Claim Missing Document
Check
Articles

Found 15 Documents
Search

Study Analysis of Confidence Level on Slow Learner Students Savitri Wanabuliandari; Sekar Dwi Ardianti; Gunarhadi Gunarhadi; Triana Rejekiningsih
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39971

Abstract

Confidence helps to see life from the positive side and helps to find new experiences. This self-confidence has not been well embedded in slow learner students. Slow learner students have low self-confidence. One of the reasons for low self-esteem is discrimination and bullying at school. The purpose of this study was to analyze the level of self-confidence of slow learner students. This study uses a quantitative research approach. The research method used is a survey method. The respondents of this study were slow learner students in grade IV who had gone through psychological tests. The number of slow learner students is five students based on psychological tests. Data collection techniques using observation and questionnaires. This study tested the validity of the data by using the credibility test. Testing the credibility of the data is done through triangulation and using reference materials. This study uses data analysis techniques Miles and Huberman models. Qualitative data analysis was carried out by reducing data, presenting data, and drawing conclusions/verification. The result of the research is that the teacher still does not understand the characteristics of the slow learner students. Slow learners feel that the teacher does not care. Slow learners do not understand the material taught by the teacher. Slow learner students tend to be quiet and look down while studying. The self-confidence analysis shows that all students are slow learners in the category of not being confident.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS POTENSI LOKAL UNTUK PEMBELAJARAN PRAKARYA DAN KEWIRAUSAHAAN DI SMA Triana Rejekiningsih; Mochamad Kamil Budiarto; Sudiyanto Sudiyanto
Kwangsan: Jurnal Teknologi Pendidikan Vol 9, No 2 (2021): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v9n2.p167--185

Abstract

This study aims to develop interactive multimedia products based on local potential that are suitable for use in handcrafted learning and entrepreneurship in high schools. This research is a research and development (Research and Development) with a 4-D model (Define, Design, Develop, Disseminate) which takes place in Susukan 1 State Senior High School, Cirebon. The subjects of this study were 29 students, two educators and two media and material expert. The research instrument used a needs analysis questionnaire and observation sheet at the definition stage, then a questionnaire for validation of media experts, material experts, educators and students for the development stage. The result of this research and development is an interactive multimedia product that is suitable for learning craftsmanship and entrepreneurship. The research results show that students have a positive view of interactive multimedia development, besides that the results of developing interactive multimedia products based on local potential have gone through the validation and assessment stages of all media experts with a score of 4.6 (very good), material experts 4.8 ( very good), educators 4.3 (good), and students 4.2 (good), so that overall interactive multimedia products have met learning needs and are included in the appropriate category for use in the learning process of handcraft and entrepreneurship in high school.AbstrakPenelitian ini memiliki tujuan untuk mengmbangkan produk multimedia interaktif berbasis potensi lokal yang layak digunakan pada pembelajaran prakarya dan kewirausahaan di Sekolah Menengah Atas. Penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model 4-D (Define, Design, Develop, Disseminate) yang mengambil lokasi di Sekolah Menengah Atas Negeri 1 Susukan, Kabupaten Cirebon. Subjek penelitian ini adalah 29 peserta didik, dua pendidik serta dua validator ahli media dan materi. Instrumen penelitian menggunakan angket analisis kebutuhan dan lembar observasi pada tahap pendefinisian, kemudian angket untuk validasi ahli media, ahli materi, pendidik serta peserta didik untuk tahap pengembangan. Hasil dari penelitian dan pengembangan ini adalah produk multimedia interaktif yang layak digunakan untuk pembelajaran prakarya dan kewirausahaan. Melalui hasil penelitian menunjukkan siswa memiliki pandangan yang positif terhadap pengembangan multimedia interaktif, disamping itu hasil pengembangan produk multimedia interaktif berbasis potensi lokal telah melalui tahapan validasi serta penilaian dari seluruh ahli media dengan skor 4,6 (sangat baik) , ahli materi 4,8 (sangat baik), pendidik 4,3 (baik), dan siswa 4,2 (baik), sehingga secara keseluruhan produk multimedia interaktif telah memenuhi kebutuhan pembelajaran serta termasuk dalam kategori layak untuk digunakan dalam proses pembelajaran prakarya dan kewirausahaan di SMA. 
Pengembangan Instrumen Penilaian Pengetahuan HOTS Berbantuan Kahoot pada Mata Pelajaran PPKn di SMA N 5 Surakarta Aulia Anjani; Wijianto Wijianto; Triana Rejekiningsih
RESEARCH FAIR UNISRI Vol 7 No 1 (2023): Research Fair UNISRI
Publisher : Universitas Slamet Riyadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/rsfu.v7i1.8363

Abstract

Tuntutan perkembangan teknologi abad 21 memberikan dampak bagi bidang pendidikan. Salah satu keterampilan yang harus dimiliki generasi abad 21 adalah keterampilan “The 4CS” yaitu keterampilan berpikir tingkat tinggi yang diidentifikasikan oleh National Education Association [1]. Menurut Kemendikbud, peningkatan kualitas pembelajaran yang berorientasi pada keterampilan berpikir tingkat tinggi dapat diukur melalui penilaian yang berorientasi HOTS [2]. Guru perlu melakukan variasi dalam penilaian pembelajaran dengan memanfaatkan platform digital dengan tetap memperhatikan kriteria dan prinsip penulisan soal HOTS [3]. Penelitian ini bertujuan untuk mengetahui instrumen penilaian pengetahuan HOTS yang digunakan guru PPKn di SMA N 5 Surakarta sebelum dilakukan pengembangan oleh peneliti, mengembangkan instrumen penilaian pengetahuan HOTS berbantuan Kahoot pada mata pelajaran PKn, dan menguji keefektifan instrumen penilaian pengetahuan HOTS berbantuan Kahoot. Penelitian ini merupakan penelitian pengembangan dengan pendekatan model Sukmadinata. Simpulan penelitian ini sebagai berikut. Pertama, sebelum dilakukan pengembangan oleh peneliti, penilaian pengetahuan HOTS yang dikembangkan oleh guru belum sepenuhnya memenuhi prinsip penulisan HOTS. Platform yang digunakan lebih sering menggunakan konvensional dibanding digital. Kedua, instrumen penilaian pengetahuan HOTS dikembangkan melalui beberapa tahap dinyatakan spesifik, relevan, dan representatif, memiliki tingkat kesukaran yang kompleks memiliki daya pembeda yang baik, butir soal dinyatakan valid dan reliabel, berdistribusi normal, dan berasal dari populasi yang sama. Ketiga, instrumen yang peneliti kembangkan terbukti efektif dalam meningkatkan hasil belajar siswa di SMA N 5 Surakarta. Temuan penelitian ini diharapkan mampu memberikan implikasi teoritis terhadap penguatan teori belajar kognitif.
Android-based augmented reality in science learning for junior high schools: Preliminary study Triana Rejekiningsih; Iwan Maulana; Mochamad Kamil Budiarto; Taufiq Subhanul Qodr
International Journal of Evaluation and Research in Education (IJERE) Vol 12, No 2: June 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v12i2.23886

Abstract

Technology in education encourages more effective learning facilitation processes. The lack of variation and innovation in the use of technology used in the form of learning media as a means of supporting learning activities raises many new problems for educational institutions. This research aims to identify the need to create innovations in the implementation of science learning, whose research focus is to analyze the needs for developing smartphone-based innovative augmented reality (AR) learning media. This research is descriptive qualitative. Data collection techniques are observation, interviews, and questionnaires. Teachers and students of junior high schools in Surakarta became the subject of this research. The results showed that students were less focused and unmotivated when participating in the learning process. In addition, the use of learning media is still conventional and not interactive, even though currently all students have smartphones. Based on field facts, the media used by teachers still tends to be conventional, and the majority of students have technological devices such as smartphones, there is great potential for developing innovative technology-based learning media. Smartphone ownership and the lack of interactive learning media are important foundations in innovating the development of smartphone-based augmented reality.
Inovasi melalui Learning Management System (LMS): Studi Awal di Pusat Kegiatan Belajar Masyarakat (PKBM) Achmad Syahri; Triana Rejekiningsih; Eka Budhi Santosa
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4329

Abstract

This research aims to identify the various needs of students in the Package C learning program (Paket C) related to technology-based learning platforms such as the Learning Management System (LMS). This research is an initial stage that uses a quantitative descriptive approach. The participants in this research were 35 people consisting of students or residents studying Package C (Paket C) and 2 teachers or tutors. The data collection methods used are questionnaires and interviews and the results are analyzed in the form of percentages and interviews will be analyzed descriptively. The findings from this research indicate that students have a positive view of using LMS to facilitate their learning process. They believe that an LMS can provide time flexibility that allows them to continue working and be active in other activities, while still being able to access learning materials through the LMS. It is hoped that the results of this research can become the basis for developing better learning innovations for Paket C students.
Analisis Kebutuhan Media Komik Digital untuk Meningkatkan Literasi Membaca bagi Siswa Sekolah Dasar di Bojonegoro Dwi Wulandari; Triana Rejekiningsih; Eka Budhi Santosa
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4359

Abstract

Research on digital comics in an effort to increase reading literacy is urgent because there is boredom during the learning process. It is hoped that the integration of digital comics with learning materials can change students' perceptions of reading activities to be more positive. This research aims to explore the need for digital comics that can help students develop their reading literacy. This research uses mixed methods that combine quantitative and qualitative data. Quantitative data was obtained through questionnaires given to 24 elementary school students, while qualitative data was obtained through interviews with teachers involved in the learning process. The results of data analysis show that teachers still dominate the delivery of material and rarely use digital learning media. Students, on the other hand, have access to Android smartphones, but their use tends to be for entertainment rather than learning. Therefore, this research highlights opportunities for developing digital comics as a learning tool, considering students' interest in using them to understand lesson material at home.
Exploring Students' Needs on Learning Media for Enhancing Self-Regulated Learning in Pancasila Student Profile Subject Elisa Riani; Triana Rejekiningsih; Eka Budhi Santosa
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.79893

Abstract

Pancasila Student Profile still has many challenges in its implementation for elementary school students. This study was a primary education that aimed to identify various needs in order to integrate learning media with self-regulated learning in the Pancasila student profile subject. This study used a descriptive quantitative approach with a survey method of elementary school students. The questionnaire was used as a data collection instrument which was distributed to a sample of 64 randomly selected students. The Data from questionnaire were analyzed descriptively. The results showed that self-regulated learning abilities and implementation of Pancasila student profiles were still relatively poor. Teachers want to develop learning media to im-prove self-regulated learning and implementation of Pancasila student pro-files. Then, the developed learning media can also inspire teachers to inno-vate in improving the quality of learning.
Digital Marketing Training to Increase Community Agricultural Products Sales Volume Nglarangan Village Moh. Abdul Manan; Sudiyanto Sudiyanto; Triana Rejekiningsih
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.80029

Abstract

The development of digital technology has significantly changed the way business is done, including in the field of marketing. Digital marketing is increasingly crucial for communities to achieve their business goals in this digital era. This study aims to explore the effectiveness of digital mark eting training in increasing sales of agricultural products in Nglarangan Village. In a modern era dominated by digital technology, digital marketing training emerges as an effective solution to expand mark ets and increase sales of agricultural products locally. The research method involves delivering digital mark eting training to the Nglarangan Village community, including farmers, local businesses, and individuals involved in the production of agricultural products. The training will cover a basic understanding of digital technology, social media utilization, the creation of engaging content, and the management of e-commerce platforms. This research uses qualitative methods by applying interviews and participatory observation. The data collected will be thematically analyzed to identify patterns and findings during and after the training. A pre- and post-training sales evaluation will be conducted to understand the impact on business success and increased sales. The results of this study are expected to increase understanding of the effectiveness of digital mark eting training in the context of local agriculture. An important implication of this research is to provide guidance to the government and related parties in developing digital marketing training programs that suit the needs of Nglarangan Village and improve the community's skills and knowledge in digital marketing as well as the sales volume of their agricultural products.
The Potential for Animation for Educating Society on the Dangers of Early Marriage: Preliminary Study Erlin Sulistyorini; Munawir Yusuf; Triana Rejekiningsih
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.79896

Abstract

Early marriage is an issue that needs to be addressed immediately in order to maintain the stability of individual household ages. One of these efforts can be carried out by campaigning for the prevention of early marriage in po-syandu units in villages. Therefore, this study aims to identify the need and potential for using animated media to campaign for the prevention of early marriage. This research is included in the needs analysis research with the type of research being qualitative, followed by instruments for collecting da-ta, namely observation sheets and a list of questions for interviews. The re-search subjects consisted of informants and residents. The data analysis technique was carried out descriptively. The results of this research succeed-ed in showing that, as a whole, residents need a media to serve as their main source of information in understanding the dangers of early marriage, bear-ing in mind that they also do not really understand what is meant by early marriage. The hope is that when residents understand the dangers of early marriage which are published in animation-based information media, there will be a decrease in the number of early marriages because parents already have an initial concept of the dangers. It is hoped that this research can be-come the basis for the development of an innovative animation media prod-uct as a means for residents to understand the impacts and dangers of early marriage.
Digital Learning Innovation Through Learning Management System (LMS) for Paket C at PKBM: Preliminary Research Achmad Syahri; Triana Rejekiningsih; Eka Budhi Santosa
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.79874

Abstract

This research aims to identify various needs from the point of view of pro-spective students studying package C (Paket C) regarding a technology-based learning platform in the Learning Management System (LMS) format. This research is a preliminary that uses a quantitative descriptive design approach. The research sample consisted of 35 people who included students or resi-dents studying package C. Data collection techniques used questionnaires and were analyzed on a percentage basis. The findings in this research indi-cate that students have a positive view of the presence of LMS to facilitate their learning. According to him, the presence of the LMS will be able to make learning more flexible in terms of time, they can still work and be ac-tive but on the other hand they can also continue to attend lessons whose material they can access at the LMS. In the context of learning package C, this research has the potential to provide a strong basis for the development of further learning innovations. By utilizing LMS technology, related parties can design learning approaches that are more effective, inclusive, and re-sponsive to students' needs and learning styles. It is hoped that through this research it can become the basis for the development of a learning innova-tion for package C learning residents.