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Journal : Journal on Education

Pengembangan E-LKPD Berbantuan Android pada Mata Pelajaran IPA Kelas VIII di SMP Asri Febriyanti; Zuliarni Zuliarni; Alwen Bentri; Novrianti Novrianti
Journal on Education Vol 5 No 4 (2023): Journal on Education: Volume 5 Nomor 4 Mei-Agustus 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i4.2345

Abstract

The background for the development of the Android-assisted E-LKPD was that the science practicum activities in the laboratory could not be carried out on time because they had to take turns with other classes, and the practicum tools were not qualified to support science learning. Teachers use teaching materials such as textbooks and LKS. Textbooks only contain text and pictures, cannot contain videos and animations that support it so that students do not understand the material and have difficulty relating learning to everyday life. In science learning itself, there are many discussions that require animation, if you are only guided by printed books, what is conveyed will not be realized. The purpose of this study was to produce valid and practical android-assisted E-LKPD in Class VIII science subjects in junior high schools. The type of development used is Research and Development (R&D). The development model used in this study uses the model proposed by Borg and Gall up to 5 stages of development. The data obtained will be analyzed using a Likert scale. The development of the Android-assisted E-LKPD was assessed by 2 media validators, namely lecturers from the Department of Curriculum and Educational Technology and material validators, namely Science Subject Teachers at SMPN 3 Pariaman. The practicality assessment was carried out by 15 class VIII students of SMPN 3 Pariaman. The product validity test results for the media aspect are categorized as "Valid" by obtaining an average score of 4 from validator I and 4.93 from Validator II. The results of the validity assessment for material aspects are categorized as "Very Valid" by obtaining an average score of 4.89. The practicality test results obtained obtained an average value of 4.68 in the category of "Very Practical". Thus the development of Android-assisted E-LKPD in science subjects for grade VIII in junior high schools is appropriate to be used as a learning medium and to support the learning process as well as a learning resource for students.
Efektivitas Penerapan Model Project Based Learning Pada Mata Pelajaran Desain Grafis Percetakan Kelas XI Di SMKN 2 Kecamatan Guguak Giska Widi Tisara; Fetri Yeni J; Syafril Syafril; Zuliarni Zuliarni
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3934

Abstract

Based on observation researcher did about Graphic Design Printing at SMK N 2 Guguak, many students do not follow the lessons well. Students easily get bored paying attention to the teacher's explanation. One of the factors that causes this is monotonous learning. This studies goals to test the effectiveness of applying the project based learning in improving the output of the students in XI Multimedia at SMK N 2 Guguak in the subject of graphic design printing. This research technique is a quantitative quasi-experiment with a post-test only design. The specimen in this studies are 49 students. The instrument is a multiple choice questions consisting 20 items. The research data was processed using descriptive and inferential analysis techniques. The results of this research discovered that the average of student’s outcomes in the experimental class using Project Based Learning is better than student’s outcomes in the control class that used conventional learning. Based on the speculation, it could be concluded that the applying of the project based learning is effective in enhancing students output in class XI Multimedia at SMK N 2 Guguak in the subject of graphic design printing.