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PENILAIAN KONSUMEN TERHADAP PRODUK MUKENA DI BEJI BANGIL PASURUAN: scoring, mukena, artist Atiqoh, Atiqoh
Buana Pendidikan Jurnal Fakultas Keguruan dan Pendidikan Universitas PGRI Adi Buana Surabaya
Publisher : Fakultas Pedagogi dan Psikologi Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/bp.vol7.no12.a1135

Abstract

Beji Bangil mukena is well-known mukena that develops rapidly, in its research it can be done by woman participation. The problem in this research is how consumer think about mukena product, it is a descriptive research and has two subject, there are the artists of this product and the employees in Beji Bangil with 5 artists and consumers in Nizam and Nazar who are buying mukena, with 248 respondents with questionersas its collecting data, data analisis using %, from each artist using process (1) choosing accessories design and pattern (2) choosing materials and its accessories (3) process of sewing and adding accessories (4) finishing technique(5) deciding (6) quality and (7) packing. From consumers research in next step are cheap prices(50%), accessories design (60,30%), trendy (46,37%), color combination (42,33%), its result (44,35%), quality (46,37%) and quite uninteresting (70,96%)
ANALISIS PRODUK PAKAIAN JADI BLUS BATIK WANITA: (Survei di Pusat Grosir Surabaya) Atiqoh, Atiqoh
Buana Pendidikan Jurnal Fakultas Keguruan dan Pendidikan Universitas PGRI Adi Buana Surabaya
Publisher : Fakultas Pedagogi dan Psikologi Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/bp.vol7.no13.a1213

Abstract

The research aims to know and analyse the ready wear clothes product of blouse batik to standard size SNI, price, brand and motif. The research method used is descriptive method with survey technique approach. The ressearch started on oktober until December 2011. The sample took 120 persons. The taking technique of the sample was done in Accidental sampling. The validity test used 3 expert lectures by trying out the instrument. The collecting data technique used questioner, interview, documentation and observation. The analyse data used descriptive analyse on the presentation. The questioners consist of 22 questions. In reality, there two questions were not valid, they were 9 and 18, the total of questions were 20 questions. The validity and realibility used SPSS 12.00 and got value of r=0,8791. It meant the realibility was very realible. Not all the brand of the ready wear clothes product blouse batik are using the SNI standard. The price to be main focus for consumers on buying of the readu wear clothes product blouse batik. The much of brand responden’s choosing are the local brand like number 15. Much of the motif to choose are the line motif.
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN DASAR DESAIN GRAFIS INTERAKTIF VIRTUAL BERBASIS WEB MENGGUNAKAN KAMERA 360° Yuwantoro, Ferdy Eko; Atiqoh, Atiqoh; Karyono, Hari
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 9, No 3 (2024)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v9i3.5417

Abstract

Penelitian ini bertujuan untuk mengembangkan media video pembelajaran dasar desain grafis interaktif virtual berbasis web menggunakan kamera 360°. Pengembangan ini didasari atas kurangnya penggunaan media pembelajaran oleh pengajar. dengan menggunakan pendekatan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Model ini diharapkan dapat mengembangkan media pembelajaran yang efektif dan efisien.Metode penelitian ADDIE terdiri dari beberapa tahapan, termasuk studi literatur tentang pendidikan berbasis web dan teknologi kamera 360, pengembangan konten pembelajaran yang sesuai, pengambilan gambar menggunakan kamera 360, pengolahan dan penyuntingan video, sebelum masuk dalam tahap terakhir dilakukan pengujian produk. Proses ini melibatkan ahli desain, ahli materi/isi dan ahli media serta dilakukan uji kecil menggunakan 12 peserta didik dan uji besar sebanyak 36 peserta didik, langkah terakhir adalah evaluasi instrumen pembelajaran yang telah dibuat. Hasil yang diperoleh dalam uji coba kelayakan didapat bahwa untuk ahli desain memperoleh 84,76%, untuk ahli materi/isi memperoleh 92,72%, untuk ahli media memperoleh 84,61%. Dari hasil uji kelayakan ahli dapat disimpulkan bahwa produk yang dikembangkan dikatakan layak untuk dilakukan uji coba dalam proses pembelajaran. Untuk uji coba kelompok kecil diperoleh 86,83%, untuk uji coba kelompok besar memperoleh 83,4%.Hasil penelitian ini menemukan bahwa penggunaan kamera 360 sudah memenuhi dan layak untuk digunakan, serta memiliki potensi besar untuk meningkatkan keterlibatan dan motivasi belajar peserta didik, pengembangan media video pembelajaran memberikan pengalaman belajar yang lebih interaktif dan imersif. Melalui penggunaan teknologi kamera 360, peserta didik dapat mengendalikan pandangan mereka dalam video pembelajaran, menjelajahi lingkungan belajar secara virtual, dan berinteraksi dengan konten pembelajaran melalui antarmuka web yang disediakan.
The Development of Magic Geometry Game For Fine fotor Skills With The Addie Model Hermawati, Hermawati; Atiqoh, Atiqoh; Suhari, Suhari
EDUCATIO : Journal of Education Vol 8 No 3 (2023): November 2023
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/educatio.v8i3.1321

Abstract

The aim of this research is to develop an innovative Magic Geometry game for Group A Kindergarten students at Kemala Bhayangkari 75 Lamongan, with the purpose of enhancing children's fine motor skills as an alternative to conventional fine motor activities that have shown suboptimal results. The development of the Magic Geometry Game media involved an analysis of trial data to refine the game. Aspects such as appearance, usefulness, effectiveness, attractiveness, resilience, and student understanding were evaluated. This assessment was carried out by media experts, media design experts, content/material experts, and through trials conducted with peers, small, and large classes. The validation process conducted by media and material experts found the game media to be valid and very valid, with validation percentages of 89.0% and 92%, respectively. The due diligence by colleagues and tests in small and large classes indicated that the game media was feasible, with percentages of 92.8%, 84.3%, and 81.8%, respectively. It is recommended that educators utilize the Magic Geometry game media in their teaching practices. Furthermore, schools should offer training and coaching support to facilitate its effective implementation, aligning with the learning objectives and addressing the needs of both students and the school as a whole.
The Development of Si Mirasantika Android-Based Media with 4D Models in Classical Guidance Services Subkan, Muhammad; Atiqoh, Atiqoh; Suhari, Suhari
EDUCATIO : Journal of Education Vol 8 No 3 (2023): November 2023
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/educatio.v8i3.1327

Abstract

The aim of this research is to develop the Si Mirasantika media as an information medium to raise awareness about drug abuse types and effects among students at SMK Negeri 1 Brondong Lamongan. This media aims to foster moral expertise, moral sentiments for preventing drug abuse, and moral actions in drug prevention within the context of Classical Guidance. The development of Si Mirasantika Android-based media involved a structured approach. The media's content is organized into three main parts: opening, contents, and closing, which encompass sections such as introduction to drugs, factors of drug abuse, and methods of cure. Feedback and revisions were conducted based on trial data analysis, addressing aspects including subject matter, auxiliary information, affective considerations, interface, navigation, pedagogy, and robustness. Evaluation was performed by expert media validators, media design experts, content/material experts, and target trials. The results indicate that the Si Mirasantika media is suitable for use by students at SMK Negeri 1 Brondong Lamongan, as validated by media experts, design experts, and content/material experts. The media received high validity scores, with the media design expert validation at 90.67%. Feasibility tests in small and medium classes showed positive outcomes, with effectiveness tests in the large class achieving a very effective score of 80.07%. These results support the utilization of Si Mirasantika as a supplementary resource in Classical Guidance, enhancing students' knowledge and understanding of drug abuse prevention.
Pengaruh Strategi PBL dan Motivasi Belajar terhadap Hasil Belajar Bahasa Inggris Gunawan, Wawan; Mastoah, Imas; Septantiningtyas, Niken; Wiyarno, Yoso; Atiqoh, Atiqoh
Jurnal Basicedu Vol. 6 No. 4 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3122

Abstract

Tujuan penelitian ini adalah agar dapat meningkatkan kualitas atau mutu pendidikan di Indonesia. Guru dapat meningkatkan aktivitas anak didiknya melalui pembelajaran yang berbasis masalah dan penemuan. Untuk ini maka perlu adanya strategi pembelajaran yang sesuai. strategi pembelajaran yang mengacu pada suatu cara untuk mempertanyakan, mencari pengetahuan, informasi, mempelajari suatu gejala dan memecahkan suatu masalah. Penelitian ini merupakan penelitian eksperimental dengan menggunakan rancangan faktorial 2x2. Instrumen yang digunakan dalam penelitian ini ada 2 macam instrument yaitu (1) Tes motivasi belajar, dan (2) Tes Hasil Belajar. Dalam penelitian ini, analisis statistik yang dipergunakan dalam menganalisis data penelitian yaitu digunakan teknik analisis varians dua jalur (ANAVA). Hasil analisis dalam penelitian ini sebagai berikut: (1) Ada pengaruh strategi PBL dan metode konvensional terhadap hasil belajar Bahasa Inggris siswa kelas VI, (2) Ada pengaruh motivasi belajar terhadap hasil belajar Bahasa Inggris siswa kelas VI, (3) Ada interaksi strategi PBL dan metode konvensional serta motivasi belajar terhadap hasil belajar Bahasa Inggris siswa kelas VI. Berdasarkan hasil penelitian tersebut diperoleh kesimpulan bahwa dengan menggunakan strategi PBL dan motivasi belajar dapat meningkatkan hasil belajar bahasa Inggris siswa. Implikasi dari penelitian ini adalah bahwa strategi PBL dapat dijadikan salah satu cara untuk meningkatkan hasil belajar Bahasa Inggris siswa.
The influence of the guided inquiry method and critical thinking on the learning outcomes of culinary arts in class X high school students Gunawan, Wawan; Karyanto, Yunus; Wiyarno, Yoso; Atiqoh, Atiqoh; Suharti, Suharti; Harwanto, Harwanto
Jurnal Inovasi dan Teknologi Pembelajaran Vol 11, No 1 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v11i12024p001

Abstract

Abstrak: Pembelajaran yang memberikan pengalaman dan partisipasi siswa adalah pembelajaran inkuiri karena pembelajaran inkuiri menuntut siswa untuk melakukan aktivitas, mengamati, menganalisis, dan menarik kesimpulan dari aktivitas yang diamati. Artinya metode inkuiri dapat mengembangkan kemampuan berpikir siswa sehingga menuntut siswa untuk mengambil inisiatif dalam memecahkan masalah. Tujuan dari penelitian ini adalah untuk mengetahui ada pengaruh hasil belajar tata boga antara yang menggunakan metode guided inquiry dan metode ekspositori, pada siswa yang mempunyai kemampuan berpikir kritis berbeda. Penelitian ini menggunakan rancangan kuasi eksperimental faktorial 2X2. Hasil penelitian ini dapat ditarik simpulan sebagai berikut: Ada perbedaan hasil belajar tata boga siswa yang memiliki kemampuan berpikir kritis tinggi dengan kemampuan berpikir kritis rendah dan ada interaksi antara penerapan metode guided inquiry dan kemampuan berpikir kritis terhadap hasil belajar tata boga siswa. Berdasarkan temuan penelitian dapat disimpulkan bahwa penggunaan metode guided inquiry dan keterampilan berpikir kritis dapat meningkatkan hasil belajar tata boga pada siswa SMA Kelas X.Abstract: Learning that provides student experience and participation is inquiry learning because inquiry learning requires students to carry out activities, observe, analyze and draw interesting conclusions from the activities observed. This means that the inquiry method can develop students' thinking abilities so that it requires students to take the initiative in solving problems. The aim of this research is to determine whether there is an influence on culinary learning outcomes between those using the guided inquiry method and the expository method, on students who have different critical thinking abilities. This research uses a 2X2 factorial quasi-experimental design. The following conclusions can be drawn from the results of this research: There are differences in the culinary learning outcomes of students who have high critical thinking abilities and those with low critical thinking abilities and there is an interaction between the application of the guided inquiry method and critical thinking abilities on students' culinary cooking learning outcomes. Based on research findings, it can be concluded that the use of guided inquiry methods and critical thinking skills can improve culinary learning outcomes in Class X high school students.
The Development of Pop Up Book Learning Media for Grade III Learners in Elementary School Proklamasari, Agus Setyowati Devita; Atiqoh, Atiqoh; Hartono, Hartono
MODELING: Jurnal Program Studi PGMI Vol 11 No 3 (2024): September
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i3.2515

Abstract

This study aims to analyse Pop Up Book Learning Media for Grade III Learners in Elementary Schools. This Pop Up Book learning media was developed with the ADDIE Model (Analyze, Design, Develop, Implement, Evaluate). The subjects of this development research are third grade students of SDN Ketegan 3 Taman Sidoarjo. The research instruments used to collect data in this development research include (1) questionnaires, which consist of validation questionnaires for material experts, media experts, design experts, practicality test questionnaires for small group tests and small group tests, (2) practicality test questionnaires for small group tests and field tests, and (3) student response questionnaires for field tests and large group tests. The results of learning media research on the quality of Pop Up Book media, determined by material expert validators with a total score of 49 with an average media validation result of 4.08 so that it has reached the ‘Very Valid’ category. reached the ‘Very Valid’ category. In the media expert validator, the number of scores is 57 with an average media validation result of 3.8. The average acquisition of the number of scores has reached the ‘Very Feasible’ category and the design expert validator has a total score of 59 with an average media validation result of 4.53. The average acquisition of the number of scores has reached the category ‘Very Feasible’.
Kepemimpinan Kepala Sekolah dalam Membina Motivasi Pendidik Anak Usia Dini Sabariah, Sabariah; Atiqoh, Atiqoh; Gunawan, Wawan; Rahmi, Agustina; Danu, Retno
Absorbent Mind: Journal of Psychology and Child Development Vol 4 No 1 (2024): Psychology and Child Development
Publisher : Institut Agama Islam Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/absorbent_mind.v4i1.5084

Abstract

This study aims to investigate the leadership of school principals in fostering motivation among educators in the Nur Masithah Sampang Playgroup. The research method employed is descriptive qualitative, utilizing data collection techniques through observation, interviews, and documentation. Data were analyzed through reduction, presentation, and conclusion. The findings indicate that school principals motivate teachers through meetings to enhance self-confidence and positive attitudes towards young children. They also empower teachers by organizing competitions to develop children's motor skills, exemplifying discipline, and providing training. Fair treatment and encouragement to work with enthusiasm are highlighted as effective leadership strategies. Supporting factors include quality human resources, good teacher performance, and a supportive environment. Meanwhile, diverse personal characteristics, an unsupportive environment, and a lack of learning facilities are inhibiting factors in leadership efforts.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO DENGAN ADOBE CAPTIVATE MENGGUNAKAN MODEL ADDIE PADA MATERI RIAS FANTASI Chasanah, Kurnia Uswatun; Leksono, Ibut Priono; Atiqoh, Atiqoh
Jurnal Sains dan Teknologi Vol. 5 No. 1 (2023): Jurnal Sains dan Teknologi
Publisher : CV. Utility Project Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study uses video-based learning media that can be accessed on each student's laptop or PC in exe form which can be easily accessed. The development procedure applied in the development of learning media using Adobe Captivate uses the ADDIE development model. The ADDIE model has 5 stages, namely (Analyze, Design, Development, Implementation, Evaluation). The data collection instruments used in developing video-based interactive learning media using Adobe Captivate include questionnaires and media feasibility test instruments which include validators or material experts, media experts, and design experts so that they can produce an assessment of the development of learning media. The results of the assessment given by the expert validator are (1) the validation results of the design experts are 4.55 and a percentage of 91% are in the Very Eligible category, (2) the validation results of media experts are 4.63 and the percentage is 92.6% in the Very Eligible category, and (3) material expert validation results of 3.9 and a percentage of 78% in the Eligible category. In addition to validation from experts, tests were also carried out on small and large groups. For the small group test it is 4.1 and the percentage is 82% with the Very Eligible category, while the results for the large group test are 4 and the percentage is 80% with the Feasible category.