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SMART-In English: Learn English Using Speech Recognition Dhanar Intan Surya Saputra; Sitaresmi Wahyu Handani; Kuat Indartono; Andik Wijanarko
Journal of Robotics and Control (JRC) Vol 1, No 4 (2020): July
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jrc.1423

Abstract

English is an international language and important to learn. For someone learning English sometimes is a difficulty, especially in pronunciation. Therefore, SMART-In is a prototype of Android App that uses Speech Recognition technology by utilizing services from the Cloud Speech API (Application Programming Interface). SMART-In English can be used as an alternative to English learning, especially in the pronunciation of a word. Using speech recognition can display the score of the pronunciation spoken by the user, recorded, show a level the pronunciation of the word and display the correct pronunciation.
Penerapan Teknik Editing Animasi Kinetic Typography Pada Pencegahan Penyebaran Virus COVID-19 Di Desa Jipang Moh Inwan Baikuni; Abednego Dwi Septiadi; Dhanar Intan Surya Saputra
Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika Vol. 14 No. 2 (2020): Infoman's
Publisher : STMIK Sumedang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33481/infomans.v14i2.145

Abstract

Most of the village of jipang had not fully grasped the knowledge of covid-19 in terms of its spread and prevention. The information that is presented to the community only using verbal means so that the spread of information on the covid-19 is less than optimal and cause concern and anxiety in the face of the covid-19. Therefore media tools as communication tools play a very important role in informing to the community. Researches makes video technique kinetic typography that are meant to the community and anticipation of how the covid-19 are released. The study uses data collection methods conducted using fact finding techniques, work environment observations interviews and planning. The research result consists of covid-19 spread prevention videos the uses technique editing kinetic typography the uses testing alpha beta testing.
Industri Microstock sebagai Peluang Peningkatan Ekonomi Kreatif di Tengah Pandemi Covid-19 Tegar Insani; Azhar Fadholi; Ircham Mutaqin; Raihan Zein; Dhanar Intan Surya Saputra
JAMI: Jurnal Ahli Muda Indonesia Vol. 1 No. 1 (2020): Juni 2020
Publisher : Akademi Komunitas Negeri Putra Sang Fajar Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46510/jami.v1i1.12

Abstract

Abstrak Objektif. Adanya pandemi Covid-19 ini membawa dampak diberbagai sektor kehidupan masyarakat, seperti Ekonomi, Pendidikan, Sosial, Budaya, hingga Pemerintahan dan banyak sektor lainnya. Dampak corona terhadap perekonomian masyarakat di Indonesia sangat signifikan. Pemerintah mengeluarkan berbagai macam kebijakan untuk dapat menekan penyebaran virus ini, seperti adanya kebijakan bekerja dari rumah (work from home), belajar dari rumah (study from home) dan beribadah di rumah, hingga adanya kebijakan isolasi, karantina dan Pembatasan Sosial Berskala Besar (PSBB). Melihat berbagai macam dampak negative tersebut, tentu saja kita sebagai masyarakat berpendidikan perlu melihat adanya peluang yang mucul dari sisi dampak positif. Berdasarkan alasan tersebut, tindakan pengamatan dan penelitian yang dilakukan untuk mengetahui peluang dalam peningkatan ekonomi kreatif di tengah pandemi Covid-19. Material and Metode. Metode penelitian yang digunakan untuk mengetahui adanya peluang tentang peningkatan ekonomi kreatif di tengah pandemi Covid-19 ini menggunakan pendekatan kualitatif melalui observasi dan in depth interview kepada para pelaku sektor ekonomi kreatif pada sub sektor Film, Animasi, dan Video; Fotografi; dan Desain Komunikasi Visual. Hasil. Salah satu sektor riil yang sangat layak menjadi prioritas peningkatan dan peluang di tengah pandemi Covid-19 yaitu ekonomi kreatif. Berbeda dengan sektor ekonomi lainnya yang sangat tergantung pada eksploitasi sumber daya alam, kekuatan ekonomi kreatif lebih bertumpu kepada keunggulan sumber daya manusia. Hasil penelitian menyajikan analisa masyarakat yang terdampak dan peluang positif peningkatan ekonomi melalui industri microstock. Kesimpulan. Ada peluang yang dapat diambil untuk meningkatkan perekonomian masyarakat khususnya masyarakat dengan keahlian di bidang sektor Film, Animasi, dan Video; Fotografi; dan Desain Komunikasi Visual yaitu melalui industri microstock. Abstrak Objective. The existence of the Covid-19 pandemic has had an impact on various sectors of community life, such as the Economy, Education, Social, Culture, to Government and many other sectors. Corona's impact on the economy of the people in Indonesia is very significant. The government issued various policies to reduce the spread of this virus, such as the policy of work from home, study from home and worshiping at home, to the policy of isolation, quarantine and large-scale social restrictions. Seeing the various negative impacts, of course we as an educated community need to see the opportunities that arise from the positive impact. Based on these reasons, the act of observation and research carried out to determine opportunities in improving the creative economy in the midst of the Covid-19 pandemic. Materials and Methods. The research method used to identify opportunities for enhancing the creative economy amid the Covid-19 pandemic uses a qualitative approach through observation and in-depth interviews with actors in the creative economy sector in the Film, Animation and Video sub-sectors; Photography; and Visual Communication Design. Results One of the real sectors that are worthy of being the priority of improvement and opportunity in the midst of the Covid-19 pandemic is the creative economy. In contrast to other economic sectors that are highly dependent on the exploitation of natural resources, the strength of the creative economy rests more on the superiority of human resources. The results present an analysis of affected communities and positive opportunities for economic improvement through the microstock industry.. Conclusion. There are opportunities that can be taken to improve the economy of the community, especially the community with expertise in the fields of Film, Animation, and Video; Photography; and Visual Communication Design, namely through the microstock industry.
PENDAMPINGAN APARATUR SIPIL NEGARA DALAM PENGGUNAAN APLIKASI BANYUMAS PANTAU WARGA TERDAMPAK COVID-19 Abdul Azis; Dhanar Intan Surya Saputra; Trian Damai
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 1 (2021)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (964.9 KB) | DOI: 10.31949/jb.v2i1.683

Abstract

Pandemi global Covid-19 memunculkan banyak masalah dalam kehidupan masyarakat Indonesia. Kasus positif Corona di Indonesia terjadi hampir di semua Provinsi, termasuk Kabupaten Banyumas, Provinsi Jawa Tengah. Kabupaten Banyumas juga merupakan Kabupaten yang terdampak adanya pasien positif Covid-19. Kabupaten Banyumas terus melakukan berbagai upaya dalam mengatasi pandemi Covid-19, termasuk melibatkan Aparatur Sipil Negara (ASN) dalam memantau warga masyarakat melalui Gugus Tugas Percepatan Penanganan Covid-19 dan juga melibatkan akademisi, khususnya Dosen dari Universitas Amikom Purwokerto. Dalam hal ini, Universitas Amikom Purwokerto berkoordinasi bersama Bupati, Dinas Komunikasi dan Informatika serta Dinas Kesehatan untuk dapat menghasilkan inovasi dalam penanganan Covid-19. Dari koordinasi ini kemudian terbentuk aplikasi Banyumas Pantau Warga, yaitu aplikasi yang digunakan sebagai pendataan dan pencatatan Pra ODP (Orang Dalam Pantauan) serta warga yang terdampak Covid-19. Dalam pelaksanaannya penggunaan aplikasi Banyumas Pantau Warga ternyata banyak mengalami kendala baik teknis maupun non teknis, dikarenakan fase pengembangan aplikasi yang sangat singkat, oleh karena itu perlu adanya pelatihan dan pendampingan para ASN dalam penggunaan aplikasi ini sehingga tujuan dibuatnya aplikasi dapat tercapai. Hasil dari adanya pelatihan dan pendampingan menunjukkan para ASN sudah dapat melakukan pendataan dengan cepat dan tepat.
Program Pengembangan Kewirausahaan Industri Kreatif di STMIK AMIKOM Purwokerto Dhanar Intan Surya Saputra; Kuat Indartono; Sitaresmi Wahyu Handani; Hellik Hermawan
JPPM (Jurnal Pengabdian dan Pemberdayaan Masyarakat) VOL. 4 NOMOR 1 MARET 2020 JPPM (Jurnal Pengabdian dan Pemberdayaan Masyarakat)
Publisher : Lembaga Publikasi Ilmiah dan Penerbitan (LPIP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (685.541 KB) | DOI: 10.30595/jppm.v0i0.3145

Abstract

Mahasiswa dan Alumni STMIK Amikom Purwokerto dibentuk salah satunya untuk menjadi technopreneuryaitu sebagai pencipta lapangan pekerjaan berbasis teknologi, khususnya di bidang industri kreatif. Terdapat 16 sub sektor industri kreati, meliputi Aplikasi dan pengembangan permainan; Arsitektur; Desain Produk; Fesyen; Desain Interior; Desain Komunikasi Visual; Seni Pertunjukan; Film, Animasi dan Video; Fotografi; Kriya; Kuliner; Musik; Penerbitan; Periklanan; Seni rupa; Televisi dan Radio.Beberapa mahasiswa dan alumni STMIK Amikom Purwokerto telah merintis usaha yang pasarnya cukup menjanjikan, namun pada mereka mengalami permasalahan dalam pelaksanaannya yaitu masih memerlukan pembinaan dan pendampingan dalam mengelola usaha. Melalui kegiatan Program Pengembangan Kewirausahaan (PPK) Industri Kreatif maka diharapkan dapat memperluas jaringan pemasaran, kerjasama, penguatan manajemen dan mengenal bisnis model sehingga usaha yang ditekuni dapat berkembang dan bersaing di pasar.Adapun metode pelaksanaan PPK melalui tahapan yaitu sosialisasi, pendaftaran proposal bisnis, seleksi, dan pendampingan serta pelatihan. Diakhir kegiatan ini dihasilkan sebanyak 5 (lima) wirausaha baru yang telah mengikuti pendampingan dan pembinaan sehinga siap untuk berwirausaha dan bersaing dalam industri.
Virtual YouTuber (VTuber) sebagai Konten Media Pembelajaran Online Dhanar Intan Surya Saputra; Iwan Setyawan
Prosiding SISFOTEK Vol 5 No 1 (2021): SISFOTEK V 2021
Publisher : Ikatan Ahli Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (513.393 KB)

Abstract

Learning media is a tool for teaching and learning that can influence whether a teaching and learning succeeds or fails. Following technical advances and societal or student situations, there must be innovation in the development of learning media. As in the case of the Covid-19 Pandemic, where nearly all of the teaching and learning takes place online. Using VTuber (Virtual YouTuber) as content in online learning media is one of the innovations that can be implemented. Virtual avatars in the form of 2D (two-dimensional) or 3D (three-dimensional) avatars are used to construct VTuber, an online talent entertainer. Face and hand tracking technology can make VTuber feel like he or she is interacting with students, making teaching and learning processes less boring. The notion of VTuber was created as a learning media material in this study. The VTuber concept is hoped to be used at all levels of education, from elementary school through university, because animation appeals to people of all ages. Of course, story ideas must be tailored to the learning subject, and humorous anecdotes or jokes must be included to keep the online class setting lively.
Perancangan dan Pengembangan Video Katalog Film Animasi Indonesia Dhanar Intan Surya Saputra; Anwar Budhi Dharmawan; Didit Suhartono; Doni Fajar Ramadan; Ikhwan Fahrial Selofianto; Argiyan Dwi Pritama
Formosa Journal of Computer and Information Science Vol. 1 No. 1 (2022): March 2022
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (703.004 KB) | DOI: 10.55927/fjcis.v1i1.478

Abstract

Many Indonesian animations on YouTube are not directly proportional to the National Gross Domestic Product for the Creative Economy sub-sector data. The film, animation, and video sub-sector still considered low and has not contributed much and, caused by many factors, such as not being correctly recorded by animation creators. There are many efforts to record the content creators, such as government involvement, the Associations (AINAKI), stakeholders, and academics. Seeing these problems, we conducted a data through YouTube scraping to be able to find content creator channels of animations. Then we present it in the form of a video catalog of Indonesian animated films. This final video is delivered in 5 minutes, with production stages including pre-production, production, and post-production.
Pelatihan Pemanfaatan Fitur Instagram Story Untuk Meningkatkan Customer Engagement pada Startup Dhanar Intan Surya Saputra; Al Hafidz Hanifan Islahi; Agung David Pamungkas; Hellik Hermawan
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 1 No. 4 (2022): November 2022
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v1i4.1131

Abstract

The Startup is a newly formed business that was established from a problem that arose in the community and is expected to be able to solve and deal with this problem. The Prestasi Kita Bersama as a Startup with its innovative products in the field of Education. Currently, this Startup is gaining the community's trust. In carrying out its business model, many use Instagram @prestasikita. Therefore, to maximize the use of Instagram, Startup management needs to manage and explore all the features available on Instagram. This is important to do to attract potential customers' interest and increase customer engagement. Based on these problems, it is necessary to provide training and assistance for startups, especially using the Instagram Story feature to increase customer engagement. During the training, the parts for using, creating and editing content, including Highlights, Poll stickers, Emoji slider stickers, Questions, Quizzes, Chat stickers, Product stickers, Countdown, and Instagram Shopping. The enthusiasm of partners as participants in a series of training activities is very high so that it can run smoothly until it is finished without any obstacles or obstacles. The hope is that in the future, the use of Instagram Stories can be maximized by partners.  
Pendampingan Analisa Pasar Online pada Produk Asinan Buah “segeran.pwt” Uswatun Khasanah; Feni Oktafiani; Tiara Misti Indriani; Dhanar Intan Surya Saputra
Literasi: Jurnal Pengabdian Masyarakat dan Inovasi Vol 2 No 1 (2022)
Publisher : Pengelola Jurnal Politeknik Negeri Ketapang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (340.454 KB) | DOI: 10.58466/literasi.v2i1.268

Abstract

The use of SWOT analysis (Strength, Weakness, Opportunities, Threats) and Business Model Canvas (BMC) was carried out on the pickled fruit product of “segeran.pwt”, which was made to know the effect of the use of SWOT analysis and the use of Business Model Canvas on the sale of the pickled fruit product of “segeran.pwt” in readiness for the online market. The methods used are the method of action and case studies. The results of SWOT analysis and Business Model Canvas are 1). By doing a SWOT analysis, you can find out the situation that will be faced or being faced and understand the strengths, weaknesses, opportunities, and threats in a business. 2). The use of the Business model canvas maximizes the performance generated by the startup.
Digital Marketing Dissemination of Health Supplement Products at SNS21 Inc. Muhammad Ibnu Aqil; Salsa Maulidya Rahmi; Septiana Budi Rahayu; Dhanar Intan Surya Saputra; Riyanto Riyanto
Jurnal Pengabdian dan Pemberdayaan Masyarakat Indonesia Vol. 3 No. 4 (2023)
Publisher : Peneliti Teknologi Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59247/jppmi.v3i4.131

Abstract

Digital Marketing is one of the marketing media trends that has many enthusiasts, including the public, supporting various buying and selling activities that are carried out. Gradually, people are starting to switch from conventional marketing models to modern marketing, namely digital marketing. With Digital Marketing, communication, and transactions can be carried out at any time, covering large areas and various corners of the world. In this digital era, the number of social media users, both chat-based and application-based, is increasing day by day. This is an opportunity for entrepreneurs to expand their market by using smartphones. PT. Sukses Nusantara Sakti 21 (SNS21 Inc.) is an international-scale company engaged in the general trading of health supplement products. SNS21 Inc.'s partner problems, namely the inability to use the WhatsApp Business feature. In this case, the implementation of this activity uses the direct training method with a seminar approach. The results will provide motivation and training in using WhatsApp Business through mentors who are experienced in digital communication so that they can help promote SNS21 Inc partner products. The result of a series of activities shows that partners can build digital branding and marketing and increase sales of health supplement products.