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Journal : Jurnal Pengabdian dan Edukasi Sekolah (Jubaedah)

PELATIHAN PEMBUATAN E-LKPD MELALUI LIVEWORSHEETS DAN CANVA DI SMPN 3 MERAUKE Novike Bela Sumanik; Lamtiar Ferawaty Siregar
Jubaedah : Jurnal Pengabdian dan Edukasi Sekolah (Indonesian Journal of Community Services and School Education) Vol. 3 No. 1 (2023): Jurnal Pengabdian dan Edukasi Sekolah (Jubaedah)
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jub.v3i1.112

Abstract

Teachers must have competence in the field of technology. This is due to advances in technological development so that teachers must be innovative and creative so that the learning process is not boring. One way is to optimize the use of e-LKPD learning media through the Canva application and liveworksheets. This service aims to improve teachers' pedagogical competence and digital literacy in creating interactive e-LKPD through the Canva application and liveworksheets. This service partner is SMPN 3 Merauke. Subjects who participated in the training were 17 teachers as participants. The methods in this service are theory, practice and question and answer. In this activity the participants were also given a module as a facility in making e-LKPD independently. The conclusion of this service program is that partner problems are resolved and there is an increase in teacher pedagogic competence and digital literacy in making interactive e-LKPD, this is evident from teachers implementing e-LKPD in learning. Therefore, the output target was achieved which showed an increase in partners' skills in making e-LKPD. Teachers at SMPN 3 Merauke expect another training program to train their skills in developing instructional media
PELATIHAN ASESSMENT ONLINE BERBASIS GAME EDUCATIF MELALUI APLIKASI QUIZIZZ DI SMPN 3 MERAUKE Nova Lina Sari Habeahan; Novike Bela Sumanik
Jubaedah : Jurnal Pengabdian dan Edukasi Sekolah (Indonesian Journal of Community Services and School Education) Vol. 3 No. 1 (2023): Jurnal Pengabdian dan Edukasi Sekolah (Jubaedah)
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jub.v3i1.114

Abstract

The Covid-19 pandemic has forced teachers to have skills in using various applications to support the learning process. This service aims to improve teachers' pedagogic competence and digital literacy in educational game-based online assessments through the quizizz application at SMPN 3 Merauke. This service is focused on making interactive quizzes and how to assess using the quizizz application. This service will be carried out on October 28, 2021 at SMPN 3 Merauke. The number of participants who attended were 20 people. The methods used in this service are lectures, discussions and demonstrations. The results obtained in this service are training using the Quizizz learning media can help teachers improve pedagogic competence. So that learning in the classroom is more fun and makes students' learning motivation increase because it is covered with games. What is no less important is being able to help teachers in terms of assessment because grades automatically appear so that both teachers and students get benefits and benefits. This service also increases the digital literacy of teachers at SMPN 3 Merauke because they can deftly create questions using Quizizz media