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Peningkatan motivasi membaca permulaan melalui metode scramble kalimat pada siswa Kelas 2 SDN Pandeyan Yogyakarta Octavian Muning Sayekti
FOUNDASIA Vol 11, No 2 (2020)
Publisher : Prodi Filsafat dan Sosiologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/foundasia.v11i2.36160

Abstract

Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa pada aspek membaca permulaan di kelas 2 SD Negeri Pandeyan. Teknik yang digunakan untuk mengumpulkan data adalah pengamatan atau observasi, angket, wawancara, dan tes. Teknik analisis data yang digunakan dalam penelitian ini adalah teknik deskripsi komparatif. Peneliti membandingkan hasil sebelum penelitian dengan hasil pada akhir setiap siklus. Selain itu juga digunakan teknik analisis kritis dengan tujuan untuk mengungkapkan kelebihan dan kekurangan kinerja siswa dan guru selama proses kegiatan belajar mengajar. Hasil penelitian ini menunjukkan bahwa motivasi membaca permulaan siswa dalam pembelajaran tematik muatan bahasa Indonesia kelas 2 SD Negeri Pandeyan dapat ditingkatkan dengan menerapkan metode scramble. Peningkatan tersebut dapat dilihat sebagai berikut: (1) Pada siklus I meningkat menjadi 50% serta 85% siswa menyatakan senang mengikuti pembelajaran. antusiasme siswa dalam pembelajaran terjadi peningkatan pada siklus I 57% menjadi 78% pada siklus II. Keaktifan siswa dalam apersepsi pada siklus I 50% meningkat menjadi 78% pada siklus II. Selanjutnya untuk keaktifan siswa selama proses KBM pada siklus I 57% meningkat menjadi 78% pada siklus II. Kemudian untuk keaktifan siswa dalam kegiatan tanya jawab pada siklus I 50% menjadi  64% pada siklus II.
Pancalis: Android-based leaning media for early reading in new normal Ali Mustadi; Octavian Muning Sayekti; Evy Nur Rochmah; Enny Zubaidah; Septia Sugiarsih; Kordula Mechthild Schulze
Jurnal Cakrawala Pendidikan Vol 41, No 1 (2022): Cakrawala Pendidikan (February 2022)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v41i1.45883

Abstract

Early reading is an essential skill that is needed to be accelerated through application-based media. This study aims to develop Pancalis as a medium for the online teaching of early reading. This study used the Research and Development (RD) approach using the ADDIE model. The subjects were two experts as well as 18 teachers and five students of elementary schools. They were established using the purposive sampling technique. The data collection technique used questionnaires and scales. The data analysis used descriptive statistics. The results show that: 1) at the analysis stage through literature study, it can be concluded that Pancalis as an Android-based application is an alternative learning media for the teaching of early-reading; while the result of field study shows teachers and students need learning media for early reading that can accommodate distance learning; 2) at the design stage, the Pancalis as an Android-based application for early-reading has been produced; 3) while at the end of the development stage, an assessment was carried out through an expert validation scale and it was found that the Pancalis is very suitable for the teaching of early-reading; while the practicality response questionnaire of teachers and students shows that Pancalis is very practical to use.
TERAS LIBRARY UNTUK MENINGKATKAN MINAT BACA SISWA SEJAK DINI DI SEKOLAH DASAR Biya Ebi Praheto; Octavian Muning Sayekti
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 5 No 3 (2019): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (500.658 KB) | DOI: 10.30738/trihayu.v5i3.6114

Abstract

Reading Opening Window The world is a pearl word that describes the importance of reading habits among people. Reading can provide a wealth of knowledge and information from different disciplines in any part of the world. Seeing this, reading has an important role to educate the next generation of the nation. The term reading culture will be a mere discourse if it does not begin with reading habits from an early age. It is the habit that will build the reading culture in Indonesia. According to data from UNESCO in 2012 mentioned that reading interest in Indonesia is only 0.001. That is every 1000 residents only one person who has an interest in reading. The low interest in reading in Indonesia is of particular concern to academics. Teras Library is one of the solutions to instill interest and reading habits in elementary school early on. The habit that is planted early on can be a character that is embedded in students to adulthood. The Teras Library will bring the book closer to the students so that students can read the book casually according to the characteristics of elementary school-age children. With the cultivation of interest and reading habit from an early age, it is expected in the long run there is no longer the term "Generation Zero Book" in Indonesia.
Pendidikan karakter melalui digitalisasi cerita anak bermuatan budaya: Analisis pada aplikasi literacy cloud Octavian Muning Sayekti; Sujarwo Sujarwo; Yi Ying Chang
Jurnal Penelitian Ilmu Pendidikan Vol 15, No 2 (2022): September
Publisher : Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpipfip.v15i2.51222

Abstract

Media pendidikan karakter berkembang dengan variatif sejalan dengan berkembangnya teknologi. Saat ini penumbuhan nilai karakter bisa dilakukan dengan media cerita anak berbasis teknologi yang menarik. Penelitian ini bertujuan untuk menganalisis nilai-nilai karakter yang termuat pada cerita anak bermuatan digital yang tersaji di dalam Literacy Cloud. Metode yang digunakan adalah analisis isi dengan instrumen berupa human instrument atau peneliti sendiri. Sumber data berupa teks yang disajikan dalam cerita anak digital. Objek dalam penelitian ini yaitu cerita anak berbasis digital sedangkan subjeknya yaitu nilai-nilai karakter dalam cerita anak berbasis digital yang disajikan Literacy Cloud. Teknik yang digunakan untuk mengumpulkan data penelitian adalah teknik simak dan teknik catat. Hasil temuan dari penelitian ini adalah dalam cerita anak bermuatan budaya yang disajikan terdapat 9 nilai karakter yakni: (1) bersahabat; (2) peduli sosial; (3) menghargai prestasi; (4) kerja keras; (5) mandiri; (6) kreatif; (7) rasa ingin tahu; (8) tanggung jawab; dan (9) jujur. Berdasarkan temuan dari penelitian ini, diharapkan memberikan salah satu alternatif media pendidikan karakter yang menyenangkan untuk anak. Penelitian ini masih beberapa keterbatasan, sehingga membutuhkan penelitian selanjutnya mengenai efektivitas atau pengaruh media cerita anak digital yang tersaji dalam Literacy Cloud. Character education through digitizing culturally charged children’s stories: An analysis of literacy cloud applicationsCharacter education media develops variably in line with the development of technology. Character values can be grown with engaging technology-based children's story media. This study aims to analyze the character values in digitally charged children's stories presented in the Literacy Cloud. The method used is content analysis with instruments from human tools or researchers. The data source is in the form of text shown in digital children's stories. The object of this study is a digital-based children's story, while the subject is character values in a digital-based children's report presented by Literacy Cloud. The techniques used to collect research data are listening techniques and note-taking techniques. The findings of this study are that in culturally charged children's stories presented, there are nine-character values, namely: (1) friendly; (2) social care; (3) rewarding achievements; (4) hard work; (5) independent; (6) creative; (7) curiosity; (8) responsibility; and (9) be honest. Based on the findings of this study, it is expected to provide an alternative to fun character education media for children. This research still has some limitations, requiring further research on the effectiveness or influence of digital children's story media presented in the Literacy Cloud. 
The Effect of Family Literacy on Students' Interest in Reading Octavian Muning Sayekti; Imam Khoirudin; Chiang Yi Ying
Jurnal Prima Edukasia Vol 11, No 1 (2023): January 2023
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v11i1.56261

Abstract

Interest in reading among children in Indonesia is still at a low level. Low reading interest requires supporting factors that can influence reading interest. The purpose of this study was to examine the effect of family literacy on students' reading interest. This study uses a type of quantitative research with the type of ex post facto. Data collection techniques using observation and questionnaires. The analysis used in this research is an analysis using descriptive associative research. In this study the statistical technique used is simple linear regression analysis. Simple linear regression is used only for one independent variable and one dependent variable. The results of the research show that family literacy has an influence on students' interest in reading. Evidenced by the t test which shows the number 5.245. From the results of the t test which shows that the family literacy variable partially influences the variable interest in reading with a significance level of 0.000. The results of the determinant test showing the influence of family literacy on reading interest is the R result of 0.258
ANALYSIS OF INTENSITY OF PLAYING ONLINE GAMES AND PARENTS' ATTENTION TO CHILDREN'S SOCIAL SKILLS IN ELEMENTARY SCHOOL Irfan Wahyu Prananto; Haryanto Haryanto; Wuri Wuryandani; Octavian Muning Sayekti
JMIE (Journal of Madrasah Ibtidaiyah Education) Vol 6, No 2 (2022): JMIE (JOURNAL OF MADRASAH IBTIDAIYAH EDUCATION)
Publisher : PD PGMI se Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (489.261 KB) | DOI: 10.32934/jmie.v6i2.487

Abstract

Online games that are overgrowing and a favorite of children have had positive and negative impacts. The existence of the media causes many problems. If parents are negligent in supervising children, it will undoubtedly result in game addiction. Children who are already addicted to online games will experience several accompanying effects. These effects affect children's motivation, learning achievement, and social skills. Even though these things should exist in children in their current development period, this study aims to determine whether there is a relationship between the intensity of online games and parents' attention to the social skills of elementary school children. This type of research is quantitative research with a survey method. The subjects of this study were 246 elementary school students spread across the city of Yogyakarta. Sampling from the study population was carried out using a proportional random sampling technique, namely the method of taking samples from members of the people using random methods without regard to strata in the population. Data collection techniques using a questionnaire. Data analysis technique using Regression statistical techniques. The study's results stated that the relationship between online games and social skills, parental attention and social skills, and the relationship between the two towards social skills were fragile.
PEMANFAATAN APLIKASI GOOGLE FAMILY SEBAGAI UPAYA LITERASI DIGITAL PARENTING DALAM MEWUJUDKAN PEMBELAJARAN JARAK JAUH (PJJ) AMAN ANAK Fajar Wahyu Nugroho; Voettie Wisataone; Octavian Muning Sayekti; Joko Kumoro
Bengawan : Jurnal Pengabdian Masyarakat Vol 2 No 2 (2022): Desember 2022
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (323.933 KB) | DOI: 10.46808/jurnal_bengawan.v2i2.65

Abstract

Pengabdian pada Masyarakat (PkM) ini bertujuan membangun kesadaran dan melatih orang tua untuk menjadi orang tua yang melek digital. Pandemi Covid-19 berdampak pada proses belajar mengajar di sekolah, Pembelajaran Jarak Jauh (PJJ) menjadi solusi efektif agar pembelajaran tetap berjalan dan siswa tetap aman dari tertularnya virus. Teknologi digital memiliki dampak positif atau negatif tergantung penggunanya. Teknologi dapat memudahkan proses belajar mengajar, namun engagement yang terlalu sering dengan media digital dapat membawa dapat negative bagi anak. Anak berpeluang besar untuk berselancar di dunia maya dan rentan terpapar pornografi. Sayangnya, tidak semua orang tua sudah melek teknologi. Dilain sisi ada orang tua yang sibuk bekerja di luar rumah, sehingga mereka tidak mampu mengawasi anaknya dengan maksimal. Tim PkM-KKN berinisiatif mengadakan workshop pemanfaatan Google Family. Tim PkM bekerjasama dengan Sekolah DasarNegeri Imogiri untuk melatih orang tua mereka menggunakan aplikasi Google Family. Aplikasi Google Family ini dirancang untuk membantu orang tua menetapkan aturan dasar dan memandu pengalaman anak saat dia menjelajah secara online. PkM direncanakan dilaksanakan dua tahap. Tahap pertama, pelaksanaan workshop yang meliputi pemaparan materi dan pelatihan menggunakan Google Family. Tahap kedua, pelaksanaan pendampingan.