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Strategies of vocabulary learning employed by low-frequency-word level students in international class Vinindita Citrayasa; Elisabeth Marsella; Maria Setyaningsih Nernere
Journal on English as a Foreign Language Vol 12, No 1 (2022): Issued in March 2022
Publisher : Institut Agama Islam Negeri (IAIN) Palangka Raya, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/jefl.v12i1.3535

Abstract

The application and development of vocabulary learning strategies (VLS) lead to acquiring a more extensive vocabulary size and better performance in language acquisition. Students with different proficiencies might employ various VLS in their language learning process. This study aims to describe and analyze the vocabulary learning strategy used by low-frequency-word level students identified by vocabulary size test they took previously. This study adopted mix-method research by using questionnaires and interviews. The participants were university students of international programs majoring in industrial engineering, civil engineering, and business and economics. The students were identified in low-frequency-word level who were considered able to understand wide reading and specialized study. The findings showed that low-frequency-word level students primarily used dictionary, guessing, and activation strategies. The social strategy was identified as another alternative strategy to learn vocabulary. Google Translate was the most popular translating tool due to its practicality. Guessing meaning strategy was done when failing to find the desired words using an online translation machine. Moreover, the students used social media as the platform to implement the activation strategy. Meanwhile, note-taking, rehearsal, metacognitive strategies belong to the least used VLS as the students are not into intentional vocabulary learning.
Pemanfaatan Teknologi Informasi Digital Sebagai Media Iinformasi Gereja Santo Petrus Warak Elisabeth Marsella; Putri Nastiti; Fransiska Hernina Puspitasari
Komatika: Jurnal Pengabdian Kepada Masyarakat Vol 1 No 2 (2021): November 2021
Publisher : Pusat Penelitian dan Pengabdian Kepada Masyarakat, Institut Informatika Indonesia Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (591.505 KB) | DOI: 10.34148/komatika.v1i2.410

Abstract

Gereja dapat diartikan dalam dua hal, yaitu sebagai tempat beribadah umat Kristen dan juga suatu badan yang mengelola kegiatan-kegiatan umat Kristen, baik yang bersifat liturgis atau non-liturgis. Demikian pula dengan Gereja Santo Petrus Warak yang selalu mengagendakan kegiatan-kegiatan tersebut. Sejauh ini, Gereja tidak banyak memberitakan kegiatan atau perkembangan yang ada di Gereja karena beberapa keterbatasan, seperti media dan sumber daya. Akibatnya, banyak umat tidak tahu perkembangan gereja. Media yang sering digunakan Gereja untuk mendistribusikan informasi kegiatan adalah pengumuman, teks misa, tabloid, buletin, dan majalah Gereja. Kelemahan media ini adalah informasi terpisah-pisah sehingga dokumentasi kegiatan Gereja tidak terpusat. Hal itu dikarenakan proses pemberitaan dilakukan oleh banyak orang dan data tidak terpusat di Gereja. Melihat permasalahan tersebut, dibuatlah website yang dapat digunakan untuk menyebarkan informasi kepada umat Gereja. Pengurus Gereja dapat menginformasikan profil Gereja, kegiatan-kegiatan apa saja yang akan dilakukan di Gereja, dan formulir-formulir yang diperlukan untuk administrasi Gereja. Selain itu, website ini memungkinkan umat untuk berpartisipasi mengirimkan berita tentang kegiatan liturgis atau non-liturgis di wilayah masing-masing. Pembuatan fitur website ini bertujuan untuk menjawab tantangan terbatasnya sumber daya manusia untuk mengunggah berita secara berkala.
STUDENTS’ READINESS ON THE USE OF MEDIA IN LEARNING PROCESS Elisabeth Marsella; Bekty Sundoro Tandaningtyas
RETORIKA: Jurnal Bahasa, Sastra, dan Pengajarannya Vol 14, No 2 (2021)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/retorika.v14i2.20160

Abstract

In this era, English plays an important role in opening access to education and career. Regarding the significance, universities in Indonesia not only include English subjects in the curriculum, but they also use the English media for other subjects such as books, presentation slides, and video.  This application has been a complaint from students, especially the first-year students who are used to using Indonesian media. Therefore, this study aims to see first-year students’ readiness in using English media for the learning process. This study adopts a mixed-method approach using questionnaires and interviews. The result shows the students feel that they have good English skills, but the learning process using English media has not been optimized. Furthermore, this condition has affected the learning process.
Exploring Teachers’ Use of First Language (L1) in EFL Classroom Elisabeth Marsella
TEKNOSASTIK Vol 18, No 1 (2020): TEKNOSASTIK
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/ts.v18i1.483

Abstract

Teachers are always seen as the role model of the classroom. Students tend to imitate what the teachers speak and do, including in English classroom. It has been popular that in English classroom teachers impose the students to use English (L2) only. However, the practice showed that teachers still use L1 in their teaching. Regarding that fact, this study aims to investigate how teachers use first language (L1) in English classroom. The study involves experienced teachers from two private schools in Bekasi, a junior high school and a senior high school. Observations, video and audio recording, and interview were conducted to collect the data. From the data, it is obtained the teacher talk (TT) where the teachers mostly used English. Although the teachers used English and encouraged students to use English, it turned out that in some situation L1 is unavoidable. The teachers used L1 during the class learning. This teachers’ L1 was then analyzed from the perspective of initiation, response, feedback (IRF) exchange. The result shows that teachers performed typical acts and functions in the class interaction. Moreover, teachers’ L1 was not necessarily showing incompetence or reluctance to use L2. Rather, L1 use performed functions in the classroom that it helped teachers build students’ knowledge and manage the class more efficiently.
Perspektif Orang Tua Terhadap Game Online Felix Kurniawan; Jerryl Alfryano; Joshua Nicholas Wibawa; Elisabeth Marsella
KONSTELASI: Konvergensi Teknologi dan Sistem Informasi Vol. 2 No. 2 (2022): Desember 2022
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (202.924 KB) | DOI: 10.24002/konstelasi.v2i2.5294

Abstract

Game online merupakan permainan video yang bisa dimainkan dalam bentuk berbagai perangkat dan membutuhkan jaringan. Tujuan dari penelitian ini adalah mengetahui perspektif orang tua terhadap game online. Jenis penelitian ini menggunakan metode deskriptif kuantitatif. Pengambilan data dengan menyebarkan kuesioner menggunakan google form sebagai medianya dan diperoleh 35 orang tua mahasiswa Universitas Atma Jaya Yogyakarta angkatan 2019, 2020, dan 2021 serta dengan rata-rata hasil uji reliabilitas sebesar 0.855. Hasil penelitian ini menunjukkan bahwa orang tua yang menjadi objek penelitian ini didominasi oleh orang tua yang berjenjang pendidikan terakhir S1/sarjana sebesar 49 %, persepsi orang tua mengenai interaksi mahasiswa dengan game online cukup besar yang dimana tingkat kesenangan mahasiswa dalam bermain game online sebagian besar didominasi skala ordinal 4 = setuju dan waktu yang dihabiskan mahasiswa bermain game online dalam sehari sebagian besar lebih dari 3 jam, dan perspektif orang tua terhadap interaksi tersebut didominasi oleh skala ordinal 3 = netral.
Strategies of vocabulary learning employed by low-frequency-word level students in international class Vinindita Citrayasa; Elisabeth Marsella; Maria Setyaningsih Nernere
Journal on English as a Foreign Language Vol 12, No 1 (2022): Issued in March 2022
Publisher : Institut Agama Islam Negeri (IAIN) Palangka Raya, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/jefl.v12i1.3535

Abstract

The application and development of vocabulary learning strategies (VLS) lead to acquiring a more extensive vocabulary size and better performance in language acquisition. Students with different proficiencies might employ various VLS in their language learning process. This study aims to describe and analyze the vocabulary learning strategy used by low-frequency-word level students identified by vocabulary size test they took previously. This study adopted mix-method research by using questionnaires and interviews. The participants were university students of international programs majoring in industrial engineering, civil engineering, and business and economics. The students were identified in low-frequency-word level who were considered able to understand wide reading and specialized study. The findings showed that low-frequency-word level students primarily used dictionary, guessing, and activation strategies. The social strategy was identified as another alternative strategy to learn vocabulary. Google Translate was the most popular translating tool due to its practicality. Guessing meaning strategy was done when failing to find the desired words using an online translation machine. Moreover, the students used social media as the platform to implement the activation strategy. Meanwhile, note-taking, rehearsal, metacognitive strategies belong to the least used VLS as the students are not into intentional vocabulary learning.
An Analysis of Television Satire on Kiky Saputri’s Roasting in Lapor Pak! Putri Rindu Kinasih; Elisabeth Marsella
Journal of Pragmatics and Discourse Research Vol 3, No 1 (2023)
Publisher : ppjbsip

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51817/jpdr.v3i1.282

Abstract

Humor has always been and will remain to be part of the political landscape, even though it may take a temporary break from time to time. The range of political humor is immense, including roasting comedy. In general, past research has succeeded in showing the importance of roasting comedy and how it employs the figure of speech. The problem is although the roasting is broadcast on national television, none of them has examined it using the theory of television satire. Thus, this research aimed to analyze the presupposition of roasting comedy and to study the roasting comedy by using the heuristic structures of television satire, which include: space, target, rhetoric, media, and time. The writers used qualitative methods to analyze the data using critical discourse analysis (CDA). This study used Kiky Saputri’s roasting video of DKI Jakarta governor Anies Baswedan in Lapor Pak! comedy program. The video was taken from the YouTube account Trans7 Official entitled “Kiky ROASTING Anies Baswedan, Pasukan Auto Jantungan! | LAPOR PAK! (09/11/21) Part 4”. This program was selected for its popularity and has won the Indonesian Television Award (ITA) 2021 in the most popular non-drama primetime program category. Among the program's episodes, this episode has become viral with more than 6.8 million views and was widely published in major national news portals. From the analysis, it can be concluded that Kiky Saputri’s roasting comedy has a specific pattern. Furthermore, because the Lapor Pak! program fulfilled Jones' heuristic structure, Kiky Saputri's roasting Anies Baswedan attracted much attention.
Intermediate English Conversation Training for Indonesian Migrant Workers Elisabeth Marsella; Vinindita Citrayasa; Lucia Bening Parwita Sukci
GERVASI: Jurnal Pengabdian kepada Masyarakat Vol 7, No 1 (2023): GERVASI: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/gervasi.v7i1.4576

Abstract

This program aims to improve Indonesian migrant workers’ English conversation proficiency, run by Indonesian Diaspora Network Global. The program helped 35 workers from Hong Kong, Taiwan, Singapore, and Malaysia. Universitas Atma Jaya Yogyakarta assisted IDN Global with teaching materials and facilitators composed of three lecturers and three students. Understanding the workers’ need to master English skills, an intermediate English course program was designed with food as its theme. The program was conducted via Zoom every Wednesday from 21.00-23.00 Indonesian Western Time. Each meeting consisted of a lead-in, vocabulary activities, group discussion, class discussion, and reflection. Based on the reflection, interview, and the participants’ presentation activity, this program had been more conducted with a better structure in developing the participants’ involvement, confidence, and ability to communicate in English.
Evaluasi Functional Suitability, Performance Efficiency, Usability, dan Portability Berdasarkan ISO 25010 pada Aplikasi VR Gamelan Slenthem Michael Ezra Lianto; Clara Hetty Primasari; Elisabeth Marsella; Yohanes Priadi Wibisono; Mutiara Cininta
KONSTELASI: Konvergensi Teknologi dan Sistem Informasi Vol. 3 No. 1 (2023): Juni 2023
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/konstelasi.v3i1.6620

Abstract

Abstrak. Penelitian ini dilakukan dengan tujuan untuk menjamin kualitas dari aplikasi VR Gamelan Slenthem agar menghindari error serta menjamin berjalannya seluruh fungsi yang terdapat di dalamnya dengan menggunakan standar ISO 25010 selama pengujiannya. Aplikasi ini diharapkan dapat menjadi sarana pembelajaran alat musik gamelan, khususnya slenthem. Pengujian dilakukan pada 4 karakteristik berdasarkan pada standar ISO 25010 yaitu functional suitability, performance efficiency, usability, serta portability. Berdasarkan pengujian yang telah dilakukan, aplikasi VR Gamelan Slenthem ini dapat disimpulkan memenuhi standar ISO 25010 dengan nilai karakteristik functional suitability 1 (baik), karakteristik usability 93% (sangat layak), karakteristik performance efficiency 80% (layak), dan karakteristik portability yang baik. Hasil penelitian ini diharapkan dapat menjadi rekomendasi dalam pengembangan selanjutnya demi meningkatkan kualitas aplikasi VR Gamelan Slenthem.   Abstract. The aim of the research was to ensure the quality of VR Gamelan Slenthem application to avoid errors and ensure the operation of all the functions in the application by using ISO 25010 standard. Hopefully, this application can be a learning tool for gamelan musical instruments, especially slenthem. Testing was conducted using 4 characteristics of ISO 25010 that were functional suitability, performance efficiency, usability, and portability. Based on the testing, VR Gamelan Slenthem application can be concluded that it meets ISO 25010 standard with the functional suitability characteristic of 1 (good), usability characteristic of 86.16% (excellent), performance efficiency characteristic of 80% (adequate), and good portability characteristic. The result of this study can be used as a recommendation for further development to improve the quality of the VR Gamelan Slenthem application.
Identifikasi Faktor Loyalitas Pengguna pada Shopee Games Menggunakan Expectation-Confirmation Model (ECM) Alvin Alvin; Putri Nastiti; Elisabeth Marsella
Edu Komputika Journal Vol 10 No 1 (2023): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v10i1.61821

Abstract

Penelitian ini bertujuan untuk menganalisis berbagai faktor yang dapat mempengaruhi loyalitas pengguna dalam menggunakan Shopee Games. Penelitian ini menggunakan metode kuantitatif dengan teknik purposive sampling dalam pengumpulan responden. Jumlah data sampel yang dikumpulkan sebanyak 404 dan dilakukan metode analisis data menggunakan SEM-PLS. Model penelitian yang digunakan adalah Expectation Confirmation Model (ECM). Terdapat enam hipotesis yang diajukan pada penelitian ini. Hasilnya adalah satu hipotesis ditolak dan lima hipotesis diterima. Kelima hipotesis yang diterima yaitu trendiness memiliki pengaruh positif signifikan terhadap hedonic value, intimacy memiliki pengaruh positif signifikan terhadap hedonic value, hedonic value memiliki pengaruh positif signifikan terhadap satisfaction, satisfaction memiliki pengaruh positif signifikan terhadap continuance intention, continuance intention memiliki pengaruh positif signifikan terhadap loyalty. Adapun satu hipotesis yang ditolak adalah entertainment terbukti tidak memiliki pengaruh signifikan terhadap hedonic value.