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Contact Name
Devit Etikasari
Contact Email
devitetikasari@gmail.com
Phone
-
Journal Mail Official
jurnaledutec@gmail.com
Editorial Address
Jl. KH. Abdul Fattah Nglawak Kertosono Nganjuk
Location
Kab. nganjuk,
Jawa timur
INDONESIA
EDUTEC : Journal of Education And Technology
Published by STAI Miftahul Ula
ISSN : -     EISSN : 25979221     DOI : 25979221
Core Subject : Religion, Education,
Edutec, Journal Of Education And Technology is a peer-reviewed journal that welcomes papers on all aspects of educational technology and learning. Topics may include, but are not limited to: learning theory and technology, cognition and technology, instructional design theory and application, online learning, computer applications in education, simulations and gaming, and other aspects of the use of technology in the learning process. Manuscripts may be submitted either in English or in Indonesia. published twice in March And September
Articles 318 Documents
Fun English language learning for Kids Yuli Choirul Umah
EDUTEC : Journal of Education And Technology Vol 2 No 2 (2019): March 2019
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (951.003 KB) | DOI: 10.29062/edu.v2i2.28

Abstract

Currently, the English language introduction in elementary school, where subjects are not too needed for children, but for the author himself has a different opinion. For English writers need to be introduced to children. The introduction of English for children is certainly in a way that is different from secondary school children, such as JUNIOR and HIGH school. The introduction of English for children with the intent of not burdensome, does not make the child bored, packaged in the form of play while studying, or even the sense of not learning but play that gives them English skills. Singing, games, drawing, coloring, storytelling, and more are effective methods for introducing English to children.
Augmented Reality Technology for Increasing the Understanding of Traffic Signs Nisaul Barokati Seliro Wangi; M. Hafidh Nashrullah
EDUTEC : Journal of Education And Technology Vol 3 No 1 (2019): September 2019
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

The problem in urban areas which has always been the topic of discussion is the discipline of city residents regarding traffic regulations that still need to be improved. Some commonly used methods to increase understanding of traffic signs have been carried out by related parties including counseling at school and as a condition for obtaining a SIM. But the method used has a less interactive and attractive appearance, and is not practical to carry anywhere. This study provides a solution to these problems by utilizing smartphones and augmented reality (AR) technology. Smartphone has now become one of the needs that can not be separated from human life, where almost everyone and even children can operate it. In addition, AR technology has also been widely used as a learning medium, one of which is as a medium for the introduction of traffic signs. Through the ability of AR in combining the real world and the virtual world at one time, the application of AR produced by this study was able to increase people's understanding of traffic signs by being more interactive, interesting and practical.
Mobile Application for Training of Foreign Students with Gamification Techniques and Speech Recognition Technology Nisaul Barokati Seliro Wangi; Madekhan Madekhan
EDUTEC : Journal of Education And Technology Vol 2 No 2 (2019): March 2019
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/edu.v2i2.32

Abstract

The purpose of this research is to produce a mobile learning product that uses gamification techniques and valid speech recognition technology as a source of learning and is effective for training the pronunciation of foreign students. This type of research is a development research that uses the Lee & Owens model and is validated by 1 media expert, 1 material expert and 1 gamification learning design expert. The results of this study indicate that this application is valid and can be used for learning, students successfully complete the material, practice questions and reach the specified learning standards.
Improving Vocational Skills on Peanuts Plant of Light Mental Retardation Children at Class IX SLBN I Padang Tria Handayani; Yarmis Hasan
EDUTEC : Journal of Education And Technology Vol 3 No 1 (2019): September 2019
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/edu.v3i1.34

Abstract

This research is motivated by problems that researchers found in class IX light mental retardation in SLB Negeri I Padang in June 2019. Learning the skills to grow peanuts in light intellectual retardation children, it seems that the work process of children is still not good and right. The objectives of this study are 1. To find out the process of improving peanut planting skills through a demonstration-based method of task analysis in light IX retard children in SLBN 1 Padang. 2. Prove that lightly mental retardation children are skilled at growing groundnuts through demonstration-based methods of task analysis. This type of research is a classroom action research conducted in the form of collaboration between researchers and classroom teachers. As research subjects, two children with light mental retardation grade IX C. Data obtained through observation, and tests of deeds. Then analyzed qualitatively translated through test results. The results of the study after being treated for 7 (seven) meetings showed that the initial ability before the treatment of planting peanuts by BY 28%, and ML 39%. While at the end of the first cycle, BY's ability increased (63%), and ML (68%). In cycle II the ability of BY increased to (89%) and ML (93%). Each cycle begins with planning, implementation, observation, analysis, and reflection. It can be concluded that the implementation of learning by using a method of analysis based on task analysis can improve peanut planting skills in children with intellectual retardation in class IX in SLB Negeri I Padang.
Improving Students’ Ability to Recognize the Concept of Numbers 1-10 through the Modification of the Bocce Game for Mentally Retarded Children while the Class VII In SLB Negeri 2 Padang Wahedatul Wahedatul; Asep Ahmad Sopandi
EDUTEC : Journal of Education And Technology Vol 3 No 1 (2019): September 2019
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

This study discusses the introduction of the concept of numbers 1-10 to a mentally disabled child. The aim is to prove that the effective bocce game is used to advance the skills of mentally disabled children in understanding the concepts of numbers 1-10. This research uses experimental research in the form of Single-Subject Research (SSR). The study was conducted with three baseline conditions (A1), intervention (B) and baseline (A2), then the data were processed using graphs. The results showed the baseline (A1) condition was observed five times; the ability of children in this condition experienced the same that is fixed at a percentage of 35%. Furthermore, in the intervention condition and the second baseline, the child's skills in increasing their acquisition value (32.5% -85%), in the intervention condition and (75.5% -87.5%) in the baseline (A2) condition. Thus, the proposed hypothesis is accepted with a tendency towards (+), a tendency for 20% overlapping variable stability data, meaning that through the game, Bocce Modification can advance the skills of mentally disabled children to understand the concept of numbers 1-10.
The Effectiveness of Videos Tutorial to Facilities of Make up Face for Light Mental Retardation Children Yolanda Syafda; Armaini Armaini
EDUTEC : Journal of Education And Technology Vol 2 No 2 (2019): March 2019
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

This research discusses makeup skills for mildly mentally retarded children. This research is experimental research. The purpose of this study is to prove an effective video tutorial used in improving makeup skills for mildly mentally retarded children.This type of research is an experimental method in the form of pre-experimental with the type of one group pretest-posttest design. The subjects of this study were 5 mild retarded children in SLB N 2 Padang. This study consists of several stages, namely the first stage of the pretest to determine the initial condition of the ability to apply makeup, then given treatment using a video tutorial and continued by providing posttest processed and compared using the Wilcoxon Rank Task test. From the results of the study, the data obtained on average at the time of the pretest is 34.00 while for the posttest there is an increase that is to 85.80. More scientific data were processed using the test Wilcoxon obtained task rank values between pretest and posttest 2.0 23 with Asymp. Sig (2-tailed) 0.0 43 . Predetermined probability α = 0.05. The alternative hypothesis is accepted because the probability <of the predetermined probability is 0.0 43 <0.05. So it is proven that the use of video tutorial models in improving makeup skills for mildly retarded children.
Effectivity of Snakes and Ladders Media to Upgrade to the Summation in Children Learning Difficulties Mutia Julaiha; Zulmiyetri Zulmiyetri
EDUTEC : Journal of Education And Technology Vol 2 No 2 (2019): March 2019
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

This study discusses the problems found at SD N 04 Pasar Ambacang Kota Padang namely in a child who has difficulty in learning who is 13 years old who has difficulty besides skills. The purpose of this study is to reveal whether effective ladder snake media as a medium that can improve the summing ability of children with learning difficulties. The method used by researchers in this study is single-subject research (SSR) with A-B-A design. Measure and collect data on the first baseline condition (A1) continuously for 5 five observations. Intervening using snake ladder media (B) was carried out for 8 observations. Give a second baseline condition (A2) for 4 observations. Data collection techniques 0f research data is to provide tests and study documentation. Based on the results of data analysis under conditions that show an increase in the ability to add positive secera. Overlap of data at baseline (A1) intervention (B) is 40% and overlap of data at baseline (A2) and intervention is 12.5%. Based on the results of the analysis of these data shows that the snake ladder media can improve the summing ability of children with learning difficulties.
Entrepreneurship Courses on Gamification Strategies Nisaul Barokati Seliro Wangi; M. Hafidh Nashrullah
EDUTEC : Journal of Education And Technology Vol 2 No 1 (2018): September 2018
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/edu.v2i1.38

Abstract

In the learning process, the gamification strategy plays an important role in determining the achievement of learning objectives. Learning objectives will be achieved if students are able to engage in active communication both with their peers, facilitators, and with other learning resources. Characteristics of entrepreneurship courses include understanding and appreciation of entrepreneurship, the role of entrepreneurial mental attitude for self-improvement and institutions with core entrepreneurial spirit and entrepreneurial mental attitude through the introduction of entrepreneurial characteristics, growing business interest and tips on successful entrepreneurs, making business plans and making business plans. The aim of entrepreneurship courses is to provide students with an understanding and appreciation of entrepreneurship that is increasingly felt important in the face of globalization. Gamification and entrepreneurship Having several links (1) gamification strategies can provide choices and control to students when making a plant business project, (2) gamification strategies can foster confidence in their ability to face and solve challenges, (3) gamification strategies provide material and key answers to entrepreneurship courses, (4) give appreciation for the additional learning taken, and (5) help students establish social interaction through leadership activities or other social interactions. This development research seeks to design a gamification strategy in entrepreneurship courses in the Indonesian Language and Literature Study Program, FKIP UNISDA Lamongan. The Gamification Strategy developed has four basic game components, namely the rules of gamification, feedback (leaderboards, prizes, and medals), goals, and challenges. This research includes the type of development research that uses the Lee and Owl model with the following stages, (1) analyzing needs, (2) pre-test and post-test analysis, (3) design, (4) development, (5) implementation, (6) evaluation. Results of developing a gamification strategy package (1) gamification strategy (2) Lecturer guidance (3) student guide (4) Entrepreneurship book.
Digital Era’s Education and Aplication in Higher Education Nisaul Barokati Seliro Wangi; M. Hafidh Nashrullah; Muh Barid Nizarudin Wajdi
EDUTEC : Journal of Education And Technology Vol 1 No 2 (2018): March 2018
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

In the current digital era, education is in the age of knowledge (knowledge age) with the acceleration of an extraordinary increase in knowledge. The accelerated increase in knowledge is supported by the application of digital media and technology called information super highway. Education is becoming increasingly important to ensure students have learning skills, innovation, creativity, entrepreneurship as well as technology and information media skills and can work, and survive using life skills. 21st Century skills are (1) life and career skills, (2) learning and innovation skills, and (3) Information media and technology skills. These three skills are summarized in a scheme called rainbow 21st century knowledge skills / rainbow knowledge-skills rainbow. The scheme was adapted by the non-profit organization P21, which developed a 21st century educational framework throughout the world through the website www.p21.org based in the state of Tuscon, USA. Teacher professionalism improvement starts from individuals taking teacher training or equivalent to undergraduate education. At this stage, they are equipped with knowledge and skills in the fields of scientific substance and pedagogical substance. Teaching education must have a large portion in terms of pedagogical practice, which involves the ability to master the material, teaching, and technology. Higher education must now be able to facilitate all of these things and have the obligation to organize education in the direction needed.
Psychometric Intelligence and Academic Achievement, A Comparative Analysis of Elementary Schools Sunita Malhotra
EDUTEC : Journal of Education And Technology Vol 3 No 2 (2020): March 2020
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/edu.v3i2.40

Abstract

Intelligence and achievement are two different, but interrelated, constructs (Kaya, Juntune, & Stough, 2015). They have been studied for over a century in an attempt to explain differences in educational and life outcomes. School achievement may be considered a resultant of the total growth pattern of the child. Growth in interest and in attitudes towards learning is as important as growth in knowledge. Learning methods of solving problems is fully as valuable as the facts gained or improvements made in school or community in the process. The present research focuses on the primary school children’s academic achievement and Intelligence level. The sample for the present study consisted of 150 students from different types of schools such as of NGO’s based school, Government school and Private primary schools of the different regions of India. The Raven’s Colored Progressive Matrices was used for measuring the IQ level of the students and for measuring the Academic Achievement, Achievement Test Battery of Singh (ATB-SR), 2008 which consists of test Hindi, English, Mathematics, Science and Social Science. The results revealed that there was a significant difference between the achievement scores of Hindi, English, Mathematics, Science and Social Science of the NGO’s based school, government and private school students. Important implications for educational practices may derive from these findings since they can provide valuable information to design instructional actions and programs that can improve student achievement and satisfaction.

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