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Penerapan Model Project Based Learning Untuk Meningkatkan Hasil Belajar Matematika Pada Siswa Kelas IV Di SDN Wangkal 1 Tiara Putri Charisa; Ribut Prastiwi Sriwijayanti; Faridahtul Jannah
Innovative: Journal Of Social Science Research Vol. 4 No. 2 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i2.9424

Abstract

Penelitian ini bertujuan untuk (1) menerapkan pembelajaran dengan model project based learning pada siswa kelas IV SDN Wangkal 1, dan (2) mengetahui hasil belajar matematika melalui model project based learning. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) dengan pendekatan kualitatif dan kuantitatif. Subjek penelitian yaitu siswa kelas IV SDN Wangkal 1 yang berjumlah 27 siswa. Penelitian dilaksanakan dalam dua siklus. Teknik pengumpulan data melalui wawancara, observasi, tes dan dokumentasi. Hasil penelitian, (1) Dengan menggunakan pembelajaran matematika melalui model project based learning pada siswa kelas IV SDN Wangkal 1, mengalami peningkatan sebesar 66,6% terjadi pada siklus I dan 85,41% pada siklus II. (2) Setelah dilaksanakan pembelajaran project based learning, hasil belajar siswa mengalami peningkatan, yaitu pada siklus I terdapat 13 siswa tuntas belajar, yakni sebanyak 48,14% . Sedangkan jumlah siswa bertambah 24 pada siklus II yakni sebanyak 88,88%.
Pengaruh Model Pembelajaran Kooperatif Tipe Course Review Horay Terhadap Motivasi Belajar Siswa Kelas IV Mata Pelajaran IPAS Di SDN Sukoharjo 1 Probolinggo Tri Utami Prastyaningsih; Ludfi Arya Wardana; Faridahtul Jannah
Innovative: Journal Of Social Science Research Vol. 4 No. 2 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i2.9455

Abstract

Tujuan penelitian ini adalah untuk mengetahui apakah pendekatan Course Review Horay pada pembelajaran IPA di SDN Sukoharjo 1 berpengaruh terhadap keingintahuan ilmiah siswa kelas IV. Banyak hal yang menyebabkan rendahnya motivasi belajar intrinsik siswa Kelas IV, termasuk kurangnya rasa percaya diri guru dan maraknya praktik pedagogi yang tidak efisien. (misalnya, kegagalan dalam mengatasi gaya belajar unik siswa, sehingga memperburuk masalah). Penelitian ini mengandalkan data numerik. Total ada 49 sampel. Hasil Pair-1 kelas eksperimen pada uji Paired T-Test menghasilkan nilai Sig yang menunjukkan bahwa model pembelajaran Course Review Horay berpengaruh signifikan terhadap literasi sains dan motivasi siswa kelas IV SDN Sukoharjo 1 Probolinggo. Secara keseluruhan, 0,01 kurang dari 0,05.
Pengembangan Bahan Ajar Berbasis Projek Penguatan Profil Pelajar Pancasila (P5) Pada Materi Ragam Kearifan Lokal yang Ada Di Indonesia Kelas IV SD Namira Kraksaan Ika Silviana; Ludfi Arya Wardana; Faridahtul Jannah
Innovative: Journal Of Social Science Research Vol. 4 No. 2 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i2.9775

Abstract

Tujuan dari penelitian dan pengembangan ini adalah untuk membuat sebuah produk bahan ajar, dan juga untuk mengukur tingkat keefektifan dan kevalidan bahan ajar berbasis P5 pada materi ragam kearifan lokal di Indonesia. Jenis penelitian ini adalah penelitian dan pengembangan yang mengguanakan model ADDIE, yang memiliki 5 langkah-langkah dalam tahapannya, yaitu: 1) analisis, 2) desain, 3) pengembangan, 4) implementasi, dan 5) evaluasi. Penelitian ini dilaksanakan pada kelas IV peserta didik SD Namira Kraksaan. Instrumen pengumpulan data yang digunakan oleh peneliti yaitu angket, yang di berikan kepada validator yaitu ahli materi, ahli media, guru kelas, dan siswa. Hasil uji coba produk yang telah peneliti lakukan kepada ahli materi/ isi dan ahli media jika di rata-rata mendapatkan nilai 90,46 yang berada pada tingkat Sangat valid. Jika dijabarkan yaitu ahli materi/isi mendapatkan nilai 88,75% dan ahli media mendapatkan nilai 92,18%. Berdasarkan uji coba lapangan, perolehan nilai dari guru kelas IV memperoleh nilai sebesar 87,5% hasil ini termasuk dalam kategori efektif dan valid. Jika dilihat dari skala kecil tingkat keefektifan mencapai nilai 91,3% dan tingkat kevalidan mencapai nilai 98%. Berdasarkan skala bersar tingkat keefektifan mencapai nilai 89% dan tingkat kevalidan mencapai nilai 90%.
Penerapan Model Pembelajaran Kooperatif Tipe TGT (Teams Gemes Tournament) Untuk Meningkatkan Hasil Belajar Pada Mata Pelajaran PPKN Di Kelas V SDN Pajurangan Vivin Handayani; Ludfi Arya Wardana; Faridahtul Jannah
Innovative: Journal Of Social Science Research Vol. 4 No. 2 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i2.10106

Abstract

Penelitian ini bertujuan untuk mengatasi permasalahan yang terjadi dalam kegiatan pembelajaran di SDN Pajurangan, sehingga hasil belajar yang diperoleh peserta didik belum mencapai KKTP yang telah diterapkan. Berdasarkan observasi awal diketahui bahwa penggunaan metode konvensional, dimana berfokus pada guru dengan metode ceramah dan tanya jawab mempengaruhi rendahnya hasil belajar peserta didik. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) model Kurt Lewin yang dilakanakan dalam dua siklus. Setiap siklus terdiri dari 2 kali pertemuan, dengan 4 tahap kegiatan yaitu perencanaan, pelaksanaan, pengamatan dan refleksi. Subjek penelitian ini adalah semua siswa kelas V SDN Pajurangan berjumlah 21 siswa terdiri dari 14 siswa perempuan dan 7 siswa laki-laki. Teknik pengumpulan data yang digunakan yaitu observasi, tes dan dokumentasi. Hasil penelitian ini menunjukkan bahwa hasil belajar peserta didik pada prasiklus sebesar 38% dengan rata-rata kelas sebesar 67, pada siklus 1 mengalami peningkatan 24% menjadi 62% dengan rata-rata kelas sebesar 73 dan pada siklus II mengalami peningkatan 28% menjadi 90% dengan rata-rata kelas 80. Indikator keberhasilan dalam penelitian ini adalah adanya peningkatan hasil belajar siswa dengan tercapainya Kriteria Ketercapaian Tujuan pembelajaran (KKTP) dengan rata-rata mencapai 80% pada pembelajaran PPKn.
Implementation the School Literacy Movement (GLS) within an Independent Curriculum for Lower Primary School Grades Siti Nur Hidayati; Ludfi Arya Wardana; Faridahtul Jannah; Laode M. Al-Fateh Arifin
EduBase : Journal of Basic Education Vol 5 No 1 (2024): EduBase: Journal of Basic Education
Publisher : Jurnal IAI Bunga Bangsa Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47453/edubase.v5i1.1998

Abstract

Purpose: This research aims to explain the status of the implementation of the School Literacy Movement (GLS) within the framework of the independent curriculum in the lower classes of SDN Curahgrinting 3 Probolinggo. Methods: This research uses qualitative research methods. This study focuses on the perceptions of school principals, teachers, and students regarding the implementation of GLS, as well as teachers' strategies for overcoming related challenges. The five subjects examined included the school principal, class I and II teachers, and class I and II students. Data collection was carried out through observation, interviews and documentation, then analyzed through data reduction, presentation and verification. Results: The findings show that the implementation of GLS at SDN Curahgrinting 3 Probolinggo, especially in classes I and II, is in the habituation and development stage. Evaluation strategies primarily include formative evaluation and open communication with students and parents. Conclusion: The habituation stage is carried out with activities that last 30 minutes to one hour, establishing a reading corner, and providing additional classes. Furthermore, during the development stage, communal reading activities in the classroom and library. This research highlights the evolving nature of GLS integration in the independent curriculum. These insights contribute to understanding the direction and implications of implementing GLS in primary education, as well as guiding future initiatives in the promotion of literacy within an educational framework.
Development of Augmented Reality Book Learning Media Based on Assemblr Edu on Body Organs Material in Elementary Schools Anifatur Rizqiyah; Ribut Prastiwi Sriwijayanti; Faridahtul Jannah; Abd Razak Zakaria
EduBase : Journal of Basic Education Vol 5 No 1 (2024): EduBase: Journal of Basic Education
Publisher : Jurnal IAI Bunga Bangsa Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47453/edubase.v5i1.1999

Abstract

Purpose: This research aims to develop an Augmented Reality Book based on Assemblr Edu as teaching material to support science learning, Body Organs material for class V students, which is still not available because the material contains abstract concepts and makes it difficult for students to understand science learning. Methods: The type of research used is Research and Development (R&D) with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. This research was carried out in class V of SDN Curahgrinting 3 Probolinggo. 4 class V students were tested on a small scale and 14 class V students of SDN Curahgrinting 3 Probolinggo were tested on a large scale. The instruments used in the research were validation questionnaires from material science experts and media experts as well as pretest and posttest. Results: The results of the research and development that have been carried out obtained (1) the percentage of validation scores for science material experts of 89% with revisions according to suggestions and (2) the percentage of validation scores for media experts of 93% with revisions according to suggestions. These results show that the level of validity of the book developed is declared very valid. The teacher response score percentage results were 94% and the student response test results were: (1) Small scale tests were 89% with very good criteria, and (2) Large scale tests were 93% with very good criteria. criteria, thus the Augmented Reality Book is very good. good for use in learning. The pretest and posttest results show that the Augmented Reality Book learning media based on Assemblr Edu is effective, this is proven by the fact that all class V students can be said to have completed with a percentage of 100% after studying with the Augmented Reality Book media and obtaining the Minimum Completeness Criteria (KKM) score. Conclusion: Augmented Reality Book learning media based on Assemblr Edu Body Organs is stated to be very suitable for use in the classroom learning process and can increase motivation and stimulate student learning activities. The implication is that the use of this learning media can increase student motivation, deepen understanding of concepts, and facilitate the development of technological and collaborative skills.
Pengembangan Media Pembelajaran Interaktif Berbasis Ispring Suite Pada Mata Pelajaran Matematika Materi Bangun Datar Kelas III Di SDN Mangunharjo 1 Kota Probolinggo ., Bherlianna Emas Susilo; ., Didit Yulian Kasdriyanto; ., Faridahtul Jannah
Jurnal Pendidikan, Sains Dan Teknologi Vol. 2 No. 4 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v2i3.1077

Abstract

Currently there are many learning media using the internet, ranging from simple to complex, one of which is the Ispring Suite. Ispring suite can be used as an application, HTML5, record video, combine images, as well as a quiz maker. It is hoped that with the ispring suite-based interactive learning media it is hoped that it can help teachers and students understand the flat shape material. The research method used is Research and Development (R & D) proposed by Borg & Gall. In its application, there are ten steps in the implementation of development according to Borg & Gall. However, due to limited manpower, time and costs, the researchers simplified it into 5 development models by taking into account the main focus on the selected stages, namely research reviews and small-scale research. The following are the 5 stages, namely Preliminary Study, Design of interactive learning, product development, Validation and limited trials and Revision of the final product in development. Based on the results of the assessment of learning media experts, it can be concluded that the media is said to be very feasible but with revisions. Suggestions or input from the validator is that the bad songs should be removed during the presentation of the material, the font should be enlarged, as well as images that do not need to be deleted or minimized so as not to distract the students' focus.
Penerapan Modul Ajar Berbasis Kurikulum Merdeka II UPT SD Negeri 323 Gresik Faridahtul Jannah; Thooriq Irtifa’ Fathuddi
SOKO GURU: Jurnal Ilmu Pendidikan Vol. 3 No. 1 (2023): April : Jurnal Ilmu Pendidikan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/sokoguru.v3i1.2099

Abstract

his paper aims to discuss the implementation of independent learning curriculum-based teaching modules. The approach in this study uses a qualitative approach. Analysis of this research data using descriptive analysis. In this analysis, the data is interpreted descriptively and presented in a narrative manner. The results of the teaching module research are implemented at UPT SD Negeri 323 Gresik which is an independent curriculum body which is a substitute for lesson plans. The independent curriculum teaching module is a substitute for lesson plans which are formatted and varied in nature which includes learning material/content, learning methods, interpretation, and evaluation techniques which are arranged in a systematic and riveting manner to achieve the expected indicators of success. The teacher develops teaching modules before carrying out learning in the classroom. One of the functions of the teaching module is to reduce the teacher's burden in presenting content so that the teacher can have a lot of time to become a tutor and help students in the learning process.
PENGEMBANGAN KOMIK BAHASA INDONESIA (KOMINDO) UNTUKMENINGKATKAN KEMAMPUAN LITERASI SISWA KELAS IV SDI AINUR RAHMAH PROBOLINGGO Muhimma Yatun Nisa'ul Ulya; Didit Yulian Kasdriyanto; Faridahtul Jannah
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Vol 35 No 1 (2023): Parameter
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/parameter.351.01

Abstract

This study aims to develop Indonesian Language Comics (KOMINDO) media for Improving Students' Literacy abilities, as assessed through validation by experts and assessment through student response questionnaires. The type of research used is the Research and Development (R&D) ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The research was carried out at SDI Ainur Rahmah in class IV A as the experimental class and class IV B as the control class. The instruments used in this study were interviews, material expert validation questionnaires, media experts, and literacy skills tests. The results of this research and development indicate that Indonesian comics are categorized as very feasible through validation by material experts, who obtained a score of 68, and media experts, who obtained a score of 71 with revisions according to suggestions, while the results of the literacy test show an increase of 21% in the control class and the experimental class. It can be concluded that Indonesian comics to improve students' literacy skills are stated to be very suitable for use in the learning process in class. Abstrak Penelitian ini bertujuan untuk mengembangkan media Komik Bahasa Indonesia (KOMINDO) dalam Meningkatkan Kemampuan Literasi Siswa dinilai melalui validasi oleh para ahli dan penilaian melalui angket respon siswa. Jenis penelitian yang digunakan yaitu Research and Development (R&D) model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation). Penelitian dilaksanakan di SDI Ainur Rahmah pada kelas IV A sebagai kelas eksperimen dan kelas IV B kelas Kontrol. Instrumen yang digunakan pada penelitian ini yaitu wawancara, angket validasi ahli materi, dan ahli media serta tes kemampuan literasi. Hasil penelitian dan pengembangan ini menunjukkan bahwa komik bahasa Indonesia dikategorikan sangat layak melalui validasi oleh ahli materi memperoleh skor 68 dan ahli media memperoleh skor 71 dengan revisi sesuai saran, sedangkan hasil tes kemampuan literasi terjadi peningkatan 21% pada kelas kontrol dan kelas eksperimen. Dapat disimpulkan bahwa komik bahasa Indonesia untuk meningkatkan kemampuan literasi siswa dinyatakan sangat layak digunakan pada proses pembelajaran di kelas.
PENERAPAN MEDIA TEKA-TEKI PINTAR (TTP) UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MATEMATIKA PADA PERKALIAN DAN PEMBAGIAN KELAS 3 SD NEGERI DRINGU Komaria Aziza; Didit Yulian Kasdriyanto; Faridahtul Jannah
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Vol 35 No 1 (2023): Parameter
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/parameter.351.02

Abstract

This study aims to determine the Increase in Activity and Learning Outcomes of Grade 3 Students of Dringu Public Elementary School in learning Mathematics in multiplication and division by using the Smart Puzzle (TTP) media. The number of grade 3 students consisted of 25 students with details of 10 male students and 15 female students. This type of research was Classroom Action Research which was carried out in 2 cycles while the stages in conducting this research included the planning stage, implementation, observation, and reflection. Data collection was obtained through interviews, observation, tests and documentation techniques. The data obtained in the Student Learning Outcomes study increased after applying the Smart Puzzle (TTP) media, which can be seen from the results of the students' pre-action, namely only 6 students (24%) got a complete score and 19 students (76%) got an incomplete score. In cycle 1 there was a slight increase, that is, 15 students (60%) got a complete score and 10 students (40%) got an incomplete score. The results of observations of teacher activities in cycle I obtained a value of 83.3 while the results of observations of student activities obtained a value of 79.5. In cycle 2 there was also an increase in learning outcomes, namely there were 22 students (88%) getting a complete score and 3 students (12%) getting an incomplete score. The results of observations of teacher activities in cycle II obtained a value of 97 while the results of observations of student activities obtained a value of 88.6. Thus it can be concluded that the Application of Smart Puzzle Media (TTP) can Increase the Activity and Learning Outcomes of Mathematics in the multiplication and division of Class 3 Students of SD Negeri Dringu. Abstrak Penelitian ini bertujuan untuk mengetahui Peningkatan Aktivitas dan Hasil Belajar Siswa Kelas 3 SD Negeri Dringu dalam pembelajaran Matematika pada perkalian dan pembagian dengan menggunakan media Teka-Teki Pintar (TTP). Adapun jumlah siswa kelas 3 terdiri dari 25 siswa dengan rincian siswa laki-laki berjumlah 10 dan siswi perempuan berjumlah 15. Jenis penelitian ini adalah Penelitian Tindakan Kelas (Classroom Action Research) yang dilaksanakan dalam 2 siklus adapun tahapan dalam melakukan penelitian ini meliputi tahap perencanaan, pelaksanaaan, observasi, dan refleksi. Pengumpulan data diperoleh melalui teknik wawancara, observasi, tes, dan dokumentasi. Data yang diperoleh pada penelitian Hasil Belajar Siswa setelah diterapkan media Teka-Teki Pintar (TTP) meningkat yaitu dapat dilihat dari hasil pratindakan siswa yaitu hanya 6 siswa (24%) mendapat nilai tuntas dan 19 siswa (76%) mendapat nilai belum tuntas. Pada siklus 1 mengalami sedikit peningkatan yaitu terdapat 15 siswa (60%) mendapat nilai tuntas dan 10 siswa (40%) mendapat nilai belum tuntas. Untuk hasil observasi aktivitas Guru pada siklus I memperoleh nilai sebesar 83,3 sedangkan hasil observasi aktivitas siswa memperoleh nilai sebesar 79,5. Pada siklus 2 juga mengalami peningkatan hasil belajar yaitu terdapat 22 siswa (88%) mendapat nilai tuntas dan 3 siswa (12%) mendapat nilai belum tuntas. Untuk hasil observasi aktivitas Guru pada siklus II memperoleh nilai sebesar 97 sedangkan hasil observasi aktivitas siswa memperoleh nilai sebesar 88,6. Dengan demikian dapat disimpulkan bahwa Penerapan Media Teka-Teki Pintar (TTP) dapat Meningkatkan Aktivitas Dan Hasil Belajar Matematika pada perkalian dan pembagian Siswa Kelas 3 SD Negeri Dringu.