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IMPLEMENTATION OF QUALITY MANAGEMENT SYSTEM ISO 9001:2008 IN IMPROVING TEACHER PERFORMANCE IN SMA DARUL ULUM 2 UNGGULAN BPPT JOMBANG Rihatul Jannah
Cakrawala Pedagogik Vol 5 No 2 (2021): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v5i2.261

Abstract

The ISO 9001:2008 quality management system is one of the implementation forms of total quality management (TQM) concept. This total quality management system requires an organization to have standards such as resource management standards, product realization, measurement and evaluation, and documentation system. The purpose of ISO 9001:2008 quality management systemis toimprovecustomer satisfaction by fulfilling customer requerements through complete facilities, profesional teachers, achievement improvement and many others. This research used qualitative approach with field research design. The results obtained that performance of theachers in SMA Darul Ulum 2 Unggulan BPPT Jombang has a good predicate and implementation of ISO 9001:2008 quality management system run well with the commitment of school principals and all the citizens of the school, and take the field. the ISO allows teachers to continue to learn and improve performance. That is also supported by commitment from high school princupals and high schoolcommunity by continuously improving the quality of work and there is a complete facility to facilitate school activities. so far, not many obstacles are heavy when schools use the ISO 9001:2008 management system, it just takes adjustment for each member to use this ISO management system.
Pendampingan Dukungan Psikologis Awal (Dpa) Pada Wali Murid PAUD Dalam Menghadapi Pembelajaran Online Di Desa Curugbarang Lulu Aulia Maulida; Eneng Liah Khoiriyah; Dede Imtihanudin; Rihatuljannah Rihatuljannah; Asep Saefullah Kamali; Idris Supriadi; Badri Munawar
Wahana Dedikasi : Jurnal PkM Ilmu Kependidikan Vol 4, No 2 (2021): Wahana Dedikasi : Jurnal PkM Ilmu Kependidikan
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/dedikasi.v4i2.6450

Abstract

Penelitian PKM ini bertujuan untuk memberikan pemahaman terkait Dukungan Psikologis Awal (DPA) kepada wali murid PAUD dalam menghadapi pembelajaran online di Desa Curugbarang agar dapat membantu mencegah dampak lebih buruk dan memberikan peluang bagi wali murid untuk mengembangkan kemampuan menghadapi situasi sulit serta melatih emosi wali murid dalam mendampingi anak belajar dan bermain selama masa pandemi dalam menghadapi pembelajaran online. Banyaknya berbagai tekanan dan situasi sulit pada orang tua pada masa pandemi Covid-19 yang akan memengaruhi anak, termasuk yang masih berusia dini menjadi dasar pelaksanaan Pengabdian Kepada Masyarakat (PKM). Pelaksanaan PKM ini dilaksanakan secara tatap muka dengan tetap memperhatikan protokol kesehatan yang diikuti oleh 10 wali murid PAUD di Desa Curugbarang. Kegiatan PKM Pendampingan Dukungan Psikologis Awal (DPA) pada wali murid PAUD ini berjumlah tiga (3) tahap dengan waktu pelaksanaan yang berbeda. Metode yang digunakan dalam PKM ini adalah descrptive qualitative dengan proses pengambilan data melalui kuesioner, wawancara dan dokumentasi. Hasil yang diperoleh dari kegiatan PKM ini adalah sebagian wali murid sudah menerapkan langkah pertama DPA dan mampu memahami dan menerapkan langkah DPA yang selanjutnya
EFEKTIFITAS BLENDED LEARNING DALAM MATA KULIAH PEMBELAJARAN SAINS ANAK USIA DINI TERHADAP KREATIFITAS MAHASISWA PG-PAUD STKIP SYEKH MANSHUR DENGAN MENGGUNAKAN APLIKASI SIGIL Badri Munawar; Gasam Tarmon; Rihatul Jannah
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 6, No 1 (2022)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i1.8567

Abstract

Penelitian ini dilatar belakangi oleh kurangnya kreatifitas mahasiswa PG-PAUD dalam memahami pembelajaran sains anak usia dini pada saat pandemi seperti ini dalam pembelajaran yang menggunakan model blended learning. Penelitian ini bertujuan untuk menguji coba secara terbatas efektivitas blended learning dalam mata kuliah sains anak usia dini terhadap kreativitas mahasiswa PG-PAUD STKIP Syekh Manshur dengan menggunakan aplikasi sigil. Untuk menjawab pertanyaan tersebut dilakukan penelitian dengan pendekatan kuantitatif. Penelitian tersebut menggunakan metode quasy eksperimental dengan jenis pretest-posttest group design. Desain penelitian menggunakan dua kelas, yaitu kelas eksperimen dan kelas kontrol. Perlakuan yang diberikan pada eksperimen, adalah blended learning dengan menggunakan aplikasi sigil (X1) dan pada kelas kontrol, yaitu model konvensional (X2) . Berdasarkan hasil dari uji Ancova nilai F hitung > Ftabel (15.49 > 3.98), maka dapat dinyatakan terdapat perbedaan rata-rata kreatifitas mahasiswa pada kelas eksperimen dan kelas kontrol artinya blended learning berbasis aplikasi sigil memberikan pengaruh yang signifikan terhadap kreatifitas mahasiswa, serta lebih efektif untuk meningkatkan kreatifitas mahasiswa, hal ini ditunjukkan dengan adanya perbedaaan rata-rata N-Gain pada kelas eksperimen  0.88 dengan kategori tinggi dan kelas kontrol 0.66 dengan kategori sedang.
Pelatihan Jarimatika Pada Siswa Sekolah Dasar Negeri 4 Citeureup M. Asep Syihabul Millah; Rihatul Jannah; Linda Linda; Minhatul Ma'arif; Ira Asyura; Asep Saefullah Kamali
NUSANTARA Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 4 (2023): November : Jurnal Pengabdian kepada Masyarakat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/nusantara.v3i4.1764

Abstract

Following the journey of mathematics at the elementary school level, students often hear complaints when they have to explore concepts such as addition, subtraction, multiplication, and division. In such a dilemma, the need for innovation becomes even more pressing, as a way to carve out a vibrant next generation. The author sees that in learning mathematics, grade 3 students at SD Negeri 4 Citeureup lack enthusiasm for mathematics because this subject is often considered difficult. Overall, the process of implementing community service with a focus on education uses the jarimatics method to increase enthusiasm or motivation in studying mathematics for Citeureup 4 public elementary school students. The results of community service activities include the following: (a) achievement of the target number of participants. (b) the accuracy and skill of students working on multiplication problems. (c) achievement of activity objectives. After a series of training activities were carried out, finally we provided feedback questions from students. Do they feel happy and more motivated in learning mathematics? They all agree that they are happy and feel more motivated. To increase students' interest and motivation in learning mathematics, teachers should use good and effective methods to move and motivate students to be active in learning mathematics.
Pelatihan Metode Repetitive Learning Dalam Mengembangkan Kecerdasan Kognitif Anak Usia Dini Hestiyanah Hestiyanah; Rihatul Jannah; Minhatul Ma’arif; Badri Munawar; Reni Suwenti
NUSANTARA Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 4 (2023): November : Jurnal Pengabdian kepada Masyarakat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/nusantara.v3i4.1776

Abstract

Education is a very important level for every individual, especially at the golden age, early childhood education is the first education for children before they enter a higher level of education such as elementary school. To prepare things and various intelligences possessed by children, especially cognitive intelligence, effective and interesting learning methods are held, one method that is suitable for early childhood learning is the repetitive or repetition method. This method is applied to early childhood in Citeureup Village, precisely in the Sumurjaya Village, for early childhood to be provisioned when they enter elementary school education. The purpose of applying this repetitive method is so that pre-school children in the Sumur Jaya village are more mature and ready to go to elementary school. The research method used in this research is qualitative. The result after this research was carried out, there was a significant change in the introduction of learning for early childhood
Pelatihan Permainan Tradisional Gobagsodor Dengan Menerapkan Nilai Sosial Budaya Pada Anak SD Citeureup 1 Taufix Hidayatullah; Idris Supriadi; Devaron Suardi; Rihatul Jannah; Muhammad Purkon; Ahmad Ajiji; Nazwa Nurharistiana
Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri Vol. 2 No. 3 (2023): Juli : Jurnal Inspirasi Mengabdi Untuk Negeri
Publisher : Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58192/sejahtera.v2i3.1295

Abstract

The rapid development of the times, the revolution has changed many things that must be kept, not to be ignored. Traditional games that are full of cultural and ethnic values, even those that are useful for the best development of children. Modern games that are considered more realistic and even more personal are preferred by children, must be exposed to better motoric and cognitive games. In this study, the theory used is Herbert Spencer's cultural theory which considers that people and culture experience changes at certain stages from simple to complex forms. In addition to the concept of children's motor development according to John Piaget, who has found that games will train children's cognitive abilities better. This research is to see how the existence of traditional games influences the development of children today. This study uses qualitative methods to see how children make traditional games into modern games for children's motoric and cognitive development. As a result, children who do traditional games have much more developed abilities and character. The role of parents and teachers Traditional games that hold meaning and tradition are also important to be preserved. The results of the research itself can be concluded in the game Gobag Sodor there are cultural values that have been applied in the game and there are components of physical conditions that exist in learning at school and in college, such as agility, speed, coordination, strength and balance.
Menekan Potensi Bulliying Di Sekolah Madrasah Aliyah Al Jamiatusysyubban Melalui Pendampingan Anti Bullying M Ridwan; Rihatul Jannah; Ratna Dewi; Minhatul Ma’rif; Reni Suwenti
Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2023): Oktober : Jurnal Pengabdian Masyarakat
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/abdimas45.v2i2.1584

Abstract

To solve this problem requires a lot of involvement between parents, family and the school. Do not let this bullying become a habit and get used to it. It must be addressed and accompanied by many parties and all involved must immediately resolve this bullying problem. There needs to be a knowledge base so that students in Pandeglang feel safe when reporting and feel protected when they become victims. Seeing the many things that have happened, cases in Indonesia, especially in the character education school environment, need to be implemented and implemented, why is this it can happen either because of family factors, environmental factors or peer factors that can cause bullying to occur. an observation showing a research or education that is carried out in a planned, planned, sequential manner, and the objectives to be achieved in an observation are recorded all events and phenomena which are expressed in the results of observations, which are explained in detail, accurately, precisely, accurately, useful and objective matched the experimental observations. Implementation is the existence of an activity, action, action, or system mechanism that leads to the existence of not only an activity, but an activity planned and an activity carried out to achieve a goal.
Evaluasi CIPP pada Pembelajaran Seni Anak Usia Dini Minhatul Ma’arif; Asep Saefullah Kamali; Rihatul Jannah
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 6, No 1 (2024): February
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v6i1.6323

Abstract

Permasalahan dalam pembelajaran seni pada anak usia dini bervariasi dan memerlukan pendekatan yang sensitif untuk memahami serta menyelesaikannya. Beberapa faktor terhambatnya perkembangan anak usia dini dilatarbelakangi oleh kurangnya pemahaman guru terhadap karakteristik perkembangan fisik, kognitif, sosial, dan emosional anak usia dini. Sehingga, kurikulum dan metode pengajaran tidak sesuai dengan kebutuhan dan minat anak-anak. Penelitian ini bertujuan untuk mengevaluasi pembelajaran seni pada anak usia dini pada Lembaga PAUD di  Kabupaten Pandeglang. Metode penelitian ini menggunakan penelitian kualitatif model evaluasi Context, Input, Process, dan Product (CIPP). Data yang diperoleh didapat melalui wawancara dan analisis dokumen. Hasil penelitian menunjukkan bahwa proses pembelajaran seni yang terintegrasi dengan tema-tema pembelajaran menunjukkan pendekatan holistik dan kreatif serta mampu memberikan kontribusi positif pada perkembangan peserta didik di berbagai bidang. Meskipun tantangan muncul dalam kemampuan mengajar seni guru-guru PAUD, upaya meningkatkan keterampilan melalui pelatihan dan kolaborasi antar guru diharapkan dapat meratakan pembelajaran seni di semua sekolah PAUD.