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Pengembangan Media Ajar Interaktif Menggunakan GeoGebra untuk Guru-guru SMA Kabupaten Hulu Sungai Tengah Harja Santana Purba; Delsika Pramata Sari; Muhammad Hifdzi Adini; Ahmad Yogi; Muhammad Rizaldy Ervan; Fahrul Ikhsan Hidayatullah; Haili Sahwardi
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 4, No 3 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v4i3.5826

Abstract

: Tujuan dari program pengabdian kepada masyarakat (PKM) ini adalah melatih kemampuan guru menggunakan GeoGebra dalam pengembangan media ajar interaktif. Kegiatan pelatihan ini dilaksanakan tatap muka secara langsung dengan 21 peserta. Peserta merupakan guru anggota MGMP Matematika SMA Kabupaten Hulu Sungai Tengah. Pelaksanaan pelatihan pada 5 Juli 2022. Kegiatan ini menghasilkan modul GeoGebra yang digunakan oleh peserta dalam pelatihan. Pelaksanaan pelatihan diawali dengan materi pengenalan dan penyamaan persepsi tentang media pembelajaran interaktif, dilanjutkan dengan pelatihan penggunaan GeoGebra dengan fitur-fiturnya, sampai pembuatan lembar kerja peserta didik interaktif. Selanjutnya, untuk evaluasi kegiatan dilakukan pengisian kuesioner Google Form untuk pengumpulan data feedback dari peserta. Berdasarkan hasil perolehan data dan hasil projek yang telah dikerjakan peserta, menunjukkan bahwa peserta memahami dan mengikuti kegiatan pelatihan dengan antusias yang tinggi. Dengan demikian, diharapkan akan ada pelatihan GeoGebra dengan eksplorasi yang lebih dalam untuk meningkatkan pengetahuan guru matematika tentang penggunaan media pembelajaran interaktif dalam pembelajaran di kelasnya. This community service program's purpose was to improve teachers' ability to use GeoGebra in developing interactive teaching media. This training activity was carried out face-to-face with 21 participants. Participants were teachers who were members of the MGMP Matematika SMA of Hulu Sungai Tengah Regency. Implementation of the training on July 5, 2022. This activity resulted in the GeoGebra module, which the participants in the training used. The implementation of the training began with the introduction and equalization of perceptions about interactive learning media, followed by training on the use of GeoGebra with its features to the creation of interactive student worksheets. Furthermore, for the evaluation of the activities, a Google Form questionnaire was filled out to collect feedback data from participants. Based on the data acquisition results and the projects that participants had carried out, it showed that participants understand and participate in training activities with high enthusiasm. Thus, it was hoped that there would be GeoGebra training with a deeper exploration to increase the knowledge of mathematics teachers about the use of interactive learning media in learning in their classrooms.
Multimedia Interaktif Berbasis Web pada Materi Sistem Pencernaan Manusia Menggunakan Metode Demonstrasi untuk Kelas VIII Mustika Nur Oktaviani; Muhammad Hifdzi Adini
Computing and Education Technology Journal Vol 2 (2022)
Publisher : Pendidikan Komputer FKIP Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (675.549 KB)

Abstract

Media pembelajaran berbasis web merupakan media yang dapat menyajikan materi pembelajaran yang dapat diakses melalui internet kapan saja dan dimana saja. Media pembelajaran ini dirancang dan dikembangkan secara interaktif dengan komponen multimedia seperti teks, gambar, audio, dan video. Penelitian ini memiliki tujuan, yaitu: (1) mengetahui cara mengembangkan media pembelajaran berbasis web pada materi Sistem Pencernaan Manusia dengan metode demonstrasi untuk kelas VIII. (2) mengetahui kelayakan media pembelajaran berbasis web pada materi Sistem Pencernaan Manusia dengan metode demonstrasi untuk kelas VIII ditinjau dari kevalidan, kepraktisan, keefektifan. Metode penelitian dalam pengembangan ini yaitu metode Penelitian dan Pengembangan (research & development) dengan model pengembangan ADDIE, yang terdiri dari lima tahap, meliputi Analysis, Design, Development, Implementation, dan Evaluation. Penelitian media pembelajaran ini menggunakan subjek sebanyak 21 orang peserta didik dan 1 orang guru MTs Negeri 2 Kota Banjarmasin. Teknik pengumpulan data pada penelitian ini menggunakan observasi, angket dan tes hasil belajar. Sedangkan, instrument pengumpulan data yang digunakan yaitu lembar validasi  materi dan media, soal tes hasil belajar, serta lembar respon pengguna. Hasil penelitian yang telah dilakukan yaitu: (1) pengembangan media pembelajaran interaktif berbasis web pada materi sistem pencernaan manusia menggunakan metode demonstasi ini di buat dengan menggunakan teknologi pemrograman HTML, CSS, Bootstrap, JavaScript, JSON, serta Canva, Filmora, Firebase dan Netlify sebagai penunjang dalam pengembangan media pembelajaran. (2) kelayakan media pembelajaran dapat diketahui dengan hasil uji kevalidan oleh 2 orang pakar materi diperoleh persentase 94,5% dengan kriteria kevalidan sangat tinggi dan 2 orang pakar media diperoleh persentase 76,3% dengan kriteria kevalidan sangat tinggi. Hasil respon pengguna diperoleh dari peserta didik dan guru terhadap media pembelajaran menunjukkan kriteria praktis. Hasil belajar peserta didik diperoleh peningkatan dengan skor rata-rata N-Gain sebesar 0,55 dengan kategori Sedang/Efektif. Sehingga media pembelajaran yang telah dikembangkan dapat dikatakan layak karena memenuhi keriteria kevalidan, kepraktisan, dan keefektifanWeb-based learning media is a medium that can present learning materials that can be accessed through the internet anytime and anywhere. This learning medium is designed and developed interactively with multimedia components such as text, images, audio, and video. This research has a purpose: (1) know how to create web-based learning media on Human Digestive System materials with demonstration methods for class VIII. (2) knowing the feasibility of web-based learning media on Human Digestive System materials by demonstration methods for class VIII is reviewed from validity, practicality, and effectiveness. This research method in development is the Research and Development method (research & development) with the ADDIE development model, consisting of five stages, including Analysis, Design, Development, Implementation, and Evaluation. This learning media research uses the subjects of 21 students and 1 teacher of MTs Negeri 2 Banjarmasin City. This study's data collection techniques used observations and questionnaires and tested learning outcomes. Meanwhile, the data collection instruments used are material and media validation sheets, learning results test questions, and user response sheets. The results of the research that has been conducted are: (1) the development of web-based interactive learning media in human digestive system materials using this method of demonstration is created using HTML, CSS, Bootstrap, JavaScript, JSON programming technology, and Canva, Filmora, Firebase and Netlify as support in the development of learning media. (2) the feasibility of learning media can be known by the valid test results of 2 material experts who obtained a percentage of 94.5% with very high valid criteria, and 2 media experts obtained a percentage of 76.3% with very high validation criteria. The results of user responses obtained from learners and teachers to learning media show practical criteria. Learners' learning outcomes have increased with an average N-Gain score of 0.55 in the Medium / Effective category. The learning media that has been developed can be said to be feasible.
Pengembangan Media Pembelajaran Berbasis Web pada Materi Bilangan Bulat dengan Metode Tutorial Erina Olty Cicilia Dewi; Muhammad Hifdzi Adini
Computing and Education Technology Journal Vol 2 (2022)
Publisher : Pendidikan Komputer FKIP Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (355.554 KB)

Abstract

Pada program pembeIajaran tutoriaI, komputer berperan membantu tugas guru sebagai pendidik (tutor) daIam penyampaian materi pembeIajaran. OIeh karena itu peneIitian ini memiIiki tujuan untuk mengembangkan media pembeIajaran berbasis web pada materi BiIangan BuIat dan menganaIisis keIayakan media pembeIajaran. Metode peneIitian yang digunakan daIam pengembangan media ini adaIah Research and Development (R&D) serta menggunakan modeI ADDIE dengan Iima tahapan yaitu Analysis, Design, Development, Implementation, dan Evaluation. Uji coba diIakukan di SDN SaIam Babaris 2 pada buIan Oktober 2020. Subjek peneIitian pada pengembangan media pembeIajaran ini adaIah vaIidator materi dan vaIidator media masing-masing dua orang vaIidator, tiga orang guru serta sepuIuh peserta didik di SDN SaIam Babaris 2 pada tahun ajaran 2020/2021. HasiI dari peneIitian ini adaIah media pembeIajaran berbasis web dikembangkan menggunakan perangkat Iunak atau software yaitu text editor berupa Notepad++, Ispring, InkScape, Firebase, Web Browser Chrome digunakan untuk membaca dan menampiIkan informasi yang dibuat menggunakan text editor Notepad++ berupa HTML, CSS, dan JavaScript. Secara keseIuruhan, media pembeIajaran yang dikembangkan teIah memenuhi standar minimaI vaIiditas, kepraktisan, dan efektivitas media pembeIajaran, sehingga dapat dikatakan media pembeIajaran ini Iayak untuk digunakan. 
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEB PADA MATERI PENGETAHUAN DASAR PEMETAAN DENGAN METODE TUTORIAL Eka Margita; R. Ati Sukmawati; Muhammad Hifdzi Adini
Computing and Education Technology Journal Vol 3, No 1 (2023): APRIL
Publisher : Pendidikan Komputer FKIP Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/cetj.v3i1.8404

Abstract

Abstrak. Pemanfaatan teknologi pendidikan penting untuk meningkatkan kualitas pendidikan. Dengan memanfaatan teknologi dapat dihasilkan media pembelajaran yang lebih kreatif. Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis web pada materi pengetahuan dasar pemetaan dengan metode tutorial dan menganalisis kelayakan pengembangan media pembelajaran interaktif berbasis web ditinjau dari validitas, kepraktisan, dan efektivitas. Penelitian ini berdasarkan model pengembangan Prototype. Subjek peneliti 16 peserta didik dan 1 orang guru SMA Muhammadiyah 1 Banjarmasin, validasi 2 orang ahli materi dan 2 orang ahli media. Penelitian ini menghasilkan media pembelajaran interaktif berbasis web pada materi pengetahuan dasar pemetaan dengan metode tutorial yang dikembangkan menggunakan teknologi HTML, CSS, Bootstrap, Javascript, Firebase, dan Arcgis. Media pembelajaran telah valid dengan kategori sangat tinggi, media pembelajaran dikategorikan praktis ditinjau dari respon guru dan peserta didik dinyatakan sangat praktis, media pembelajaran dikatakan efektif dalam kategori sedang. Maka, disimpulkan bahwa media pembelajaran interaktif yang dikembangkan layak untuk digunakan dalam proses pembelajaran pengetahuan dasar pemetaan.
Training on Blended Learning Management with the Assistance of Google Suite to Enhance Integrated Classroom Management R. Ati Sukmawati; Novan Alkaf Bahraini Saputra; Muhammad Hifdzi Adini; Mitra Pramita; Yogie Prayoga; Muhammad Iman Rizqullah; Abdul Rasyied; Nabila Najmi
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 6, No 2 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v6i2.10211

Abstract

Technology-based learning has been widely applied at various levels because it offers benefits and convenience for teachers and students. One example is a combination of offline and online learning called blended learning. It's just that teachers, both the concept and how to apply it, do not fully know this application; therefore, it is necessary to conduct training on the concepts and steps of application and supporting technology for blended learning for teachers. Mastery of applications in the Google Suite environment (Google Classroom, Google Forms, Google Docs, Google Slides, and Google Sheets) is important to manage blended learning optimally. This community service program aims to help teachers improve their competence in mastering IT for learning through training activities and mentoring in blended learning management utilizing Google Suite. The Participatory Action Research (PAR) method used in this activity provides space for participants to be active in learning the concepts and supporting technologies of blended learning. SMP Negeri 3 Banjarmasin is willing to be a partner in this activity. The needs of participants are the main foundation for the implementation of this training. Participants consisted of 24 people who came from various service periods and fields. The evaluation results of this activity revealed that 100% of participants believed it was easy to apply blended learning with the help of Google Suite. In addition, 92% of participants thought using Google Suite would make asynchronous classes more interesting. This activity succeeded in increasing the competence of participants in mastering IT, which was integrated into learning.
DEVELOPMENT OF WEB-BASED INTERACTIVE LEARNING MEDIA ON THE TOPIC OF LIVING ORGANISM ADAPTATION USING THE TUTORIAL METHOD R Ati Sukmawati; Khairunnisa Khairunnisa; Ratna Yulinda; Muhammad Hifdzi Adini; Harja Santana Purba; Nur Syifa Ningrum
QUANTUM: Jurnal Inovasi Pendidikan Sains Vol 15, No 1 (2024): April 2024
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/quantum.v15i1.17489

Abstract

Web-based interactive learning media is a computer-based learning media, which was developed to provide feedback on user activities. The aim of this research is to develop appropriate web-based interactive learning media, on material on the adaptation of living things, using the tutorial method. The type of research used is Research and Development with the ADDIE development model, which has stages of analysis, design, development, implementation and evaluation. The test subjects were sixth grade students at SDN Sungai Miai 11 Banjarmasin. Data collection techniques were carried out using questionnaire techniques and test techniques. The data analysis techniques used are descriptive statistics and n-gain. The result of this research is web-based interactive learning media on the adaptation of living things using the tutorial method, which was developed using HTML, CSS, Bootstrap, Javascript, JSON, Firebase, Canva and Netlify technology. The results of the analysis show that the learning media material content is valid, in the very high category, while the media validity value is in the high category. The results of the practicality test show that the media is declared practical, with student responses on average agreeing. The media is also declared effective, with an n-gain value for medium qualifications and average student learning outcomes above the KKM. Therefore, web-based interactive learning media, on the adaptation of living things, using the tutorial method is declared suitable for use as supporting media in science learning in sixth grade.