan sistem ini dibangun dengan desain yang sederhana, dapat mempercepat serta mempermudah proses pengelolaan data barang dan proses penjualan dengan sistem terkomputerisasi. Kata kunci: Sistem Informasi Pengelolaan, Data Barang dan Penjualan, Java dan MySql
Development of 2013 Curriculum Learning Model based on Trigger Powerpoint Media to Improves Students’ Creative Thinking Skill Andri Rahadyan; Ek Ajeng Rahmi Pinahayu; Indra Kurniawan; Rahman Abdilah; Nurfidah Dwitiyanti
Eduma : Mathematics Education Learning and Teaching Vol 8, No 2 (2019)
Publisher : Jurusan Tadris Matematika IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (447.432 KB) | DOI: 10.24235/eduma.v8i2.5016

Abstract

This research is to develop 2013 curriculum learning model using trigger Microsoft power point. This is an innovative learning model in order to enhance students’ creative thinking skill in mathematics problem solving. The research method is RND with qualitative research using data collecting techniques such as cheque list, observation, questioner, and problem-solving task. The sample of this research is primary students. The processes of developing this model are (a) initial investigation phase is to study literatures and collect the information, (b) design phase is to design the syntax of this model and create the lesson plans, worksheets, and learning materials, (c) realization phase is to do the syntax of this model and the learning materials, and (d) trial, evaluation, and revision phase is the syntax and the learning materials are validated by some validators, do some revisions, then these are evaluated or tried out in a class. This research results a valid, effective, and practical learning model that is able to enhance students’ creative thinking skill in mathematics problem solving. Thus, the 2013 curriculum using trigger Microsoft power point is a learning model that can be applied in primary school related to 2013 curriculum
Development of Creative-Thinking Instrument in Mathematics Problem Solving Based on Logical Mathematics Intelligence Luh Putu Widya Adnyani; Indra Kurniawan; Ek Ajeng Rahmi Pinahayu
JRAMathEdu (Journal of Research and Advances in Mathematics Education) Vol. 3, No. 1, January 2018
Publisher : Department of Mathematics Education, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/jramathedu.v3i1.5201

Abstract

The aim of this research is knowing whether research instrument is feasible or no to get data of research. The instrument of this research is logical mathematics quotient test with 25 problems in multiple choice and mathematics problem solving test with 4 questions in essay.  Testing the appropriateness of instrument of logical mathematics intelligence consist of content validity, level of problem difficulties, power differentiator, and reliability. Meanwhile, testing the appropriateness of instrument of mathematics problem solving use content validity. The validator for both of logical mathematics intelligence test and mathematics problem solving test is expert judgement. There are 39 students of Senior High School as respondent who are joining instrument try out. The results of appropriateness of instrument show: 1) there are 25 questions of logical mathematics quotient instrument which are feasible to take research data, and 2) instrument of mathematics problem solving in linier equation system material is feasible to use with some revisions from expert judgment.