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Journal : INFORMAL: Informatics Journal

Digitalisasi Pelayanan Publik Desa Palewai Dengan Sistem Informasi Desa Suharsono Bantun; Jayanti Yusmah Sari; Noorhasanah Z; Syahrul Syahrul; Arief Budiman
INFORMAL: Informatics Journal Vol 6 No 3 (2021): Informatics Journal (INFORMAL)
Publisher : Faculty of Computer Science, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/isj.v6i3.25185

Abstract

One of the basic functions of government is to provide public services. Even during the Covid-19 pandemic, these needs must still be met and optimally adjusted by service providers. The Palewai Village Office, is one of the local government agencies that does not escape its obligation to improve public service standards during this pandemic. However, based on observations, it was found that the performance of public services in the office was not optimal because population data processing was still manual and data storage media still used physical documents. Therefore, an online information system is needed that can provide clear and up-to-date information, as well as make it easier for people to fill out forms from anywhere so that there is no crowd in the service room. This study aims to develop a Website- Based Village Information System at the Palewai Village Office which will handle population data, services for making cover letters and distributing population data and current information for the community. The results of this study are a website-based village information system that can manage community data effectively and efficiently and can be accessed quickly and easily to provide information related to services at the Palewai Village office.
Visualisasi Letak Geografis Provinsi Di Indonesia Berbasis Augmented Reality Untuk Siswa SD Suharsono Bantun; Jayanti Yusmah Sari; Qammaddin Qammaddin; Rahmat Karim
INFORMAL: Informatics Journal Vol 6 No 1 (2021): Informatics Journal (INFORMAL)
Publisher : Faculty of Computer Science, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/isj.v6i1.20282

Abstract

The learning implementation in the subject of ¬social science¬, especially the topic of Indonesia's geographical location at SD Negeri 99 Pongrakka is still carried out in a classical way, namely using the lecture method with learning media in the form of depictions on the blackboard or just observing pictures through textbooks. These methods make the learning process less interesting and seem passive because there is no direct interaction between the topic and the students. To create interactive learning, we propose the development of learning media by utilizing Augmented Reality technology. The system proposed in this study can display the geographical location of the province in 3 dimensions by means of the user pointing the marker at the camera then the camera detects the marker and the object will be displayed directly on the monitor screen according to the marker used. After testing the system based on the Software Requirement Specification, it was able to be concluded that the application of visualizing the geographical location of the province based on Augmented Reality could not only make learning more interactive but also more interesting, so that it could be used as an option for learning methods.
Sistem Informasi Retribusi Terminal Berbasis Website Suharsono Bantun; Jayanti Yusmah Sari; La Ode Hasnuddin S. Sagala; Hardianti Hardianti; Selviani Selviani
INFORMAL: Informatics Journal Vol 7 No 2 (2022): Informatics Journal (INFORMAL)
Publisher : Faculty of Computer Science, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/isj.v7i2.31417

Abstract

Retribution information system is very important and indispensable in a terminal. At the Sabilambo Kolaka Terminal, especially in recapitulating retribution income data, they still use recording in the ledger, this makes it difficult for terminal officers to make a report so that the process for reporting terminal retribution income data to the Transportation Office in its implementation is still not optimal and over time there are losses and losses. data collection in the form of sheets of paper. Based on these problems, the researchers conducted a study with the title "Case Study Terminal Retribution Information System: Sabilambo Terminal". The information system is made using HTML, CSS, Javascript and the PHP programming language and MySQL as the database and data management process. The results of this study can be concluded that the system created works well and meets the requirements of the Sabilambo terminal. This can be seen from the survey results obtained from the questionnaire (93.53), indicating a value. A (very good).
Pengembangan Aplikasi Pencarian Rumah Kos Dengan Metode Scrum Dalam Rangka Digitalisasi UMKM Di Desa Popalia Suharsono Bantun; Jayanti Yusmah Sari
INFORMAL: Informatics Journal Vol 8 No 1 (2023): Informatics Journal (INFORMAL)
Publisher : Faculty of Computer Science, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/isj.v8i1.34507

Abstract

The Covid-19 pandemic has also had an impact on UMKM. Boarding house businesses are included in UMKM which are located in school or campus areas. As a result of the pandemic, many boarding house businesses around campus have been abandoned because of the WFH and SFH policies. After 2 years, now schools and campuses have started to be active again. These conditions can revive the boarding house business around the USN Kolaka campus in Popalia Village. Based on the results of observations and interviews with students and boarding house owners, problems were found in efforts to revive the post- pandemic boarding house business, including: 1) students as the target consumer had difficulty obtaining boarding house information; 2) there is no info on the location map of the boarding house; 3) boarding house owners still use manual methods to promote their boarding houses. From these problems, it is necessary to digitize boarding houses, one of which is by making applications that can provide clear and up-to-date information. This study aims to develop a boarding house search application using the scrum method. The results of this study succeeded in making the popakos.com application according to user needs with a processing time of 54 days.