cover
Contact Name
Nurul Istiq'faroh
Contact Email
istiqfaroh.pgsd@unusida.ac.id
Phone
-
Journal Mail Official
jmpd@unusida.ac.id
Editorial Address
Kampus B Lantai 2 Universitas Nahdlatul Ulama Sidoarjo, Indonesia. Komplek Pergudangan Safe n Lock jalan Lingkar Timur KM 5,5 Rangkah Kidul, Kecamatan Sidoarjo, Kabupaten Sidoarjo, Jawa Timur 61234
Location
Kab. sidoarjo,
Jawa timur
INDONESIA
Jurnal Muassis Pendidikan Dasar
ISSN : -     EISSN : 28278437     DOI : -
Core Subject : Education,
Jurnal Muassis Pendidikan Dasar is a scientific journal that contains the results of research, analysis, or literature review in the fields of mathematics, science, Indonesian language, citizenship and social studies education for basic education levels. This journal publishes research studies using various qualitative, quantitative and/or development methods and approaches
Articles 43 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN TURBAYA (MINIATUR BUDAYA) RUMAH ADAT TEMATIK TEMA 7 INDAHNYA KERAGAMAN DI KELAS IV DI SEKOLAH DASAR Rikke Kurniawati; Lutfi Maulidya
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.451 KB) | DOI: 10.55732/jmpd.v1i1.2

Abstract

The main objective of this research is to produce a learning media, product of miniature traditional house. This research is a development research. Development of learning media for miniature traditional house using the research development procedure proposed by Thiagarajan. Development procedure ones used in the study includes 4 stages, namely (1) the definition stage (define), (2) design, (3) develop, (4) deployment (disseminate), but in this study at the siddeminate stage not done because of limitations time. Data collection techniques used is a questionnaire. The data analysisis used in this research is qualitative and quantutative. The results of this development research indicate that TURBAYA media (culture miniature) is very suitable for use as a medium learning after passing the media and material expert validation test. Result the average percentage value obtained from media and material experts is 86% with the criteria “very good or very eligible”, so it can be concluded that miniature media of traditional house culture can be used
PENGEMBANGAN MEDIA FLIPBOOK PADA PEMBELAJARAN BAHASA INDONESIA MATERI FABEL PADA SISWA KELAS IV SEKOLAH DASAR Nurul Istiq'faroh; Aimatul Aliyah
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (688.216 KB) | DOI: 10.55732/jmpd.v1i1.3

Abstract

The background in the wwriting of this study is that less effective learning takes place in those schools and less teching media. Researchers also perfom a tet based analysis of the student book that outlines only tet at the fable story study. the reseach objective are (1) to product learning media flipbook theme 4 in subtheme 1 in the first learning process in Indonesian language subject. The fabel is a form of narration, or fairy tales whose characters use animals that talk and behave like humans. (2)to find the advisability of learning media flipbook by validity out come of advisability validator. In this reseach used developer research with 4D model wich developer by Thiagarajan. The model adapted by 3 steps. The media wich developed in this research validated by 3 validator the result of research in this advisability flipbook media: Validator 1 from media expert get the result based on 88% in category golden, validator 2 from a material expert get the result 92% in category golden, validator 3 from linguists get the result 80% in category good. Based on the result before media wich developed in this research declared appropriate to use in the learning process.
PENGEMBANGAN LKPD INTERAKTIF MATERI PANTUN DENGAN BERBANTUAN APLIKASI QUIZIZZ KELAS V SDN PUCANG IV SIDOARJO Ni'matul Mutammimah; Hari Satrijono; Fitria Kurniasih
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (758.302 KB) | DOI: 10.55732/jmpd.v1i1.4

Abstract

Interactive LKPD is a student worksheet that contain subject matter and computer- based questions. The purpose of this research was to know validty and efectivity of interactive LKPD through quizizz application. The type of this research is development study by Borg and Gall. The subject of this research were 48 students of 5th grade Pucang IV Sidoarjo elementary school. Data was collected by interview, questionnaris, and tests. Data analysis techinques were carried out with validty sheet, questionnaries and tests. The result of product validty is 87,8%, question validty is 85,4%, subject matter validty is 88,4%, questionnary get 99% percentage, and test get 85% percentage. Based on this results, we can know that development interactive LKPD through quizizz application is valid and effective to be applied in learning.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CONSTRUCT TWO PADA TEMA 2 SELALU BERHEMAT ENERGI SUBTEMA 1 KELAS IV SD Arie Widya Murni; Miftahul Jannah
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (707.905 KB) | DOI: 10.55732/jmpd.v1i1.5

Abstract

This study discusses the development of interactive learning media based on construct two on theme 2 always saving energy in sub-theme 1 for fourth grade elementary school. This study aims to produce interactive learning media on theme 2 always save energy in sub-themes 1 learning 1 and 3. This type of research uses development research with the research model used is the 4-D model. This model consists of 4 stages of development, namely Define, Design, Develop, and Disseminate. However, due to the limitations of the research, the researchers conducted research up to the Develop stage only, which was to become 3-D. The object in this research is an interactive learning media based on Construct Two. The learning media developed in this study were validated by 2 validators. The results of the feasibility test of interactive learning media based on the assessment: 1) The media expert validator got 80% results which were included in the "very good" category. 2) Material expert validators get 91% results which are included in the "good" category. Thus the developed interactive learning media is declared suitable for use in learning
MEMAHAMI NILAI MORAL DALAM FILM ANIMASI NUSSA DAN RARA SEBAGAI TAYANGAN YANG LAYAK DITONTON ANAK SEKOLAH DASAR Nurul Agustin; Ivo Yuliana; Miftakhul Hidayah
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (772.657 KB) | DOI: 10.55732/jmpd.v1i1.7

Abstract

Animated films are moving images that contain messages in each scene. Animated film, played by 2 children's characters named Nussa and Rara. The animated films Nussa and Rara are watched by all people, from children to adults. The animated films Nussa and Rara are very interesting for children to watch, so adults can also watch it in order to choose films that are suitable for children to watch. This research was conducted to understand the moral values ​​and the presence or absence of moral values ​​in the animated film Nussa and Rara for children. The moral values ​​contained in the animated film Nussa and Rara are categorized into various relationships. From the relationship between humans and God, human relationships with others, human relationships with the surrounding environment and human relationships with oneself. This research method uses qualitative descriptive research which is a descriptive method, namely by describing a real event. The results of this study are: 1) Of the four selected animated films contain moral values. 2) Of the four animated films, Nussa and Rara, which were selected, contained moral values ​​with different kinds of relationships. 3) The animated film Nussa and Rara deserves to be watched among elementary school children.
PENGARUH MOTIVASI DAN KEDISIPLINAN TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS V DI SDN GLAGAHARUM Nurul Aini; Imroatul Mufidah
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.004 KB) | DOI: 10.55732/jmpd.v1i1.8

Abstract

Improving the learning achievement of students is an effort to improve the quality of education. The factors that affect the low learningachievementof student include internal and external factors. This research aims to describe how motivation and discipline affect the learning achievementof fifth grade students at SDN Glagaharum. The independent variable in this study are motivation an discipline, then the dependent variables are the result of learning. The instrument used to collect and obtain respondents data on motivation and discipline in this study is a questionnaire, data analysts use regressin analysis. Based on the results of the research that has been done, it is concluded that there is a significant influence between motivation and discipline of learning on the learnig outcomes of students in fifth grade at SDN Glagaharum. Given how important motivation and discipline are to learning outcomes, there needs to be high motivation and discipline in students to achieve the desired achievement
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS NEARPOD PADA TEMA 6 SUBTEMA PERUBAHAN ENERGI KELAS III MI ROUDLOTUL MUSTASHLIHIN SUKODONO Muhammad Assegaf Baalwi; Ulvi Aulia
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1303.993 KB) | DOI: 10.55732/jmpd.v1i1.9

Abstract

This study aims to explain the development process and feasibility of interactive multimedia-based learning media using the Nearpod application on energy theme 6 and its changes in the energy change subtheme 1 for class III MI Roudlotul Mustashlihin Sukodono. The method used in this study is a development research method with the ADDIE development model developed by Dick and Carry. In the development carried out, researchers carried out three stages, namely (1) Analysis (analysis) (2) Design (design) and (3) Development (development). The development of this learning media produces interactive learning media using the Nearpod application for class III SD/MI students. The developed media has been validated by two validators with the results: (1) material expert validation obtained a score of 45 with a percentage value of 93.5% which is categorized as "very feasible" to use. (2) validation of media experts with a percentage value of 89.5% which is categorized as "very feasible" to be used. Based on the results of the validation that has been carried out, the developed learning media is declared suitable for use in learning
EFEKTIVITAS PENGGUNAAN APLIKASI QUIZIZZ DALAM EVALUASI PEMBELAJARAN DARING ILMU PENGETAHUAN ALAM (IPA) MATERI MACAM-MACAM GAYA KELAS IV MI AL IHSAN DAMARSI Wahyu Maulida Lestari; M. As Ari Abd Rohman
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (569.449 KB) | DOI: 10.55732/jmpd.v1i1.10

Abstract

This study aims to determine the effectiveness of the use of the quizizz application in evaluating online learning of Natural Sciences (IPA) on various styles of material for class IV MI Al Ihsan Damarsi. The research conducted in this research is quantitative research. Data collection techniques in this study were tests and item validity. While the validation in this study is a test sheet and a question validation sheet. Based on the validation results obtained from the validator, it shows that the 0.702 validation test results are categorized as valid. The results of the reliability test in this study have a value of 0.883 which means that the value is very high and can be used. Normality test results 0.200 > 0.05 in the normal sense that it can still be used and the last is the homogeneity test results in this study, namely 0.947 > 0.05. So it can be concluded that the data is homogeneous. The results of the research and discussion can be concluded that there is an effect of using the Quizizz Application on the effectiveness of the evaluation of science learning with a Tcount of 13.578 > T table of 2.086 and a significance value of 0.000 < 0.05.
PENGARUH PENGGUNAAN MEDIA TIME LINE CHART TERHADAP HASIL BELAJAR IPS TEMA PAHLAWANKU KELAS IV SEKOLAH DASAR Fajar Nur Yasin
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (546.198 KB) | DOI: 10.55732/jmpd.v1i1.11

Abstract

This study aimed to determine the effect of the use of media time line chart of the results of social studies. The hypothesis of this study was the effect of the use of media time line chart of the results of social studies the theme Pahlawanku of fourth grade elementary school. The method used quasi-experimental design nonequivalent (pretest and posttest) control group. The sample in this study is the fourth grade students as many as 41 people. The instrument used was the result of social studies in the form of matter pretest and posttest. Analysis of data using the t test. Results hypothesis by using t-test showed that there is a significant impact on students' learning outcomes IPS, with a significance level of 5% of 0.05 with sig. (2-tailed) was 0,000. If seen t table of 1.684 (N = 41) with a t value of 7.141.
PENGARUH MEDIA FILM ANIMASI TERHADAP KEMAMPUAN MENULIS NARASI: STUDI EKSPERIMEN PADA SISWA KELAS V SD NEGERI 13 BIRU KECAMATAN TANETE RIATTANG KABUPATEN BONE Nurul Pratiwi; H. Sudirman; Sitti Jauhar
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 2 (2022): Volume 1 Nomor 2 Mei 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (477.929 KB) | DOI: 10.55732/jmpd.v1i2.12

Abstract

This research is a quantitative research by quasi research design quasi-experimental that aims to determine whether or not there is a significant effect of using animated film media on the ability to write narratives of fifth grade students of SD Negeri 13 Biru. The variables in this study were animated film media and the students' narrative writing skills. The research population is all fifth grade students of SD Negeri 13 Biru totaling 76 students. Saturated samples have been used, namely class VA for the experimental class and VB for the control class. The research data were obtained by giving a narrative writing test. Data collection techniques used are tests and documentation. The data analysis technique is inferential analysis using the Independent Sample T-test. The results obtained in this research is: (1) There are differences in students' narrative writing abilities between the experimental class and control class where the results of the experimental class students' narrative writing abilities are higher than the control class, (2) There was an effect of the significant use of animated film media on the ability to write narratives.