Achmad Miftachul 'Ilmi
Universitas Negeri Malang

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Traditional games: Improving manners through carom Achmad Miftachul 'Ilmi; Djoko Budi Santoso; Muslihati Muslihati
KONSELI: Jurnal Bimbingan dan Konseling (E-Journal) Vol 8, No 1 (2021): KONSELI: Jurnal Bimbingan dan Konseling (E-Journal)
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (864.797 KB) | DOI: 10.24042/kons.v8i1.8760

Abstract

In the era of the industrial revolution 4.0, there was a decline in the character of the Indonesian nation, such as manners and less commendable individual behaviour. Hence, the importance of strategies for enhancing and developing individual manners. The purpose of this research is to produce a guidebook and play media of Si-KARTUN to develop the manners of junior high school students. The research and development method used was adapted from the Borg Gall model. The research and development subjects consist of two media experts, one material expert, and two potential users (mentors). Expert and prospective user test tools use a product acceptance scale based on aspects of accuracy, function, interest, and accuracy in providing group guidance services to foster the behaviour of junior high school students. Data analysis of material experts and candidates used the inter-rater agreement model while the results of the media evaluation were analyzed on an average basis. Based on the evaluation results of experts and potential users, Si-KARTUN meets the appropriate criteria, is practical, attractive, and easy to use; Therefore, the Si-KARTUN product is feasible to be applied. By using the Si-KARTUN product, the guidance process is much more fun and interesting.
Predicting the mental health quality of adolescents with intensive exposure to metaverse and its counseling recommendations in a multicultural context Muslihati Muslihati; Yuliati none Hotifah; Wahyu Nur Hidayat; Anabelie V Valdez; Edi Purwanta; Achmad Miftachul 'Ilmi; Nur Mega Aris Saputra
Jurnal Cakrawala Pendidikan Vol 42, No 1 (2023): Cakrawala Pendidikan (February 2023)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v42i1.54415

Abstract

Metaverse—an incredible medium that combines features of virtual reality platforms such as online games, social media, and the Internet—is predicted to bring significant changes to human behavior. It is believed that social interaction and the quality of mental health can be at risk once Metaverse becomes more prevalent with adolescents predicted to be the most vulnerable group. This study intends to prove this prediction by examining the effect of online game addiction and social media addiction on the mental health quality of adolescents as the majority group with Metaverse access. This correlational study involved 700 students from 14 schools in the greater Malang area. Data were collected through the Metaverse Impact Instrument (MII) and analyzed partially using the T-test and simultaneously using the F-test to know the contribution of gender using an independent sample T-test. Previously, the assumptions of multicollinearity and heteroscedasticity assumption were also tested. The results indicate that online games and social media negatively affect mental health at a rate of 31.5%. These results provide empirical evidence for theoretical predictions regarding the impact of Metaverse on mental health quality in adolescents. As a follow-up, research is needed to develop educational intervention strategies, appropriate guidance, and counseling services that purpose is to: 1) integrate cultural and religious values into character education; 2) anticipate the potential risks of metaverse among adolescents.
Psychological Impact Analysis on Adolescents with Cyberchondria: a Literature Review Henny Indreswari; Shabrina Muyassirotul 'Aliyah; Achmad Miftachul 'Ilmi; Khairul Bariyyah
Psychocentrum Review Vol 4, No 3 (2022): Psychocentrum Review
Publisher : Universitas Indraprasta PGRI, Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26539/pcr.431814

Abstract

The development of information and communication technology has led teenagers to use gadgets and the internet for prolonged periods of time. Besides being used as a means of entertainment and communication, teenagers nowadays tend to search for health information through the internet. However, some people are anxious about their health condition and begin to diagnose themselves or seek certainty on the internet. Excessive searching for health information on the internet can lead to cyberchondria, which is associated with fear and anxiety. To support these efforts, this study aims to analyze the psychological impact of cyberchondria on teenagers. The methodology employed in this study was a literature review that involved five stages: gathering literature, selecting relevant materials, evaluating the literature, drawing conclusions, and discussing the research results, using a total of 12 relevant articles. The results showed that the psychological impact of cyberchondria on teenagers consisted of cognitive, affective, and conative effects. Moreover, cyberchondria can also cause non-specific somatic complaints in teenagers. The findings of this study can serve as a reference for future researchers interested in the topic of cyberchondria