Claim Missing Document
Check
Articles

Found 17 Documents
Search

Effect Of The Body Mass Index To Body Fat Asep Prabowo; Achmad Sofyan Hanif; James tangkudung
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 4 No 2 (2020): SEPTEMBER (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v4i2.11710

Abstract

Many sports nutritionist noted that the loss of weight, or more accurately, to lose body fat, is the main reason athletes asking for nutritional counseling. This study aims to determine the effect of BMI on body fat. The place of research was conducted at the martial arts athlete of the Indonesian National Sports Committee (KONI), Karawang Regency. This research method uses causal studies and path analysis testing. This study uses 14 respondents as research samples drawn based on purposive sampling with the criteria of athletes who are actively training for more than 2 years and have excess weight. The research instrument used to collect BMI data with tanita and microtoise scales to measure BMI and BIA to determine body fat. The findings of this study are the coefficient value of the BMI pathway to body fat of -0.368 with a value of -4.127. Therefore the value of -test is smaller than the value of the table at dk = 9 for ? = 0.05 of -2.26 and the probability value of Sig. (0.003) <significant level (0.05), then H0 is rejected and H1 is accepted, which means there is a significant negative direct effect of BMI on body fat. In conclusion, there is a direct negative and significant effect of BMI on body fat, meaning that the better the BMI, the athlete does not guarantee good body fat.
West Kalimantan Recreational Sports Policy Evaluation Adiyudha Permana; Achmad Sofyan Hanif; Yusmawati Yusmawati; Whalsen Duli Agus Lauh
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 1 (2022): MARET (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i1.20181

Abstract

Recreational sports policy is a product of efforts made by sports organizations to meet the needs of community sports activists. Policies in each regional sport vary according to the region. This research aims towork programs, human resources, availability of facilities, and technical assistance in recreational sports in West Kalimantan Province. This research was carried out at the center of the West Kalimantan Province government in the field of sports, namely the Youth Sports and Tourism Office of West Kalimantan Province and the secretariat of the Indonesian Community Recreational Sports Committee (KORMI) West Kalimantan Province.. The method used ismixed methods research (MMR). The type of research isCIPP model evaluation model (Stufebeam's). Sampling technique with purposive sampling. The number of samples is 48 respondents. Data collection techniques are indirect communication, direct communication, and documentary study techniques. The analytical techniques used in qualitative research are data reduction, data presentation, and drawing conclusions. Analysis on the quantitative approach is the percentage and interval values. The results showed that the work program of the West Kalimantan Recreational Sports Organization had an average percentage value of 83.1% in the Very High category. The human resources of the West Kalimantan Recreational Sports Organization have an average percentage value of 83.9% in the Very High category. West Kalimantan Recreational Sports facilities have an average percentage value of 76.7% in the High category.
Sepaktakraw Smash Training Model Based on Training Aids Tool Wiwik Yunitaningrum; Achmad Sofyan Hanif; Yusmawati Yusmawati; Firmansyah Dlis
PendIPA Journal of Science Education Vol 4, No 2 (2020): MARCH - JUNE
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (317.631 KB) | DOI: 10.33369/pendipa.4.2.6-13

Abstract

This study results development aims to develop a sepaktakraw smash training model based on smash training aids. This research is based on a needs analysis with a survey method later according to the references and characteristics by looking at the analysis results of smash skill needs analysis model development based on media tools in the Pontianak city athletes packaged in print media products,  namely a training model book. This research uses a development research method that refers to the of Borg and Gall development stages, using Pontianak athletes sample, amounting to 40 people aged 12-17 years and included in the adolescents category. Based on needs analysis data obtained 100% of athletes need the development of a sepak takraw smash training model in Pontianak city athletes based on training aids and analysis by experts developing a sepaktakraw smash training model based on training aids in Pontianak city athletes is feasible so that it can be used in the first stage of group testing limited (stage 3 trials) totaling 20 athletes and field trials in stage 4 totaling 40 concluded that the exercise model was valid so that athletes and trainers could use it during training. Whereas the effectiveness test obtained t-count ? t-table (2.21-2.028 from the calculation results shows that there is a difference between the groups treated with the smash training model material that has been validated by experts (experimental group) experiencing progress results better training compared with a group that implement this type of training of trainers (control group) conclusion from these results is a model of skill training smash sepaktakraw-based tools drills smash in adolescent athletes Pontianak decent used as a medium for training in adolescent athletes.
Model Technique on Grabstart Swimming Branch using Video Media for Deaf-Children Anggri Dwi Nata; Achmad Sofyan Hanif; Abdul Sukur
PendIPA Journal of Science Education Vol 4, No 1 (2020): NOVEMBER - FEBRUARY
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (260.302 KB) | DOI: 10.33369/pendipa.4.1.54-58

Abstract

The goal of this study was to produce a grabstart swimming training model using video media in deaf children and to determine the effectiveness, efficiency and attractiveness of the training model. This study uses adopted model from Research & Development by Borg and Gall. Subjects of the study were 40 deaf children consisting of 20 experimental groups and 20 control groups. The instrument used was a swimming-start skill test. The research steps were needs-analysis, expert evaluation, small and large group-test. The effectiveness test determines the level of deaf swimming-start skills of children after being given a grabstart swimming training model. Based on the average pretest-posttest value of the experimental group that were 49.92 to 56.18, there was an increase of 6.26 while the average value of the pretest-posttest control group was 50.02 to 52.20 with an increase of 2.18. Thus, it could be seen that training using the grabstart swimming training model using video media is more effective than the control group. We concluded that (1) the grabstart training model of swimming sports using video media can be developed and applied to deaf children, (2) the grabstart training model of swimming sport using video media is effective in improving the deaf children's swimming-start skills.
MODEL LATIHAN SMASH DALAM PERMAINAN BOLA VOLI UNTUK PEMULA Samsu Nurfalah; Achmad Sofyan Hanif; Yasep Satyakarnawijaya
Jurnal Pendidikan Olah Raga Vol 8, No 1 (2019): Jurnal Pendidikan Olah Raga
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpo.v8i1.1216

Abstract

Penelitian dan pengembangan ini untuk menghasilkan produk berupa model latihan smash dalam permainan bola voli untuk pemula dan memperoleh data tentang pengembangan dan penerapan model latihan smash serta untuk mengetahui efektifitas model yang dihasilkan. Penelitian ini menggunakan metode Research and Development dari Borg and Gall. Subjek penelitian ini adalah anggota ekstrakulikuler Siswa SMA berjumlah 30 orang. Tahapan penelitian ini yaitu analisis kebutuhan, evaluasi ahli, ujicoba kelompok kecil, ujicoba kelompok besar, dan uji efektifitas model menggunakan tes smash bola voli  digunakan untuk mengetahui tingkat kemampuan smash atlet pemula, pretest diperoleh nilai rata-rata sebesar 15,05, dan posttest diperoleh nilai rata-rata 20,75. Berdasarkan analisis data menggunakan uji t disimpulkan bahwa terdapat perbedaan yang signifikan antara hasil pre-test dan posttest diberikan perlakuan model latihan smash yang dikembangkan. Dengan ini model latihan smash dalam permainan bola voli untuk pemula efektif untuk meningkatkan kemampuan smash bola voli.
Program Layanan Bimbingan Konsep Diri (Self Concept) Pada Siswa Tunalaras Achmad Sofyan Hanif; Sujarwanto --
Jurnal Pendidikan dan Kebudayaan Vol. 16 No. 7 (2010)
Publisher : Badan Standar, Kurikulum, dan Asesmen Pendidikan, Kemendikbudristek

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24832/jpnk.v16i7.508

Abstract

The purpose of this research is to find the guiding self-concept service program for unsociable children in SLB/E Surabaya. The result shows that: 1) was not still optimal yet to get guiding self-concept for developing aware of the importance the self in positioned self; 2) the issue of overcoming self concept through guiding was large enough especially to the education system in special school which did not view yet the need of counseling function; 3) the need of guiding application which multi technique in every overcoming problem that happens among the student including self concept issue of unsociable students. The technique applied in SLB/E Surabaya was systematic desensitization, to eliminate the student’s behavior which lead to boring action, Rational Emotive Therapy to prevent the student’s belief about self concept which was inappropriate to their need and skill, and information service through role play activity, experiment to gather and discussion. For the four subjects which included in limited trial showed that there was change self concept to the more positive such as; social behavior deviation frequency decreased more like saying politely, neat clothing, etc.,the students did not do the habit anymore to wait the teacher or instructor when performing the school task, based on the parent report, the students did not do the habit anymore that was not to pay attention the job, but started to be summarized or organized as the beginning position, the students started to be able to understand the they were a part of the school or family environment. ABSTRAKPenelitian ini betujuan untuk menemukan program layanan bimbingan konsep diri pada anak tunalaras di SLB/E Surabaya. Hasil penelitian menunjukkan bahwa: 1) masih belum optimal mendapat bimbingan konsep diri guna menumbuhkan kesadaran pentingnya diri dalam menempatkan diri; 2) kendala penanganan konsep diri melalui bimbingan masih cukup banyak terutama pada sistem pendidikan di SLB yang belum memandang perlu adanya fungsi Bimbingan Konseling; 3) Perlunya penerapan bimbingan yang multiteknik dalam setiap penanganan kasus yang terjadi pada siswa termasuk persoalan konsep diri siswa tunalaras. Teknik-teknik yang diterapkan di SLB/E Surabaya adalah desensitisasi sistematik, untuk mengeliminasi perilaku-perilaku siswa yang mengarah pada tindakan kebosanan, rational emotif terapy (RET) untuk menanggulangi keyakinan-keyakinan siswa tentang konsep diri yang tidak sesuai dengan kebutuhan dan kemampuannya, serta layanan informasi melalui kegiatan bermain peran, eksperimen bersama dan diskusi. Pada 4 (empat) subjek yang dikenakan dalam uji coba terbatas menunjukkan adanya perubahan konsep diri ke arah yang lebih positif seperti: frekuensi penyimpangan perilaku sosial semakin berkurang seperti berkata sopan, pakaian mulai rapi dsb, siswa tidak lagi melakukan kebiasaan menunggu bimbingan guru kelasnya atau instrukturnya apabila mengerjakan tugas sekolah, berdasarkan laporan dari orangtua siswa tidak lagi melakukan kebiasaan membiarkan pekerjaan yang ia kerjakan sendiri, tetapi mulai diringkas sendiri atau ditata seperti semula, siswa mulai dapat memahami bahwa dirinya itu bagian dari lingkungan sekolah atau lingkungan keluarga.
Biografi Prestasi Suryo Agung (Manusia Tercepat Asia Tenggara) Deni Maulana Suwanta; Achmad Sofyan Hanif; Widiastuti Widiastuti
Jurnal Speed (Sport, Physical Education, Empowerment) Vol. 2 No. 1 (2019)
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (484.662 KB) | DOI: 10.35706/speed.v2i1.2221

Abstract

Tujuan penelitian ini adalah untuk mengetahui bertujuan menggali secara detail dan mendalam mengenai kisah perjalanan hidup Suryo Agung serta menghasilkan catatan rekam jejak seorang atlet yang dapat memotivasi banyak orang yang selanjutnya. Penelitian dimana lokasi tempat pelaku dan (individu) berinteraksi dalam suatu aktvitas bersama. Dimana peneliti akan banyak bertemu dengan informan atau narasumber sehingga mempermudah peneliti dalam mengamati serta mendapatkan informasi yang akurat tentang tokoh yang di teliti,. Penelitian ini menggunakan metode kualitatif peneliti meneliti berdasarkan pengalaman penelitinya serta guna untuk mengumpulkan data dan menganalisis data. Prosedur penelitian Observasi, Wawancara mendalam dan Dokumentasi. Hasil penelitian ini  menunjukna bahwa Faktor yang berperan dalam pencapaian Prestasi Suryo Agung adalah faktor Keluarga dan Lingkungan. yang baik dimana Kedua orang Tua Suryo Agung dari semenjak kecil sudah mengajarkan Pendidikan karakter pada Suryo Agung. yang dimana akan di implemtasi oleh diri sendiri dalm mengambil suatu tindakan ataupun keputusan  dalam membentuk suatu pembiasaan diri sendiri secara terus menerus dan melatih kemampuan diri demi menuju kearah hidup yang lebih baik dan berpretasi dimasa depan
IMPLEMENTATION OF MOTOR DEVELOPMENT CHARACTERISTICS IN SEPAK TAKRAW TRAINING Abdul Aziz Hakim; Achmad Sofyan Hanif
JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT Vol 3 No 2 (2017): JIPES (Journal of Indonesian Physical Education and Sport)
Publisher : Program Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (624.429 KB) | DOI: 10.21009/JIPES.032.03

Abstract

This article will discuss about the characteristics of sports training that match the characteristic of child development. So hopefully by understanding it, sports training can achieve more optimal results. With the implementation of sports training in accordance with the characteristics of child development it will prevent achievement of peak performance too early. Through the theoretical adjustment between the main biomotor characteristics and the characteristics of motor development, in sepak takraw has been determined the initial age of training is 11 years old daughter and 12 year old son. So with the knowledge of this early age, can facilitate the making of training programs and sports football sepak takraw. So that the optimal achievement in sepak takraw can be achieved. Keywords: Characteristic of Motor Development, Biomotor Characteristics Sepak Takraw
THE INFLUENCE OF SPEED, AGILITY, COORDINATION OF FOOT, BALANCE AND MOTIVATION ON SKILL OF PLAYING FOOTBALL Ahmad Adil; James Tangkudung; Achmad Sofyan Hanif
JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT Vol 4 No 1 (2018): JIPES (Journal of Indonesian Physical Education and Sport)
Publisher : Program Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (746.193 KB) | DOI: 10.21009/JIPES.041.02

Abstract

This research uses survey method to see the influence between variables. Technique of data analysis using path analysis (path analysis). Path analysis technique is used to test the direct and indirect influence on speed, agility, coordination, balance and motivation to the playing skill of soccer student of Faculty of Sport Science Makassar public university. Technique of path analysis with SPSS program version 20.00 at significance level α = 0.05. The results of this study are as follows: (1) There is a positive influence of 0.612 between the speed of soccer playing skills and contributing 37.4% (2) There is a positive influence of 0.687 between agility to the skills of playing football and contribute 47.1% (3) There is a positive influence of 0.862 between eye-foot coordination of soccer playing skills and contributes 74.3% (4) There is a positive influence of 0.636 between the balance of soccer playing skills and contributes 40.4% (5) positive is 0.816 between motivation to soccer playing skill and contribute 66,6% (6) There is positive influence equal to 0,531 between speed to motivation and contribute equal to 28,2% (7) There is positive influence equal to 0,621 between agility to motivation and contribute equal to 38.6% (8) There is a positive influence of 0.743 anta (9) There is a positive influence of 0,564 between the balance of motivation and contribution of 31.8% (10) There is a positive influence of 0.824 between the speed of the skills of playing football through motivation and contributing 66.8% (11) There is a positive influence of 0.879 between agility of soccer playing skills through motivation and contributing 67.3% (12) There is a positive influence of 1.344 between foot-toe coordination of soccer playing skills through motivation and contributing 67 , 2% (13) There is a positive influence of 0.878 between the balance of soccer playing skills through motivation and contribute 67.0%. Keywords: Speed, agility, coordination, balance, motivation and the skills of playing football.
INFECTIOUS JUMP SKILLS Herli Pardilla; Mulyana Mulyana; Achmad Sofyan Hanif
JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT Vol 4 No 2 (2018): JIPES (Journal of Indonesian Physical Education and Sport)
Publisher : Program Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1208.81 KB)

Abstract

The aim of this research is to know the difference of learning method which consists of learning method part (A1), overall method (A2) and combination method (A3) with moderator of motor ability in improving skill. The experiment was conducted by using 2x3 factorial experimental method with population which used as target population. The research was student of Physical Education University of Riau Force 2016/2017 as many as 134 which consist of 89 son and 45 daughter. Sampling was done by selecting 27% of the highest score data and 27% lowest score. Result of hypothesis test 1) difference between group of method part (A1) with group of whole method (A2) equal to t0 (A1 x A2) = -1,699, p-value = 0,096 / 2 = 0,048 <0,05, mean h0 rejected. 2) the difference between the part method group (A1) and the combination method group (A3), worth t0 (A1xA3) = -3.490, p-value = 0.001 / 2 = 0.0005 <0.05, h0 is rejected. 3) the difference between the whole method group (A2) and the combination method group (A3) worth t0 (A2xA3) = -1.791, p-value = 0.080 / 2 = 0.040 <0.05, h0 is rejected. 4) Influence Interaction (Interaction Effect) Fo (AB) = 34,349 with p-value = 0,000 <0,05 or H0 is rejected. This means there is a very significant interaction effect. 5) Differences in skill jump results between high motor and high-motor (A1B1 - A2B1) methods were 3.496, p-value = 0.001 / 2 = 0.0005 <0.05 or H0 rejected. 6) Differences in skill jump results between high motor part and high motor combination method (A1B1 - A3B1) worth = 9.568, p-value = 0,000 / 2 = 0,000 <0.05 or H0 is rejected. 7) Differences in skill jump results between the overall method with high motor and high motor combination method (A2B1 - A3B1) worth = 6,072, p-value = 0.002 / 2 = 0.001 <0.05 or H0 is rejected. 8) The difference in the results of the jump skill between the part method with the low motor and the overall method with low motor (A1B2 - A2B2) worth = 0.286, p-value = 0.680 / 2 = 0.34> 0.05 or H0 is accepted thus, no there are differences.. 9) Differences in skipjack skill results between the low-motor part and low motor combination method (A1B2 - A3B2) = -1,800, p-value = 0.079 / 2 = 0.0395 <0.05 or H0 is rejected .10) Differences in skill jump results between overall and low motor methods and low motorized combination methods (A2B2 - A3B2) = -2.086, p-value = 0.043 / 2 = 0.0215 <0.05 or H0 is rejected. difference. Keywords: infectious jump skills, learning methods and motor skills