cover
Contact Name
Ismail Setiawan
Contact Email
restia@aiska-university.ac.id
Phone
+6285725497384
Journal Mail Official
ismailsetiawan@aiska-university.ac.id
Editorial Address
Jl. Ki Hajar Dewantara 10 Kentingan, Jebres, Surakarta, Provinsi Jawa Tengah, 57126
Location
Kota surakarta,
Jawa tengah
INDONESIA
Jurnal Riset Sistem dan Teknologi Informasi
ISSN : -     EISSN : 29885663     DOI : https://doi.org/10.30787/restia
Core Subject : Science,
theory and information science, information systems, information security, data processing and structure, programming and computing, software engineering, informatics, computer science, computer engineering, architecture and computer networks, robotics, parallel and distributed computing, operating systems, compilers and interpreters, games, numerical methods, mobile computing, natural language processing, data mining, cognitive systems, speech processing, machine learning, artificial intelligence, expert systems, geographical information systems, computational theory, and informatics applications in various fields.
Articles 10 Documents
Implementasi Framework Bootstrap Pada Pembuatan Website Informatif dan Pendaftaran di Klinik Hewan Ita Permatahati; Yusuf Wahyu Setiya Putra; Nutfah Ailul Ulun
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 1 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i1.1070

Abstract

This Veterinary Clinic is located in Magelang City and has been established since 2017. Pancea Veterinary Clinic has never used computerized health information media such as a website until now. So far, they only use conventional media to provide information about clinical services. Registration is then also manual in the sense that the patient (animal) must be brought directly to the clinic for registration. The manual registration process for one patient (animal) takes approximately 10 minutes. In this article, researchers analyze the ins and outs of existing problems and try to provide solutions for the system being developed to achieve maximum results. The Bootstrap framework is used to create a user-friendly website in terms of appearance and the SDLC information system development method is adopted. Perform process model design using DFD model, database design, interface design, and relationships between tables. After implementing a health information system, clinics can reduce costs and attract more patients to the clinic because they already know the advantages that exist in the clinic. Patients can then register with the online registration system without having to come to the clinic and queue.
PANDANGAN MAHASISWA TERHADAP PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF CLASSPOINT PADA MATA KULIAH PENDIDIKAN AGAMA Sigit Setiyanto; Ismail Setiawan
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 1 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i1.1071

Abstract

Interactive Learning is a learning method or technique that can be applied with a two-way communication system characterized by interactions between lecturers and students, students and students, and with learning resources in supporting the achievement of learning objectives. Classpoint is an interactive learning application from the company Inknoe that can be integrated with the Microsoft Office PowerPoint presentation application and provides a number of features to create interesting learning materials so as to increase engagement between students and the subject matter. This study aims to determine student perceptions of the use of Classpoint interactive learning media in lecture activities. The approach method used in this research is a descriptive quantitative approach method using a questionnaire. A total of 75 first-semester students in 3 faculties at the University of 'Aisyiyah Surakarta who took the Religious Education course were given a questionnaire containing 16 statements that represented aspects of motivation, usefulness, and cognitive and psychomotor aspects. The student data collected were presented using the percentage of perception questionnaire score criteria. The results showed that the students gave a positive response to the Classpoint interactive learning media with the criteria of strongly agreeing or the response percentage ranging from 86,40% to 94,67%. The positive response given to Classpoint media is due to the presence of several interesting features that support the Classpoint function as an interactive learning medium. The implication of this research is that Classpoint interactive media can be used as a reference for learning media in the classroom, specifically in increasing students' motivation and activeness in learning.
DIGITAL SIGNAGE SEBAGAI INFORMASI INTERAKTIF MASJID NURUL IMAN BERBASIS WEB RESPONSIVE Aisyah Mutia Dawis; Murhadi Murhadi
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 1 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i1.1072

Abstract

Information technology is anything that helps humans in creating, changing, storing, communicating or disseminating information. In human life, there are social relationships that cannot be separated from technology, especially information technology media. Presenting information is no longer using print media intermediaries, but has shifted to the use of electronic digital media. Submission of information can be interpreted as an announcement or message conveyed to everyone who is the goal or target of the information in question. This study discusses Digital Signage (announcement information system) which replaces conventional announcement media / wall magazine boards into digital form. This form of Digital Signage is used in computers by connecting to a monitor to display digitally based information in one direction. This announcement information makes the administrators of the Nurul Iman Mosque no longer need to print and paste announcements on the available information boards, but can enter the announcement digitally into the system and then the announcement will automatically appear on the monitor screen available in the Nurul Iman Mosque area. This can make the process of delivering information more effective and efficient when compared to print media as well as more interesting and interactive.
Rahmad Ardhani Utilization of Augmented Reality Technology as a Kidney Organ Learning Media for Hospital Administration Study Program, 'Aisyiyah University Surakarta Rahmad Ardhani Ardhani; Muhlizardy Muhlizardy
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 1 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i1.1073

Abstract

AR (augmented reality), is a technology that combines two-dimensional and or three-dimensional virtual objects into a real environment and then projects these virtual objects in reality in real time. Augmented reality applies to all senses, including hearing, touch, and smell. Apart from being used in fields such as health, the military, the manufacturing industry and the world of education. This AR technology can insert certain information into the virtual world and display it in the real world with the help of equipment such as webcams, computers, Android cellphones, or special glasses. Learning media is a modern technology that can be used between educators and students in teaching and learning activities. which can connect, convey information and channel messages so as to create effective and efficient teaching and learning activities. Learning media can make communication between educators and students in the learning process. Learning media causes communication between educators and students in the learning process. Technology is currently developing very fast, including in the field of education such as augmented reality. AR learning media can visualize abstract concepts for understanding and the structure of an object model enabling AR as a more effective medium according to the objectives of the learning media. This study aims to: (1) design and build Augmented Reality learning media on the lungs; (2) knowing the performance and feasibility of Augmented Reality as a learning medium. Keywords: augmented reality, Learning Media, Learning Media
Loyal Consumers: Efforts to Improve and Maintain Consumer Databases Using Youtube Optimization Techniques Kresno Ario Tri Wibowo; Muhammad Husin Nur Muzakki
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 1 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i1.1110

Abstract

This study tries to test the ranking model on youtube search. Youtube brings up search results based on the number of visits and video recommendations available. The method used in this research begins by collecting 10 keywords that appear in a youtube search. Of the 10 results will be used as the image file name to be used. The 10 image files are then turned into a video. The link generated from the upload process is then registered with a free ping service on the internet. For testing, day parameters are used, namely 1 day, 2 days and 3 days. Within 3 days the video has appeared on the first page of a Google search with keywords that match the names of the image files.
PEMBUATAN VIDEO PEMBELAJARAN ANIMASI 2D LAPISAN BUMI DAN TATA SURYA MATA PELAJARAN IPA KELAS VII (Studi Kasus : SMP Negeri 1 Tamansari) Yudhi Hariyanto; Widiyanto Hadi; Febrianta Surya Nugraha
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 2 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 2
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i2.1242

Abstract

Multimedia in the field of education is very closely related. The use of multimedia as a support and means of education is widely applied in accordance with the needs of the world of education. One of the multimedia fields that can be applied at the educational level is animation. 2D animation utilizes the resulting images from depicting objects or characters in each frame which are then arranged in the right order to create the illusion of movement. Here the researcher takes a case study in the subject of Natural Sciences (IPA) which focuses on the material of the earth's layers and the solar system. Based on the results of interviews conducted by researchers with the subject teachers concerned, many students experienced difficulties in understanding and even memorizing the material. This resulted in the scores obtained by students in science subjects, especially for the material on the layers of the earth and the solar system, to be low and below the Minimum Completeness Criteria (KKM), with the KKM score for science subjects on this material having a score of 70/100 and most students having value is still below 70/100. The flow of research conducted consists of the stages of data collection, analysis, and design. The resulting 2-dimensional animated video consists of 2 main materials, namely the layers of the earth which consist of the atmosphere, lithosphere and hydrosphere and the solar system.
Overcoming Problems Combination of Server and Client Side Encryption on Web Code Security Using the Slice Code Method Kamarudin .; Fajar Akbar Maulana
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 2 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 2
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i2.1249

Abstract

Web security protection that is carried out by some web developers is to protect the source code of web applications by encrypting the source code, both the source code that runs on the web server or the source code that runs on the client browser. Combining these two encryption technologies is a problem for web developers. If using server side encryption, the client side source code is not protected. However, if you use client-side encryption, the server source code becomes unreadable by the web server. This study aims to overcome the problem of the combination of these two encryption technologies, so the Slice Code method is used, which is a method that the researchers themselves have developed and used to encrypt server and client source code simultaneously and combine the two. With this method, the original source code is separated into 2 parts, then the pure client source code is encrypted using client encryption technology, then embedded into the pure server source code. The next step is to encrypt the pure server source code. The result is that web applications can run perfectly by having source code encryption from both sides, namely the server side and the client side
Enhancing Internet Interference Complaint Resolution: A Case of Object-Oriented Systems Approach at Kominfo Kota Gorontalo Ita Permatahati; Rahmat Taufik R.L Bau; Hermila A; Siti Sabrina Ramadanti Abdul
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 2 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 2
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i2.1261

Abstract

In order to address and manage complaints arising from disruptions to internet networks or services, especially among various agencies, the Gorontalo City Information and Encryption Communication Service has implemented an information system. This system facilitates the reception, processing, and resolution of complaints from these agencies within the city. Notably, observations reveal potential areas for enhancement within this system, including the lack of comprehensive complaint details upon successful submission by the complainant (client) and the absence of a ticketing system. This study is focused on examining the role of the Object-Oriented System Approach in resolving issues within Kominfo Kota Gorontalo. Employing a descriptive qualitative methodology, the research employed data collection methods such as observation, interviews, and literature review. The findings underscore the efficacy of the Object-Oriented Analysis & Design (OOAD) in effectively addressing the identified challenges within the Gorontalo Office of Communication, Informatics, Statistics, and Encryption.
EVALUASI KEPUASAN SISWA PADA APLIKASI ADOBE PHOTOSHOP MENGGUNAKAN METODE END USER COMPUTING SATISFACTION Sigit Setiyanto; Ilham Fatah Yasin; Ahmad Muhandis Nafiuddin
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 2 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 2
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i2.1281

Abstract

This research is an activity to determine student satisfaction with Adobe Photoshop software using the end-user computing satisfaction (EUCS) method. This research aims to obtain application evaluation results regarding the level of student satisfaction as a user and recommendations for technical improvements to the Adobe Photoshop application into a better application. At the stage of the research analysis process, the quantitative descriptive analysis method was used. The results obtained from the student satisfaction survey in this study reached a satisfaction level of 66%. The results of the analysis are calculated from the analysis with attribute values, content value 73%, accuracy value 64%, format value 72%, ease of use value 54%, and timeline value 65%. The results of this survey in the end-user computing satisfaction (EUCS) assessment category, Adobe Photoshop software users expressed satisfaction. Adobe Photoshop software needs to improve several aspects to make it better, especially the editing tool selection feature that can make it easier to choose to select objects in detail and detail
Optimisasi Algoritma Genetika dengan Particle Swarm Optimization (PSO) untuk Sistem Rekomendasi Diet Gizi bagi Penderita Diabetes Muhammad Misbahul Munir; Ade Pujianto; Haechal Aulia Muhali Lamuru
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 2 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 2
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i2.1289

Abstract

Diabetes, especially diabetic nephropathy, is a global health problem that is increasing in prevalence. This disease can cause various serious complications and even death. Despite the high cure rate associated with diabetes, it is important to improve the human body's immune system to reduce the risk of developing diabetes or diabetic nephropathy. One approach that can help is maintaining a diet with good nutritional coverage. This research aims to develop an artificial intelligence (AI) system that can provide recommendations for a good nutritional diet menu for diabetes sufferers. We propose the use of well-known genetic algorithms in decision making. However, to improve the accuracy and efficiency of the genetic algorithm, we will optimize it using the Particle Swarm Optimization (PSO) algorithm. The research method used is an experimental method, where we will conduct experiments to test the performance of the optimized genetic algorithm. It is hoped that the results of this research can be used as a basis for making scientific publications in accredited national journals as well as product patents for food menu recommendation systems for diabetes sufferers. The main contribution of this research is improving the performance of the genetic algorithm through the use of the PSO algorithm, which will help increase the accuracy of the nutritional diet recommendation system. In this way, it is hoped that the results of this research can provide significant benefits in efforts to prevent and manage diabetes and improve the quality of life of diabetes sufferers.

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