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Dinamika Jurnal Pendidikan Dasar
ISSN : 2655870X     EISSN : -     DOI : -
Core Subject : Science,
Dinamika is a peer-reviewed scientific journal that publishes different kinds of scientific articles based on the research-article and ideas-article. Dinamika aims to provide a platform for the publication of the most advanced high-quality research in the areas of learning, development, instruction, and teaching at elementary level.
Arjuna Subject : -
Articles 182 Documents
DEVELOPMENT OF MEDIA CONGKLAK MATH GAMES FOR SUBMISSION OF MATERIAL MAKING KPK AND FPB CLASS IV IN PRIMARY SCHOOL PENGEMBANGAN MEDIA PERMAINAN CONGKLAK MATEMATIKA UNTUK MENGEFEKTIFKAN PENYAMPAIAN MATERI KPK DAN FPB KELAS IV DI SEKOLAH DASAR Kabut Amrita Nurhayati; Santhy Hawanti; Sony Irianto
Dinamika Jurnal Ilmiah Pendidikan Dasar Dinamika Volume VIII, Nomor 1, Maret 2016
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v8i1.940

Abstract

Mathematics is one of the core subjects taught in schools. Media is one of the conditions that help students understand the learning material. This research development research approach. The main objec-tive of this study was to develop a mathematical congklak game media. In addition, this study also aims to determine the feasibility media congklak math game, know the game congklak media influence the effective-ness of mathematics instructional time, knowing the teacher's response to media congklak math games, and knowing students' response to media congklak math game. Stages of this research refers to the model of development of the media by Riyana and Susilana (2011: 28). Data were collected using the test and non-test techniques. The test is given in the form of pretest and posttest, while non-test questionnaire. To deter-mine the influence of mathematics congklak game media on the effectiveness of learning time be tested on a limited scale that is in the fourth grade at two elementary-Cilacap District of Kesugihan involving control class and experimental class. The results showed that the media play a decent congklak used for learning math. Other results showed the use of mathematical congklak media can streamline the delivery of material KPK and FPB in class IV. This can be seen from the results of hypothesis testing using Independent sample T-test is ????ℎ????????= 0,002 Sig (2-tailed) and the final is 0,001< α = 0,05.The results showed that Ho is rejected or there is influence between the experimental class and control class. Results of the teacher's response shows teachers strongly agree with the use of mathematical congklak media is evidenced by an average score of 4.7 teacher response. Other results that student responses with an average score of 3.8 showed the students are happy with the learning using mathematical congklak media.
PENGARUH MODEL PEMBELAJARAN VALUE CLARIFICATION TECHNIQUE (VCT) TIPE PERCONTOHAN TERHADAP PRESTASI BELAJAR DAN TANGGUNG JAWAB MATERI GLOBALISASI Desty Ratna Permatasari
Dinamika Jurnal Ilmiah Pendidikan Dasar DINAMIKA VOLUME IX, NOMOR 1, MARET 2017
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v9i1.4037

Abstract

This research aims to find out the effectiveness of Value Clarification Technique (VCT) learning modelof exampling type toward learning achievement for the fourth graders of SD N 1 Tinggarjaya in Civic EducationThe subject on the topic of Globalization. This is an experimental design with Randomized control group pretest-posttest research design. The subject of the research was the student off for the Fourth Graders of SD N 1Tinggarjaya academic year 2014/2015 consisting of 32 students of class IVA as control, class and 33 students ofclass IVB as an experimental class. The technique of the data collection was by posttest in the form of filling short answer and statement with 10 items., while for the student’s responsibility technique, it used the questionnaire technique. The data had been gained were then analyzed to test a hypothesis by using the formula of the t-test. Based on the result of the research, it was found that the application of VCT learning model exampling type affected on learning achievement for the fourth graders of SD N 1 Tinggarjaya in Civics Education Subject on the topic of Globalization.
PENINGKATAN KETERAMPILAN MENULIS CERITA PENDEK MELALUI METODE PENUGASAN Cicih Wiarsih; Tri Yuliansyah Bintaro
Dinamika Jurnal Ilmiah Pendidikan Dasar Dinamika Volume VI, Nomor 1, Maret 2014
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v6i1.906

Abstract

Penelitian ini berdasarkan pada permasalahan yang dialami oleh mahasiswa PGSD semester satu dimana tingkat keterampilan menulis terutama menulis cerita pendek (cerpen) masih rendah. Salah satu alternatif yang digunakan untuk meningkatkan keterampilan menulis cerpen mahasiswa PGSD yaitu dengan menggunakan metode penugasan. Penelitian ini dilakukan dengan menggunakan desain penelitian tindakan kelas terhadap mahasiswa semester satu yang terdiri dari 223 mahasiswa yang terbagi menjadi lima kelas, yaitu kelas A s.d kelas E. Penelitian ini dilaksanakan dalam dua siklus dan setiap siklus terdiri dari dua pertemuan. Teknik pengumpulan data dalam penelitian ini melalui tes portofolio dan dokumentasi. Adapun analisis data dilakukan dengan cara kuantitatif dan analisis deskriptif. Berdasarkan hasil penelitian, keterampilan menulis cerita pendek mahasiswa mengalami peningkatan cukup signifikan. Hal ini berdasarkan hasil penelitian pada siklus pertama diperoleh hasil rata-rata sebesar 74, sedangkan pada siklus ke dua diperoleh hasil rata-rata sebesar 85,98. Berdasarkan data tersebut maka dapat disimpulkan keterampilan menulis cerita pendek mahasiswa semester I mengalami peningkatan sebesar 11,98 yang berarti metode penugasan efektif untuk meningkatkan kemampuan menulis cerita pendek
MATH GAMES DOMINO EFFECT ON THE RESULTS OF THE LEARNING MATH FRACTIONS IN CLASS IV SD NEGERI 1 KALIKABONG Sri Muryaningsih; Sony Irianto
Dinamika Jurnal Ilmiah Pendidikan Dasar Dinamika Volume VII, Nomor 2, September 2015
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v7i2.930

Abstract

The purpose of this study was to determine: 1) the influence of mathematical domino game against cognitive aspects of mathematics learning outcomes, 2) the influence of mathematical domino game against affective aspects of mathematics learning outcomes 3) the influence of mathematical domino game against psychomotor aspects of mathematics learning outcomes. The research method using experimental research methods to design randomized control group pretest-posttest design. The samples in this study using cluster random sampling. The population in this study is the fourth grade students of SD Negeri 1 and 2 Kalikabong second semester of academic year 2014 / 2015. The experimental classes will be treated mathematics with math domino game material fractions, while grade control using conventional learning. Instruments cognitive aspects of learning outcomes research using test descriptions, research instruments affective aspects of learning outcomes using a questionnaire, and research instruments psychomotor aspects of learning outcomes using performance assessment sheet. Analysis of survey data using statistical analysis independent sample t test with SPSS program. The results showed: 1) a game of dominoes mathematical better effect on the results of the cognitive aspects of learning mathematics, 2) math domino game better effect on the results of the affective aspects of learning mathematics 3) math domino game better effect on psychomotor aspects of mathematics learning outcomes.
UPAYA PENINGKATAN KETERAMPILAN LOMPAT JAUH GAYA JONGKOK DENGAN MODEL BERMAIN BOX TO BOX Argo Dwiyu Laksono
Dinamika Jurnal Ilmiah Pendidikan Dasar DINAMIKA VOLUME X, NOMOR 1, MARET 2018
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v10i1.3882

Abstract

Students’ skill in doing long jump of squat style was still low, thus it needed to improve. This research that aimed to improve students’ skill of long jump of squat style through Box To Box game model for the fifth graders SD N 2 Sokaraja Kulon academic year of 2014/2015 that contained 37 students; 16 females and 21 males. The techniques of data collection used observation, documentation, and performance assessment. The results showed that through Box To Box game model was able to improve students’ skill of long jump of squat style from pre-cycle to cycle I and cycle II. The students’ skill of long jump of squat style in cycle I showed that the mastery percentage 46% or 17 students. In the cycle, II improved become 89% or 33 students. The data above showed that there was an improvement of students’ long jump skill of squat style which was 43%. The research conclusion was the implementation of Box To Box game model was able to improve students’ skill of long jump of squat style for the fifth graders SD N 2 Sokaraja Kulon.
PEMBIMBINGAN BERKELANJUTAN MENYUSUN PROGRAM SUPERVISI BAGI KEPALA SEKOLAH SD Hari Kartini Setyawati
Dinamika Jurnal Ilmiah Pendidikan Dasar Dinamika Volume VI, Nomor 1, Maret 2014
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v6i1.895

Abstract

Kepala sekolah di daerah binaan peneliti belum memiliki kemampuan untuk menyusun program supervisi sesuai ketentuan. Tujuan khusus penelitian ini adalah 1) mengetahui upaya peningkatan kemampuan Kepala SD dalam menyusun program supervisi melalui pembimbingan berkelanjutan oleh Pengawas TK/SD, 2) mengetahui persentase Kepala SD yang dapat menghasilkan program supervisi, 3) mengetahui tindakan pembimbingan berkelanjutan yang dilakukan Pengawas TK/SD. Hipotesis yang diajukan adalah: “Pembimbingan berkelanjutan dapat meningkatkan kemampuan dalam menyusun program supervisi bagi kepala sekolah Se-Gugus Ismaya Kecamatan Somagede Kabupaten Banyumas pada semester 2 tahun pelajaran 2010/2011”. Hasil penelitian menunjukkan bahwa pembimbingan berkelanjutan dapat meningkatkan kemampuan dalam menyusun program supervisi bagi kepala Sekolah Se-Gugus Ismaya UPK Somagede. Hal ini dibuktikan dengan naiknya skor mutu program supervisi dari 48,5 menjadi 74,3 pada siklus 1 dan 86,5 pada siklus 2. Total kenaikan sebesar 78,3%. Proses pembimbingan berkelanjutan oleh pengawas dari kondisi awal belum dilaksanakan (0), menjadi dilaksanakan dengan skor keberhasilan 17 pada siklus 1 dan 29 pada siklus 2, sehingga total kenaikan 96,6%. Berdasarkan hasil tersebut hipotesis yang diajukan terbukti benar. Keberhasilan tindakan juga membawa manfaat positif bagi kepala sekolah maupun peneliti yang juga mengemban tugas sebagai Pengawas, yaitu: Pembimbingan berkelanjutan dilakukan secara intensif dan Kepala Sekolah dapat menyusun program supervisi dengan bimbingan pengawas
PENERAPAN MODEL PEMBELAJARAN KOLABORATIF TEKNIK BUZZ GROUP UNTUK MENINGKATKAN SIKAP DISIPLIN DAN PRESTASI BELAJAR PENDIDIKAN KEWARGANEGARAAN MATERI GLOBALISASI Maulida Mutiarani
Dinamika Jurnal Ilmiah Pendidikan Dasar DINAMIKA VOLUME IX, NOMOR 2, SEPTEMBER 2017
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v9i2.3863

Abstract

Students’ discipline attitude and learning achievement of civic education in the fourth grade of SD Negeri Ledug was considered low and several students were slow in doing the assignment given by the teachers because they could not optimize the given time well. Their civic education learning achievement often did not reach minimum requirement mastery set by school especially in the topic of globalization. Therefore, this research aimed to develop discipline and civic education learning achievement on materials of globalization through Buzz Group collaborative technique learning model. The subject of this research was Classroom Action Research conducted in two cycles. Each cycle consisted of two meeting and the procedures covering planning, action, observation, and reflection. Data of students discipline development were obtained from students discipline attitude scale and learning achievement data were obtained from the evaluation test given in each meeting. Based on the result, the result of students discipline development in cycle I obtained an average score of 76,61% and improved in cycle II to 83,89%. The obtained average score of learning achievement in cycle I was 63,33% and improved in cycle II to 80%. Therefore it could be concluded that Buzz Group collaborative technique learning model could improve discipline and civic education learning achievement of the fourth graders of SD Negeri Ledug.
PENERAPAN LATIHAN SHADOW DALAM UPAYA MENINGKATKAN KELINCAHAN PADA MATERI PERMAINAN BULUTANGKIS Sukesih Sukesih
Dinamika Jurnal Ilmiah Pendidikan Dasar Dinamika Volume VII, Nomor 1, Maret 2015
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v7i1.921

Abstract

The aim of this research was to get the information about an effort to improve the students agility through shadow training. The action hypothesis of this research was as follow: by using shadow training, the students’ learning achievement of the six graders of SD Negeri 2 Sokaraja in academic year 2012/2013 got improvement. The method and the design of this research was Classroom Action Research (CAR) held in 3 research cycles, each cycle had planning, acting, observing, and reflecting. The variable of this research was independent variable in this research was an effort to improve agility. The subjects of this research were the six garders of SD Negeri 2 Sokaraja in academic year 2012/2013, with 20 students (10 boys and 10 girls). The instrument of the research and the data used in this research was gained from the students’ performance of psychomotor, affective test and cognitive test as well as the activity of observation by two observers. Based on the result of the data analysis, it could be concluded that the implementation of shadow training could improve the students’ agility and learning achievement for the six graders of SD Negeri 2 Sokaraja in academic year 2012/2013
UPAYA MENINGKATKAN PRESTASI ILMU PENGETAHUAN SOSIAL MELALUI METODE PEMBELAJARAN TGT ( TEAMS GAMES TOURNAMENTS ) PADA SISWA KELAS VIII C MADRASAH TSANAWIYAH NEGERI SUMBANG TAHUN 2014 / 2015 Rahyanti Yudiati
Dinamika Jurnal Ilmiah Pendidikan Dasar Dinamika Volume VIII, Nomor 1, Maret 2016
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v8i1.945

Abstract

Kegiatan belajar bersama dapat membantu memacu belajar aktif. Kegiatan belajar dan mengajar melalui TGT ( Teams Games Tournaments ) akan mampu memberikan gairah belajar pada siswa.Penelitian ini berdasarkan permasalahan : (a) Bagaimanakah meningkatkan prestasi belajar Ilmu Pengetahuan Sosial dengan diterapkannya metode pembelajaran TGT siswa kelas VIII C Madrasah Tsanawiyah Negeri Sumbang tahun pelajaran 2014/2015 (b) Bagaimanakah pengaruh Metode Pembelajaran TGT terhadap motivasi belajar Ilmu Pengetahuan Sosiaal siswa kelas VIII C Madrasah Tsanawiyah Negeri Sumbang?.Sedangkan tujuan dari penelitian ini adalah: (a) Ingin mengetahui peningkatan prestasi belajar Ilmu Pengetahuan Sosial setelah diterapkannya pembelajaran TGT ( Teams Games Tournaments )siswa kelas VIIIC Madrasah Tsanawiyah Negeri Sumbang tahun pelajaran 2014/2015 (b) Ingin mengetahui pengaruh motivasi belajar Ilmu Pengetahuan Sosial ) setelah diterapkannya pembelajaran TGT siswa kelas VIII C Madrasah Tsanawiyah Negeri Sumbang tahun pelajaran 2014/2015 (c) Memberikan gambaran metode pembelajaran yang tepat dalam upaya meningkatkan prestasi belajar siswa dan menjadikan siswa aktif dalam kegiatan belajar mengajar.Penelitian ini menggunakan penelitian tindakan (action research) sebanyak tiga putaran yang terdiri dari empat tahap, yaitu : rancangan, kegiatan dan pengamatan, refleksi, dan refisi. Sasaran penelitian ini adalah siswa kelas VIII Madrasah Tsanawiyah Negeri Sumbang tahun pelajaran 2014 / 2015 Data yang diperoleh berupa hasil tes formatif, lembar observasi kegiatan belajar mengajar.Dari hasil analisis didapatkan bahwa prestasi belajar siswa mengalami peningkatan dari ketuntasan 28 % setelah pembelajaran metode TGT meningkat ketuntasan 92 % , maka meningkat 64 %.Simpulan dari penelitian ini adalah metode TGT dapat berpengaruh positif terhadap prestasi dan motivasi belajar siswa kelas VIII Madrasah Tsanawiyah negeri sumbang Tahun 2014 /2015
PENINGKATAN SIKAP BERSAHABAT/ KOMUNIKATIF DAN PRESTASI BELAJAR PADA TEMA 8 DAERAH TEMPAT TINGGALKU MENGGUNAKAN MODEL PROBLEM BASED LEARNING DENGAN BANTUAN MEDIA GAMBAR SERI Bayu Adji Permana; Pamujo Pamujo; Badarudin Badarudin
Dinamika Jurnal Ilmiah Pendidikan Dasar DINAMIKA VOLUME X, NOMOR 1, MARET 2018
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v10i1.4047

Abstract

Background of this research is the low communicative friendly attitude and learning achievement of students. This study aims to improve the friendliness / communicative attitude and learning achievement of students through the Problem Based Learning (PBL) model with the help of serial image media. This classroom action research is carried out in 2 (two) cycles, each cycle consisting of two meetings with each meeting one lesson plan. This research consists of stages of planning, action, observation, and reflection. The subjects of this study were forth grade students, consist of 13 male students and 18 female students. The data collection tool uses evaluation tests, teacher activity sheets, friendly/communicative attitude observation sheets of students as well as students' friendly/communicative attitude scale sheets. The results of the improvements that occur can be seen in each cycle. The results of this study indicated that the use of the Problem Based Learning (PBL) model with the help of serial image media can improve friendliness / communicative attitudes and learning achievements of the theme students of the 8 areas where I live in the fourth grade students of SD Negeri 2 Sokaraja Tengah Sokaraja District, Banyumas.

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