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PENGEMBANGAN MEDIAPEMBELAJARAN VIDEOTUTORIAL MATA PELAJARANSENI BUDAYAKELASVIII DI MTsN Arrasy Mayrilla; Zuliarni Zuliarni
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (475.054 KB) | DOI: 10.24036/et.v7i1.104482

Abstract

ABSTRACTThe development of learning video media using the Adobe Premiere application is an effort to help students understand the messages of learning in a practical and time-saving manner in learning process. This study aims to (1) develop learning media with tutorial video that can be applied tograde VIII in  MTsN ofSeniBudaya subject and (2) produce tutorial video learning media that is practice to be applied inMTsN ofSeniBudaya subject.The procedure developed in this development research refers to the simplified procedural model of Brog& Gall according to research needs. The results of analysis based on trials for the practicality of video media product are in the practical category used evenly overall score of 4.66. So based on the results of validity and practicality tests it can be concluded that this video media product is valid and practical and is suitable for use in learning.Keywords       : Video Tutorial, Seni Budaya, Bansi
PENGEMBANGAN FORMAT PENILAIAN HASIL BELAJAR SISWA PADA KURIKULUM 2013 SEKOLAH MENENGAH PERTAMAKOTA PADANG Novrianti Novrianti; Zuliarni Zuliarni
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 9, No 2 (2021): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (168.489 KB) | DOI: 10.24036/et.v9i2.115823

Abstract

This research is based on the problems that exist in curriculum changes, with changes in the curriculum of course also bringing changes to the student learning outcomes assessment system that will be used later. The many assessment formats that must be carried out in the 2013 curriculum, require extra work each time the exam if this is done manually. This of course will take a lot of time for the teacher to do the assessment. So it requires an application to conduct an assessment. Because the duties and obligations of teachers are so many, one of which is to conduct an assessment. This study aims to develop and measure the level of validity and practicality of the student learning outcomes assessment format. This type of research is development research known as Research and Development (R&D). This study uses the Borg and Gall development model. The development of this research procedure consists of four stages, namely stage of informationgathering, planning, early product development stage, field testing, revision and final products. The product validity test was carried out by three validators, namely one content validator and two media validators. The product trial was conducted on 4 teachers from each school, namely SMP Laboratorium UNP, SMPN 4 Padang and SMPN 29 Padang, by collecting data from each respondent using a questionnaire. This development research resulted in a product in the form of alearning outcome assessment format Compact Disk (CD). This research has been tested and is feasible to be developed. The results of data analysis show that the assessment format has a content validity level of 3.9, while media validation is 4.6. In terms of practicality has been declared practical by the respondents that is equal to 4.22. Based on the data obtained, it can be concluded that the assessment format can be used in assessing learning outcomes for schools that have used thecurriculum 2013.Keywords: Development, Assessment Format, Learning Outcomes, 2013 Curriculum 
PENGEMBANGAN LKS BERBASIS DIGITAL PADA MATA PELAJARAN IPA KELAS VII SMP ' Monica Pratiwi, Zuliarni
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 8, No 2 (2020): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (850.15 KB) | DOI: 10.24036/et.v8i2.111009

Abstract

In this research and development (Researh and Development) based on the Borg and Gall model. The purpose of research on developing digital-based student worksheet (LKS) media products that has been produced has gone through validation procedures and product practicality which is shown to seventh grade students of SMP. The process of the validation sheet and the practicality sheet was prepared by previous researchers with stages in accordance with the rules of assessment. Based on the results of the feasibility review of the products that have been developed from 2 lecturers of the Education Technology Study Program and 1 teacher of Natural Sciences (IPA) SMPN 22 Padang, from the assessment of the overall media aspect of the two validators of the score acquisition it can be concluded that the media has the criterion is classified as "Very Valid" media for use with a value of 4.92. The results of the material assessment validation are also classified as "Very Valid" for use with a value of 4.78. The practical results of the students were also classified as "Valid" media with the acquisition of a media practicality score of 4.03. The conclusion from the results of the validity test and practicality test of Digital LKS media products is feasible to use.Keywords : Development, Digital LKS, Science Subjects.
PEMBINAAN KOMPETENSI PEDAGOGIK GURU SD PEMBANGUNAN LABORATORIUM UNIVERSITAS NEGERI PADANG Zuliarni Zuliarni
Pedagogi: Jurnal Ilmu Pendidikan Vol 16 No 2 (2016): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v16i2.195

Abstract

Results of the study revealed that mastery of pedagogical competence of teachers is low, characterized by the manufacture of RPP result of the adoption PL and prepared students for the purposes of surveillance, media and methods are still conventional, low-grade teaching is not thematic. Development of pedagogical competence of teachers is not yet optimal. Coaching by the school principal is done through classroom observation, meetings with teachers, and the assignment of teachers to follow KKG. Coaching by a senior teacher of the junior teachers in the form of a discussion or share teaching experience, as well as self-learning teachers. Constraints in coaching comes from internal and external. Effort in overcoming the obstacles in the guidance is advised teachers to continue their education to S1 as well as participate in various training, teacher performance assessment, contact the UNP to provide training to teachers in order to improve teachers' pedagogical competence. This study suggested that the acquisition and development of pedagogical competence of elementary school teachers UNP Development Laboratory can be improved through training and on going coaching to produce learning and quality education.
Pelatihan Pembuatan Multimedia Interaktif Bagi Guru SMK Negeri 1 Baso, Kabupaten Agam Efni Cerya; Elv Rahmi; Zuliarni Zuliarni
Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat Vol 22, No 1 (2022): Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sb.02450

Abstract

SMKN 1 Baso merupakan salah satu sekolah kejuruan yang juga terbuka dan menerima adanya perkembangan teknologi dan informasi. Hasil diskusi dengan mitra menunjukkan bahwa pada saat ini guru-guru sudah mulai menggunakan IT dalam pembuatan media pembelajaran. Namun, masih terbatas dengan penggunaan power point, dan sebagian kecil sudah menggunakan video. Disisi lain, pembelajaran daring di masa pandemic menuntut kreativitas guru dalam menyediakan sumber belajar siswa. Latar belakang guru yang heterogen baik dari segi usia, pendidikan, dan tingkat kemelekan teknologi menjadi challenge tersendiri oleh sekolah dalam meningkatkan kompetensi pedagogic ini. Oleh karena itu, dalam kegiatan pengabdian masyarakat yang dilaksanakan oleh Fakultas Ekonomi Universitas Negeri Padang diberikan pelatihan pembuatan multimedia interaktif bagi guru SMKN 1 Baso. Pelatihan diikuti oleh 47 orang guru. Pelatihan dilaksanakan selama 15 hari dengan metode sosialiasi dan diseminasi, latihan terbimbing, dan praktek. Materi pelatihan yang diberikan yaitu Esensi penggunaan multimedia dalam pembelajaran daring, Teknik dan strategi pembuatan multimedia interaktif dan Praktek pembuatan Multimedia interaktif dengan sparkol video scribe. Hasil pelatihan dianalisis secara kuantitatif berdasarkan angket yang telah disebarkan dan menunjukkan bahwa semua peserta merasa mendapat pengetahuan dan keterampilan baru yaitu pembuatan multimedia interaktif dengan menggunakan sparkol video scribe dan 85% peserta di akhir pelatihan mampu untuk mengoperasikan aplikasi dan membuat media pembelajaran.
PENGEMBANGAN DESAIN PESAN BERBASIS PLATFORM NEARPOD PADA MATA PELAJARAN IPA UNTUK SISWA KELAS VII SMP Rahmi Ismah; Zuliarni
AKSELERASI: Jurnal Ilmiah Nasional Vol 4 No 2 (2022): AKSELERASI: JURNAL ILMIAH NASIONAL
Publisher : GoAcademica Research dan Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/jin.v4i2.560

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The development of a message design based on the Nearpod platform is an effort to convey learning messages in the learning process and make students feel different learning experiences so that they can increase students' enthusiasm in participating in learning. The purpose of this study was to develop a message design using the Nearpod platform in science subjects for grade VII junior high school students and to determine the validation, practicality and effectiveness of the product developed so that it was valid and feasible to use. This type of development research is Research and Development (R&D), using the ADDIE model. The validity test was carried out by three validators, namely two media validators and one material validator. Practicality and effectiveness tests were conducted on 27 students of class VII.B at State Junior School 1 Enam Lingkung. The results of the research from the development of the Nearpod platform-based message design in science subjects, obtained the results of media validation from two media validators categorized as "Valid" with an average number of 4.31. The results of material validation are declared "Very Valid" with an average number of 4.66. The results of the product practicality test were declared "Very Practical" with an average number of 4.51. Furthermore, the effectiveness test obtained tcount of 11.83 and ttable with df = 26 at a significant level of 0.05 = 2.056. Furthermore, the effectiveness test is known that the message design using the Nearpod platform can be developed in science subjects.
Pengembangan Multimedia Interaktif Berbasis Adobe Flash Pada Mata Pelajaran Bimbingan TIK Kelas VIII SMP sesmiati; Zuliarni
Journal of Pedagogy and Online Learning Vol. 1 No. 3 (2022): JPOL Volume 1 Nomor 3 Desember 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v1i3.29

Abstract

The development of interactive multimedia is carried out as an effort to solve student learning problems, where the limited number of hours of lessons at school, practical material, the risk of students being left behind is greater, causing disturbances in the classroom such as students often making noise and sometimes disturbing their friends. This is also caused by the limited existing learning media, the lack of teacher variation utilizing educational media, both conventional and technology-based media. This study uses the Research and Development (RnD) research method, using the Borg and Gall development model. The development procedure in this study is procedural and simplified according to the needs of the researcher, namely (1) data collection, (2) product design, (3) product development, (4) validation and revision, (5) product trial, (6) product end. Product validity was carried out by 3 people, namely 2 media validators and 1 material validator, while the number of research subjects was 24 students of SMP Negeri 1 Ampek Angkek. The data collection instrument is in the form of a questionnaire, assessment formats and test questions. Data were analyzed descriptively qualitatively and quantitatively. Based on the results of the feasibility assessment of the media validator and material validator, it can be concluded that the results of the assessment by two media experts are categorized as "Very Valid" for use with the number of assessments from validator I getting an average of 4.96 and validator II an average of 5.00. While the results of the material expert's assessment were categorized as "Very Valid" with an average of 4.44. The results of the interactive multimedia practicality test are in the "Practical" category with an average rating of 4.37. The results of the effectiveness test show that t_count > from t_table so that it shows a significantly higher difference between pretest and posttest. Based on the results of the validity test, practicality test and effectiveness test, it can be stated that this interactive multimedia based on Adobe Flash CS6 is suitable for use in learning.
Pengembangan Media Video Pembelajaran Pada Mata Kuliah Fotografi Rifky Aditya; Zuliarni Zuliarni
Journal of Pedagogy and Online Learning Vol. 1 No. 3 (2022): JPOL Volume 1 Nomor 3 Desember 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v1i3.33

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This study aims to produce video media products using Wondershare Filmora as a learning medium that is in accordance with the eligibility criteria for media and materials in photography courses. The research conducted is Research and Development (R&D) research. The product validity test was carried out by three validators, namely two media validators and one material validator. The product trial was carried out for students of the 2020 FIP UNP ID card affairs who were the subject of trials with a total of 20 people to find the feasibility of learning video media. Data collection instruments and tools used are documentation, material and media expert validation formats, assessment sheets and questionnaires. Based on the results of the feasibility assessment from material experts and media experts, namely, the results of material validation obtained a "Very good" value so that the material was declared valid for use, the media validation results obtained a "Very Good" value, so the media was categorized as valid for testing. Furthermore, the results of the analysis based on trials for the practicality of learning video media products are in the "Very Practical" category. Based on the results of the validity test, and the trial, it can be concluded that learning video media can be developed and effectively used in the Photography learning process.
Persepsi Siswa Terhadap Pengelolaan Perpustakaan Di SMA Negeri 8 Padang Dilla Okta Erza; Eldarni Eldarni; Zuliarni Zuliarni; Septriyan Anugrah
Jurnal Family Education Vol. 3 No. 1 (2023): Jurnal Family Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jfe.v3i1.80

Abstract

Penelitian ini dilatarbelakangi dari hasil pengamatan penulis pada Perpustakaan SMA Negeri 8 Padang yang menunjukkan kurang terlaksananya pengelolaan yang dilakukan oleh petugas perpustakaan terhadap pengelolaan perpustakaan sekolah. Penelitian ini bertujuan untuk mengetahui persepsi siswa terhadap pengelolaan perpustakaan di SMA Negeri 8 Padang, yaitu ditinjau dari aspek sarana dan prasarana perpustakaan, pengaturan dan pemeliharaan koleksi perpustakaan, dan layanan perpustakaan. Pertanyaan penelitian yang diajukan adalah bagaimana persepsi siswa terhadap pengelolaan perpustakaan di SMA Negeri 8 Padang dalam hal 1) Sarana dan Prasarana Perpustakaan? 2) Pengaturan dan pemeliharaan koleksi Perpustakaan? 3) Layanan Perpustakaan?. Penelitian ini menggunakan metode deskriptif kuantitatif. Populasi dalam penelitian ini adalah semua siswa SMA Negeri 8 Padang. Sebanyak 148 siswa dijadikan sampel dari jumlah siswa 985 siswa. Instrumen yang digunakan dalam penelitian ini berupa angket berjumlah 30 butir angket. Data penelitian ini adalah data primer dengan kuesioner sebagai alat pengumpul data. Teknik analisis data dengan menggunakan perhitungan persentase. Hasil analisis data pada penelitian ini menunjukkan persepsi siswa terhadap pengelolaan perpustakaan di SMA Negeri 8 Padang dapat dikatakan cukup baik dengan persentase 60,94%. Persepsi siswa terhadap aspek sarana dan prasarana pepustakaan berada pada kategori cukup baik dengan skor rata-rata 59,77%. Persepsi siswa terhadap aspek koleksi perpustakaan berada pada kategori cukup baik dengan skor rata-rata 58,46%. Persepsi siswa terhadap aspek layanan perpustakaan berada pada kategori baik dengan skor rata-rata 64,59%.
Pengembangan Media Pembelajaran Berbasis E-Flashcard pada Tema “Makanan Sehat” Kelas V Sekolah Dasar Fenti Yunisa Putri; Fetri Yeni J; Syafril Syafril; Zuliarni Zuliarni
Jurnal Family Education Vol. 3 No. 1 (2023): Jurnal Family Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jfe.v3i1.90

Abstract

Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis e-flashcard yang dapat membantu guru dalam proses pembelajaran dan meningkatkan motivasi belajar siswa. Media pembelajaran berbasis e-flashcard dikembangkan semenarik mungkin agar siswa lebih tertarik pada pembelajaran. Media dikembangkan dengan menggunakan software utama Adobe Flash CS6 dan software pendukung Adobe Photoshop.Penelitian ini menggunakan metodologi penelitian Research and Development (R&D), dengan menggunakan prosedur pengembangan model Borg and Gall. Kevalidan media diperoleh dari hasil validasi yang dilakukan oleh satu orang ahli materi dan dua orang ahli media. Hasil rata-rata yang diperoleh dari ahli materi yaitu 98,57% dengan kriteria “Sangat Layak” Hasil rata-rata yang diperoleh dari ahli media I yaitu 98,67% dan hasil rata-rata dari ahli media II yaitu 93,33%. Sehingga hasil keseluruhan diperoleh rata-rata sebesar 96% dengan kriteria “Sangat Layak”. Kepraktisan media diperoleh melalui angket praktikalitas siswa, uji praktikalitas dilakukan terhadap 20 orang siswa kelas V SDN 50/III Pematang Lingkung, yang memperoleh hasil 98,57% dengan kriteria “Sangat Praktis”. Hal ini menunjukkan bahwa media pembelajaran berbasis e-flashcard valid dan praktis digunakan pada tema makanan sehat kelas V sekolah dasar.