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Journal : UNEJ e-Proceeding

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PREZI PADA MATERI RUMUS JUMLAH DAN SELISIH DUA SUDUT TRIGONOMETRI UNTUK KELAS XI SMA Wafiatul Lutfiah; Darsono Darsono; Bambang Agus Sulistyono
UNEJ e-Proceeding 2022: E-Prosiding Seminar Nasional Matematika, Geometri, Statistika, dan Komputasi (SeNa-MaGeStiK)
Publisher : UPT Penerbitan Universitas Jember

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Abstract

This research was motivated by observations made by researchers. Students had difficulty memorizing the formula for the sum and difference of two trigonometric angles. And the use of textbooks is less attractive for students to read. Therefore, the researchers developed Prezi-based learning media to solve these problems. The purpose of this study was to determine the steps for developing Prezi-based learning media and to determine student responses to the use of Prezi-based learning media on the formula for the sum and difference of two trigonometric angles for class XI SMA during the learning process. This study uses the ADDIE model's research and development (R&D) methods (Analysis, Design, Develop, Implement, Evaluate). The subjects of this study were students of class XI. They collected data by distributing questionnaires for student responses to the limited and expansion tests. Based on the research objectives with the stages of the ADDIE development model, it has been obtained based on learning media. And student responses based on the results of the limited test and the expansion test received relatively good and reasonable answers. Keywords: Development of learning media, Prezi, Trigonometry
MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA DALAM PEMECAHAN MASALAH MELALUI MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) PADA MATERI SISTEM PERSAMAAN LINEAR Eka Rahmawati Gunar; Bambang Agus Sulistyono; Darsono Darsono
UNEJ e-Proceeding 2022: E-Prosiding Seminar Nasional Matematika, Geometri, Statistika, dan Komputasi (SeNa-MaGeStiK)
Publisher : UPT Penerbitan Universitas Jember

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Abstract

The research was motivated by the results of the researchers' observations, namely the lack of student creativity in finding solutions to a problem due to the use of learning models that emphasize more on aspects of knowledge so that students' creative thinking skills are still lacking. Based on this background, the researchers applied the Creative Problem Solving (CPS) learning model where students were given the freedom to find new things in problem solving so that they could improve students' mathematical creative thinking skills. The research uses 3 indicators of creative thinking ability, namely fluency, flexibility, novelty. The research method used is a quantitative method with an experimental design of One-Group Pretest Posttest Design. The research sample was taken using Probability Sampling, the research data were obtained from the students' pretest posttest. Data analysis used descriptive statistics in the form of tables and diagrams. From the research results, each indicator has increased, namely the fluency indicator 45 percent, flexibility 40 percent, novelty 18 percent. Based on the increase in each indicator of creative thinking ability, it can be concluded that the use of the Creative Problem Solving (CPS) learning model in SPLTV learning can improve students' mathematical creative thinking skills in problem solving. Keywords: mathematical creative thinking skills, CPS learning model, problem solving, system of linear equations
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS AUGMENTED REALITY Anggrainy Wulandari; Samijo Samijo; Darsono Darsono
UNEJ e-Proceeding 2022: E-Prosiding Seminar Nasional Matematika, Geometri, Statistika, dan Komputasi (SeNa-MaGeStiK)
Publisher : UPT Penerbitan Universitas Jember

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Abstract

This research is motivated by the rapidly technological development that can be used in purpose of making a learning media more interesting and concise. One of the learning media development is Augmented Reality. Augmented Reality become popular right now. By using Augmented Reality as an alternative learning media, it is hoped that a learning activity can be more interesting for students. The problem of this research is whether Augmented Reality-based mathematics learning media on flat-sided geometry with sub-materials of surface area and volume of flat-sided geometry attracts students? This research is using Research and Development (R&D) type. The result of this research is that the augmented reality-based mathematics learning media, named GEORANS, is very decent to be used in the learning process in schools, in accordance with the results of validation by five validators with successive percentages of 92.5 percent, 92.5 percent, 87.5 percent, 97.5 percent, 82.5 percent. As well as the average results of the questionnaire conducted by class VIII MTS NU Plosoharjo students obtained a percentage of 84.17 percent. The conclusion is that the learning media GEORANS is categorized as fascinating learning media to use at school. Keywords: Learning Media, Augmented Reality, Flat-sided Geometry