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Journal : JPOL: Journal of Pedagogy and Online Learning

Pengembangan Multimedia Interaktif Berbasis Adobe Flash Pada Mata Pelajaran Bimbingan TIK Kelas VIII SMP sesmiati; Zuliarni
Journal of Pedagogy and Online Learning Vol. 1 No. 3 (2022): JPOL Volume 1 Nomor 3 Desember 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v1i3.29

Abstract

The development of interactive multimedia is carried out as an effort to solve student learning problems, where the limited number of hours of lessons at school, practical material, the risk of students being left behind is greater, causing disturbances in the classroom such as students often making noise and sometimes disturbing their friends. This is also caused by the limited existing learning media, the lack of teacher variation utilizing educational media, both conventional and technology-based media. This study uses the Research and Development (RnD) research method, using the Borg and Gall development model. The development procedure in this study is procedural and simplified according to the needs of the researcher, namely (1) data collection, (2) product design, (3) product development, (4) validation and revision, (5) product trial, (6) product end. Product validity was carried out by 3 people, namely 2 media validators and 1 material validator, while the number of research subjects was 24 students of SMP Negeri 1 Ampek Angkek. The data collection instrument is in the form of a questionnaire, assessment formats and test questions. Data were analyzed descriptively qualitatively and quantitatively. Based on the results of the feasibility assessment of the media validator and material validator, it can be concluded that the results of the assessment by two media experts are categorized as "Very Valid" for use with the number of assessments from validator I getting an average of 4.96 and validator II an average of 5.00. While the results of the material expert's assessment were categorized as "Very Valid" with an average of 4.44. The results of the interactive multimedia practicality test are in the "Practical" category with an average rating of 4.37. The results of the effectiveness test show that t_count > from t_table so that it shows a significantly higher difference between pretest and posttest. Based on the results of the validity test, practicality test and effectiveness test, it can be stated that this interactive multimedia based on Adobe Flash CS6 is suitable for use in learning.
Pengembangan Media Video Pembelajaran Pada Mata Kuliah Fotografi Rifky Aditya; Zuliarni Zuliarni
Journal of Pedagogy and Online Learning Vol. 1 No. 3 (2022): JPOL Volume 1 Nomor 3 Desember 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v1i3.33

Abstract

This study aims to produce video media products using Wondershare Filmora as a learning medium that is in accordance with the eligibility criteria for media and materials in photography courses. The research conducted is Research and Development (R&D) research. The product validity test was carried out by three validators, namely two media validators and one material validator. The product trial was carried out for students of the 2020 FIP UNP ID card affairs who were the subject of trials with a total of 20 people to find the feasibility of learning video media. Data collection instruments and tools used are documentation, material and media expert validation formats, assessment sheets and questionnaires. Based on the results of the feasibility assessment from material experts and media experts, namely, the results of material validation obtained a "Very good" value so that the material was declared valid for use, the media validation results obtained a "Very Good" value, so the media was categorized as valid for testing. Furthermore, the results of the analysis based on trials for the practicality of learning video media products are in the "Very Practical" category. Based on the results of the validity test, and the trial, it can be concluded that learning video media can be developed and effectively used in the Photography learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE MATA PELAJARAN IPA KELAS VIII SMP Anggel Kristi; Zuliarni Zuliarni
Journal of Pedagogy and Online Learning Vol. 2 No. 1 (2023): JPOL Volume 2 Nomor 1 Maret 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i1.36

Abstract

The development of interactive learning media using Articulate Storylinejis carried out asjan effortjtojhelp teachers in thejlearning process become better, because when learning uses the lecture method, thejusejof power point learningjmediajis only dominated by writing andjthe usejof learning media. teachingjmaterialsjin thejformjof worksheets and textbooks. With interactive learning media using an articulate storyline, it can help teachers in the learning process, so that learning is more interesting for students to follow. Thisjstudyjaims tojproduce ajvalid and practical Articulate Storyline learning media on optical instruments. This type of research is development research or what is known as Research and Developmentj (R&D). jThisjstudy uses the development modeljproposedjby Brag and Gall which is simplified into 5 steps, namely planning, initial product development, product validation, limited trial, and final product. The product developed was assessed by 2 material validators, namely a science subject teacher at SMP N 25 Padang and 2 media validators, namely a lecturer in the curriculum and educational technology department. The assessment ofjthe practicality test was carriedjoutjby 15 grade VIII students of SMP N 25 Padang. Thejproductjvalidity testjresultsjforjthe materialjaspectjare categorized as "very valid" by obtaining an average of 4.2 from the material validator I and obtaining an average of 4.7 from the material validator II. Thejresultsjofjthe validity assessment for thejmedia aspect are categorizedjas "very valid" by obtaining anjaverage of 4.4 from the media validator I and obtaining an average of 4.54 from the media validator II. Thejresultsjofjthe practicality test conducted by 15 grade VIII students at SMPjN 25 Padang werejcategorizedjas "very practical" withjanjaveragejscore of 4.6. learning and asjajlearning resourcejforjstudents.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Problem Based Learning Untuk Siswa SMP Kelas VII Pada Mata Pelajaran IPA ririn rahma weni; Meldi Ade Kurnia Yusri; Eldarni; Zuliarni
Journal of Pedagogy and Online Learning Vol. 2 No. 2 (2023): JPOL Volume 2 Nomor 2 Juni 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i2.44

Abstract

This study aims to produce Student Worksheets (LKPD) Based on Problem Based Learning in Science Subjects on environmental pollution at SMPN 2 Bayang Utara and to find out students' responses to the developed LKPD. The research method used is research and development (Reseach and Development) with the ADDIE development model developed by Dick and Carry. This research has 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The product validation test was carried out by 3 validators consisting of 2 media expert validators and 1 material expert validator. Product trials were carried out on 14 students of SMPN 2 Bayang Utara with the aim of knowing the practicality of the product being developed. The results showed that the product produced was "Very Valid" to be used in the learning process on science material for class VII SMP. The results of the media expert validator's assessment of problem-based learning-based worksheets obtained descriptive assessment results in the "Very Valid" category getting an average of 4.78 with a percentage of 95%. The results of the assessment of the material validator in the "Very Valid" category get an average of 4.82 with a percentage of 96%. Based on the practicality test results, it gets an average of 4.70 with a percentage of 94%, including the "Very Practical" category. Based on the results of the validation and practicality tests, it can be concluded that the problem-based learning worksheet product is suitable for use in the learning process.