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Augmented Reality for Student Learning Media: A Bibliometric Analysis and Visualization Singgih Subiyantoro; Baskoro Hadi; Eka Budhi Santosa; Oka Irmade; Fatma Sukmawati
Indonesian Journal of Instructional Media and Model Vol 3, No 2 (2021)
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v3i2.2007

Abstract

Augmented Reality is a study that is now popular. Many researches theme have been published in various reputable journals. The purpose of this study is to provide an overview and visualization of Augmented Reality which is used as a medium of learning. This research is a qualitative research through descriptive analysis with literature review formed in bibliometric analysis which describes and visualizes ongoing phenomena as well as in the past regarding various topics related to Augmented Reality. Through the Scopus database source, there are 882 documents related to Augmented Reality were obtained from 2016 to 2020 and various data related to the number of documents by country, author, subject area, visualization of relationships between topics. Topics that are categorized as rare or have not been associated with AR will be an option for us to study more deeply so that it will give knowledge to the scientific of AR as a medium for student learning.
Analysis of The Characteristics of Teachers With High Internet Self-Efficacy Levels using The K-Means Algorithm Eka Budhi Santosa
Indonesian Journal of Instructional Media and Model Vol 4, No 1 (2022)
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v4i1.2754

Abstract

The purpose of this study was to see the readiness of teachers in conducting online learning. The characteristics of the teachers collected in this study were gender, generation, last education, teacher tenure, learning environment and variations of online learning models. This study uses the K-Means algorithm for clustering. The dataset used in this study were 96 junior high school teachers in Central Java who had a high level of internet self-efficacy. The dataset of teachers who have a high level of internet self-efficacy is obtained from the results of data analysis on 285 junior high school teachers, who have varying levels of internet self-efficacy, both high, medium and low. The results of the K-Means analysis obtained 8 clusters with various characteristics of each cluster. The data attributes analyzed were gender, generation, last education, teacher tenure, learning environment and variations of online learning models. The results showed that in all data clusters were dominated by female gender with a bachelor's educational background. Meanwhile, the relatively more dominant characters in all clusters are generation X data, teacher tenure between 11 and 20 years, a supportive learning environment, and data on the use of varied learning models.
Implementasi Algoritma K-Means pada Kesiapan Guru Menyelenggarakan Pembelajaran Daring Eka Budhi Santosa
Jurnal Pendidikan Edutama Vol 9, No 2 (2022): July 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v9i2.2589

Abstract

Abstract: Teachers need certain characteristics to be ready to organize online learning. The purpose of this research is to see the readiness of teachers in conducting online learning. The characteristics of the teachers collected were gender, generational, last education, teacher tenure, teacher's internet self-efficacy level, learning environment and variations of online learning models. This study uses the K-Means algorithm for clustering, then the analysis of the relationship between variables is used by Spearman's rho. The K-Means algorithm was performed on a dataset of 285 teachers. The results of the K-Means analysis obtained 8 clusters with various characteristics of each cluster. Furthermore, the Spearmans Rho Correlation analysis obtained significant correlation results with probability values > 0.05 being "Generation" and "Teacher tenure" as well as "Environment" and "Variation of online learning models". The relationship between “Generation” and “Teacher tenure” is positive and moderate. Meanwhile, the relationship between "Environment" and "Variation of online learning models" is positive and moderate. That is, the better the learning environment, the teachers tend to use more varied online learning models.Keyword: K-Means, Teacher characteristics, Online learning  Abstrak: Guru membutuhkan karakteristik tertentu supaya siap menyelenggarakan pembelajaran daring. Tujuan penelitian ini adalah melihat kesiapan guru dalam menyelenggarakan pembelajaran daring. Karakteristik guru yang dikumpulkan adalah gender, kelompok generasi, pendidikan terakhir, masa kerja guru, tingkat internet self efficacy guru, lingkungan pembelajaran dan variasi model pembelajaran daring. Penelitian ini menggunakan algoritma K-Means untuk clustering, selanjutnya analisis hubungan antar variabel digunakan Spearman’s rho.  Algoritma K-Means dilakukan pada dataset 285 guru. Hasil analisis K-Means didapatkan 8 cluster dengan karakteristik tiap klaster yang beragam. Selanjjutnya analisis Korelasi Spearmans Rho diperoleh hasil korelasi yang signifikan dengan nilai probabilitas >0,05 adalah “Generasi” dan “Masa kerja guru” serta “Lingkungan” dan “Variasi model pembelajaran daring”. Hubungan antara “Generasi”  dan “Masa kerja guru” bersifat positif dan sedang. Sedangkan, hubungan antara “Lingkungan”  dan “Variasi model pembelajaran daring” bersifat positif dan sedang. Artinya, semakin baik lingkungan pembelajaran maka guru cenderung akan menggunakan model pembelajaran daring lebih variatif.Kata kunci: K-Means, karakteristik guru, pembelajaran daring
Penguatan Kompetensi Paedagogik Guru dalam Pemanfaatan Media Pembelajaran Berbasis Virtual Reality (VR) Eka Budhi Santosa; Fatma Sukmawati; Suharno Suharno
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 6, No 2 (2022): Oktober 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1261.725 KB) | DOI: 10.30734/j-abdipamas.v6i2.2591

Abstract

 ABSTRACTThe results of observations of a number of elementary school teachers who are members of the Ahmad Yani Group II Teacher Working Group, Surakarta, Central Java, it was found that they never used Virtual Reality (VR)-based learning media to create fun learning classes. Based on that problem, it is necessary to hold training in making VR-based learning media to create fun learning. Furthermore, virtual reality (VR)-based learning media training with 3Sixty Software was carried out on 22 to 24 June 2022. The training was divided into two forms, namely offline held on 22 June 2022 and online on 23 and 24 June 2022. Implementation of activities using project base learning method, through lecture-question-and-answer strategies, demonstrations, drill practice and mentoring. This training program is able to increase teachers' understanding of the importance of creating VR-based learning media to create fun learning. This program also found technical obstacles in the implementation of online assistance, namely internet network problems and training participant engagement. This was resolved with face-to-face assistance from fellow teachers who had been able to complete the training well. This PKM is able to improve the quality of elementary school teachers in making fun learning media.Keywords: Learning media, Virtual RealityABSTRAK Hasil observasi sejumlah guru SD yang tergabung dalam Kelompok Kerja Guru Kelompok II Ahmad Yani Surakarta, Jawa Tengah ditemukan bahwa mereka tidak pernah menggunakan media pembelajaran berbasis Virtual Reality (VR) untuk menciptakan kelas pembelajaran yang menyenangkan. . Berdasarkan permasalahan tersebut, perlu diadakan pelatihan pembuatan media pembelajaran berbasis VR untuk menciptakan pembelajaran yang menyenangkan. Selanjutnya pelatihan media pembelajaran berbasis virtual reality (VR) dengan Software 3Sixty dilaksanakan pada tanggal 22-24 Juni 2022. Pelatihan dibagi menjadi dua bentuk yaitu offline yang dilaksanakan pada tanggal 22 Juni 2022 dan online pada tanggal 23 dan 24 Juni 2022. kegiatan menggunakan metode pembelajaran berbasis proyek, melalui strategi ceramah-tanya-jawab, demonstrasi, drill practice dan pendampingan. Program pelatihan ini mampu meningkatkan pemahaman guru tentang pentingnya membuat media pembelajaran berbasis VR untuk menciptakan pembelajaran yang menyenangkan. Program ini juga menemukan kendala teknis dalam pelaksanaan pendampingan online, yaitu masalah jaringan internet dan engagement peserta diklat. Hal ini teratasi dengan adanya pendampingan tatap muka dari sesama guru yang telah mampu menyelesaikan pelatihan dengan baik. PKM ini mampu meningkatkan kualitas guru SD dalam membuat media pembelajaran yang menyenangkan..Kata Kunci: Media pembelajaran, Virtual Reality  
Eksplorasi Kebutuhan E-Modul Hypercontent Edukasi tentang Stunting Erma Agustina; Tri Murwaningsih; Eka Budhi Santosa
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4312

Abstract

Stunting prevention is important for mothers so that their children grow up healthy and have a brighter future. Therefore, this research aims to identify and explore the need for an electronic module to provide understanding to residents about the dangers of stunting. This research is a type of qualitative research, the interview guide was used as an instrument to collect data in the form of responses from three Village Midwives who were selected using purposive sampling. The findings from this research show that residents do not have a real understanding of the dangers of stunting, so they do not know how to avoid it. On the other hand, midwives who understand how important it is to maintain children's nutrition at the age of 1000 HPK, stated the need for media that can accessed by residents, especially mothers, about health and maintaining balanced nutrition for their babies to avoid stunting. One of the relevant media to address this need is an e-module with hypercontent characteristics, where the material will be very rich and not limited by textual material. Therefore, understanding the importance of 1000 HPK as a first step in preventing stunting is deemed necessary to be distributed to residents through a digital tool or device.
Inovasi melalui Learning Management System (LMS): Studi Awal di Pusat Kegiatan Belajar Masyarakat (PKBM) Achmad Syahri; Triana Rejekiningsih; Eka Budhi Santosa
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4329

Abstract

This research aims to identify the various needs of students in the Package C learning program (Paket C) related to technology-based learning platforms such as the Learning Management System (LMS). This research is an initial stage that uses a quantitative descriptive approach. The participants in this research were 35 people consisting of students or residents studying Package C (Paket C) and 2 teachers or tutors. The data collection methods used are questionnaires and interviews and the results are analyzed in the form of percentages and interviews will be analyzed descriptively. The findings from this research indicate that students have a positive view of using LMS to facilitate their learning process. They believe that an LMS can provide time flexibility that allows them to continue working and be active in other activities, while still being able to access learning materials through the LMS. It is hoped that the results of this research can become the basis for developing better learning innovations for Paket C students.
Analisis Kebutuhan Media Komik Digital untuk Meningkatkan Literasi Membaca bagi Siswa Sekolah Dasar di Bojonegoro Dwi Wulandari; Triana Rejekiningsih; Eka Budhi Santosa
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4359

Abstract

Research on digital comics in an effort to increase reading literacy is urgent because there is boredom during the learning process. It is hoped that the integration of digital comics with learning materials can change students' perceptions of reading activities to be more positive. This research aims to explore the need for digital comics that can help students develop their reading literacy. This research uses mixed methods that combine quantitative and qualitative data. Quantitative data was obtained through questionnaires given to 24 elementary school students, while qualitative data was obtained through interviews with teachers involved in the learning process. The results of data analysis show that teachers still dominate the delivery of material and rarely use digital learning media. Students, on the other hand, have access to Android smartphones, but their use tends to be for entertainment rather than learning. Therefore, this research highlights opportunities for developing digital comics as a learning tool, considering students' interest in using them to understand lesson material at home.
Development of Authentic Assessment with Project Based Learning Approach in Primary School Students Budi Tri Cahyono; Relly Prihatin; Suparmi Suparmi; Fatma Sukmawati; Eka Budhi Santosa
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 15 No 1 (2023): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v15i1.3987

Abstract

This research is a research on the development of authentic assessment instruments. The types of data used in this study are quantitative and qualitative data. Quantitative data comes from scores of assessment experts, learning experts, and practitioners. Qualitative data includes comments and suggestions for product improvements from assessment experts, learning experts, and practitioners. The products produced in this research and development are in the form of Project Task Books and Authentic Assessment Instruments on Project-Based Learning Theme 8. The Project Project, Project Book product, refers to the Authentic Assessment Instrument on Project-Based Learning. The Project Task Book is used in Theme 8 Subtheme 3. Students must complete two project assignments. The results of the product feasibility test show that the Project Task Book is very feasible to implement. First, feasibility is assessed from content validity of 87%, construct validity of 87%, and practicality of 78%. The Authentic Assessment Instrument product on Project-Based Learning Theme 8 refers to three feasibility aspects. First, the feasibility of the guideline target is 83%. Second, the feasibility of the content of the guidelines is 88%. Third, the feasibility of the code of practice is 75%. This product can be an alternative for teachers to assess students' abilities in project assignments. Teachers can use this assessment instrument product more creatively and innovatively, for example, by designing project assignments according to the region. This product can be disseminated in teacher competence, educational journals, and social media.
The Effectiveness of Education and Training (DIKLAT) on Android-Based Digital M arketing in the Development of M arketing for PKK Karangdowo's Batik Micro Small and M edium Enterprises (MSMEs) Mamo’ Abdul Rohman; Sudiyanto Sudiyanto; Eka Budhi Santosa
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.80027

Abstract

Micro Small and Medium Enterprises (MSMEs) are businesses or enterprises conducted by individuals, groups, small business entities, or households. Similarly, the TP PKK (Family Welfare Movement) of Karangdowo Village also has MSMEs, specifically in the form of batik production. Although the batik production in these MSMEs is of good quality, the sales still fall short of expectations. Therefore, there is a need for training in digital mark eting techniques. This research aims to provide an explanation regarding the effec-tiveness of digital marketing training conducted by MSMEs of PKK Ka-rangdowo in increasing the sales of PKK Karangdowo's batik products. The research subjects are 10 PKK mothers selected through a purposive sampling technique. The research method used is an experimental one, collecting questionnaire data from the pre-test and post-test phases. Data analysis is conducted using descriptive statistics. This method explains how the effec-tiveness of digital marketing training contributes to the increase in sales of batik products owned by PKK Karangdowo's MSMEs. The results of the re-search indicate that digital mark eting training can enhance the sales of MSMEs' batik products compared to previous sales. Based on these results, it can be concluded that the marketing strategy development carried out by MSMEs of PKK Karangdowo, through the implementation of digital market-ing training, is considered successful in increasing the sales figures of their batik products.
Digital Marketing Education and Training Design for Micro, Small And Medium Enterprises (MSMEs) Entrepreneurs' Tony Heriyadi; Herry Widyastono; Eka Budhi Santosa
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.80038

Abstract

The rapid growth in the use of social media and platforms such as shopee, has created great opportunities to facilitate digital marketing for Micro, Small and Medium Enterprises (MSMEs). This research aims to design and implement an education and training program that specifically addresses the use of the shopee platform in an effort to facilitate digital marketing for MSMEs entrepreneurs. The research method used is a qualitative descriptive approach, which focuses on a thorough description of the implementation of education and training on the Shopee platform. Data was collected through observation and interviews, using literature studies and analysis of the needs of MSMEs related to digital marketing as a basis for developing education and training programs that suit these needs. The problem-based learning model education and training program has succeeded in providing an in-depth understanding of digital marketing strategies using the shopee platform to MSMEs, as well as increasing their skills and knowledge in utilizing it in a sustainable manner. The design of the Shopee platform education and training has proven to be an effective effort in facilitating digital marketing for MSMEs, helping to expand market reach and increase busi- ness competitiveness by optimizing the potential of social media and the Shopee platform.