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Journal : IJITEE (International Journal of Information Technology and Electrical Engineering)

Improving Data Quality and Data Governance Using Master Data Management: A Review Sanny Hikmawati; Paulus Insap Santosa; Indriana Hidayah
IJITEE (International Journal of Information Technology and Electrical Engineering) Vol 5, No 3 (2021): September 2021
Publisher : Department of Electrical Engineering and Information Technology,Faculty of Engineering UGM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijitee.66307

Abstract

Master data management (MDM) is a method of maintaining, integrating, and harmonizing master data to ensure consistent system information. The primary function of MDM is to control master data to keep it consistent, accurate, current, relevant, and contextual to meet different business needs across applications and divisions. MDM also affects data governance, which is related to establishing organizational actors’ roles, functions, and responsibilities in maintaining data quality. Poor management of master data can lead to inaccurate and incomplete data, leading to lousy stakeholder decision-making. This article is a literature review that aims to determine how MDM improves the data quality and data governance and assess the success of MDM implementation. The review results show that MDM can overcome data quality problems through the MDM process caused by data originating from various scattered sources. MDM encourages organizations to improve data management by adjusting the roles and responsibilities of business actors and information technology (IT) staff documented through data governance. Assessment of the success of MDM implementation can be carried out by organizations to improve data quality and data governance by following the existing framework.
The Evaluation of AR Mobile App as a Learning Media for Children Adhistya Erna Permanasari; Indriana Hidayah; Faizal M. Priyowibowo; M. Arifin Hidayat; Fachrul Budi Prayoga; Intan Sulistyaningrum Sakkinah
IJITEE (International Journal of Information Technology and Electrical Engineering) Vol 5, No 3 (2021): September 2021
Publisher : Department of Electrical Engineering and Information Technology,Faculty of Engineering UGM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijitee.68757

Abstract

A user evaluation stage is an integral part of designing an application. A practical evaluation can provide an overview of the problems that arise in the application and improve the user experience. The Kupuku application is an augmented reality (AR)-based game application for learning about butterflies. The Kupuku application is specifically intended for children aged 6-13 years. The user sample was selected using a purposive sampling method with the criteria for users of elementary school-age children for the child user segment and their companions as the adult user segment. This study aims to evaluate the usability of the Kupuku game application to users. User evaluation was carried out to measure the application’s usability. The evaluation process was conducted on two user segments, namely 20 child users and 16 adult users. Assessment of children employed the Fun Toolkit and usability factor-based question - Nielsen method. The obtained results showed positive feedbacks. In contrast, the assessment for adult users utilized the system usability scale (SUS) and the user experience questionnaire (UEQ). The SUS score of 76 was included in the good category, and the UEQ score produced an excellent average. The test results indicate that this application can be accepted by users, both children, and adults.