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Melalui Gerakan Nasional Revolusi Mental (GNRM) Perkokoh dan Bangun Karakter Bangsa dalam Menyongsong dan Menyukseskan PEMILU dan PILKADA Serentak Tahun 2024 di Kabupaten Bener Meriah Iskandar Iskandar; Zainal Abidin; Murthada Murthada; Budiman Budiman; Seri Mughni Sulubara; Ranti Maulya; Sulistio Ningsih; Desi Purnama Sari; Amrizal Amrizal
Cakrawala: Jurnal Pengabdian Masyarakat Global Vol. 2 No. 2 (2023): Mei : Jurnal Pengabdian Masyarakat Global
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/cakrawala.v2i2.977

Abstract

First-time voters are first-time citizens. This group of first-time voters is usually those who are students as well as young workers. Novice voter participants do not have experience in participating in simultaneous elections and regional elections in 2024. First-time voters should be educated on how to vote correctly in accordance with the National Movement for Mental Revolution (GNRM). The problem in this research is how do novice voters, especially SMA/SMK/MA equivalent students in Bener Meriah Regency, welcome and succeed the 2024 ELECTIONS and SIMULTANEOUS ELECTIONS through the National Movement for Mental Revolution (GNRM). The purpose of this study was to find out how novice voter participants, especially SMA/SMK/MA equivalent students in Bener Meriah Regency, welcome and succeed the 2024 ELECTIONS and SIMULTANEOUS ELECTIONS through the National Movement for Mental Revolution (GNRM). The method used is a survey method to identify and analyze problems related to the level of ability, understanding and knowledge of SMA/SMK/MA equivalent students in Bener Meriah Regency and another method used is political literacy education for these students through community service activities This. The results of his research are that ELECTIONS and PILKADA simultaneously in 2024, especially in the Bener Meriah Regency area, can be carried out successfully and successfully by SMA/SMK/MA equivalent students in Bener Meriah Regency if they realize the five GNRM programs, namely the Indonesia Serving Movement, the Indonesian Movement Clean, Orderly Indonesia Movement, Independent Indonesia Movement, and United Indonesia Movement.
Aturan Hukum Terhadap Atlet E-Sport Terkait Kontrak Kerja Seri Mughni Sulubara; Amrizal Amrizal; Ashari Efendi; Zainal Abidin; Budiman Budiman
Eksekusi : Jurnal Ilmu Hukum dan Administrasi Negara Vol. 1 No. 3 (2023): Agustus : Jurnal Ilmu Hukum dan Administrasi Negara
Publisher : Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/eksekusi.v1i3.467

Abstract

E-sport is a new electronic sport that involves competing in video games. E-sports is known as a sport that uses gaming as its field. Growing e-sports provides many benefits to players who want to become pro players or e-sports athletes. The form of legal protection that can be given to e-sport athletes is preventive and repressive, one of which is done through an employment agreement contract with athletes, so that the employment agreement contract can be a form of legal remedy in employment agreements related to wages. This study aims to determine how the legal rules apply to e-sport athletes regarding employment contracts. The method used is a qualitative descriptive research method of empirical legal nature. The data collection technique or instrument used is library research by studying various books as literature, official documents, laws and regulations, results of previous research, and other literature sources related to the problem under study. The results showed that the most important and fundamental legal protection is contained in the employment agreement. This work agreement will be the legal umbrella for the legal relationship between the athlete and the e-sport team as the provider. The legal rules for e-sport athletes related to employment contracts are regulated in the Indonesian Electronic Sports Management Board Regulation Number: 034 / PB-ESI / B / VI / 2021 concerning the Implementation of Electronic Sports Activities in Indonesia and Law No. 11 of 2022 concerning Sports.