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Journal : PEDAGOGI: Jurnal Ilmiah Pendidikan

IMPROVING STUDENTS’ SPEAKING SKILL THROUGH TWO STAY TWO STRAY STRATEGY Meida Rabia Sihite; Iskandar Zulkarnain; Atika Suri
Pedagogi: Jurnal Ilmiah Pendidikan Vol 7 No 2 (2021): PEDAGOGI
Publisher : FKIP Universitas Al Washliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/pedagogi.v7i2.83

Abstract

This study is aimed at improving students’ speaking skill through Two Stay Two Stray Strategy. This study was a classroom action research. The subject of the research was the students of class X MIA-1 at SMA Teladan Sei Rampah consisting of 32 students. The research was conducted in two cycles consisting of three meetings in each. The instruments for collecting data were speaking test, observation sheet, diary notes and questionnaire. Based on the speaking test results, students’ scores kept improving in every test. On the orientation test, the mean score was 39.5. There were no students gaining score ≥ 75. In the first meeting of Cycle I, the mean score was 43. There were no students gaining score ≥ 75. In the second meeting, the mean score was 47.3. There were no students gaining score ≥ 75. In the third meeting, the mean score was 49.36. There were no students gaining score ≥ 75. In the first meeting of Cycle II, the mean score was 57.5. The number of students gaining score ≥ 75 was 5 (15.6%). In the second meeting, the mean score was 72.78. The number of students gaining score ≥ 75 was 20 (62.5%). In the third meeting, the mean score was 82.30. The number of students obtaining score ≥ 75 was 30 (93.75%). Based on the observation sheet, diary notes, and questionnaire, it was revealed the learning process ran well. The students were active and enthusiastic in learning. Thus, Two Stay Two Stray Strategy can improve students’ speaking skill
THE EFFECT OF TEXT TWIST GAME ON STUDENTS’ VOCABULARY MASTERY AT MAS MUHAMMADIYAH 13 SEI RAMPAH Iskandar Zulkarnain; Sofia Idawati Lubis; Jurmiani Harahap
Pedagogi: Jurnal Ilmiah Pendidikan Vol 8 No 1 (2022): PEDAGOGI
Publisher : FKIP Universitas Al Washliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/pedagogi.v8i1.275

Abstract

The objective of this research was to know whether there is a significant effect of Text Twist Game toward students' English vocabulary mastery at MAS Muhammadiyah 13 Sei Rampah academic year 2020-2021. The research methodology applied was quasi experimental design. In this research, the population was the tenth grade students of MAS Muhammadiyah 13 Sei Rampah. The sample consisted of two classes, namely experimental class consisting of 18 students and control class consisting of 18 students. In experimental class, Text Twist Game was used to teach vocabulary while in control class was applied translation technique. The treatments were held in 3 meetings for each class. In collecting the data, the instrument used was in the form of multiple choice questions which had been tried out before the treatment. The instrument was given in pre-test and post-test. The data obtained were analyzed using SPSS to compute independent sample t-test. Based on the data analysis computed by using SPSS, it was obtained that Sig.= 0.000 and α = 0.05. It means Ha was accepted because Sig.< α = 0.000< 0.05. Therefore, it was concluded that there was a significant effect of Text Twist Game towards students’ vocabulary mastery of English of the tenth grade students at MAS Muhammadiyah 13 Sei Rampah.