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THE INFLUENCE OF REALISTIC MATHEMATICS EDUCATION ON YEAR 8 STUDENTS' SPATIAL ABILITY OF CUBOIDS AND CUBES Nuryami Nuryami; Tuhfatul Janan; Nur Hasanah
KALAMATIKA Jurnal Pendidikan Matematika Vol 7 No 1 (2022): KALAMATIKA April 2022
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (643.989 KB) | DOI: 10.22236/KALAMATIKA.vol7no1.2022pp69-84

Abstract

This study aims to determine the effect of RME on the spatial abilities of Year 8 students concerning cuboids and cubes. Geometry problems often experienced by junior high school students, such as difficulty knowing the difference between cuboids and cubes, difficulties showing elements of cuboids and cubes, and difficulty imagining cuboids and cubes in the case of rotation. The teacher should not underestimate it because it will impact the next level of learning. Besides, spatial abilities are closely related to other mathematical concepts. One alternative is using RME. This research employed the quasi-experimental method, and samples were selected using purposive sampling techniques. The two classes were selected as samples in this study: the experimental and the control classes. Before conducting the main analysis test, the pre-test score students were tested with the t-test. The initial conclusion was that there was no difference in the spatial ability of the experimental class and the control class. The main analytic test in the post-test was done using U-test. The post-test results show that the average score of the experimental class is higher than the control class; RME positively influences students' spatial abilities.
Pengaruh Metode Kuis Menggunakan Aplikasi Quizizz dan Ice Braking Terhadap Motivasi Belajar pada Materi Sistem Persamaan Linear Tiga Variabel Nur Hasanah; Ida Fitriana Ambarsari
JURNAL PENDIDIKAN DAN KEWIRAUSAHAAN Vol 10 No 3 (2022)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/pkwu.v10i3.628

Abstract

Learning is a process for someone to get a certain skill or competency achievement in accordance with their respective abilities, each student requires a process with different levels of ability. Good learning is learning that has been well planned and structured, in making a learning plan the teacher needs to see the abilities of each student so that the designed learning runs well. This study examines the effect of Ice Breaking and Quizizz on learning motivation, which has a strong relationship. For the results of the multiple regression test obtainedvalue Sig. For the variable capita selecta on learning motivation of 0.009> 0.05 and the value of t count 4.179 > t table 2,228, so it can be concluded that there is a significant effect. It is found that the significant value of the variable is 0.895>0.005 and the t-count value is 0.138 <2.228 so it can be concluded that there is no significant effectso that there is a relationship but not necessarily a significant influence
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TEBAK OPERASI MATEMATIKA YANG BERORIENTASI PADA KEMAMPUAN BERPIKIR KRITIS Nur Hasanah
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 1 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i1.671

Abstract

This study aims to develop game learning media with the aim of making students enjoy learning mathematics and reducing the level of students' thinking that mathematics is difficult and not fun. In addition to these things, this research also develops oriented math games so that students can think critically in every problem. Study this use method study and development of the proposed 4D model by Thiagarajan which consists of 4 stages namely : (1) define or definition ; (2) designs or planning ; (3) develop or development and (4) disseminate or deployment . Beginning with planning in the selection of media to carry out developments that are in accordance with what is needed for learning mathematics. This research produces math game-based learning media that is suitable for use as a learning medium with the aim of students' critical thinking skills, namely valid and feasible to use as learning media and the results obtained implementation device development learning on class X shows an average increase critical thinking ability . Result _ analysis Post test show Skills think critical student or as much 80 % students complete and 20 % students no complete
SOSIALISASI MATEMATIKA REAKREASI PADA PESERTA DIDIK TINGKAT SD DAN SMP DI DUSUN PAOWAN UNTUK MENINGKATKAN MOTIVASI DAN MINAT BELAJAR MATEMATIKA Zainul Munawwir; Lisma Dian Kartika Sari; Nur Hasanah; Intan Tri Utami; Moch. Shalehhudin
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 1 No 3 (2022)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v1i3.803

Abstract

It is well known that many students do not like mathematics because they lose that mathematics is difficult to learn. The impact of the Covid-19 pandemic has caused the teaching and learning process in schools to be diverted to using online methods such as Whatsapp, Google Classroom and others.Online learning or learning systems are considered less effective, because students have difficulty understanding subject matter, especially mathematics. In addition, students underestimate this online learning system as a result, sometimes they forget the assignments given by their teacher/lecturer and tend to use their free time by playing rather than studying. There are also cases where students cannot participate in online learning activities because they do not have facilities such as mobile phones, laptops or computers. This situation is usually experienced by students who live in remote villages and often the internet network in the village is still weak due to hampered learning activities. This condition causes the motivation and interest in learning mathematics to decrease significantly. The service team has held community service activities (PKM) with the theme "Recreational Mathematics Socialization for Elementary and Middle School Students in Paowan Hamlet to Increase Motivation and Interest in Learning Mathematics"
MACROMEDIA FLASH-BASED LEARNING MEDIA AND LEARNING MOTIVATION ON MATHEMATICS LEARNING OUTCOMES Lisma Dian Kartika Sari; Maswar Maswar; Ida Fitriana Ambarsari; Nur Hasanah
Journal on Research and Review of Educational Innovation Vol 1 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (518.128 KB) | DOI: 10.47668/jrrei.v1i2.784

Abstract

The development of technology, especially Information and Communication Technology (ICT) has influenced all aspects of life including education. Learning mathematics requires a tool (media) to explain mathematical material that is abstract in nature and fosters student learning motivation. Macromedia flash is a vector-based animation program and is used to create animated objects and text. This study aims to determine the effect of macromedia flash-based learning media and learning motivation on learning outcomes of class X IPA students at SMAN 1 Asembagus. The population is 180 students of class X IPA which consists of 5 classes, while the sample taken is 124 students of class X IPA. Data collection techniques used questionnaire and documentation techniques, while data analysis in this study used multiple regression analysis. The results of this study indicate that simultaneously learning media based on macromedia flash and learning motivation towards mathematics learning outcomes is 6,2%. While partially macromedia flash based learning media has an effect of 0,0027% and learning motivation has an effect of 0,059%. Based on the results of the study, it can be concluded that there is the influence of macromedia flash based learning media and learning motivation on the mathematics learning outcomes of class X IPA at SMAN 1 Asembagus both simultaneously and partially.
THE INFLUENCE OF EXTERNAL FACTORS, SCHOOL SCOPE ON STUDENT’S LEARNING OUTCOMES IN MATHEMATICS CLASS X, DEPARTMENT OF SCIENCE AT SMAN 1 PANJI Lisma Dian Kartika Sari; Ida Fitriana Ambarsari; Eric Dwi Putra; Nur Hasanah
Journal on Research and Review of Educational Innovation Vol 1 No 2 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v1i2.773

Abstract

This study aims to determine the influence of external factor in the scope of the school student learning outcomes in mathematics subjects specialization in class X sciences in SMAN 1 Panji. In this study examined 3 independent variables contained in external factors in the scope of the school, namely the learning methods used by teachers, learning media, and socializing. This study in determining respondents using the proportional random sampling method, which consists of 177 populations of class X science students and taken 100 students as samples. The research design used was ex-post facto design. Retrieval of independent variable data using a questionnaire and Likert scale. Bound Variable Data using the method of documentation. Data analysis uses multiple linear regression analysis. The results of data analysis obtained the value of the correlation coefficient (r-count) of 0,014 and F count of 0,443, while F table of 2,70 at N = 100 with a significance level 5% means F count < F table.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN MICROSOFT POWERPOINT TERHADAP HASIL BELAJAR MATEMATIKA SISWA PADA MATERI SEGITIGA KELAS VII MTS RAUDLATUT THALIBIN Tri Astindari; Irma Noervadila; Nur Hasanah
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 11 No 1 (2024)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v11i1.991

Abstract

In this study, the goal to be achieved is to determine whether there is an influence of the use of Microsoft PowerPoint learning media on students' mathematics learning outcomes in class VII MTs Raudlatut Thalibin triangle material. After analyzing the data and testing the hypothesis, the value of the correlation coefficient level between the use of Microsoft PowerPoint learning media (X) and learning outcomes (Y) is 0.678. In testing the hypothesis the result is that there is a high influence between the use of Microsoft PowerPoint learning media and student learning outcomes. Then prove the working hypothesis (Ha) using the F test, Ha will be proven if Fcount is greater than Ftable with a significant level of 5%. The Fcount is 32.240 while the F-table is 4.098 at N = 40, meaning that Fcount is greater than Ftable so that it is said that there is a significant influence between the use of Microsoft PowerPoint learning media on learning outcomes. The effective contribution or influence of the use of Microsoft PowerPoint learning media on learning outcomes is 45.91% in class VII students of MTs Raudlatut Thalibin
PENGARUH GENDER DALAM INTERAKSI KELAS TERHADAP KEMAMPUAN LITERASI MATEMATIKA PADA MATA KULIAH LOGIKA MATEMATIKA Nur Hasanah
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 11 No 1 (2024)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v11i1.996

Abstract

This study aims to examine the effect of gender in class interaction on the mathematical literacy abilities of first semester students of the mathematics education study program. The sampling technique in this study was random sampling based on consideration. The collected data were analyzed using a simple regression test, before carrying out the previous regression test, preparing instruments, namely questionnaires and interview instruments. After carrying out the research, the questionnaire was tested for validity and reliability first, then carried out a simple regression test which functioned to determine the effect of gender on mathematical literacy abilities. Gotthe results of the regression equation obtained Y = 54.179 + 0.442 X, this equation shows that the value of the regression coefficient for Gender (X) is positive, which means that every increase in the Gender variable has an influence on Mathematical Literacy (Y).
Pelatihan Pengelolaan Kelas Menyenangkan Berdasarkan Gender di Kelas Matematika Pondok Pesantren Fathus Salafi Ida Fitriana Ambarsari; Nur Hasanah; Irma Noervadila; Sitti Aisyah
INTEGRITAS : Jurnal Pengabdian Vol 7 No 2 (2023): AGUSTUS - DESEMBER
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat - Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/integritas.v7i2.3819

Abstract

Saat ini siswa diharapkan mampu meningkatkan kemampuan dalam memahami dan berpikir lebih luas terhadap permasalahan-permasalahan. Namun, pada kenyataannya masih banyak siswa yang beranggapan hal tersebut sulit terutama untuk mata pelajaran matematika. Sementara, masing-masing siswa memiliki kebutuhan dalam belajar yang berbeda. Guru memiliki peran yang penting dalam proses pembelajaran yang dilaksanakan, namun masing-masing memiliki strategi dan teknik dalam melaksanakan proses pembelajaran. Hal ini terlihat lebih jelas saat guru perempuan dan guru laki-laki saat melaksanakan proses belajar mengajar. Oleh karena itu, perlu dilaksanakan pelatihan ini bagi mahasiswa pendidikan untuk mempersiapkan diri agar memiliki kemampuan dalam pengelolaan kelas yang menyenangkan berdasarkan gender, khusunya kelas matematika. Kegiatan pengabdian kepada masyarakat ini berupa pelatihan pengelolaan kelas menyenangkan berdasarkan gender, dimana sasarannya adalah mahasiswa semester II program studi pendidikan matematika STKIP PGRI Situbondo dan praktik langsung di kelas matematika pondok pesantren fathus salafi. Metode yang digunakan pada kegiatan pengabdian kepada masyarakat ini adalah perkenalan tentang maksud dan tujuan kegiatan, dilanjutkan dengan metode ekspositori yaitu penyampaian materi serta praktik langsung dan ditutup dengan evaluasi kegiatan (assesment) dan pemberian hadiah untuk siswa. Lebih lanjut, hasil dari kegiatan pengabdian kepada masyarakat ini dapat dihilat dari beberapa kriteria, yaitu ketercapaian target jumlah peserta pengabdian, ketercapaian tujuan pengabdian, dan kemampuan peserta dalam memahami materi dan kebermanfaatan kegiatan PkM. Berdasarkan hasil dari beberapa kriteria tersebut diketahui bahwa seluruh kriteria tercapai dengan hasil yang sangat baik.