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PENERAPAN PENDEKATAN SAINTIFIK UNTUK MENINGKATKAN KEMANDIRIAN DAN PRESTASI BELAJAR SISWA (Studi Pada Mata Pelajaran IPA Kelas V SD Negeri 20 Pagar Alam)
Abu Bakar
DIADIK Vol 10 No 1: April 2020
Publisher : UNIB Press
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DOI: 10.33369/diadik.v10i1.18095
The purpose of this study (1) The application of the scientific approach to increase the indepedence of studens in science subjects fifth grade 20 Pagar Alam. (2) The application of scientific approach in improving learning achievement of students in science subjects fifth grade 20 Pagar Alam. (3) The effectiveness of the application of the scientific approach when compared with conventional learning methods. The population in this study is the fifth grade students of SDN 20 Pagar Alam totaling 58 people. For sampling done by total sampling that the sample is determined by making the entire population being sampled, the sample which act as a class action is the students’ class VC totaling 18 students, the study sample for a class experiment is student-class VA toaling 20 students. To control class is the class VB totaling 20 students. Data collection techniques using observation sheets, and test. Results of this research is to study the application of this scientific approach can improve the independence of students in lerning, especially in science subjects
PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN KETERAMPILAN DESAIN DAN PRESTASI BELAJAR (Studi pada mata Pelajaran Produk Kreatif dan Kewirausahaan di kelas XI TKJ
Berthy Anggraini
DIADIK Vol 10 No 1: April 2020
Publisher : UNIB Press
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DOI: 10.33369/diadik.v10i1.18096
This study aims to describe the application of the Project Based Learning (PJBL) model to improve design skills, learning achievement and the application of the PJBL model in increasing learning achievement of creative and entrepreneurial products. The research was conducted was Classroom Action Research (CAR), which was carried out for 3 cycles. The subjects of this study were students of class XI computer engineering and network of State Vocational High School 2 Lahat in the academic year 2019/2020 with a total of 29 students. with the model, observation sheet of student learning design skills in creative and entrepreneurial product material, and objective tests Data analysis is done by using t-test or difference test to compare learning achievements of each cycle or between cycles. The conclusion of this study is the application of the Model Project Based Learning as well as improving design skills and learning achievement and applying Project Based learning models more effectively to improve student learning achievement, in subjects Creative and entrepreneurial product.
PENERAPAN MODEL COOPERATIVE LEARNING TWO STAY TWO STRAY (TSTS) UNTUK MENINGKATKAN SIKAP DEMOKRASI DAN PRESTASI BELAJAR SISWA ( Pembelajaran pada PPKN Kelas XI SMAN 1 Gumay Talang )
Diki Pusantra
DIADIK Vol 10 No 1: April 2020
Publisher : UNIB Press
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DOI: 10.33369/diadik.v10i1.18097
The purpose of this study was to determine: the application of the Two Stay Two Stray cooperative learning model (TSTS) in enhancing Democratic attitudes in PPKN Subjects in Class XI IPS , the application of the Two Stay Two Stray cooperative learning model (TSTS) can increase Student learning achievement in PPKN Subjects in Class XI IPS,) the application of the Two Stay Two Stray cooperative learning model (TSTS) to improve student learning achievement in PPKN Subjects in Class XI IPS. This research uses Classroom Action Research (CAR) and quasi-experimental designs. The subjects were 34 students of class XI IPS 2 semester 2. For the quasi-experimental sample of class XI IPS 1 students were 30 people and for the control class were class XI IPS3 as many as 30 people. Data collection techniques in this study used observation sheets and tests. The results showed that : the application of the Two Stay Two Stray learning model (TSTS), can improve students' democratic attitudes on PPKN subjects in Gumay Talang 1 High School in 2019/2020 Academic Year. the application of the Two Stay Two Stray learning model (TSTS), can improve student learning achievement and become a separate motivation for students to follow subject matter Two Stay Two Stray learning model (TSTS), effectively increasing student learning achievement in PPKN subjects
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT BERBANTUAN MEDIA PERMAINAN ULAR TANGGA UNTUK MENINGKATKAN KONSENTRASI DAN HASIL BELAJAR (Studi pada Mata Pelajaran IPA Siswa Kelas VII SMP Negeri 10 Lahat)
Des Syukurti
DIADIK Vol 10 No 1: April 2020
Publisher : UNIB Press
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DOI: 10.33369/diadik.v10i1.18099
This research aims to improve the concentration and student learning achievement of the implementation of cooperative learning model team games tournament Type with a media snakes game. Research subject of classroom action research (CAR) and quasi-experiment. This CAR is carried out in three cycles. The research subjects for this class action research were students of class VI of SMP Negeri 10 Lahat. Data collection techniques used were observation and tests. The data obtained were analyzed using the average formula and the interrelated t test and the unconnected t test. The results of this study indicate that the application of cooperative learning models of team games tournament assisted by snakes and ladders game can improve the concentration and learning outcomes of Grade VII students of SMP Negeri 10 Lahat so that it can be used in science learning.
PENERAPAN MODEL PEMBELAJARAN AWARENESS TRAINING UNTUK MENINGKATKAN PERCAYA DIRI DAN PRESTASI BELAJAR SISWA (Studi Pada Mata Pelajaran Seni Budaya Siswa kelas IX di SMP Negeri 1 Lahat)
Eka Fatriyarni;
Johanes Sapri
DIADIK Vol 10 No 1: April 2020
Publisher : UNIB Press
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DOI: 10.33369/diadik.v10i1.18100
The purpose of this study is to describe the application of the Awareness Training learning model to increase student confidence in arts and culture subjects, describe the application of the Awareness Training learning model to improve student achievement and to describe the effectiveness of the application of the Awareness Training learning model in improving learning achievement in IX grade students of SMP Negeri 1 Lahat. This study uses Classroom Action Research (CAR) and to determine the effectiveness of the Awareness Training learning model is carried out using the Quasi Experiment research model. Data collection is done by observation and tests. The subjects of Classroom Action Research are students of class IX 5, the determination of the experimental class and the control class by random / random selection, students of class IX 3 as the experimental class, and students of class IX 1 as the control class. Based on research carried out for three cycles the results of the analysis showed a significant increase. It can be concluded that the application of the awareness training model can increase self-confidence, the application of the awareness model can improve student learning achievement, the application of the awareness training learning model can effectively increase the confidence and student achievement in SMP Negeri 1 Lahat.
PENERAPAN MODEL PEMBELAJARAN TREFFINGER UNTUK MENINGKATKAN KREATIVITAS DAN KEMAMPUAN MENULIS TEKS DESKRIPSI (Studi pada Mata Pelajaran Bahasa SMP Negeri 6 Lahat)
Eka Trisna Juniar;
Johanes Sapri
DIADIK Vol 10 No 1: April 2020
Publisher : UNIB Press
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DOI: 10.33369/diadik.v10i1.18102
This study aimed to: (1) describe the application of treffinger model to improve students’ creativity skills. (2) describe the application of treffinger model to improve description writing skills students. This study was carry out using Classroom Action Research (CAR) and quasi-experiment. The subject was VII.3 of SMPN 6 Unggul Lahat as a Classroom Action Research class. The VII.1 as experiment and VII.4 as control class.To collect data, researcherused observation sheets to measure the ability of teachers applying treffinger model and students’ creativity skills, as well as tests to measure improvement in description writing. To analyze data, researcher used an average score analyze and t-test. Based on the results of this research concluded that the application of terffinger model can improve student’ creativity and description writing skills students
PENERAPAN MODEL PEMBELAJARAN INVESTIGASI KELOMPOK BERBASIS GAYA BELAJAR UNTUK MENINGKATKAN KERJASAMA DAN PRESTASI BELAJAR BAHASA INGGRIS SISWA KELAS VIII SMP NEGERI 1 PULAU PINANG
Emy Yuliany;
Bambang Sahono
DIADIK Vol 10 No 1: April 2020
Publisher : UNIB Press
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DOI: 10.33369/diadik.v10i1.18103
The main purpose of this research is to describe and interpret the application and effectiveness of group investigation learning method based on learning styles to improve collaboration and learning achievement of English students in eighth grade of SMP Negeri 1 Pulau Pinang. The method used in this research is mixed method. The type of mixed research method used is sequential exploratory. This type is most appropriate in classroom action research because in testing hypotheses with quasi-group experiment not conducted randomly, but paired, but there is one controlled variable that is the initial ability of students to be the same (tested the average pretest of the experimental and control classes with the test –T). In this research, the first step will be filled with qualitative data collection and analysis, then collecting and analyzing quantitative data. The techniques used in Classroom Action Research to collect data include observation, tests, and questionnaires. Based on the results of data analysis, the category of cooperation for cycle I was lacking, cycles II and III were good. The average post test score per cycle has increased. The results of the t-test formula calculation for quasi-experiments show that there are significant differences between the grades of students in the experimental class and in the control class. The results of this study indicate that the learning method of group investigation based on learning styles is effective in increasing cooperation and learning achievement of English students in eighth grade of SMP Negeri 1 Pinang in 2019 - 2020 school year.
PENERAPAN MODEL PEMBELAJARAN DISCOVERY LEARNING UNTUK MENINGKATKAN KREATIVITAS DAN PRESTASI BELAJAR
Febriansyah Febriansyah
DIADIK Vol 10 No 1: April 2020
Publisher : UNIB Press
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DOI: 10.33369/diadik.v10i1.18104
The purpose of this study is to use Discovery Learning methods to improve students' creativity and achievement. This research has been carried out with classroom action research methods in SD Negeri 3 Merapi Barat This research was conducted in three cycles to find out that the application of Discovery Learning increases the creativity and achievement of students from the first cycle to the third cycle. This research proves that the application of the Discovery Learning learning model not only enhances student learning creativity but also increases the understanding of the material and this has animpact on increasing student learning achievement. PTK taking techniques by means of observation and tests. third. However, the control class was tested using conventional teaching methods with each class holding pretest and posttest. Then, it was continued with a significant analysis using t-test. Conventional if to improve creativity and student achievement in social
PENERAPAN MODEL COOPERATIVE LEARNING TIPE JIGSAW UNTUK MENINGKATKAN TANGGUNG JAWAB DAN PRESTASI BELAJAR BAHASA INDONESIA (Sudi Siswa Kelas X SMA Negeri 1 Gumay Talang Kabupaten Lahat)
Hengki Saputra
DIADIK Vol 10 No 1: April 2020
Publisher : UNIB Press
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DOI: 10.33369/diadik.v10i1.18105
This research was conducted with the aim to find out 1) The application of the Jigsaw cooperative learning model can increase student responsibility, 2) The application of the Jigsaw cooperative learning model can improve student learning achievement in Indonesian Language subjects in Students and 3) The effectiveness of the application of type cooperative learning models Jigsaw in improving student learning achievement in learning Indonesian Language Class X in SMA Negeri 1 Gumay Talang, Lahat Regency. The problem in this study is that the learning methods used are less varied, the low attitude of student responsibility in participating in learning. This study used 25 subjects in PTK research, 20 in experimental class research, and 20 people in control class research. Data collection techniques in this study used observation and tests. The results of this study indicate that the application of a Jigsaw cooperative learning model can increase student responsibility in Indonesian subjects, the application of a Jigsaw cooperative learning model can improve student learning achievement in Indonesian subjects, and the application of a Jigsaw cooperative learning model can effectively improve student learning achievement in Indonesian subjects class X in SMA Negeri 1 Gumay Talang, Lahat Regency.
PENGEMBANGAN ELEKTRONIK MODUL (E-MODUL) AKUNTANSI DASAR UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA (Studi Pengembangan e-modul) Akuntansi Dasar Pada Kelas X SMK Negeri 2 Lahat)
Maryani N Maryani N
DIADIK Vol 10 No 1: April 2020
Publisher : UNIB Press
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DOI: 10.33369/diadik.v10i1.18106
This research aims:1)Development of e-accounting modules that can facilitate the learning prosess, 2)Describe the feasibility of developing an e-module of accounting on the basis of exspert tests and tests tobe used in learning prosess, 3)Describe how electronics module can improve student achievement. This research main goal is to develop electronic modules or modules that can help students in learning because they can use a laptop and also smarphone (HP). The module development prosess uses sigil application for manufacturing processand to read it using EPUB reader using Azardi for laptop and easily for smartphone (HP). This development is expected to guide students with digital learning patterns 4.0. Becauuse the materialand evaluasion can be adjustes to the learning abitlities of each student. This e-module is expected to be able to: 1) Help students learn by themselves without the presence of teacher, 2) Help teacher have digital learning suggestions in the form of electronic module (e-module), 3) One of the references for learning accouting digitally. This development researh used ADDIE methid (Analyze, Design, Development, Implematation and Evaluation). After validation the e- module will try to the student in basic area and in the widht area. To see if test the e- module. The result the e-module can be used in learning proses.