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Journal : JURNAL EDUCATION AND DEVELOPMENT

THE EFFECT OF USING GRAPHIC ORGANIZERS TECHNIQUE ON STUDENTS’ WRITING RECOUNT TEXT ABILITY Asriani Hasibuan; Gabby Maureen Pricilia; Derliana Hasibuan; Amris Tumanggor
Jurnal Education and Development Vol 10 No 2 (2022): Vol. 10 No. 2. 2022
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (414.646 KB) | DOI: 10.37081/ed.v10i2.3761

Abstract

This study aims to determine the extent to which the use of graphic organizer techniques in teaching students to write in recount texts, the extent to which students' writing skills in recount texts before and after using graphic organizer techniques, and to determine whether there is a significant effect between graphic organizer techniques on writing skills. students in the recount text at class X SMA Negeri 1 Manduamas. This research was conducted using an experimental method (pretest posttest one group design) with a sample of 26 students and taken by purposive sampling technique from 2 classes as the population. Tests and questionnaires were used in data collection. Based on data analysis, it can be seen that the average use of the graphic organizer technique in students' learning to write in recount text is 79 with the "good" category, and the average score of students in writing recount text before and after using the graphic organizer technique in class X SMA Negeri 1 Manduamas is 46 categorized as "enough". Furthermore, based on inferential statistics using the author's test found the test is smaller than t table (19.34 > 2.06). That is, there is a significant effect of using graphic organizer techniques on students' writing skills in recount texts in class X SMA Negeri 1 Manduamas.
MINGLE GAME IMPLEMENTATION ON STUDENTS’ VOCABULARY MASTERY Gabby Maureen Pricilia; Habib Rahmansyah
Jurnal Education and Development Vol 12 No 1 (2024): Vol 12 No 1 Januari 2024
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/ed.v12i1.5361

Abstract

Students’ vocabulary mastery is the problem in this research. One of the factor caused the problem is teaching strategy used in teaching vocabulary. This research has purposes to find out: 1) How mingle game implemented in teaching vocabulary, 2) Students’ vocabulary mastery before and after taught by Mingle Game, 3) a significant effect on vocabulary mastery by implementing Mingle Game. The research method was quantitative. The population was 62 students then sample was 31 students who was taken by systematic sampling technique. Observation sheet and test were used as the instruments of this research. The result of research got the implementation of mingle game is very good. Students’ vocabulary before taught by mingle game was fail, and after taught by mingle game was enough. Then, hypothesis testing showed that ttest was higher than ttable , so it clearly determines a significant effect on vocabulary mastery by implementing mingle game.