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EFEKTIVITAS PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIRS SHARE TERHADAP MOTIVASI DAN HASIL BELAJAR FISIKA THE EFFECTIVENESS OF COOPERATIVE LEARNING MODELS TYPETHINK PAIRS SHARE TOWARDS MOTIVATION AND PHYSICS LEARNING RESULT imam arifin; bambang ruwanto
Jurnal Pendidikan Fisika Vol 6, No 7 (2017): Jurnal Pendidikan Fisika
Publisher : Universitas negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

AbstrakPenelitian ini bertujuan untuk: (1) mengetahui pengaruh penerapan model pembelajaran kooperatif tipe TPS terhadap motivasi belajar fisika, (2) mengetahui pengaruh penerapan model pembelajaran kooperatif tipe TPS terhadap hasil belajar fisika, (3) mengetahui penerapan penggunaan model pembelajaran konvensional terhadap motivasi belajar fisika, (4) mengetahui pengaruh penerapan model pembelajaran konvensional terhadap hasil belajar fisika, (5) mengetahui perbedaan keefektifan antara model pembelajaran kooperatif tipe TPS dan model pembelajaran konvensional ditinjau dari motivasi belajar fisika, dan (6) mengetahui perbedaan keefektifan antara model pembelajaran kooperatif tipe TPS dan model pembelajaran konvensional ditinjau dari hasil belajar fisika.Penelitian ini merupakan penelitian quasy experiment dengan menggunakan desain nonequivalent control group design.Subjek penelitian ini adalah peserta didik kelas X MIA SMA Negeri 1 Ngemplak.Hasil penelitian menunjukkan bahwa: (1) terdapat pengaruh penerapan model pembelajaran kooperatif tipe TPS terhadap motivasi belajar fisika, (2) terdapat pengaruh penerapan model pembelajaran kooperatif tipe TPS terhadap hasil belajar fisika, (3) terdapat pengaruh penerapan model pembelajaran konvensional terhadap motivasi belajar fisika, (4) terdapat pengaruh penerapan model pembelajaran konvensional terhadap hasil belajar fisika, (5) terdapat perbedaan keefektifan antara model pembelajaran kooperatif tipe TPS dan model pembelajaran konvensional ditinjau dari motivasi belajar fisika, dan (6) terdapat perbedaan keefektifan antara model pembelajaran kooperatif tipe TPS dan model pembelajaran konvensional ditinjau dari hasil belajar fisika.Kata Kunci :think pairs share, pembelajaran konvensional, motivasi belajar, hasil belajarAbstractThis research aims to: (1)know the influence of application of cooperative learning model of TPS type to physicslearning motivation, (2) know the influence of application of cooperative learning model of TPS type to physics learning result, (3) know the influence of application of conventional learning model to physicslearningmotivation,(4) know the influence of application of conventional learning model to physics learning result, (5) know the difference of effectiveness between cooperative learning model of TPS type and conventional learning model in terms of physics learning motivation, and (6) know the difference of effectiveness between TPS type cooperative learning model and conventional learning model in terms of physics learning result. This research is a quasy experiment research using nonequivalent control group design. The subjects were students of class X MIA SMA Negeri 1 Ngemplak. The result of this research indicate that: (1) there is influence of application of cooperative learning model of TPS type to physics learning motivation, (2) there is influence of application of cooperative learning model of TPS type to physics learning result, (3) there is influence of application of conventional learning model to physics learning motivation, (4) there is influence of application of conventional learning model to physics learning result, (5) there is a difference of effectiveness between cooperative learning model of TPS type and conventional learning model in terms ofphysics learning motivation, and (6) there is a difference of effectiveness between cooperative learning model of TPS type and conventional learning model in terms of physics learning result.Keywords: thik pairs share,conventional learning model, learning motivation, learning result
PENGARUH PEROLEHAN RITASE KENDARAAN TERHADAP PENDAPATAN. SETIAP KENDARAAN ANGKUTAN BARANG Imam Arifin; Filza Nurani
Jurnal Manajemen Pariwisata dan Perhotelan Vol. 1 No. 1 (2023): Februari : Jurnal Manajemen Pariwisata dan Perhotelan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jmpp-widyakarya.v1i1.35

Abstract

Seiring dengan meningkatnya kesejahteraan masyarakat, maka konsumsi akan barang - barang selain kebutuhan dasar seperti makanan, minuman, pakaian dan perumahan juga semakin meningkat. Begitu juga dengan kebutuhan untuk mengkonsumsi produk-produk jasa yang timbul dari kebutuhan masyarakat untuk meningkatkan kenyamanan dan kepuasan. Perubahan tersebut akan mempengaruhi perilaku konsumen dalam mengambil keputusan pembelian atau penggunaan suatu produk barang dan jasa
Exploring User Experience and User Interface of Indonesian e-Health PeduliLindungi Mobile-Apps with MeCUE 2.0 Framework Darmawan, Aang Kisnu; Arifin, Imam; Anwari, Anwari
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 12, No 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1657

Abstract

PeduliLindungi Mobile-Apps (PLMA) is a mobile-based e-Health application that was released by the Ministry of Communication and Information (KOMINFO) of the Republic of Indonesia in April 2020. Its goal is to help the government keep track of the Covid-19 Pandemic in Indonesia and stop it from spreading. PLMA is used to find Covid-19, keep track of it, warn people about it, and stop it from spreading. Reports say that more than 10,000,000 people have downloaded PLMA, and KOMINFO has told all citizens that they must use this app. But PLMA was criticized by people who used its apps because of problems like application errors, data leaks, and mistakes in user data. Also, as of September 29, 2021, 470,521 people had reviewed it on the Google Play Store, giving it an average score of 3.8. The score from the PLMA review shows that the application needs to be improved. PLMA also gets complaints about how hard it is to navigate, how features aren't clear, how there are problems with connection and performance, how personal data isn't safe, and how hard it is to get to. The purpose of the research is to investigate and evaluate PLMA which focuses on the user experience (UX) or user interface (UI) of application users. UI/UX in PLMA has been measured or evaluated in a few studies, but the numbers are still very small and limited. Minge (2020) came up with the meCUE 2.0 framework as a way to evaluate an application user experience service. It is a fairly new and comprehensive framework. The MeCUE 2.0 Framework has a questionnaire with 34 statement items. It is made up of 4 modules: Modules I and II (Perception of quality of instrumental and non-instrumental products), Module III (Emotions), Module IV (Consequences), and Module V (Overall Evaluation). In the first step of this study, the meCUE 2.0 questionnaire was translated and then given to 50 people. The results showed that the UI/UX ratings for PLMA were 3.17 for usefulness, 4 for usability, 3.33 for visual aesthetics, 3 for status, 3.67 for commitment, 3.67 for positive emotions, 2.67 for negative emotions, 3.67 for intention to use, 2.67 for product loyalty, and 3.67 for overall evaluation.(107.00). This research makes a contribution both in terms of ideas and in terms of how it can be used. For example, it tells UX designers and policymakers that they should pay attention to important factors while developing PLMAs.
A DEVELOPMENT OF INTERACTIVE E-MODULES FOR HIGH SCHOOL PHYSICS LEARNING BASED ON PROBLEM BASED LEARNING (PBL) Arifin, Imam; Zurweni, Zurweni; Habibi, Ahmad
Indonesian Journal of Educational Development (IJED) Vol. 5 No. 1 (2024): May 2024
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v5i1.3698

Abstract

Interactive multimedia is one factor that can increase student interest and learning outcomes. One of the interactive multimedia is interactive e-modules. The aim of this research is to describe the planning, design and development of learning e-modules, assess the theoretical, conceptual and practical feasibility of interactive e-modules, describe peer responses and describe the attractiveness of interactive e-modules based on Problem Based Learning (PBL). The research method used is Research and Development. The research subjects were students at Ash-Shiddiiqi Jambi IT High School. The development model used as a reference is the Lee and Owen development model, with stages Analysis, Design, Development, Implementation, and Evaluation (ADDIE). The research results showed that the material expert validation results were 97.33% with a very feasible category. And the validation results from media experts were 90.77% in the very feasible category. And the teacher response was obtained with a score of 90.91% in the very appropriate category. Then the one-to-one trial obtained a score of 77.22% in the good category. Next, a small group trial was carried out with a score of 84.73% and a field trial of 89.26%. So interactive e-modules for PBL-based physics learning are suitable for use by SMA IT Ash-Shiddiiqi Jambi students.
ANALISIS SISTEM KENDALI DUA POSISI PADA SOLENOID VALVE UNTUK PRODUK BIOGAS CONTROL AND MONITORING (COMMON-BIGOT) FROM ANIMAL WASTE Arifin, Imam; Baqaruzi, Syamsyarief; Zoro, Reynaldo
Injection: Indonesian Journal of Vocational Mechanical Engineering Vol 1 No 2 (2021)
Publisher : Pengelola Jurnal Politeknik Negeri Ketapang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58466/injection.v1i2.1385

Abstract

Biogas is gas produced by bacteria when organic matter undergoes a fermentation process under anaerobic conditions, and will produce methane gas which is temporarily stored in a container called a biogas bag. The biogas bag needs to be controlled to ensure the biogas bag remains safe. The control system is in the form of a two-position control because it has the advantage of being cheap and simple, besides that the solenoid valve as an actuator has a non-linear output property. To detect the capacity of the biogas bag, the HCSR-04 proximity sensor is used as feedback on the set point value that is set, which is 50 cm for the maximum set point and 30 cm for the minimum set point. The results obtained by the proximity sensor is able to read the distance with an accuracy of 5.8% and the On-Off control has a response of 0.25 seconds.