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Contact Name
Febri Adi Prasetya
Contact Email
garuda@apji.org
Phone
+6281269402117
Journal Mail Official
info@asdkvi.or.id
Editorial Address
Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual
ISSN : 30322057     EISSN : 30321654     DOI : 10.62383
Core Subject : Art,
jurnal Publikasi Ilmu Seni dan Desain Komunikasi Visual. Bidang kajian dalam jurnal ini meliputi subkelompok ilmu seni dan desain. Misterius: Publikasi Seni dan Desain Komunikasi Visual
Articles 18 Documents
Search results for , issue "Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual" : 18 Documents clear
Tari Kontemporer Space Karya Mu’ammar Ghadafi Kota Pekanbaru Provinsi Riau Nadia Rahmadani; Syefriani Syefriani
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i3.210

Abstract

This thesis aims to find out the Space Contemporary Dance by Mu'ammar Ghadafi in Pekanbaru, Riau. This dance was created in 2020. It was first performed at the PASTAKOM (Contemporary Dance Market) event at the Pekanbaru Cultural Park. This research uses a descriptive method by using qualitative data. The data collection is taken by observation, interviews and documentation. In this study, the research subjects consisted of 5 people. They are 1 choreographer (Mu’ammar Ghadafi), 3 dancers (Muhammad Sukri, Izadri and Iqbal), and 1 musician (Sulaiman). It used Soedarsono's theory. Space Contemporary Dance has some elements in the movements such as igal, acrobatics, jumping, body writhing, hand and zapin fist movements. The music used is a digital musical instrument. The dramatic design in this dance is in the form of a single cone dramatic design because the stages of the flow in this dance are increasing towards the climax and slowly continuing to the decreasing stage. The dynamics in this dance are changes in level and tempo. The main theme is about the relationship between human social life and God of the universe. The clothes used in this dance only uses black shorts without top. This dance uses beautiful and bold make-up. It does not use props, only shawl accessories.
Hubungan Kemampuan Bersketsa Dengan Kemampuan Menggambar Ilustrasi Komik Di Kelas VIII MTs Al-Wardah Tembung Aulia Syafidah; Sugito Sugito
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i3.233

Abstract

This research aims to prove the great contribution and significant relationship between the ability to sketch with the ability of drawing comic illustrations in the class VIII MTs Al-Wardah. The data is collected using test techniques, i.e. the test creates sketches and creates comic illustrations, the test results are then observed and evaluated by three evaluators, whose results are expressed in the form of decimals. The data was then analyzed using correlational research, data normality test using the liliefors technique, and data linearity test with the regression of the small quantum method. The results of the research showed that there was a significant relationship between the ability to sketch with the comic illustration proof of T_{count} 5,365 and T_ {table} for the degree of freedom (no) = n-k-1 = 24 on the real level (α) = 0.05 T _{table} = 2.064 was F_{count\ }> F_ {tabel\ }(31.44 > 4.22). The great relationship between the ability to sketch and the capacity to draw comic illustrations is collateral 0.76, and the great contribution or contribution is 59%.
Pembelajaran Menyanyikan Lagu Daerah Cup Mak Ilang Menggunakan Media Gitar Pada Ekstrakurikuler di SMP Negeri 42 Palembang Ridho Putra Widodo Raharjo; Silo Siswanto; Feri Firmansyah
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i3.235

Abstract

Extracurricular music learning for school children, especially at junior high school level, aims to develop their creativity and talents. These activities include thorough planning, implementation and evaluation, not only to hone musical skills but also to stimulate their creative potential.
Pembelajaran Ansambel Musik Pada Kegiatan Ekstrakurikuler di SMA Negeri 1 Tanjung Lago Yosi Manda Pratama; Fadhilah Hidayatullah; Muhsin Ilhaq
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i3.236

Abstract

Extracurricular music learning for school children, especially at high school level, aims to develop their creativity and talents. This activity includes comprehensive planning, implementation and evaluation, not only to hone musical skills but also to stimulate their creative potential.
Kebertahanan dan Keberlanjutan Tari Pisau Dua dalam Masyarkat yang Berubah di Desa Tanjung Eran Kecamatan Pino Aysah Nur Rahma; Indrayuda Indrayuda
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i3.241

Abstract

This study aims to describe and analyze the survival and sustainability of the Dua Dua Dance in the community in Tanjung Eran Village. This type of research is qualitative research with a descriptive method. The main instrument of this research is the researcher and is assisted by supporting instruments such as stationery and cameras. Data were collected through literature studies, observations, interviews and documentation. The steps of analyzing data are data collection, data reduction, data modeling, and drawing conclusions. The results of the study show that the survival and sustainability of the Knife Dance in Tanjung Eran Village, Pino District is still ongoing to this day through the Elan Sakti College taught by Datuk Ardin. The survival of the Dua Dua Dance can be seen in terms of the form of movement, costumes and rituals that have not changed from the past to the present. The ritual is to prepare offerings containing (black chicken/beetle chicken and brown rice), then prepare a complete betel nut containing (lime, betel, areca nut), prepare a basket of rice filled (rice, lime, white thread, needles, glasses filled with salt chili) and a bowl of Situngkat Guru White Cloth 1 piece per person and 3 colors of yarn (yellow, black,  white). The offerings that were prepared were used before becoming a member and after mastering the Pisau Dua dance is still carried out without any change at all. In terms of performing the Pisau Dua dance at an event, there is a procedure carried out by the dancer, namely bathing using lime. It is this resilience that makes sustainability in people's lives so that the Pisau Dua dance can be used in traditional ceremonies such as marriage ceremonies.
Pelaksanaan Ekstrakurikuler Seni Tari di MTsN 7 Pesisir Selatan Marriyel Jelly Fahmi; Darmawati Darmawati
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i3.242

Abstract

The purpose of this study is to increase students' interest in the implementation of dance extracurricular activities at MTsN 7 Pesisir Selatan. This type of research is qualitative research with a descriptive analysis approach. The research instrument is the researcher himself and is assisted by supporting instruments such as stationery and cameras. Data collection techniques are carried out by means of literature studies, observations, interviews, and documentation. The steps to analyze data are data collection, data reduction, data presentation and conclusion drawn. Dance extracurricular activities are carried out in stages, starting with gathering students who are interested in participating in dance extracurricular activities, making schedules, and providing materials. Dance extracurricular activities began with the recruitment of new members, students who were interested in participating in dance extracurricular activities totaling 20 people. After carrying out extracurricular activities in dance with umbrella dance learning, students' interest began to increase, this can be seen from the enthusiasm of students who attended every meeting. Then from the learning carried out by 8 students who were able to perform dance movements with a good level of memorization, 10 students who lacked memorization and 2 students who had difficulty practicing the dance movements given by the coach during dance extracurricular activities with limited facilities and inadequate infrastructure.
Pelaksanaan Ekstrakurikuler Seni Tari (Randai) di MTsN 3 Kota Padang Wa’afini Wa’afini; Susmiarti Susmiarti
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i3.243

Abstract

The implementation of extracurricular dance at MTsN 3 Padang City is specifically research conducted to find out how students' interest in implementing extracurricular dance includes indicators of feelings of pleasure, interest, attention and involvement. This type of research is qualitative research with descriptive methods. The data collection techniques used were observation, interviews, questionnaires and documentation to find out directly about the implementation of arts extracurriculars at MTsN 3 Padang City. Then the results of the observations and interviews carried out in this research are described and described. The material taught is about randai. The teaching method used is discussion followed by practice. Based on the results of data analysis, 12 students who took part in the extracurricular, consisting of classes VII and VIII, showed that the interest of the students who took part in the Randai extracurricular can be categorized as good with an average score of 69%, because this method makes students feel interested and engaged. Regarding the extracurricular activities taught, students also often practice together and discuss movements and scripts that they do not yet understand. So the Randai extracurricular activities at MTsN 3 Padang City are running very well.
Arsitektur Eco-Friendly pada Perancangan Pasar Tradisional di Kota Medan Shafira Imanina; Wahyuni Zahrah
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i3.245

Abstract

Traditional markets are places where sellers and buyers interact directly in social and economic aspects. This design aims to create cleanliness and comfort for visitors by using an eco-friendly architectural approach. This study's research method uses qualitative methods through literature studies and also field observations with primary data obtained through surveys, documentation and interviews. Then carry out an analysis of the site and architectural aspects to serve as guidelines for design. This design implements the main concepts, including zoning which consists of a public zone, namely the traders' room, inner court, food court area, event area and parking area, a semi-public zone, namely the reception room in the management room, a private zone, namely the management room and service zones, namely security post, loading dock, toilet, prayer room and service room. The zoning concept is based on its function, namely a traditional market where the parking area surrounds the market building, then there is a loading dock area that surrounds the market building and there is a food court area in the inner court of the market and an event area in the market section. This market building has an open concept which only has a roof as protection from sunlight and rain. This building has a height of 1 floor with a spatial arrangement for wet commodities and dry commodities and also non-food items in the front area. The central part of the room or the center of the room has an inner court area for culinary delights by adding a concept and having lighting that comes from skylights on the roof.
Media Sosial Sebagai Bentuk Represi Tokoh Margot dalam Film Searching (2018) Masnia Rahayu
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i3.256

Abstract

The film Searching (2018) by Anesh Chaganty presents the reality of today's life, the life of real people who are very attached to activities in cyberspace through internet technology. All scenes in the film are depicted with computer/laptop screens, cctv, mobile phone cameras, and video-videos, so as to provide space for the audience as observers to see each scene presented. This study discusses how the personality structure of margot characters in the virtual world and the real world is reviewed from the interpretation of each scene through a narrative and cinematographic approach. The imbalance of personality structure for Freud will cause problems, so repression as a form of self-defense mechanism becomes an option for margot in self-balancing. The virtual world is a form of repression of Margot's character from all interactions and feelings faced in the real world. Social media plays a significant role in the process of individual development. The involvement of individuals in the real world and the virtual world is presented in the film Searching. There are differences in attitudes and feelings experienced by Margot's characters when interacting in the virtual world and the real world. The virtual world provides a space for him to explore himself, interact with his virtual friends, express his feelings, and keep all his memories of pleasure. This is contrary to the real world of Margot's character, in the film Margot limits her, keeps all her feelings and does not have good communication with her environment, including her own father.
Pepatah Minang “Kato Nan Ampek” melalui Animasi 2D Muhammad Mufti Huwaidi; Eko Purnomo
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 3 (2024): September : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i3.267

Abstract

After the pandemic, there has been many cases where a students acted rudely towards their teachers and seniors because of a low morals. With this reason, the designer is interested in teaching the old proverb from Minangkabau, “kato nan ampek”. Kato nan ampek taught us on how to communicate better to someone older, younger, and the same age as you. Designer obtained data through surveys, interviews, and literature data. Then designer analyze the data with a problem solving method 5W + 1H and the design method 4D model. The results will be an informative animation entitled “Pepatah Minang ‘Kato Nan Ampek’ Melalui Animasi 2D”.

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