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Media Pembelajaran Berbasis Android Mata Pelajaran Desain Grafis Kelas X Joko Kuswanto
EDUTIC Vol 6, No 2 (2020): MEI 2020
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (316.754 KB) | DOI: 10.21107/edutic.v6i2.7073

Abstract

This study aims to develop android-based learning media on the subjects of grafic design class X. The research method used is research development with stages of designing, production, evaluation, and analyzing data by percentage. Based on different stages the trial was being done to experts: media experts (78,30) , the design (78), and the matter (80). So the percentage of overall value on the validation experts have eligibility criteria good. To scale individuals (80), small group (80,05) and field test (80,5). So the total value of the average percentage on of respondents with criteria good.
Modul Interaktif Mata Pelajaran Matematika Kelas VII Joko Kuswanto
J-PiMat : Jurnal Pendidikan Matematika Vol 4, No 2 (2022): J-PiMat
Publisher : Prodi Pendidikan Matematika STKIP Persada Khatu;istiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/j-pimat.v4i2.1995

Abstract

Kegiatan pembelajaran akan menjadi bermakna bagi peserta didik bila dilakukan dalam lingkungan yang nyaman dan memberikan rasa aman bagi peserta didik serta di dukung dengan adanya bahan ajar. Salah satu bentuk bahan ajar interaktif adalah modul interaktif. Fenomena yang terjadi saat ini, masih sedikit guru yang menggunakan modul interaktif untuk membantu menjelaskan materi pelajaran khususnya mata pelajaran matematika kelas VII. Berdasarkan kondisi tersebut, perlu adanya pengembangan modul interaktif dengan harapan pembelajaran dikelas tidak membosankan dan dapat meningkatkan motivasi belajar siswa
Pengembangan Game Berhitung dengan Menggunakan Visual Basic 6.0 pada Mata Pelajaran Matematika Kelas II di SD Negeri Joko Kuswanto
Jurnal Educative: Journal of Educational Studies Vol 2, No 1 (2017): Juni 2017
Publisher : Institut Agama Islam Negeri Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (571.997 KB) | DOI: 10.30983/educative.v2i1.321

Abstract

Penelitian ini bertujuan untuk mengembangkan media berupa game pembelajaran berhitung untuk Sekolah Dasar kelas II dengan menggunakan program Visual Basic 6.0 selain itu penelitian ini digunakan untuk mengetahui dan mendeskripsikan kelayakan dari game berhitung untuk Sekolah Dasar dan peningkatan keinginan belajar siswa kelas II di SD N 3 OKUT. Dalam penelitian dan pengembangan ini menggunakan metode prosedural dengan teknik pengumpulan data adalah kunsioner yang berupa angket. Analisis data dilakukan dengan mengunakan rumus persentase. Hasil penelitian menunjukkan dari tiga tahap uji coba. Uji tahap satu yaitu ahli media dengan hasil dalam penggunaan warna huruf dengan persentase 78,33% dengan predikat baik dan penggunaan program 100%, lalu untuk ahli desain dengan hasil persentase 83,69% dengan predikat baik dan ahli materi dengan hasil persentase 80,43% dengan predikat baik dilihat dari uji tahap ini maka produk game berhitung dapat diterima dengan baik. Uji tahap dua yaitu uji coba skala kecil dengan hasil analisis yaitu 80,21% dengan mendapat predikat baik. Selanjutnya uji tahap tiga yaitu uji coba skala besar dengan hasil analisis yaitu 86,14 % dengan predikat sangat baik, jadi produk ini telah layak dan diterima baik oleh responden. Berdasarkan aplikasi yang telah dibuat, peneliti menyarankan agar menambahkan level permainan agar permainan lebih menarik dan menyenangkan Kata Kunci: Permainan, visual basic 6.0.
Pengembangan Media Pembelajaran Modul Interaktif Pada Mata Pelajaran PKn Kelas VIII Putri Diamar; Joko Kuswanto; Jumdapi Okta
BaJET (Baturaja Journal of Education Technology) Vol 3 No 2 (2019): Baturaja Journal of Educational Technology
Publisher : Program Studi Teknologi Pendidikan FKIP UNBARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (232.896 KB)

Abstract

Tujuan penelitian ini adalah untuk mengembangkan Media Modul Interaktif Menggunakan Adobe Flash Cs 6 Pada Mata Pelajaran PKn Kelas VIII di SMP Sentosa Bhakti. Jenis penelitian yang digunakan adalah penelitian Research and Development (R&D). Model yang digunakan adalah model prosedural dengan teknik pengumpulan data berupa angket. Data hasil penelitian dianalisa dengan menggunakan rumus persentase. Dari hasil uji coba, ahli media, memberikan nilai 86,15% dengan kriteria “baik”, ahli desain menilai produk yang dibuat dengan persentase 79,68% dengan kriteria “baik”, dan ahli materi menilai produk yang dibuat dengan persentase 87,36% dengan kriteria “baik”. Pada uji produk skala perorangan diperoleh rata-rata presentase 91,20% dengan kriteria “baik sekali”. Kemudian dilakukan uji coba produk skala kecil diperoleh rata-rata persentase 89,20% dengan kriteria “baik sekali”. Selanjutnya dilakukan uji coba produk skala besar diperoleh rata-rata persentase 88,75% dengan kriteria “baik sekali”. Dengan demikian produk Media Pembelajaran Modul Pada Mata Pelajaran Kelas VIII yang dikembangkan layak digunakan dalam pembelajaran di sekolah.
Penerapan Metode Simple Additive Weighting (SAW) Untuk Penilaian Kinerja Dosen Joko Kuswanto; Jum Dapiokta; Yelmi Yunarti; Anita Adesti
JURNAL UNITEK Vol. 15 No. 2 (2022): Juli - Desember
Publisher : Sekolah Tinggi Teknologi Dumai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52072/unitek.v15i2.461

Abstract

Penelitian ini bertujuan Untuk melihat sejauh mana kinerja dosen dalam melaksanakan tridharma maka diperlukan sebuah penilaian. Sistem penilaian kinerja dosen yang dilakukan oleh Universitas Baturaja selama ini masih belum semua terkomputerisasi, seperti pada perhitungan nilai kriteria-kriteria penentu keputusan sehingga pengambilan keputusan masih membutuhkan waktu yang lama. Tujuan penelitian ini adalah menerapkan metode Simple Additive Weighting untuk penilaian kinerja dosen. Metode ini dipilih karena mampu menyeleksi alternatif terbaik dari sejumlah alternatif. Hasil akhir dapat disimpulkan bahwa sistem dapat digunakan untuk melakukan penilaian kinerja dosen.
Sistem Pakar untuk Mendiagnosa Penyakit Syaraf dengan Metode Forward Chaining Joko Kuswanto; Leni Pebriantika; Sulia Ningsih
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 3 No. 2 (2022): Oktober 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v3i2.587

Abstract

The development of information technology that is developing rapidly, is very helpful in all aspects and even able to process, adopt and think like a human being called an expert system. The expert system that will be built is to diagnose neurological diseases. The method used in this study is forward chaining which is considered simple but easy to understand. With the existence of an expert system, it is hoped that ordinary people can solve complicated problems in this case neurological diseases that can actually only be solved with the help of experts. For experts themselves, the existence of an expert system will also help their activities as a very experienced assistant. From the results of the tests that have been carried out, it shows that the expert system is suitable for use to diagnosea neurological disease
Implementasi Metode Simple Additive Weighting Untuk Seleksi Penerimaan Beasiswa Joko Kuswanto
Bulletin of Computer Science Research Vol. 3 No. 2 (2023): Februari 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v3i2.230

Abstract

One factor that can support student enthusiasm for learning is the existence of educational assistance in the form of scholarships. Various types of scholarships are given to students who have achievements both academic and non-academic achievements. Conditions that often occur in the process of awarding scholarships, the assessment is not always decided based on definite considerations and predetermined criteria. The process of determining the provision of scholarships to students will be more effective and efficient if you use a decision support system. With the existence of a decision support system, it can help the selection team in the selection process of scholarship recipients so as to speed up the decision-making process based on predetermined criteria. The decision support system to be built applies the Simple Additive Weighting (SAW) method. With the new system, it is expected to help the selection team related to managing applicant data, selection and proposal of scholarship recipients can be done more easily and quickly.
Penerapan Metode Weighted Product (WP) untuk Menentukan Penerimaan BLT di Desa Rawasari Joko Kuswanto; Ardha Febriyanti Wulandari; Indri Yani; Sheyla Rizky Novanto Samudra; Jum Dapiokta
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 3 No. 5 (2023): April 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v3i5.750

Abstract

One of the government's programs to overcome poverty problems is the distribution of Bantuan Langsung Tunai (BLT). Bantuan Langsung Tunai (BLT) is a form of assistance from the government as a form of compensation from the increase in the price of Fuel Oil (BBM). In providing BLT to rural communities in Indonesia, the government has certainly set several criteria in determining who is entitled to receive the assistance.  Therefore, a decision support system is needed that can help provide recommendations for choices in effective and efficient decision making.  The decision support system to be built applies the Weighted Product (WP) method in accordance with administrative assessment criteria and BLT information, so that information can be conveyed quickly and administrative management is more transparent and effective. After searching for vectors to get a BLT, the largest vector value of 0.06006 obtained by Rizki thus Rizki's feasible alternatives became a priority to get BLT-Dana Desa and were recommended in receiving assistance.
Implementation of Simple Additive Weighting For Scholarship Admission Selection Joko Kuswanto; M Nang Al Kodri; Trisilia Devana; Leni Pebriantika; Sulia Ningsih
TIERS Information Technology Journal Vol. 4 No. 1 (2023)
Publisher : Universitas Pendidikan Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38043/tiers.v4i1.4022

Abstract

Various types of scholarships are given to students who have achievements both academic and non-academic achievements. Conditions that often occur in the process of awarding scholarships, the assessment is not always decided based on definite considerations and predetermined criteria. Therefore, a decision support system is needed that can assist the scholarship selection team in making effective and efficient decisions. The decision support system to be built applies the Simple Additive Weighting (SAW) method with criteria such as IPS, GPA, Parents' Income, Number of Dependents of parents and Achievement. With the new system, it is expected to help the selection team related to managing applicant data, selection and proposal of scholarship recipients can be done more easily and quickly. After calculation, the highest score of 90.5 was obtained on behalf of Candra K which deserves to be a priority and recommended in receiving scholarships.
Penerapan Case Based Reasoning Dalam Memprediksi Masa Tunggu Kerja Calon Alumni Abdul Rahman; Pujianto; Joko Kuswanto
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 3 No. 6 (2023): Juni 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v3i6.849

Abstract

Alumni are assets for an educational institution, can illustrate how the vision and mission of the alumni home institution are achieved. Educational institutions need to track their graduates, this is done as a source of information and to find out the absorption, process, and position of graduates in the world of work and assist government programs in mapping the needs of the world of work with competencies obtained from universities. In addition, to increase the accreditation of a university, college or department. So important is alumni data in the world of work, there is a need for a system to predict the waiting points for alumni to work. The purpose of this study is  to apply the Case Based Reasoning in predicting the waiting period of prospective alumni at Baturaja University using the K-Neareast Neigbor algorithm. Reasoning is based on 14 attributes with 10 rule bases. Based on the representation of the new case, the similarity value of the old case with the new case is 0.64