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Melalui Gerakan Nasional Revolusi Mental (GNRM) Perkokoh dan Bangun Karakter Bangsa dalam Menyongsong dan Menyukseskan PEMILU dan PILKADA Serentak Tahun 2024 di Kabupaten Bener Meriah Iskandar Iskandar; Zainal Abidin; Murthada Murthada; Budiman Budiman; Seri Mughni Sulubara; Ranti Maulya; Sulistio Ningsih; Desi Purnama Sari; Amrizal Amrizal
Cakrawala: Jurnal Pengabdian Masyarakat Global Vol. 2 No. 2 (2023): Mei : Jurnal Pengabdian Masyarakat Global
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/cakrawala.v2i2.977

Abstract

First-time voters are first-time citizens. This group of first-time voters is usually those who are students as well as young workers. Novice voter participants do not have experience in participating in simultaneous elections and regional elections in 2024. First-time voters should be educated on how to vote correctly in accordance with the National Movement for Mental Revolution (GNRM). The problem in this research is how do novice voters, especially SMA/SMK/MA equivalent students in Bener Meriah Regency, welcome and succeed the 2024 ELECTIONS and SIMULTANEOUS ELECTIONS through the National Movement for Mental Revolution (GNRM). The purpose of this study was to find out how novice voter participants, especially SMA/SMK/MA equivalent students in Bener Meriah Regency, welcome and succeed the 2024 ELECTIONS and SIMULTANEOUS ELECTIONS through the National Movement for Mental Revolution (GNRM). The method used is a survey method to identify and analyze problems related to the level of ability, understanding and knowledge of SMA/SMK/MA equivalent students in Bener Meriah Regency and another method used is political literacy education for these students through community service activities This. The results of his research are that ELECTIONS and PILKADA simultaneously in 2024, especially in the Bener Meriah Regency area, can be carried out successfully and successfully by SMA/SMK/MA equivalent students in Bener Meriah Regency if they realize the five GNRM programs, namely the Indonesia Serving Movement, the Indonesian Movement Clean, Orderly Indonesia Movement, Independent Indonesia Movement, and United Indonesia Movement.
Gen Z Wajib Tau! Edukasi dan Penguatan Pasal-Pasal UUD 1945 bagi Generasi Z (Pasca Milenal) bagi Siswa-Siswi SMA Negeri 4 Takengon Seri Mughni Sulubara; Yury Ulandary; Riska Riska; Desi Purnama Sari
Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia Vol. 2 No. 4 (2023): Desember : Jurnal Hasil Pengabdian Masyarakat Indonesia
Publisher : Fakultas Teknik Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58192/karunia.v2i4.1552

Abstract

This community service was carried out for students of SMA Negeri 4 Takengon Paya Tumpi, Takengon-Bireuen Road, Pinangan Village. The problem faced has not been done education and strengthening understanding of the articles contained in the 1945 Constitution. The purpose of the study was to examine the extent of understanding of SMA Negeri 4 Takengon students as Generation Z to be able to have the ability to understand the articles contained in the 1945 Constitution. The method used is qualitative research through surveys, preparation, coordination and implementation of community service activities. The result of the research is that students can understand the meaning of the articles of the 1945 Constitution. By understanding the articles of the 1945 Constitution, it can foster a sense of nationalism, love for the country and the spirit of patriotism among Generation Z, especially students of SMA Negeri 4 Takengon.
Using Games to Learn English for Young Learners in Darussalam Elementary school Desi Purnama Sari; Evi Lestaria
EDUJ : English Education Journal Vol. 1 No. 1 (2023): June 2023
Publisher : CV. Kalimasada Group Profesional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59966/eduj.v1i1.468

Abstract

There are lots of schools in Indonesia still use conventional learning method in learning English. That is still using the book as a medium of learning. Learning English using games is still minimal and rarely uses technology as a learning medium. Using games can be used as an alternative learning media that can make the learning process more effective, engaging, and fun. This research aims to develop learning English by using games for young learners. The author uses a case study method to describe and analyze using games at a private school in Darussalam elementary school. The findings of this study are: (1) Students can improve their English skills by using games that have several values that are by student learning which make the game more suitable to be used as a medium for learning English in the classroom for students. With special needs; (2) There are some visible results through the game. First, learning styles suit students so that they feel interested in learning. Second, motivation and background affect each student's learning progress, especially in English.