Claim Missing Document
Check
Articles

Found 11 Documents
Search

Potensi Etnomatematika Berbasis Budaya Lampung untuk Meningkatkan Karakter Cinta Budaya Mahasiswa Pendidikan Guru Sekolah Dasar Destini, Frida; Efendi, Ujang; Muhisom, Muhisom; Perdana, Dayu Rika; Pangestu, Deviyanti; Profithasari, Nindy
Didaktika Vol 2, No 2 (2022): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/didaktika.v2i2.51207

Abstract

Mathematics is a subject that has a close relationship with everyday human life. The meaning of the existence of mathematics is still rarely felt directly by students so that mathematics becomes abstract and tends to be full of meaningless numbers. In fact, in fact mathematics has many benefits in everyday life and can be more easily reasoned and understood and memorable if we have the sincerity to understand. Culture-based learning is a strategy for creating learning environments and designing learning experiences that integrate culture as part of the learning process. Through ethnomathematics, learning will be more memorable because it introduces local traditions and cultures that are still recognized and practiced by certain community groups. The type of research used by the author in this study is descriptive qualitative. The study was conducted to explore information about ethnomathematics based on Lampung culture using sticks to increase the cultural love of elementary school teacher education students. Technique The instrument used in this study is a non-test technique. The results showed that ethnomathematical learning can increase student interest by a percentage of 92% and can be used as an alternative to help students learn multiplication material in mathematics and can increase students' sense of cultural love.
Pengaruh Metode Debat Aktif terhadap Hasil Belajar Tematik Peserta Didik Kelas V Sekolah Dasar Destini, Frida; Astuti, Nelly; Merlinda, Irma
Didaktika Vol 2, No 4 (2022): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/didaktika.v2i4.51244

Abstract

The problem of this research was the low thematic learning outcomes of fifth-grade students caused by the lack of use of a suitable learning method. The purpose of this study was to determine the effect of the active debate method on the learning outcomes of fifth-grade elementary school students. The research method used is quasi-experimental and the data used is quantitative. The research design used is a non-equivalent control group design. The population in this study were all fifth-grade students of State Elementary School of 1 Rajabasa Bandar Lampung, totaling 35 students. The sampling technique used was the saturated sampling technique. Data collection using test sheets and documentation. The results of the data analysis technique using the t-test formula showed that there was an effect of the active debate method on the learning outcomes of fifth-grade elementary school students percentage of 79%. The increase in learning outcomes is due to the suitability of the material with the debate issues discussed daily so that students feel interested and it is hoped that it can be used as an alternative to the use of learning methods to improve students’ thematic learning outcomes.
Hubungan Pola Asuh dan Disiplin Belajar dengan Hasil Belajar di Sekolah Dasar Profithasari, Nindy; Loliyana, Loliyana; Hermawan, Jody Setya; Destini, Frida; Fadila, Khairunnisa Okta Melina
Didaktika Vol 3, No 1 (2023): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/didaktika.v3i1.51254

Abstract

The ability of students to take part in learning can be seen from their learning outcomes. Student learning outcomes can be influenced by internal and external factors. One of the external factors that affect learning outcomes is parenting and learning discipline. The purpose of this study was to describe the relationship between parenting and learning discipline with the learning outcomes of fourth grade elementary school students. The type of research used is quantitative research with ex post facto method. The population in this study amounted to 171 students, with a total sample of 66 students determined by the proportionate stratified random sampling technique. The data in this study were collected through documentation, interviews, and questionnaires. The research data were then analyzed using product moment correlation and multiple correlation. The results showed that there was a positive and significant relationship between parenting and learning discipline with learning outcomes with a correlation coefficient of 0.641 which was at the "high" level.
Pengaruh Model Talking Stick dan Media Audio Visual Terhadap Hasil Belajar Tematik Kelas V Destini, Frida; Khairani, Fadhilah; Tias, Ika Wulandari Utamining
Didaktika Vol 2, No 1 (2022): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/didaktika.v1i4.40859

Abstract

Educators are expected to be able to apply learning models that can motivate students to be more active, responsible, respective and cooperative to others and can improve student learning outcomes. One of the learning models that can be used is the talking stick type cooperative learning model. This research is expected to be able to solve problems related to students' thematic learning outcomes. The purpose of this study was to determine the effect of the talking stick model and audio visual media on the thematic learning outcomes of students. The method used in this study is a quasi-experimental design with a non equivalent control group design. This study uses a saturated sample technique. The instruments used in this study are tests and non-tests, while data analysis uses simple regression tests and multiple regression tests. The results of the study concluded that there was an effect of the application of the talking stick model and audio media on the thematic learning outcomes of students as well as an increase in N-gain of 0.59 in the "Medium". So it is hoped that the application of the talking stick model and audio-visual media to the thematic learning outcomes can be used as a reference for elementary school class teachers 
Analisis Kebutuhan Multimedia Interaktif Perkuliahan E-Learning pada Mata Kuliah Landasan Kependidikan Khairani, Fadhilah; Ningtias, Ika Wulandari Utami; Destini, Frida
Jurnal Basicedu Vol. 5 No. 6 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i6.1582

Abstract

Pembelajaran daring dianggap sebagai alternatif di masa pandemi Covid-19 dan sebuah terobosan dalam kegiatan pembelajaran. Proses pembelajaran secara daring dinilai lebih fleksibel, efisien, dan praktis dalam hal menyebarkan konten pembelajaran, serta dalam segi waktu. Namun dalam pelaksanaannya, pembelajaran daring tidak mudah dilakukan. Berbagai kendala dialami oleh mahasiswa dan dosen. Salah satu cara yang dapat dilakukan dosen agar pelaksanan pembelajaran daring optimal adalah dengan melakukan inovasi pada konten perkuliahan e-learning, contohnya dengan mengembangkan multimedia interaktif. Sebelum melakukan pengembangan, diperlukan analisis kebutuhan. Penelitian ini merupakan penelitian deskriptif kualitatif. Metode yang digunakan berupa angket (kuesioner). Angket diberikan kepada 150 mahasiswa dan 4 Dosen. Data dianalisis menggunakan analisis deskriptif. Hasil penelitian menunjukkan bahwa diperlukan pengembangan media pembelajaran berupa multimedia interaktif yang dapat diakses melalui perangkat handphone dan laptop/komputer. Format media pembelajaran interaktif yang diinginkan berupa penggabungan antara teks, grafik, video, animasi dan suara, serta memungkinkan pemakai melakukan navigasi dan adanya simulasi atau latihan soal yang tampilannya menarik
Implementasi Pendekatan Science, Enviroment, Technology, and Society (SETS) terhadap Kemampuan Berpikir Kritis Peserta Didik Sekolah Dasar Destini, Frida; Yulianti, Dwi; Sabdaningtyas, Lilik; Ambarita, Alben; Rochmiyati, Rochmiyati
Jurnal Basicedu Vol. 6 No. 1 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i1.1615

Abstract

Masalah dalam penelitian ini adalah rendahnya kemampuan berpikir kritis peserta didik. Penelitian ini bertujuan untuk mengetahui pengaruh implementasi pendekatan SETS terhadap kemampuan berpikir kritis peserta didik. Desain penelitian yang digunakan yaitu non-equivalent control group design. Subjek penelitian berjumlah 59 peserta didik. Teknik pengumpulan data adalah teknik tes dan nontes. Teknik tes dalam penelitian ini digunakan untuk mengukur kemampuan berpikir kritis peserta didik. Teknik non-tes berupa angket, observasi, wawancara, dan dokumentasi. Teknik analisis data menggunakan uji regresi sederhana untuk mengetahui pengaruh X (pendekatan SETS) terhadap Y (kemampuan berpikir kritis) dan uji independent sampel t-test untuk mengetahui perbedaan antara peserta didik yang belajar menggunakan pendekatan SETS dengan peserta diik yang belajar menggunakan pendekatan saintifik. Hasil penelitian menunjukan bahwa terdapat pengaruh penerapan pendekatan SETS terhadap kemampuan berpikir kritis peserta didik dengan Fhitung>Ftabel yaitu 34,12 > 4,18 ( α = 0,05), serta terdapat perbedaan hasil belajar pada kelas eksperimen sebesar 0,534 bertaraf sedang dan peningkatan pada kelas kontrol sebesar 0,42 bertaraf sedang. Hal itu berarti terdapat perbedaan antara peserta didik yang belajar menggunakan pendekatan SETS dengan peserta didik yang belajar menggunakan pendekatan saintifik.  
PENGARUH MODEL DISCOVERY LEARNING BERBANTU E-LKPD INTERAKTIF MICROSOFT SWAY TERHADAP PENINGKATAN HOTS PESERTA DIDIK SEKOLAH DASAR Khairani, Fadhilah; Surahman, Maman; Destini, Frida; Utaminingtias, Ika Wulandari
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3408

Abstract

The background of this research is that students' HOTS is still far from expectations and educators do not yet understand discovery learning assisted by Microsoft Sway's interactive e-LKPD. The aim of the research is to determine the effect of discovery learning assisted by Microsoft Sway's interactive e-LKPD on thematic learning and to test the effectiveness of discovery learning assisted by Microsoft Sway's interactive e-LKPD on students' HOTS. This research is experimental research. The research method applied a quasi experimental design. The research design used was a non-equivalent control group design. The research population consisted of 53 students. The research sample was 26 students of class VB as the experimental group and 27 students of class VA as the control group. The data collection technique are tests, the test instrument is in the form of multiple choice questions. The test data was analyzed using simple linear regression by using SPSS 26. The results showed that the Sig. amounting to 0.003<0.05. It can be concluded that the implementation of discovery learning model assisted by Microsoft sway’s interactive e-LKPD has a significant effect in increasing students' HOTS.
Development of Android-Based Interactive Multimedia in E-Learning Azizah, Alif Luthvi; Destini, Frida; Hariyanto, Hariyanto
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 2 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i2.913

Abstract

The utilization of digital media in e-learning has become one of the alternatives to conduct teaching and learning activities more efficiently when faced with challenges such as long distances, a lack of physical learning spaces, shifts in class schedules, and so on. One of the innovations in e-learning is the development of multimedia learning materials that can optimize the learning process and output. The research aims to develop interactive multimedia learning media based on Android for e-learning. The research method used is a development-research, which includes: 1) Research and information collecting; 2) Planning; 3) Developing a preliminary form of product; 4) Preliminary field testing; 5) Main product revision; 6) Main field testing; 7) Operational product revision; 8) Operational field testing; 9) Final product revision; 10) Dissemination and implementation. The product was tested in a class G PGSD (Elementary School Teacher Education) at FKIP University of Lampung with 34 students. Based on the research results, the Android-based interactive multimedia developed was found to enhance students' cognitive skills, with an N-gain score of 0.729, categorized as "High". The implications of this research indicate the importance of utilizing technology in developing instructional media. The positive outcomes of using Android-based interactive multimedia in enhancing students' cognitive skills can serve as a basis for further studies aimed at creating engaging, innovative, and enjoyable learning experiences.
Pengaruh Model Project Based Learning Dengan Media Audio Visual Terhadap Hasil Belajar Matematika Peserta Ddidik Kelas V SD Destini, Frida; Muncarno, Muncarno; Astuti, Nelly; Lolyana, Lolyana; Profithasari, Nindy; Irsyadina, Hida Laila
JURNAL PENDIDIKAN MATEMATIKA UNIVERSITAS LAMPUNG Vol 11, No 3 (2023): SEPTEMBER-OKTOBER 2023
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The problem in this study is the low mathematics learning outcomes of V grade students at SD Negeri 1 Bandar Agung. This study aims to determine the effect of using a project based learning model with audio visual media on the mathematics learning outcomes of fifth grade students. This type of research is quantitative research with an experimental approach. type of quasi-experimental method (quasi experiment design) with the form of Non-equivalent Control Group Design. The population and sample in this study were all V grade students at SD Negeri 1 Bandar Agung, totaling 54 students. Data collection techniques were carried out using multiple choice tests and non-tests in the form of observation and documentation studies. The data analysis technique uses a simple linear regression test. The results of calculations to test the hypothesis through a simple linear regression test show that Ha is accepted, which means that there is an effect of using the project based learning model with audio-visual media on the mathematics learning outcomes of grade V students at SD Negeri 1 Bandar Agung. Keywords: learning outcomes; project based learning model; students  AbstrakMasalah dalam penelitian ini adalah rendahnya hasil belajar matematika peserta didik kelas V Sekolah Dasar Negeri 1 Bandar Agung. Penelitian ini bertujuan untuk mengetahui pengaruh dari penggunaan model project based learning dengan media audio visual terhadap hasil belajar matematika peserta didik kelas V. Jenis penelitian ini adalah penelitian kuantitatif dengan pendekatan eksperimen, jenis metode eksperimen semu (quasi experiment design) dengan bentuk Non-equivalent Control Group Design. Populasi dan sampel dalam penelitian ini adalah seluruh peserta didik kelas V SD Negeri 1 Bandar Agung yang berjumlah 54 peserta didik. Teknik pengumpulan data dilakukan dengan tes berupa pilihan jamak dan non tes berupa observasi dan studi dokumentasi. Teknik analisis data menggunakan uji regresi linier sederhana. Hasil perhitungan untuk menguji hipotesis melalui uji regresi linier sederhana menunjukkan bahwa Ha diterima yang artinya terdapat pengaruh penggunaan model project based learning dengan media audio visual terhadap hasil belajar matematika peserta didik kelas V SD Negeri 1 Bandar Agung. Kata Kunci: hasil belajar; model project based learning; peserta didik  DOI: http://dx.doi.org/10.23960/mtk/v11i3.pp216-228
Analisis Kebutuhan Multimedia Interaktif Perkuliahan E-Learning pada Mata Kuliah Landasan Kependidikan Khairani, Fadhilah; Ningtias, Ika Wulandari Utami; Destini, Frida
Jurnal Basicedu Vol. 5 No. 6 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i6.1582

Abstract

Pembelajaran daring dianggap sebagai alternatif di masa pandemi Covid-19 dan sebuah terobosan dalam kegiatan pembelajaran. Proses pembelajaran secara daring dinilai lebih fleksibel, efisien, dan praktis dalam hal menyebarkan konten pembelajaran, serta dalam segi waktu. Namun dalam pelaksanaannya, pembelajaran daring tidak mudah dilakukan. Berbagai kendala dialami oleh mahasiswa dan dosen. Salah satu cara yang dapat dilakukan dosen agar pelaksanan pembelajaran daring optimal adalah dengan melakukan inovasi pada konten perkuliahan e-learning, contohnya dengan mengembangkan multimedia interaktif. Sebelum melakukan pengembangan, diperlukan analisis kebutuhan. Penelitian ini merupakan penelitian deskriptif kualitatif. Metode yang digunakan berupa angket (kuesioner). Angket diberikan kepada 150 mahasiswa dan 4 Dosen. Data dianalisis menggunakan analisis deskriptif. Hasil penelitian menunjukkan bahwa diperlukan pengembangan media pembelajaran berupa multimedia interaktif yang dapat diakses melalui perangkat handphone dan laptop/komputer. Format media pembelajaran interaktif yang diinginkan berupa penggabungan antara teks, grafik, video, animasi dan suara, serta memungkinkan pemakai melakukan navigasi dan adanya simulasi atau latihan soal yang tampilannya menarik