Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Metathesis: Journal of English Language, Literature, and Teaching

Apology Response Strategies Performed by EFL Learners Sri Waluyo
Metathesis: Journal of English Language, Literature, and Teaching Vol 1, No 2 (2017): METATHESIS
Publisher : English Education Study Program, Faculty of Education and Teachers Training, Tidar Univer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/metathesis.v1i2.469

Abstract

This research aims at scrutinizing apology response (AR) strategies performed by EFL learners in one of reputable universities in Indonesia. The research employed descriptive qualitative method in analyzing the data to figure out categories of the AR strategies performed and also to describe the factors which influenced the realization of AR strategies. Samples were selected with purposive sampling technique from 20 students in the final semester of English Department who were ranked as the Top 10 GPA in two available programs, i.e. English education and English literature. The technique in collecting the data used oral discourse completion task (DCT) that contained participants’ responses on the given apology situations. In general, the results showed that the four main AR strategies were performed by all the twenty participants with, specifically; 27 out of 33 extended strategies were detected. In detailed, the possible reasons which influence the realization of utterances produced by participants were significant roles of power, relation, setting of situations, and the degree of mistakes which correlated the participants with the addressees.Keywords: Apology Response Strategies; Interlanguage Pragmatics; EFL Learners.
Using Adobe Flash-Based Game to Educate Children about Covid-19 Ratih Laily Nurjanah; Sri Waluyo; Ahmad Fauzi Anggi Ariesta Kusuma
Metathesis: Journal of English Language, Literature, and Teaching Vol 4, No 3 (2020): Metathesis: Journal of English Language, Literature, and Teaching
Publisher : English Education Study Program, Faculty of Education and Teachers Training, Tidar Univer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/metathesis.v4i3.2727

Abstract

Some protocols published by WHO during this outbreak are to keep safe distance with minimum 1 meter, wear face masks especially in public places. Other health protocols such as wash hands using soap or hand sanitizer or have shower after being at home from work or other places are also being campaigned by government. However, most information provided used difficult language and hard to understand by children. This study therefore attempts to combine all of those backgrounds by creating a digital game related to Covid-19 which hopefully will provide positive contribution during this hard time. Furthermore, this game attempts to cover the right for children to access online gaming while keep educating them and protecting them from negative influences. This research employed Doppler Interactive Game Design Life Cycle as proposed by Joshua McGracth which basically consists of 6 iterative phases (Ramadan & Widyani, 2013), but here stopped at the testing process. Software used to develop this game were Adobe Flash and Adobe Premiere. The development if this game is also assessed appropriate by parents and English teachers in terms of the layout, the language or terms appropriateness, and the effectiveness.