Erwinsyah Satria
PGSD Universitas Bung Hatta

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DEVELOPMENT OF ANDROID-BASED INTERACTIVE MOBILE LEARNING TO LEARN 2D ANIMATION PRACTICE Dindin Abidin; Nanny Mayasari; Abdullah Muamar; Erwinsyah Satria; Firman Aziz
Jurnal Scientia Vol. 12 No. 01 (2023): Education, Sosial science and Planning technique
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/scientia.v12i01.1058

Abstract

Mobile technology is one of the technologies that may be utilized in the learning process, which has become an important component of education. With mobile technology, learning may occur anywhere and at any time, without regard to location or duration. Mobile learning can also make students more engaged and independent in their learning, hence enhancing their independence in connection to their ability to utilize information technology. This research focuses on developing interactive mobile applications for 2D animation practice material at the vocational high school level because practice material is often difficult for students to comprehend; therefore, the existence of alternative mobile-based learning media can make difficult material easier for students to comprehend. Application features are adapted based on the needs analysis, and testing with students and subject matter experts demonstrates that interactive media applications for learning 2D animation practices based on android can be an alternative for students and teachers in supporting practicum material at school, so that the existence of alternative learning media can provide options for students to learn independently and improve their skills.
Application of Interactive Learning Games in Stimulating Knowledge About Object Recognition in Early Childhood Arifin Arifin; Mohan Taufiq Mashuri; Nana Citrawati Lestari; Erwinsyah Satria; Rizki Dewantara
Educenter : Jurnal Ilmiah Pendidikan Vol. 2 No. 1 (2023): Educenter : Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v2i1.528

Abstract

Teachers and parents must pay close attention to the golden age phase of early infancy since children's growth and development can occur swiftly during this time. In the early childhood learning process, it is crucial to transfer knowledge so that children can acquire information, including the introduction of objects into the child's environment. There are already a plethora of diverse, entertaining learning materials for young children. One of them is interactive learning media that emphasizes visual features to catch children's attention during the learning process. Based on the relevance of learning media in early childhood, the purpose of this research is to build interactive learning game media in order to promote comprehension and stimulate early children's ability to recognize the introduction of things. 93.3% of students like object recognition learning media and the Figures on the learning media, 80% of students can comprehend object recognition material and can answer according to choice, and 86.67 % of students stated that the terms of color, animation, audio, video, and text were feasible. So that this object identification learning material has an appealing visual design, is simple to use, and can be comprehended by pupils.
Building Students' Critical Thinking Skill through Problem-Based Learning Model Paulus Haniko; Yenny Anggreini Sarumaha; Erwinsyah Satria; Nurmadina Hs; Anas
Widya Accarya Vol 14 No 1 (2023): Widya Accarya
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dwijendra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46650/wa.14.1.1409.92-98

Abstract

Reality showed that one of the common problems being faced in the world of education at various levels of school is the low level of students' critical thinking skill. The low level of students' critical thinking skill is caused by the learning model applied in learning by the teacher being unable to stimulate students to improve their critical thinking skill. The purpose of this research was to build students' critical thinking skill through the implementation of a problem-based learning model. The method used in this research was a library research method or approach. The type of research used in this research was library research. Data collection in this research was carried out using documentation and literature study techniques, namely reviewing several journals, books, theses, scientific works sourced from the internet as a source of information that can be studied according to the theme of this research. The data obtained were then analyzed in depth to then be presented descriptively. The results of this research indicated that the implementation of problem-based learning model can build students' critical thinking skill. Because this learning model provides or bases problems as a starting point for students to investigate, inquire and solve. In this learning, students are gradually able to build concepts and principles from a material with their own abilities that integrate skills and knowledge that have been previously understood. Through this learning model students are active and have the opportunity to find and apply their own ideas in solving problems, thereby supporting students to develop their critical thinking skill.