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Agariadne Dwinggo Samala
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Jl. Asra, Gg. Muhajirin II, No 7,Dadok Tunggul Hitam, Koto Tangah, Padang – SumateraBarat, Indonesia
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INDONESIA
Journal of Hypermedia & Technology-Enhanced Learning
ISSN : 29859166     EISSN : 29859166     DOI : https://doi.org/10.58536/j-hytel
Journal of Hypermedia & Technology-Enhanced Learning (J-HyTEL) is an open-access, peer-reviewed research journal. It serves as a global platform that welcomes high quality papers, including original research, review papers, best practices, and case studies. J-HyTEL focuses on hypermedia, technology- enhanced learning (TEL), information and communication technology (ICT), computer science applications and related technologies in education written by researchers, academicians, professionals, and practitioners from all over the world.
Articles 14 Documents
Penerapan Rapid Application Development pada Sistem Informasi Manajemen Desa (SIMANDE) Syariffah Alvitara Udini; Erimson Siregar; Hery Dian Septama; Rangga Firdaus
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 1 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i1.17

Abstract

Information technology development is growing rapidly in all sectors, one of which is in the public service sector at the village level. Mulya Kencana Village is one of the villages that utilizes technology to create excellent service. One of the breakthroughs in realizing this goal is building a village management information system that residents can access and manage by the village admin/apparatus. The purpose of building this system is to overcome the problems in the old system that is currently running; in the current system, residents who will arrange for a certificate must come to the village office to meet directly with village officials who provide services. However, with this village management information system, it is enough for residents who will take care of the certificate to access the system from home by completing the required data without coming to the village office. In addition, village officials can also convey information, news, and announcements through the system so that residents who access the system can read it. This Village Management Information System was built using the PHP programming language, the Codeigniter 3 Framework, and the MySQL database as storage media.
Pengembangan E-Modul Interaktif Berbasis Flipbook sebagai Media Pembelajaran Distance Learning Rama Putra Mahendri; Mita Amanda; Ulfi Latifah
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 1 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i1.18

Abstract

Printed books are still widely used as learning resources in schools and universities; digital learning resources are needed with the acceleration of technological transformation and the start of the distance learning trend. Electronic books can be an alternative to a digital learning resource. Electronic books are environmentally friendly (paperless) and do not need physical space for storage; they also have high mobility because they are easy to carry anywhere. This study aims to develop an e-module with animation effects and interactive multimedia that can be used with computers and smartphones. The developed e-module focuses on fundamental algorithms and programming courses. The development model is 4D (Define, Design, Develop, Disseminate). The media and material validation results from the developed digital interactive book-based e-module application were 89.00% (media) and 88.33% (material), with a very feasible category. The e-module readability test on 30 students was obtained by 81,00%, with the category also very feasible. So, developing an e-module based on digital books is stated to meet the needs and have a high feasibility level of use.
Model Pembelajaran RICOSRE Berbantuan Podcast Terhadap Peningkatan Keterampilan Komunikasi dan Berpikir Analisis pada Mata Pelajaran Biologi Kelas XI Nukhbatul Bidayati Haka; Lilis Kusuma Sari; Supriyadi; Akbar Handoko; Nur Hidayah; Hardiyansyah Masya
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 1 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i1.23

Abstract

In the 21st century, digital technology has developed rapidly, and people generally have gadgets, laptops, or computers at home. Podcasts have advantages in terms of time efficiency and multitasking, as someone can listen to lessons while traveling, write while working, and so on. The ability to analyze students is the ability of students to explain existing relationships and combine elements into a single unit. Skills that are no less important are communication skills. The learning model that can be used is the RICOSRE learning model. In this study, the authors used the type of research used, namely experiments with quasi-experimental methods. There was a good influence on the RICOSRE learning model (Reading, Identifying the problem, Constructing the solution, Solving the problem, Reviewing the problem solving, and Extending the problem solving)  assisted by podcasts on analytical thinking skills and communication skills of students in biology lessons.
Penggunaan Project-Based Learning untuk Meningkatkan Hasil Belajar siswa pada Mata Pelajaran Estimasi Biaya Pekerjaan Jalan Irigasi dan Jembatan di Kelas XI TKJIJ SMKN 2 Payakumbuh Ernisasneli
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 1 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i1.28

Abstract

This study aimed to see and analyze the development of student learning outcomes in the subject of cost estimation for class XI TKJIJ with the Project-Based Learning (PjBL) model at SMK Negeri 2 Payakumbuh, West Sumatra. Classroom action research consisting of two cycles where each cycle consists of planning, action, observation, reflection and evaluation. It will take place from January 2022 to June 2022. The data will be processed in each cycle and then analyzed in percentages. According to the results obtained from this study, student learning outcomes can be improved through learning (PjBL). The results showed that the mastery of student learning in cycle 1 increased by 37% knowledge and  37% of students' skills scored complete and in cycle II, it increased to 86.67%. Knowledge and skills 86.67%. This study concludes that using the learning model (PjBL) can improve student learning outcomes.
Digitalisasi Sistem Informasi Pelayanan Perizinan Ekspor dan Impor Benih Tanaman Jessika Aryani Juniarti; Kasahana Indra Pratama; Cheilla Cahya Utami Utami; Nita Merlina; Nissa Almira Mayangky
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 1 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i1.29

Abstract

Alfahuma Rekayasa Teknologi wants to develop a service system for licensing, export, and import of plant seeds to help partner companies that want to revitalize the service system for licensing, export, and import of plant seeds, which are still carried out by manual recording so that the effectiveness and efficiency of time and employee performance are reduced, creating queues when submitting licensing applications, the verification process seems to go back and forth, the time for submitting permits and the licensing process cannot be monitored, allowing fraud to occur between the applicant and the officer, reports on the results of licensing applications are inaccurate and not environmentally friendly because they use a lot of paper. This research aims to produce an information system that can make export and import licensing service activities for plant seeds faster, more precise, transparent, and accountable. The analytical method used in this study is the waterfall method, and this service system is designed using the PHP programming language with the Vue.Js framework as the frontend, Laravel as the backend, and the PostgreSQL database. The Plant Seed Export and Import Licensing Service Information System (SIMPEL) is a web-based service information system. The SIMPEL application is designed with features that make it easier for business actors/applicants to submit applications and for officers to provide optimal licensing services because all application activities and licensing services are online.
Sistem Pendukung Keputusan Pemberian Pinjaman Karyawan PTBA UPO dengan Metode Simple Additive Weighting (SAW) Handayani Metha Putri
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.31

Abstract

The PTBA UPO Employee Cooperative is a cooperative specifically designed for PTBA UPO employees, including both active and inactive employees. To facilitate the decision-making process regarding the priority loan recipients from the PTBA UPO cooperative, a system is needed to help make decisions more quickly, effectively, and efficiently. A decision support system is a method that aims to assist individuals or companies in making accurate, fast, and precise decisions. The Simple Additive Weighting (SAW) is a decision-making method that uses weighted summation. Several criteria have been established to determine the granting of loans at the PTBA UPO Cooperative, including membership status, needs, loan order, income amount, and previous loan balance. Members of the PTBA UPO cooperative who meet the predetermined criteria and have a preference final score become the priority loan recipients. This decision support system makes it easier for Savings and Loans Managers and PMs (Assistant Managers) to quickly determine which members have the highest priority in receiving loans.
Pengembangan Alat Permainan Edukatif Kantong Gurita Untuk Mengembangkan Motorik Halus Anak Cut Fitriyanti; Jamaliah Hasballah; Hijriati
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.48

Abstract

The aim of the Educational Play Tool (EPT) is to assist children in learning by stimulating their cognitive and motor development, as well as instilling a sense of fun and instructional value. However, many schools lack focus or appreciation for this, resulting in classroom learning processes that solely rely on repetitive exercises without utilizing educational games. The purpose of the research conducted at Taman Kanak-Kanak Bunga Bangsa Aceh Besar is to create an educational play tool made from octopus-shaped material that can help in the learning process. The ADDIE approach, which stands for analysis, design, development, implementation, and evaluation, was used in designing the EPT octopus-shaped pouch. The research findings indicate that this educational play tool in the form of an octopus pouch falls under the category of being suitable for developing fine motor skills. With a valid categorization, the feasibility findings from media expert lecturers amounted to 80%, and from subject matter expert lecturers amounted to 80%. The validation conducted by teachers resulted in a material proportion of 80% and media proportion of 90%. After implementation, the average score of the educational game tool, the octopus-shaped pouch, was 81.25%, classified as significantly excellent development (SED). Therefore, it is evident that the EPT octopus-shaped pouch is suitable for use in the education process.
Penerapan Media Pembelajaran Android Pada Mata Kuliah Elemen Mesin: Analisis Kebutuhan dan Kesiapan Fajar Maulana
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.70

Abstract

Learning media is important in supporting an effective and interactive learning process. In the current digital era, the use of Android-based technology as a learning tool has become a major concern in improving the quality of education. This article discusses the application of Android-based learning media in the Mechanical Elements course. This research investigates the readiness and need for using Android-based Aqidah learning media. This study used a survey method with semester II student subjects from the Automotive Technology Vocational Education Study Program at Lancang Kuning University. Data was collected by filling out a questionnaire, and the results were analyzed descriptively. The research results show several important things. First, all students (100%) feel interested in Android-based learning media. Second, after understanding the use of Android learning media, around 87.6% of students acknowledged the need for this media in learning. Third, applying Aydin and Tasci's ELR model shows that readiness to use Android learning media is included in the Ready category. However, several factors need to be improved slightly. The average ELR value is 3.73, exceeding the threshold of 3.4, indicating readiness. However, it should be noted that the Self-Improvement aspect has a low ELR value, namely 3.24, indicating the need for improvement. Based on these findings,
Sistem Proteksi Brankas Berbasis RFID dan Arduino UNO Menggunakan Metode Prototyping Hilda Maulida; Ihsan Riga Valendi; Olland Nugraha; Fadhli Ranuharja
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.73

Abstract

This research focuses on developing a security key control device using RFID and a keypad with a prototyping design method. The goal is to enhance the convenience and security of managing security keys quickly and effectively. The system requires the correct recognition of RFID tags and the entry of the correct password before granting access to the security keys. Stringent security measures are in place, preventing access when incorrect RFID tags or passwords are detected. The prototype device comprises an Arduino UNO as the main controller, a keypad, RFID technology, an LCD, and a servo as the actuator. The prototyping design method enables us to iteratively design, test, and refine the system over time. The design process involves initial requirement identification, analysis, hardware and software design, prototype device fabrication, and testing. The prototyping approach facilitates design adjustments throughout the development process. This research demonstrates that prototyping can significantly contribute to security key management using RFID and a keypad, emphasizing the importance of the prototyping method in effective system design.
Model Pembelajaran Project Based Learning Meningkatkan Hasil Belajar Mata Pelajaran Komputer Akuntansi Refna Yetti
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.80

Abstract

Vocational education makes students individuals who have competitive abilities and skills by mastering their competencies, but what is found is that students are less able to process the information they receive well, so they only receive it passively, are unable to understand the material independently, and lack the skills to motivate themselves in the field of literacy. The article discusses how PjBL is utilized to enhance student achievement in the field of computer accounting. This study used the classroom action research approach and involved four phases: planning, carrying out the actions, observing, and reflecting on the results. This study occurred in two rounds, with each round comprising two gatherings. This research focused on a group of 32 individuals who were students in class XII, AKL 4. During the second semester of the academic year 2022-2023, a study was carried out on the topic of computer accounting at SMK Negeri 1 Solok. In this research, it was found that prior to administering the intervention, the mean score indicating participants' learning outcome was 71.85, while the completion rate stood at 48.48%. In the initial round, the mean score achieved was 80.27, and approximately 69.70% of the participants passed. During the second phase, the average student learning score rose to 85.61, and the percentage score reached 78.79. Based on the data collected, it can be inferred that the use of the PjBL approach has proven to be highly effective in enhancing students' academic performance.

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