cover
Contact Name
Ali Sadikin
Contact Email
alisadikin@unja.ac.id
Phone
+6281256137743
Journal Mail Official
biodik@unja.ac.id
Editorial Address
https://online-journal.unja.ac.id/biodik/issue/archive
Location
Kota jambi,
Jambi
INDONESIA
Biodik: Jurnal Ilmiah Pendidikan Biologi
Published by Universitas Jambi
ISSN : -     EISSN : 25800922     DOI : https://doi.org/10.22437/
Biodik : Jurnal Ilmiah Pendidikan Biologi receiving and publishing article in the form of research (scientific article) in the field of biology education and utilization of biological research in learning. Moreover, this journal bridges the gap between research and practice, providing information, ideas and opinion, in addition to critical examinations of biology research and teaching. Through the coverage of policy and curriculum developments, the latest results of research into the teaching, learning and assessment of biology are brought to the fore. Special emphasize are as follow: 1. Research on Learning Biology/Science (Biology learning materials at all education levels, learning planning, learning models, biology teaching skills).). 2. Pure Research of Biology developed or studied to the sources, materials, or instructional media Biology/Science(Biology learning materials at all education levels and application in society, learning media, application of information technology for biology learning). 3. Curriculum of Biology Education at all education levels (learning design, competency analysis, syllabus and learning planning) 4. Class Action Research (CAR) and Lesson Study (material analysis, methods, student needs, student personality, student problems) 5. Other Qualitative Research, Quantitative, Research & Development and Mixedof Biology Education. 6. The school management and Biology/science laboratory management. 7. Biology/Science Learning Evaluation 8. Teacher Professional Issues/Trends in Biology Education. 9. Another study for the scope of Biology Education.
Articles 23 Documents
Search results for , issue "Vol. 9 No. 2 (2023): Juni 2023" : 23 Documents clear
Validitas Media Presentasi Menggunakan Microsoft Sway Bermuatan Pendekatan Kontekstual tentang Materi Ekosistem untuk Peserta Didik SMA: (Validity of Presentation Media Using Microsoft Sway Contained Contextual Approach on Ecosystem Materials for High School Students) Milga Dara Ayunda; Relsas Yogica; Ristiono Ristiono; Sa’diatul Fuadiyah
BIODIK Vol. 9 No. 2 (2023): Juni 2023
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v9i2.20308

Abstract

Various learning media are needed by students. The purpose of this research is to produce presentation media using Microsoft Sway containing a contextual approach to valid ecosystem materials. This type of research is Research and Development (R&D) development research with the development model used, namely the ADDIE development model, consisting of the Analyze, Design, Develop, Implement, Evaluate stages. However, this research is limited only to the Develop stage. The data collection of this research is primary data in the form of data obtained directly through the provision of instruments in the form of a validation questionnaire. Based on the results of the study, it was found that the average validation value was 94,21% with very valid criteria that had met the feasibility aspects of content, linguistic aspects, presentation aspects, and graphic aspects. Therefore, it can be concluded that the presentation media using Microsoft Sway containing a contextual approach to ecosystem materials for high school students was declared valid. abstrak. Media pembelajaran yang variatif sangat dibutuhkan oleh peserta didik. Tujuan dalam penelitian ini yaitu untuk menghasilkan media presentasi menggunakan microsoft sway bermuatan pendekatan kontekstual tentang materi ekosistem yang valid. Jenis penelitian ini yaitu penelitian pengembangan Research and Development (R&D) dengan model pengembangan yang digunakan yaitu model pengembangan ADDIE, terdiri dari tahapan Analyze, Design, Develop, Implement, Evaluate. Namun penelitian ini dibatasi hanya sampai pada tahap Develop. Pengambilan data penelitian ini adalah data primer berupa data yang didapat secara langsung melalui pemberian instrumen berupa angket validasi. Berdasarkan hasil penelitian, didapatkan hasil rata-rata nilai validasi sebesar 94,21% dengan kriteria sangat valid yang telah memenuhi aspek kelayakan isi, aspek kebahasaan, aspek penyajian, dan aspek kegrafikaan. Maka dari itu dapat disimpulkan, bahwa media presentasi menggunakan microsoft sway bermuatan pendekatan kontekstual tentang materi ekosistem untuk peserta didik SMA yang dikembangkan dinyatakan valid.
Analisis Kebutuhan Komik Islami sebagai Suplemen Media Pembelajaran Sistem Sirkulasi untuk SMA/MA: (Analysis of the Requirement for Islamic Comic as a Supplement of The Circulation System Learning Media for SMA/MA) Andara Vasya Mardiah; Relsas Yogica Relsas Yogica
BIODIK Vol. 9 No. 2 (2023): Juni 2023
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v9i2.20385

Abstract

MAN 2 Padang is a school that has different characteristics from the usual public schools. The school which is under the auspices of the Ministry of Religion has an Islamic nuance with its vision, namely "Superior Madrasas and have good morals". This is of course very much in line with the goals of national education in terms of the affective domain contained in the 2013 curriculum in KI-1 and KI-2 which requires the application of social and spiritual attitudes to students. This study aims to determine the need for Islamic comics as a supplement to the circulation system learning media for SMA/MA. The method used is interviews and filling out observation questionnaires by teachers and students. Data analysis used descriptive analysis and the percentage of the results of the number of answers given to all respondents was multiplied by 100%. The results of this study are the unavailability of learning media that includes the application of social and spiritual attitudes that attract students' interest and motivation to learn, especially on the material of the circulation system. So it can be said that the need for the development of Islamic comics as a supplement to the circulation system learning media for SMA/MA. Key words: Develeopment, Islamic Comic, Circulation System   ABSTRAK MAN 2 Padang merupakan sekolah yang memiliki karakteristik berbeda dengan sekolah umum biasanya. Sekolah yang berada di bawah naungan Kementerian Agama ini bernuansa islami dengan visinya yaitu “Madrasah yang unggul dan berakhlaqul karimah”. Hal ini tentu sangat sesuai dengan tujuan pendidikan nasional dari segi ranah afektif yang tertuang dalam kurikulum 2013 pada KI-1 dan KI-2 yang menuntut adanya penerapan sikap sosial dan spiritual pada peserta didik. Penelitian ini bertujuan untuk mengetahui kebutuhan komik Islami sebagai suplemen media pembelajaran sistem sirkulasi untuk SMA/MA. Metode yang digunakan adalah berupa wawancara dan pengisian angket observasi oleh guru dan peserta didik. Data analisis menggunakan analisis dekripstif dan persentase dari hasil jumlah jawaban yang diberikan dibagi jumlah seluruh responden dikali 100%. Hasil penelitian ini adalah belum tersedianya media pembelajaran yang mencakup penerapan sikap sosial dan spiritual yang menarik minat dan motivasi belajar peserta didik khususnya pada materi sistem sirkulasi. Sehingga dapat disimpulkan bahwa perlunya pengembangan komik islami sebagai suplemen media pembelajaran sistem sirkulasi untuk SMA/MA. Kata kunci: Pengembangan, Komik Islami, Sistem Sirkulasi
Pengaruh Pembelajaran Berbasis Kasus (Case Based Learning) dalam Meningkatkan Kreativitas dan Kemampuan Berpikir Mahasiswa : (The Effect Of Case-Based Learning In Increasing Students' Creativity And Thinking Ability In Vector Control And Rodent Courses) Fajrina Hidayati Hidayati; Evy Wisudariani Evy Wisudariani
BIODIK Vol. 9 No. 2 (2023): Juni 2023
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v9i2.20821

Abstract

The purpose of this study was to identify differences in students' creativity and thinking skills between the application of case-based learning and conventional learning in the vector control dan rodent courses. This research was conducted at the Department of Public Health, University of Jambi in the fifth semester students with an interest in environmental health with a total of 37 students. The research design was in the form of a quasi-experimental class involving the experimental class and the control class. The instrument used is a test sheet with indicators to measure thinking ability and creativity, a communication skill test sheet and an assessment report sheet. Data were collected twice through pre-test and post-test. Processing and data analysis using Paired Sample T-Test. The results showed that most of the students were still less active during lectures using the conventional / lecture method, as many as 15 people (40.5%). Students only pay attention, remain silent and there are no questions or comments related to the lecture material presented. The results of the statistical test showed that the p.value was 0.000, the p value < α (0.05), which means that there is a difference in student learning outcomes using the conventional / lecture method using the CBL method. This means that there is an effect of giving the CBL learning method on the thinking ability (learning outcomes) of fifth semester students with an interest in environmental health, majoring in public health sciences, FKIK Jambi University in vector control and rodent courses. The conclusion of this study is that the application of the case-based learning model is expected to increase students' creativity and thinking skills and hone communication skills by being actively involved in a complex learning process based on case studies. Key words: Case based learning, creativity, thinking skills, vectors and rodents ASBTRAK Tujuan penelitian ini adalah untuk mengidentifikasi perbedaan kreativitas dan kemampuan berpikir siswa antara penerapan pembelajaran berbasis kasus dan pembelajaran konvensional pada mata kuliah pengendalian vektor dan hewan pengerat. Penelitian ini dilakukan di Jurusan Kesehatan Masyarakat Universitas Jambi pada mahasiswa semester V peminatan kesehatan lingkungan dengan jumlah 37 mahasiswa. Desain penelitian ini berupa kelas eksperimen semu yang melibatkan kelas eksperimen dan kelas kontrol. Instrumen yang digunakan adalah lembar tes dengan indikator untuk mengukur kemampuan berpikir dan kreativitas, lembar tes keterampilan komunikasi dan lembar laporan penilaian. Pengumpulan data dilakukan dua kali melalui pre-test dan post-test. Pengolahan dan analisis data menggunakan Paired Sample T-Test. Hasil penelitian menunjukkan bahwa sebagian besar mahasiswa masih kurang aktif pada saat perkuliahan menggunakan metode konvensional/ceramah yaitu sebanyak 15 orang (40,5%). Mahasiswa hanya memperhatikan, diam dan tidak ada pertanyaan atau komentar terkait materi kuliah yang disampaikan. Hasil uji statistik menunjukkan bahwa p.value adalah 0,000, nilai p < (0,05), yang berarti terdapat perbedaan hasil belajar siswa yang menggunakan metode konvensional/ceramah dengan menggunakan metode CBL. Artinya ada pengaruh pemberian metode pembelajaran CBL terhadap kemampuan berpikir (hasil belajar) mahasiswa semester V minat kesehatan lingkungan jurusan ilmu kesehatan masyarakat FKIK Universitas Jambi pada mata kuliah pengendalian vektor dan hewan pengerat. Kesimpulan dari penelitian ini adalah penerapan model pembelajaran berbasis kasus diharapkan dapat meningkatkan kreativitas dan keterampilan berpikir siswa serta mengasah keterampilan komunikasi dengan terlibat aktif dalam proses pembelajaran yang kompleks berdasarkan studi kasus. Kata kunci: Case based learning, kreativitas, kemampuan berfikir, vektor dan rodent
Analisis Bibliometrik Perkembangan Riset Media Pembelajaran Biologi Berbasis Teknologi di SMA Menggunakan Vosviewer: (Bibliometric Analysis of the Development of Technology-Based Biology Learning Media Research in High School Using Vosviewer) Ihwan Fauzi Saputra; Bambang Hariyadi Bambang Hariyadi; Evita Anggereini Evita Anggereini
BIODIK Vol. 9 No. 2 (2023): Juni 2023
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v9i2.20906

Abstract

The purpose of this study is to find out the development of research, the most productive researchers, research trends and research topics that have not been carried out. The source of the data in this study was obtained from the Google Scholar and Scopus websites. The data collection technique in this study used the Publish or Perish (PoP) application. Data analysis using bibliometric analysis assisted by Vosviewer. The results of bibliometric analysis produce 3 forms of data, namely Network Visualization showing the relationship between research topics, Overlay Visualization showing the renewal of a research and Density Visualization showing the number of research topics carried out. The results showed that the number of publications on technology-based biology learning media in high school in the period 2011-2021 always increased every year. The most productive researcher on technology-based Biology learning media is Ikhsan, J. who produced eight documents, Ichsan, Iz with seven documents. The topics of technology, development and learning are topics that are most often used together in Biology research articles or journals. The research topics that are the least carried out are on learning media in the form of applications, artificial intelligence, Augmented Reality and virtual environments. Key words: Bibliometrics, Media, Technology, Vosviewer   ABSTRAK Tujuan penelitian ini adalah untuk mengetahui perkembangan riset, peneliti paling produktif, tren penelitian dan topik penelitian yang belum dilakukan. Sumber data dalam penelitian ini yaitu diperoleh dari website Google Scholar dan Scopus. Teknik pengumpulan data pada penelitian ini menggunakan aplikasi Publish or Perish (PoP). Analisis data dengan menggunakan analisis bibliometrik berbantu Vosviewer. Hasil analisis bibliomterik menghasil 3 bentuk data yaitu Network Visualization menampilkan keterkaitan antar topik penelitian, Overlay Visualization menampilkan keterbaharuan sebuah penelitian dan Density Visualization menampilkan banyaknya topik penelitian yang dilakukan. Hasil penelitian didapatkan bahwa jumlah publikasi tentang media pembelajaran biologi berbasis teknologi di SMA pada rentang waktu tahun 2011-2021 setiap tahunnya selalu mengalami kenaikan. Peneliti paling produktif tentang media pembelajaran Biologi berbasis teknologi adalah Ikhsan, J. menghasilkan delapan dukumen, Ichsan, Iz dengan tujuh dokumen. Topik technology, development dan learning merupakan topik yang  paling sering digunakan secara bersamaan dalam artikel atau jurnal penelitian Biologi. Topik penelitian yang paling sedikit dilakukan adalah tentang media pembelajaran dalam bentuk aplication, artificial intelegence, Augmented Reality dan virtual environment. Kata kunci: Bibliometrik, Media, Teknologi, Vosviewer
Pengembangan Booklet Terintegrasi Nilai Preventif Gangguan Sistem Sirkulasi Manusia untuk Peserta Didik SMA: (Development of Booklet an Integrated of Preventing Value on Human Circulatory System Disease for Senior High School Students) Ririn Syafrina; Relsas Yogica Relsas Yogica; Elsa Yuniarti Elsa Yuniarti; Rahmawati Darusyamsu Rahmawati Darusyamsu
BIODIK Vol. 9 No. 2 (2023): Juni 2023
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v9i2.21088

Abstract

Adolescent knowledge in maintaining physical health can be increased through teaching materials that are integrated with preventive values ​​in schools. The purpose of this study is to produce an integrated booklet of the value of preventing disiase of the human circulatory system that is valid and practical. The type of research is research and development using the ADDIE development model. The data analysis technique used is descriptive quantitative. The booklet assessment was carried out by a validator consisting of two biology lecturers, FMIPA UNP and one biology teacher, and a practical test was conducted on one biology teacher and 30 students of SMAN 1 Bonjol. Based on the results of the validity test, the percentage of booklet assessment is 91.23% with a very valid category, while the results of the practicality of the booklet assessment percentage is 91.53% with very practical criteria. It can be concluded that the integrated booklet of the preventive value of human circulatory system disiase for high school students has met the criteria and can be used by students in the biology learning process. Key words: Booklet, Preventive Value, Circulatory System Disiase   ABSTRAK Pengetahuan remaja dalam menjaga kesehatan tubuh dapat ditingkatkan melalui bahan ajar yang diintegrasikan nilai preventif di sekolah. Tujuan penelitian ini menghasilkan booklet terintegrasi nilai preventif gangguan sistem sirkulasi manusia yang valid dan praktis. Jenis penelitian yaitu penelitian dan pengembangan menggunakana model pengembangan ADDIE. Teknik analisis data yang digunakan adalah deskriptif kuantitatif. Penilaian booklet dilakukan oleh validator yang terdiri dari dua orang dosen biologi FMIPA UNP dan satu orang guru biologi dan dilakukan uji praktikalitas kepada satu orang guru biologi dan 30 peserta didik SMAN 1 Bonjol. Berdasarkan hasil uji validitas presentase penilaian booklet sebesar 91,23% dengan kategori sangat valid sedangkan hasil praktikalitas presentase penilaian booklet sebesar 91,53% dengan kriteria sangat praktis. Dapat disimpulkan bahwa booklet terintegrasi nilai preventif gangguan sistem sirkulasi manusia untuk peserta didik SMA sudah memenuhi kriteria dan dapat digunakan oleh peserta didik dalam proses pembelajaran biologi. Kata kunci: Booklet, Nilai Preventif, Gangguan Sistem Sirkulasi
Hasil Validitas Pengembangan Media Pembelajaran Video Animasi Menggunakan Adobe Flash Sebagai Suplemen Praktikum Uji Kandungan Makanan Untuk Peserta Didik SMA: (Results of the Validity of the Development of Animated Video Learning Media Using Adobe Flash as a Practicum Supplement fot Food Content Testing for High School Students) Foarota Harefa; Relsas Yogica; Yusni Atifah; Titisna Gumarni
BIODIK Vol. 9 No. 2 (2023): Juni 2023
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v9i2.21137

Abstract

The development of technology is currently very rapid, so that learning media are very diverse and can help carry out the process of learning activities well. One form of learning media is animated video. Animated video aims to help students understand a subject matter through animated videos that are audio-visual in nature, which will display images, sounds and also a series of subject matter in it. In this research that has been done using the ADDIE model, it was found that the animated video learning media using Adobe Flash as a food content test practicum supplement is very valid with a percentage of 90.50% and can be used as one of the teaching materials in practical activities. abstrak. Perkembangan teknologi saat ini sudah sangat pesat, sehingga media pembelajaran sudah sangat beragam dan dapat membantu terlaksananya proses kegiatan pembelajaran dengn baik. Salah satu bentuk media pembelajaran adalah video animasi. Video animasi bertujuan untuk membantu peserta didik memahami suatu materi pelajaran melalui video animasi yang bersifat audio-visual, dimana akan menampilkan gambar, suara dan juga rangkaian materi pelajaran didalamnya. Pada penelitian yang telah dilakukan ini menggunakan model ADDIE, didapatkan bahwasanya media pembelajaran video animasi menggunakan adobe flash sebagai suplemen praktikum uji kandungan makanan sudah sangat valid dengan persentase 90.50% dan dapat digunakan sebagai salah satu bahan ajar pada kegiatan praktikum.
Pengembangan Multimedia Interaktif Berbasis Android tentang Materi Animalia untuk Peserta Didik SMA/MA: (Development of Android Based Learning Interactive Multimedia on Animalia Materials for Senior High School) Dewi Fortuna Rahayu; Ardi Ardi; Helendra Helendra; Relsas Yogica
BIODIK Vol. 9 No. 2 (2023): Juni 2023
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v9i2.21141

Abstract

Based on the results of observation made interactive multimedia based on android which is used as a learning medium that can motivate students and improve student learning outcomes is not yet available. This study aims to develop android-based interactive multimedia about valid animalia material for class X. Students. This research is a research and development using a 4D development model. The reserach subjects consisted of two biology lecturers at Padang State University and one biology teacher at SMAN 10 batanghari as validators in interactive multimedia. The instrument used to collect data is in the form of a validation questionnaire, to assess the product that has been made. The data analysis technique used is descriptive qualitative and quantitative descriptive analysis. Based on the results of android-based interactive multimedia about animalia material, an averge value of 92,1% was obtained with very valid criteria. In the validity test on this interactive multimedia, it is assessed that it consists of four components, namely the feasibility of content, language, presentation, and graphics. Key words: interactive multimedia, android, animalia, validitas Abstrak Berdasarkan hasil observasi yang dilakukan multimedia interaktif berbasis android yang dijadikan sebagai media pembelajaran yang dapat memotivasi peserta didik dan meningkatkan hasil belajar peserta didik belum tersedia. Penelitian ini bertujuan untuk untuk mengembangkan multimedia interaktif berbasis android tentang materi animala untuk peserta didik kelas X yang valid. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model pengembangan 4D. Subjek penelitian terdiri dari dua orang dosen biologi Universitas Negeri Padang dan satu orang guru biologi SMAN 10 Batanghari sebagai validator pada multimedia interaktif. Instrumen yang digunakan untuk mengumpulkan data berupa angket validasi, untuk menilai produk yang telah dibuat. Teknik analisis data yang digunakan adalah analisis deskriptif kualitatif dan deskriptif kuantitatif. Berdasarkan hasil validasi dari multimedia interaktif berbasis android tentang materi animalia didapatkan nilai rata-rata sebesar 92,1% dengan kriteria sangat valid. Dalam uji validitas pada multimedia interaktif ini yang dinilai terdiri dari empat komponen yaitu kelayakan isi, kebahasaan, penyajian, dan kegrafikaan. Kata kunci: Multimedia interaktif, android, animalia, validitas
Analisis Penggunaan Aplikasi Evaluasi Belajar Online Pada Pembelajaran Biologi di SMA Kota Jambi: (Analysis of the Use of Online Learning Evaluation Applications in Biology Learning in Jambi City High Schools) Odian Tambunan; Risnita Risnita; Bambang Hariyadi
BIODIK Vol. 9 No. 2 (2023): Juni 2023
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v9i2.21657

Abstract

One of the measuring tools for evaluating learning outcomes is using a test. As information technology develops, written tests using paper media have changed to online-based tests. This research is quantitative descriptive. The data source for this research was obtained directly from teachers and students using interviews, survey questionnaires, and documentation results. The results of the study show that the online test applications used in Biology lessons at Jambi City Public High Schools are Google Forms, Google Classroom, Edmodo and e-exam applications. The online exam application is used during daily tests, midterm exams and final semester exams. The advantages of the online exam application used are that it does not use paper, fast, saves money, effort and time, exam results can be known quickly. Then the weakness is having to use a stable internet network, requiring internet quota and it is difficult to prevent students from cheating when exams are carried out at home. The obstacle felt by the teacher is that the exam questions must be typed one by one in the application, not all students have an Android smartphone, if the device has too many applications it will take a long time to open the exam application. And the network often lags. The effectiveness of implementing online exam applications is effective in technical terms such as speed of processing time, effort and cost. However, online exam applications are less effective in terms of increasing student learning outcomes and honesty. In general, the responses of teachers and students showed a positive response, respectively 70.52% and 65.78% with good criteria. Abstrak. Salah satu alat ukur evaluasi hasil belajar adalah menggunakan tes. Seiring berkembangnya teknologi informasi, tes terlulis dengan media kertas, berubah menjadi tes berbasis online. Penelitian ini merupakan penelitian deskriptif kuantitatif. Sumber data penelitian ini diperoleh langsung dari guru dan siswa dengan menggunakan wawancara, angket survei, dan hasil dokumentasi. Hasil penelitian menunjukkan aplikasi ujian online yang digunakan dalam pembelajaran Biologi di SMA Negeri Kota Jambi adalah Google Form, Google Classroom, Edmodo dan Aplikasi e-ujian. Aplikasi ujian online digunakan pada saat ulangan harian, ujian tengah semester dan ujian akhir semester. Kelebihan dari aplikasi ujian online yang digunakan adalah tidak menggunakan kertas, cepat, hemat biaya, tenaga dan waktu, hasil ujian dapat diketahui dengan cepat. Kemudian kelemahanya adalah harus menggunakan jaringan internet yang stabil, memerlukan kuota internet dan sulit menghindari siswa untuk berbuat curang ketika ujian dilaksanakan dirumah. Kendala yang dirasakan guru adalah soal ujian harus diketik satu persatu di aplikasi, tidak semua siswa memiliki smartphone android, apabila perangkat terlalu banyak aplikasi maka akan membutuhkan waktu yang lama untuk membuka aplikasi ujian. Serta jaringan sering ngelag. Efektivitas penerapan aplikasi ujian online efektif dalam hal teknis seperti kecepatan waktu pengerjaan, tenaga dan biaya. Namun, aplikasi  ujian online kurang efektif dalam hal peningkatan hasil belajar dan kejujuran siswa. Secara umum respon guru dan siswa menunjukkan respon yang positif masing-masing persentase 70,52% dan 65,78% dengan kriteria baik. Kata kunci: Aplikasi, Kota Jambi, Online, Ujian.
Pengaruh Pengaruh Model Pembelajaran Elicit, Confront, Identify, Resolve, Dan Reinforce (ECIRR) terhadap Kemampuan Berpikir Kritis dan Keterampilan Proses Sains pada Materi Sistem Ekskresi Manusia Siswa Kelas VIII di SMP Negeri 5 Sungai Bengkal Kabupaten Tebo: The Effect of Elicit, Confront, Identify, Resolve, and Reinforce (ECIRR) Learning Model to Student’s Critical Thinking Ability and Science Process Skills in the Material of the Human Excretion System for Grade VIII Students at SMP Negeri Linda Wati; Evita Anggereini; Risnita Risnita
BIODIK Vol. 9 No. 2 (2023): Juni 2023
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v9i2.22084

Abstract

This study aims to determine the effect of the ECIRR learning model and discovery learning on students' critical thinking skills and science process skills in grade VIII for the topic human excretion system at SMP Negeri 5 Sungai Bengkal, Tebo Regency. This study used a quantitative approach, through a quasi-experimental method with a pretest posttest only control design. The sample in this study consisted of 60 students divided into 2 class groups, namely the experimental class and the control class. Data collected using observation sheets, tests, interviews, and documentation. The data analysis technique was carried out using two-way analysis of variance with the help of the SPSS Version 21 Program. Based on the results of the research obtained after learning with the ECIRR learning model (experimental class) and discovery learning model (control class). Based on the results of the Multivariate Test, it showed that there was a significant effect because the sig value <0.05 (0.000<0.05) it can be concluded that H0 (rejected) and Ha (accepted). The results of the Test of Between Subjects Effects obtained critical thinking skills of 0.001 <0.05, it can be concluded that H0 was rejected and H1 was accepted and science process skills were 0.001 <0.05, it could be concluded that H0 was rejected and H1 was accepted. So it can be concluded that there is a significant influence on the critical thinking skills and science process skills of students who were taught using the ECIRR learning model with students who who were taught using discovery learning models. Key words: ECIRR learning model, discovery learning model, critical thinking skills & students' science process skills Abstrak Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran ECIRR dan pembelajaran discovery learning terhadap kemampuan berpikir kritis dan keterampilan proses sains siswa pada materi sistem eksresi manusia kelas VIII di SMP Negeri 5 Sungai Bengkal Kabupaten Tebo. Penelitian ini menggunakan pendekatan kuantitatif, melalui metode Quasi eksperimental dengan desain pretest posttest only control design. Sampel dalam penelitian ini berjumlah 60 siswa dibagi menjadi 2 kelompok kelas, yaitu kelas eksperimen dan kelas kontrol. Teknik pengumpulan data menggunakan lembar observasi, tes, wawancara, dan dokumentasi. Sedangkan teknik analisis data dilakukan dengan Analisis varians dua arah dengan bantuan Program SPSS Versi 21. Berdasarkan hasil uji Multivariate Test menunjukkan terdapat pengaruh yang signifikan karena nilai sig<0,05 (0,000<0.05) dapat disimpulkan bahwa H0 (tolak) dan Ha (terima). Hasil Test of Between Subjects Effects diperoleh keterampilan berpikir kritis 0,001<0,05 dapat disimpulkan bahwa H0 ditolak dan H1 diterima dan keterampilan proses sains 0,001<0,05 dapat disimpulkan bahwa H0 ditolak dan H1 diterima. Jadi dapat disimpulkan Terdapat pengaruh yang signifikan kemampuan berpikir kritis dan keterampilan proses sains siswa yang diajarkan menggunakan pembelajaran model ECIRR dengan siswa yang diajarkan dengan menggunakan  pembelajaran model discovery learning. Kata kunci: Model pembelajaran ECIRR, Model pembelajaran discovery learning, kemampuan berpikir kritis & keterampilan proses sains siswa.
Pengembangan Media Pembelajaran Berbasis Web (Glideapps) Untuk Meningkatkan Kemampuan Berpikir Kreatif Pada Materi Sistem Pencernaan Manusia Siswa Kelas VIII SMP Negeri 11 Kota Jambi: (Development of Web-Based Learning Media (Glideapps) to Improve Creative Thinking Ability on Human Digestive System Material for Class VIII Students of SMP Negeri 11 Kota Jambi) Charolin Aprilia; Evita Agraeni Evita Agraeni; Nazarudin Nazarudin
BIODIK Vol. 9 No. 2 (2023): Juni 2023
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v9i2.22351

Abstract

Learning media is part of learning that contains messages, people, and devices, which follow the development of technology in its development. This study aims to determine the feasibility of developing web-based learning media to improve creative thinking skills in human digestive system material in class VIII SMP Negeri 11 Jambi City. This development research uses the Dick & Carey development model. The test subjects consisted of a small group of 6 people and a large group of 33 people who were students of SMP Negeri 11 Jambi City. The instruments used in this study were interviews, questionnaires, tests and validation assessment sheets. This study used a one-shot case study experimental design. The data analysis technique used in this research is descriptive research with a quantitative approach. The results of this study are media validation The first material validation scored 56% of the feasibility classification was not good with some improvements, the second scored 72% of the feasibility classification was good and the third scored 91% of the calcification was very good. The first media validation scored 50% of the feasibility classification was not good with some improvements, the second scored 72% of the feasibility classification was good and the third scored 94% of the classification was very good. The effectiveness of web-based learning media (glideapss) in improving creative thinking skills carried out in large group tests obtained a high level of effectiveness with an average value of 0.8728 or 87.2790%. Key words: Web-based Media, Glideapps, Creative Thinking Ability   ABSTRAK Media pembelajaran merupakan bagian dari pembelajaran yang memuat pesan, orang, dan perangkat, yang mengikuti perkembangan teknologi dalam perkembangannya. Penelitian ini bertujuan untuk mengetahui kelayakan pengembangan media pembelajaran berbasis web untuk meningkatkan kemampuan berpikir kreatif pada materi sistem pencernaan manusia pada kelas VIII SMP Negeri 11 Kota Jambi. Penelitian pengembangan ini menggunakan model pengembangan Dick & Carey. Subjek uji coba terdiri dari kelompok kecil yang terdiri dari 6 orang dan kelompok besar yang terdiri dari 33 orang yang merupakan siswa SMP Negeri 11 Kota Jambi. Instrumen yang digunakan  pada penelitian ini yaitu wawancara, angket, tes dan lembar penilaian validasi. Penelitian ini menggunakan design eksperimen one-shot case study. Teknik analisis data yang digunakan dalam penelitian ini ialah adalah penelitian deskritif dengan pendekatan kuantitatif. Hasil dari penelitian ini yaitu validasi media Validasi materi pertama mendapatkan skor 56% klasifikasi kelayakan tidak baik dengan beberapa perbaikan, kedua mendapatkan skor 72% klasifikasi kelayakan baik dan ketiga medapatkan skor 91% kalsifikasi sangat baik. Validasi media pertama mendapatkan skor 50% klasifikasi kelayakan tidak baik dengan beberapa perbaikan, kedua mendapatkan skor 72% klasifikasi kelayakan baik dan ketiga mendapatkan skor 94% klasifikasi sangat baik. Efektivitas media pembelajaran berbasis web (glideapss) dalam meningkatkan kemampuan berpikir kreatif dilakukan pada uji kelompok besar memperoleh tingkat efektivitas tinggi dengan nilai rata-rata 0,8728 atau 87,2790%. Kata kunci: Media Berbasis Web, Glideapps, Kemampuan Berpikir Kreatif

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