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HUBUNGAN SIKAP BELAJAR DENGAN HASIL BELAJAR MAHASISWA JURUSAN KTP FIP UNP DALAM MATA KULIAH KOMPUTER GRAFIS Meldi Ade Kurnia yusri
Pedagogi: Jurnal Ilmu Pendidikan Vol 15 No 1 (2015): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was motivated by the low student learning outcome at Curriculum and Technology of Education in Education of Sciences Faculty, State University of Padang. The purpose of this research was to reveal the relationship of learning attitudes with learning outcome of student TM 2013 semester 2 in KTP FIP UNP majors. This research used quantitative methods to the type of correlational research. The sample in this research were 77 students TM 2013 semester 2 in KTP FIP UNP majors, used Slovin formula with proportional random sampling technique. The research instrument was structured in the form of a questionnaire with Likert scale models, after being tested looking for validity and reliability. The data were analyzed using simple linear regression. The results showed that There was a significant positive relationship between the attitude of learning with learning outcome of students TM 2013 semesters 2 in Curriculum and Educational Technology majors by 0,646. Based on the findings of this study concluded that the independent variables, namely learning attitude played a very important in improving learning outcome, in addition to other variables.
HUBUNGAN MOTIVASI DAN SIKAP DENGAN HASIL BELAJAR PADA MATA KULIAH KOMPUTER GRAFIS Meldi Kurnia Yusri Ade Kurnia Yusri
Pedagogi: Jurnal Ilmu Pendidikan Vol 16 No 1 (2016): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v16i1.192

Abstract

This research was motivated by the low student learning outcome at Curriculum and Technology of Education in Education of Sciences Faculty, State University of Padang. The purpose of this research was to reveal the relationship of learning motivation and learning attitudes with learning outcome of student TM 2013 semester 2 in KTP FIP UNP majors. This research used quantitative methods to the type of correlational research. The sample in this research were 77 students TM 2013 semester 2 in KTP FIP UNP majors, used Slovin formula with proportional random sampling technique. The research instrument was structured in the form of a questionnaire with Likert scale models, after being tested looking for validity and reliability. The data were analyzed using simple linear regression and multiple regression. The results showed that (1) There was a significant positive relationship between learning motivation and learning outcome of students TM 2013 semester 2 majoring in Curriculum and Educational of Technology at 0.492, (2) There was a significant positive relationship between the attitude of learning with learning outcome of students TM 2013 semesters 2 in Curriculum and Educational Technology majors by 0,646, (3) There was a significant positive relationship between learning motivation and learning attitude toward learning outcome for student TM 2013 semester 2 in Curriculum and Educational Technology majors at 0.702. Based on the findings of this study concluded that the two independent variables, namely learning motivation and learning attitude played a very important in improving learning outcome, in addition to other variables.
Hubungan Motivasi Belajar Dengan Hasil Belajar Mahasiswa Tahun Masuk 2013 Jurusan KTP FIP UNP Pada Mata Kuliah Komputer Grafis Meldi Ade Kurnia Yusri
PAKAR Pendidikan Vol 12 No 2 (2014): Published in July 2014
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (350.958 KB) | DOI: 10.24036/pakar.v12i2.140

Abstract

This research was motivated by the low student learning outcome at Curriculum and Technology of Education in Education of Sciences Faculty, State University of Padang. The purpose of this research was to reveal the relationship of learning motivation with learning outcome of student TM 2013 semester 2 in KTP FIP UNP majors. This research used quantitative methods to the type of correlational research. The sample in this research were 77 students TM 2013 semester 2 in KTP FIP UNP majors, used Slovin formula with proportional random sampling technique. The research instrument was structured in the form of a questionnaire with Likert scale models, after being tested looking for validity and reliability. The data were analyzed using simple linear regression. The results showed that there was a significant positive relationship between learning motivation and learning outcome of students TM 2013 semester 2 majoring in Curriculum and Educational of Technology at 0.492. Based on the findings of this study concluded that the independent variables, namely learning motivation played a very important in improving learning outcome, in addition to other variables.
Pengaruh Penggunaan Media Pembelajaran Interaktif Terhadap Hasil Belajar Pada Mata Pelajaran Ilmu Pengetahuan Alam (IPA) Siswa Kelas IV SDN Cupak Exela Nurfadilah; Meldi Ade Kurnia Yusri
Journal of Pedagogy and Online Learning Vol. 1 No. 2 (2022): JPOL Volume 1 Nomor 2 September 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (250.363 KB) | DOI: 10.24036/jpol.v1i2.24

Abstract

Schools have a significant position in the smooth process of education. At this time, education providers are increasingly aware of the meaning of media that supports education. Learning by using interactive media can be used as an alternative source to reduce student saturation in the educational process. especially can be used when science education at the SDN Cupak level. Therefore, the case studied in this study is "Is there any effect of using interactive media based on Adobe Flash CS6 on fourth grade students at SDN 12 and SDN 05 Cupak, Solok Regency." It consists of 2 classes, namely the experimental class and the control class. With the method of equating the experimental class, namely class IV SDN 12 Cupak with treatment using interactive educational media and the control class, class IV SDN 05 Cupak being treated not using interactive media. Having the same number of students is 25 people. This research was conducted on science subjects in semester 2 of the 2021/2022 academic year. For hypothesis testing, this study used t-test statistics, with a significant level of 5% (= 0.05). The results showed that the average value of the experimental class using interactive media was 80.36. The average value of the control class that does not use interactive media is 70.84. Based on the calculation of the t-test (t-test) obtained tcount 7.43 otherwise ttable at a significant level 0.05 = 2.01. When compared, so that tcount > ttable is 7.43 > 2.01. Which means that H0 is rejected as well as H1 is accepted. Thus the use of interactive media significantly affects the science learning outcomes of fourth grade students at SDN 12 Cupak.
Pengembangan E-Modul Pada Materi Pengetahuan Dasar Pemetaan Pada Mata Pelajaran Geografi Kelas X Di SMA Muhamad Riski; Alwen Bentri; Eldarni Eldarni; Meldi Ade Kurnia Yusri
Jurnal Pendidikan Tambusai Vol. 7 No. 1 (2023): April 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (413.807 KB)

Abstract

Jenis penelitian yang dipergunakan yakni penelitian pengembangan yang di sebut dengan Research and Development (R&D) penelitian serta pengembangan yakni penelitian yang mengatasi keterbatasan serta menyesuaikan dengan tujuan, pemecahan masalah, membuat keputusan, penalaran dalam ketidakpastian, mengeksplorasi, mencari serta merencanakan. Berdasarkan hasil penilaian ahli materi, nilai rata-rata keseluruhan adalah 5, dengan persentase total 100% dan dapat disimpulkan bahwa e-modul pembelajaran dikategorikan “sangat baik/sangat valid”. Hasil penilaian dari ahli media diperoleh skor tertinggi yakni 5, serta skor terendah yakni 4, dengan persentase total penilaian sebesar 93% dan dapat disimpulkan bahwa e-modul pembelajaran ini dikategorikan “sangat baik/sangat valid ". Kepraktisan media sebesar 3,84 dengan persentase 77% memperoleh kategori “baik/valid”.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Problem Based Learning Untuk Siswa SMP Kelas VII Pada Mata Pelajaran IPA ririn rahma weni; Meldi Ade Kurnia Yusri; Eldarni; Zuliarni
Journal of Pedagogy and Online Learning Vol. 2 No. 2 (2023): JPOL Volume 2 Nomor 2 Juni 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i2.44

Abstract

This study aims to produce Student Worksheets (LKPD) Based on Problem Based Learning in Science Subjects on environmental pollution at SMPN 2 Bayang Utara and to find out students' responses to the developed LKPD. The research method used is research and development (Reseach and Development) with the ADDIE development model developed by Dick and Carry. This research has 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The product validation test was carried out by 3 validators consisting of 2 media expert validators and 1 material expert validator. Product trials were carried out on 14 students of SMPN 2 Bayang Utara with the aim of knowing the practicality of the product being developed. The results showed that the product produced was "Very Valid" to be used in the learning process on science material for class VII SMP. The results of the media expert validator's assessment of problem-based learning-based worksheets obtained descriptive assessment results in the "Very Valid" category getting an average of 4.78 with a percentage of 95%. The results of the assessment of the material validator in the "Very Valid" category get an average of 4.82 with a percentage of 96%. Based on the practicality test results, it gets an average of 4.70 with a percentage of 94%, including the "Very Practical" category. Based on the results of the validation and practicality tests, it can be concluded that the problem-based learning worksheet product is suitable for use in the learning process.
Pengembangan Media Pembelajaran Berbasis Figma Pada Mata Pelajaran Informatika Kelas VII SMP Dwi Maulan Pangestu; Novrianti; Zuwirna; Meldi Ade Kurnia Yusri
Journal of Pedagogy and Online Learning Vol. 2 No. 3 (2023): JPOL Volume 2 Nomor 3 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i3.49

Abstract

This study aims to develop figma-based learning media in class VII informatics subjects and aims to test the feasibility of learning media products that have been used by seventh grade students of Angkasa Lanud Padang Junior High School with a total of 14 students conducted in July 2023. This type of research is R&D (Research and Development) development research using the 4-D model which consists of 4 stages namely Define, Design, Development and Disseminate. The results of validation from media experts obtained an overall average of 3.85 with a very valid category. While validation from material experts with an average score of 3.92 categories is very valid. The results of the practicality test on students get an average score of 3.7 with a very practical category. Based on these results, the figma-based learning media in informatics subjects in class VII SMP is valid and practical for use as a learning media in the classroom.
Pengembangan Media Video Motion Graphic pada Mata Pelajaran Bahasa Inggris Kelas VII Sekolah Menengah Pertama Fira Rahadhatul Aisy; Zelhendri Zen; Novrianti Novrianti; Meldi Ade Kurnia Yusri
Jurnal Penelitian, Pendidikan dan Pengajaran: JPPP Vol 4, No 3 (2023)
Publisher : Universitas Muhammadiyah Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jppp.v4i3.16313

Abstract

Penelitian pengembangan ini dilatar belakangi oleh kurangnya minat dan partisipasi siswa dalam mengikuti pembelajaran Bahasa Inggris, sehingga mempengaruhi respon siswa terhadap pelaksanaan pembelajaran. Kurangnya ketersediaan media pembelajaran mengakibatkan pelaksanaan pembelajaran kurang bervariatif. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan produk media video yang dapat digunakan dalam pelaksanaan pembelajaran.Jenis penelitian ini adalah penelitian pengembangan (Research Development) dengan menggunakan model pengembangan 4D (four-D) yang terdiri dari 4 tahapan, yaitu Define (pendefenisian) , Design (perancangan), Development (pengembangan), Dissemination. Pengumpulan data menggunakan lembar validasi yang terdiri dari lembar validasi materi, validasi media, serta angket respon dari peserta didik. Subjek uji coba pada penelitian ini adalah 17 orang peserta didik di kelas VII SMP Angkasa Lanud Padang.Berdasarkan hasil penilaian uji kelayakan melalui lembar validasi oleh validator materi dan validator media, diperoleh hasil dari validator materi dengan persentase 94,70% dengan kategori sangat valid. Hasil validasi bersama validator media diperoleh persentase 98,94% dengan kategori sangat valid dari validator I. Hasil validasi bersama validator II memperoleh persentase 95,78% dengan kategori sangat valid. Uji praktikalitas dari media yang dikembangkan dinyatakan sangat valid dengan perolehan persentase sebesar 95%. Berdasarkan perhitungan tersebut, dapat disimpulkan media video animasi Motion Graphic pada mata pelajaran Bahasa Inggris materi Like and Dislike kelas VII SMA “Layak digunakan” dalam pelaksanaan pembelajaran.
Utilization of Digital Library with Integrated Library System (Inlislite) Version 3.2 in the Library of SMA Negeri 1 Koto Xi Tarusan Afando Afando; Eldarni Eldarni; Syafril Syafril; Meldi Ade Kurnia Yusri
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (JIME)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.6112

Abstract

Penelitian ini membahas tentang Pemanfaatan Digital Library Dengan Integrated Library System (INLISlite) Versi 3. 2 di perpustakaan SMA Negeri 1 Koto XI Tarusan.  Tujuan dari penelitian adalah mendeskripsikan persepsi siswa terhadap layanan perpustakaan digital menggunakan INLISlite. Metode penelitian yang digunakan adalah pendekatan kuantitatif deskriptif. Populasi dalam penelitian ini adalah seluruh siswa di SMA Negeri 1 Koto XI Tarusan dengan jumlah 1050 orang siswa. Sampel penelitian menggunakan teknik probality sampling yang berjumlah 100 orang, dengan jumlah siswa kelas X sebanyak 31 orang, kelas XI 28 orang dan kelas XII 41 orang. Alat pengumpulan data menggunakan angket dengan jumlah 30 item pertanyaan. Jenis data penelitian berupa data primer dengan sumber data lembar jawaban siswa. Teknik analisis data yang digunakan adalah statistik deskriptif dengan pesentase. Kesimpulan penelitian ini, bahwa Pemanfaatan Digital Liblary Dengan Integrated Library System (INLISlite) Versi 3. 2 di perpustakaan SMA Negeri 1 Koto XI Tarusan “Sangat Baik” dengan nilai persentase sebesar 85,23. Persepsi siswa antara kelas menunjukkan hasil yang berbeda-beda, siswa kelas X memperoleh persentase sebesar 82,37% dengan kriteria “Sangat Baik”, siswa kelas XI  memperoleh persentase sebesar 81,40% dengan kriteria “Sangat Baik” dan kelas XII memperoleh persentase sebesar 89,23% dengan kriteria “Sangat Baik”.Penelitian ini membahas tentang Pemanfaatan Digital Library Dengan Integrated Library System (INLISlite) Versi 3. 2 di perpustakaan SMA Negeri 1 Koto XI Tarusan.  Tujuan dari penelitian adalah mendeskripsikan persepsi siswa terhadap layanan perpustakaan digital menggunakan INLISlite. Metode penelitian yang digunakan adalah pendekatan kuantitatif deskriptif. Populasi dalam penelitian ini adalah seluruh siswa di SMA Negeri 1 Koto XI Tarusan dengan jumlah 1050 orang siswa. Sampel penelitian menggunakan teknik probality sampling yang berjumlah 100 orang, dengan jumlah siswa kelas X sebanyak 31 orang, kelas XI 28 orang dan kelas XII 41 orang. Alat pengumpulan data menggunakan angket dengan jumlah 30 item pertanyaan. Jenis data penelitian berupa data primer dengan sumber data lembar jawaban siswa. Teknik analisis data yang digunakan adalah statistik deskriptif dengan pesentase. Kesimpulan penelitian ini, bahwa Pemanfaatan Digital Liblary Dengan Integrated Library System (INLISlite) Versi 3. 2 di perpustakaan SMA Negeri 1 Koto XI Tarusan “Sangat Baik” dengan nilai persentase sebesar 85,23. Persepsi siswa antara kelas menunjukkan hasil yang berbeda-beda, siswa kelas X memperoleh persentase sebesar 82,37% dengan kriteria “Sangat Baik”, siswa kelas XI  memperoleh persentase sebesar 81,40% dengan kriteria “Sangat Baik” dan kelas XII memperoleh persentase sebesar 89,23% dengan kriteria “Sangat Baik”.