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The Delusional Character, Alfred, during the War in Ruta Sepetys’ Salt to the Sea Nurhayati Purba; Fransisca Theresia; Pahotan Sinaga; Anna Riana Suryanti Tambunan
Journal of English Language Studies Vol 8, No 1 (2023): Available Online in March 2023
Publisher : English Department - University of Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jels.v8i1.18146

Abstract

This research aims the delusion within Alfred, the main character in Ruta Sepetys’ Salt to the Sea. The delusion within the main character has great impact toward the novel. Ritunanno and Bortolotti’s (2021) theory of delusion is meant to analyze the delusion within the main character.  This method is adequate for analyzing the delusion within the main character in Salt to the Sea novel. This research uses qualitative method. The data will be taken from dialogues between the main character with other characters and the author’s narrations. The delusion within the main characters is collected by identifying and classifying the dialogues into the beginning, the process, and the result of the delusion within the main character. The delusion is portrayed by Alfred which leads to the tragic impacts. The beginning of the delusion occurs in Alfred’s environments that depicts how his parents and friends treat him in certain ways he does not want to. While, the process of the delusion occurs when he’s on duty during the war. It is interpreted how he goes through such underestimation toward colleagues and strangers being rude to him. Eventually, the impacts make some significant changes toward Alfred’s character. The positive impacts are the remembrance of his mother and the details of the ship. And the negative impacts are the neglect on other people and his death. All in all, this research shows the worst that the delusion could create to Alfred is his death.
TEACHERS` PERCEPTIONS OF DIGITAL GAME-BASED VOCABULARY LEARNING Poppy Shania M. Sihombing; Anna Riana Suryanti Tambunan
LINGUISTIK TERAPAN Vol 20, No 1 (2023): .
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/lt.v20i1.46634

Abstract

The most problem in teaching and learning English that faced by the teacher is the students` lacks of vocabulary. The problem caused by the media used in teaching and learning process that makes the students feel bored, less motivation when joining the class. So, it needs the novelty learning media especially in teaching vocabulary, such as: Digital Game-Based Vocabulary Learning (DGBVL). This study investigates how the elementary EFL teachers` perceptions of DGBVL. It is used the qualitative research method with a case study design. 3 EFL teachers who work in Ulul Ilmi elementary school in Medan were interviewed. Data collected through interviews was analyzed using the descriptive analysis method. The study's findings indicated that teachers have generally positive perceptions of DGBVL. For the appropriateness, it was very good, appropriate for use as a learning media, can create an effective, creative, innovative, and fun learning process. For the content, teachers expressed their perception that in general, the content was sufficient, although it may be simplified more and that it was transferable to students. For the assessment, teachers expressed generally positive about the assessment as it was based on implementation. Teacher revealed that the biggest problem was time constraints, some students were still unable to operate DGBVL